mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
Fix remaining warnings
- Fixes in examples - Fixes across all the modules
This commit is contained in:
parent
c74694c3b2
commit
6cf124db66
@ -31,37 +31,60 @@ function(set_file_warnings)
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# Disables, remove when appropriate
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/wd4996 # disable warnings about deprecated functions
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/wd4068 # disable warnings about unknown pragmas (e.g. #pragma GCC)
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/wd4505 # disable warnings about unused functions that might be platform-specific
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/wd4800 # disable warnings regarding implicit conversions to bool
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)
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set(CLANG_WARNINGS
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# some warnings are not supported on older NDK versions used for CI
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if (ANDROID)
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set(NON_ANDROID_CLANG_AND_GCC_WARNINGS "")
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set(NON_ANDROID_GCC_WARNINGS "")
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else()
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set(NON_ANDROID_CLANG_AND_GCC_WARNINGS
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-Wnull-dereference # warn if a null dereference is detected
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-Wold-style-cast # warn for c-style casts
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-Wpedantic # warn if non-standard C++ is used
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)
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set(NON_ANDROID_GCC_WARNINGS
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-Wmisleading-indentation # warn if indentation implies blocks where blocks do not exist
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-Wduplicated-cond # warn if if / else chain has duplicated conditions
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)
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endif()
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set(CLANG_AND_GCC_WARNINGS
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-Wall
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-Wextra # reasonable and standard
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-Wshadow # warn the user if a variable declaration shadows one from a parent context
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-Wnon-virtual-dtor # warn the user if a class with virtual functions has a non-virtual destructor. This helps catch hard to track down memory errors
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-Wold-style-cast # warn for c-style casts
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-Wcast-align # warn for potential performance problem casts
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-Wunused # warn on anything being unused
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-Woverloaded-virtual # warn if you overload (not override) a virtual function
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-Wpedantic # warn if non-standard C++ is used
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-Wconversion # warn on type conversions that may lose data
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-Wsign-conversion # warn on sign conversions
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-Wnull-dereference # warn if a null dereference is detected
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-Wdouble-promotion # warn if float is implicit promoted to double
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-Wformat=2 # warn on security issues around functions that format output (ie printf)
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# -Wimplicit-fallthrough # warn when a missing break causes control flow to continue at the next case in a switch statement. Disabled until better compiler support for explicit fallthrough is available.
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# -Wimplicit-fallthrough # warn when a missing break causes control flow to continue at the next case in a switch statement (disabled until better compiler support for explicit fallthrough is available)
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${NON_ANDROID_CLANG_AND_GCC_WARNINGS}
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)
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set(CLANG_WARNINGS
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${CLANG_AND_GCC_WARNINGS}
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-Wno-unknown-warning-option # do not warn on GCC-specific warning diagnostic pragmas
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)
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if(WARNINGS_AS_ERRORS)
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set(CLANG_WARNINGS ${CLANG_WARNINGS} -Werror)
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set(CLANG_AND_GCC_WARNINGS ${CLANG_AND_GCC_WARNINGS} -Werror)
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set(MSVC_WARNINGS ${MSVC_WARNINGS} /WX)
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endif()
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set(GCC_WARNINGS
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${CLANG_WARNINGS}
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-Wmisleading-indentation # warn if indentation implies blocks where blocks do not exist
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-Wduplicated-cond # warn if if / else chain has duplicated conditions
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${CLANG_AND_GCC_WARNINGS}
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${NON_ANDROID_GCC_WARNINGS}
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-Wlogical-op # warn about logical operations being used where bitwise were probably wanted
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-Wuseless-cast # warn if you perform a cast to the same type
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# -Wuseless-cast # warn if you perform a cast to the same type (disabled because it is not portable as some typedefs might vary between platforms)
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)
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# Don't enable -Wduplicated-branches for GCC < 8.1 since it will lead to false positives
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@ -322,16 +322,23 @@ float getMoisture(unsigned int x, unsigned int y)
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/// Get the lowlands terrain color for the given moisture.
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///
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////////////////////////////////////////////////////////////
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sf::Color colorFromFloats(float r, float g, float b)
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{
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return sf::Color(static_cast<sf::Uint8>(r),
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static_cast<sf::Uint8>(g),
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static_cast<sf::Uint8>(b));
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}
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sf::Color getLowlandsTerrainColor(float moisture)
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{
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sf::Color color =
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moisture < 0.27f ? sf::Color(240, 240, 180) :
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moisture < 0.3f ? sf::Color(240 - static_cast<sf::Uint8>(240 * (moisture - 0.27f) / 0.03f), 240 - static_cast<sf::Uint8>(40 * (moisture - 0.27f) / 0.03f), 180 - static_cast<sf::Uint8>(180 * (moisture - 0.27f) / 0.03f)) :
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moisture < 0.4f ? sf::Color(0, 200, 0) :
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moisture < 0.48f ? sf::Color(0, 200 - static_cast<sf::Uint8>(40 * (moisture - 0.4f) / 0.08f), 0) :
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moisture < 0.6f ? sf::Color(0, 160, 0) :
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moisture < 0.7f ? sf::Color(static_cast<sf::Uint8>(34 * (moisture - 0.6f) / 0.1f), 160 - static_cast<sf::Uint8>(60 * (moisture - 0.6f) / 0.1f), static_cast<sf::Uint8>(34 * (moisture - 0.6f) / 0.1f)) :
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sf::Color(34, 100, 34);
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moisture < 0.27f ? colorFromFloats(240, 240, 180) :
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moisture < 0.3f ? colorFromFloats(240 - (240 * (moisture - 0.27f) / 0.03f), 240 - (40 * (moisture - 0.27f) / 0.03f), 180 - (180 * (moisture - 0.27f) / 0.03f)) :
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moisture < 0.4f ? colorFromFloats(0, 200, 0) :
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moisture < 0.48f ? colorFromFloats(0, 200 - (40 * (moisture - 0.4f) / 0.08f), 0) :
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moisture < 0.6f ? colorFromFloats(0, 160, 0) :
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moisture < 0.7f ? colorFromFloats((34 * (moisture - 0.6f) / 0.1f), 160 - (60 * (moisture - 0.6f) / 0.1f), (34 * (moisture - 0.6f) / 0.1f)) :
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colorFromFloats(34, 100, 34);
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return color;
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}
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@ -348,7 +355,7 @@ sf::Color getHighlandsTerrainColor(float elevation, float moisture)
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sf::Color color =
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moisture < 0.6f ? sf::Color(112, 128, 144) :
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sf::Color(112 + static_cast<sf::Uint8>(110 * (moisture - 0.6f) / 0.4f), 128 + static_cast<sf::Uint8>(56 * (moisture - 0.6f) / 0.4f), 144 - static_cast<sf::Uint8>(9 * (moisture - 0.6f) / 0.4f));
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colorFromFloats(112 + (110 * (moisture - 0.6f) / 0.4f), 128 + (56 * (moisture - 0.6f) / 0.4f), 144 - (9 * (moisture - 0.6f) / 0.4f));
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float factor = std::min((elevation - 0.4f) / 0.1f, 1.f);
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@ -33,13 +33,13 @@ int main()
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// Define some constants
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const float pi = 3.14159f;
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const int gameWidth = 800;
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const int gameHeight = 600;
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const float gameWidth = 800;
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const float gameHeight = 600;
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sf::Vector2f paddleSize(25, 100);
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float ballRadius = 10.f;
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// Create the window of the application
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sf::RenderWindow window(sf::VideoMode(gameWidth, gameHeight, 32), "SFML Tennis",
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sf::RenderWindow window(sf::VideoMode(static_cast<unsigned int>(gameWidth), static_cast<unsigned int>(gameHeight), 32), "SFML Tennis",
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sf::Style::Titlebar | sf::Style::Close);
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window.setVerticalSyncEnabled(true);
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@ -134,15 +134,15 @@ int main()
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clock.restart();
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// Reset the position of the paddles and ball
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leftPaddle.setPosition(10 + paddleSize.x / 2, gameHeight / 2);
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rightPaddle.setPosition(gameWidth - 10 - paddleSize.x / 2, gameHeight / 2);
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ball.setPosition(gameWidth / 2, gameHeight / 2);
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leftPaddle.setPosition(10.f + paddleSize.x / 2.f, gameHeight / 2.f);
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rightPaddle.setPosition(gameWidth - 10.f - paddleSize.x / 2.f, gameHeight / 2.f);
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ball.setPosition(gameWidth / 2.f, gameHeight / 2.f);
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// Reset the ball angle
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do
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{
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// Make sure the ball initial angle is not too much vertical
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ballAngle = static_cast<float>(std::rand() % 360) * 2 * pi / 360;
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ballAngle = static_cast<float>(std::rand() % 360) * 2.f * pi / 360.f;
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}
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while (std::abs(std::cos(ballAngle)) < 0.7f);
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}
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@ -153,7 +153,7 @@ int main()
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{
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sf::View view;
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view.setSize(gameWidth, gameHeight);
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view.setCenter(gameWidth/2.f, gameHeight/2.f);
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view.setCenter(gameWidth / 2.f, gameHeight /2.f);
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window.setView(view);
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}
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}
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@ -4,6 +4,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Audio.hpp>
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#include <SFML/Network.hpp>
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#include <cstring>
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#include <iomanip>
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#include <iostream>
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#include <iterator>
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@ -126,14 +127,15 @@ private:
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if (id == serverAudioData)
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{
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// Extract audio samples from the packet, and append it to our samples buffer
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const sf::Int16* samples = reinterpret_cast<const sf::Int16*>(static_cast<const char*>(packet.getData()) + 1);
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std::size_t sampleCount = (packet.getDataSize() - 1) / sizeof(sf::Int16);
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// Don't forget that the other thread can access the sample array at any time
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// (so we protect any operation on it with the mutex)
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{
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sf::Lock lock(m_mutex);
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std::copy(samples, samples + sampleCount, std::back_inserter(m_samples));
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std::size_t oldSize = m_samples.size();
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m_samples.resize(oldSize + sampleCount);
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std::memcpy(&(m_samples[oldSize]), static_cast<const char*>(packet.getData()) + 1, sampleCount * sizeof(sf::Int16));
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}
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}
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else if (id == serverEndOfStream)
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@ -894,7 +894,7 @@ public:
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return;
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}
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std::vector<char> buffer(static_cast<std::size_t>(file.getSize()));
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std::vector<uint32_t> buffer(static_cast<std::size_t>(file.getSize()) / sizeof(uint32_t));
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if (file.read(&buffer[0], file.getSize()) != file.getSize())
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{
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@ -902,8 +902,8 @@ public:
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return;
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}
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shaderModuleCreateInfo.codeSize = buffer.size();
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shaderModuleCreateInfo.pCode = reinterpret_cast<const uint32_t*>(&buffer[0]);
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shaderModuleCreateInfo.codeSize = buffer.size() * sizeof(uint32_t);
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shaderModuleCreateInfo.pCode = &buffer[0];
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if (vkCreateShaderModule(device, &shaderModuleCreateInfo, 0, &vertexShaderModule) != VK_SUCCESS)
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{
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@ -922,7 +922,7 @@ public:
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return;
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}
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std::vector<char> buffer(static_cast<std::size_t>(file.getSize()));
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std::vector<uint32_t> buffer(static_cast<std::size_t>(file.getSize()) / sizeof(uint32_t));
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if (file.read(&buffer[0], file.getSize()) != file.getSize())
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{
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@ -930,8 +930,8 @@ public:
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return;
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}
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shaderModuleCreateInfo.codeSize = buffer.size();
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shaderModuleCreateInfo.pCode = reinterpret_cast<const uint32_t*>(&buffer[0]);
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shaderModuleCreateInfo.codeSize = buffer.size() * sizeof(uint32_t);
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shaderModuleCreateInfo.pCode = &buffer[0];
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if (vkCreateShaderModule(device, &shaderModuleCreateInfo, 0, &fragmentShaderModule) != VK_SUCCESS)
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{
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@ -1277,7 +1277,7 @@ public:
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for (; memoryType < memoryProperties.memoryTypeCount; memoryType++)
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{
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if ((memoryRequirements.memoryTypeBits & (1 << memoryType)) &&
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if ((memoryRequirements.memoryTypeBits & static_cast<unsigned int>(1 << memoryType)) &&
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((memoryProperties.memoryTypes[memoryType].propertyFlags & properties) == properties))
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break;
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}
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@ -1599,7 +1599,7 @@ public:
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for (; memoryType < memoryProperties.memoryTypeCount; memoryType++)
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{
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if ((memoryRequirements.memoryTypeBits & (1 << memoryType)) &&
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if ((memoryRequirements.memoryTypeBits & static_cast<unsigned int>(1 << memoryType)) &&
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((memoryProperties.memoryTypes[memoryType].propertyFlags & properties) == properties))
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break;
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}
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@ -1777,7 +1777,7 @@ public:
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}
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// Copy the image data into the buffer
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std::memcpy(ptr, imageData.getPixelsPtr(), imageSize);
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std::memcpy(ptr, imageData.getPixelsPtr(), static_cast<std::size_t>(imageSize));
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// Unmap the buffer
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vkUnmapMemory(device, stagingBufferMemory);
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262
extlibs/headers/glad/include/glad/gl.h
vendored
262
extlibs/headers/glad/include/glad/gl.h
vendored
@ -10128,6 +10128,153 @@ static void sf_glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* user
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sf_glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
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sf_glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
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}
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static void sf_glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) {
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if(!SF_GLAD_GL_VERSION_ES_CM_1_0) return;
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sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
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sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc");
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sf_glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx");
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sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
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sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
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sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
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sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
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sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
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sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
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sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
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sf_glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx");
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sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
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sf_glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx");
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sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
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sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture");
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sf_glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef");
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sf_glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex");
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sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f");
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sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub");
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sf_glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x");
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sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
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sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer");
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sf_glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
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sf_glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
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sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
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sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
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sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
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sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
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sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
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sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
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sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
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sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
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sf_glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex");
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sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
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sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState");
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sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
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sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
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sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
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sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState");
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sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
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sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
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sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf");
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sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv");
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sf_glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx");
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sf_glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv");
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sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
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sf_glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf");
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sf_glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx");
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sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
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sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
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sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
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sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
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sf_glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef");
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sf_glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex");
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sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
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sf_glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv");
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sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
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sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
||||
sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv");
|
||||
sf_glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv");
|
||||
sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv");
|
||||
sf_glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv");
|
||||
sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
||||
sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
||||
sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv");
|
||||
sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv");
|
||||
sf_glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv");
|
||||
sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
||||
sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
||||
sf_glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv");
|
||||
sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
||||
sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
||||
sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
||||
sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
||||
sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf");
|
||||
sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv");
|
||||
sf_glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx");
|
||||
sf_glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv");
|
||||
sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf");
|
||||
sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv");
|
||||
sf_glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx");
|
||||
sf_glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv");
|
||||
sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
||||
sf_glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx");
|
||||
sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity");
|
||||
sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf");
|
||||
sf_glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx");
|
||||
sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
|
||||
sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf");
|
||||
sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv");
|
||||
sf_glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx");
|
||||
sf_glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv");
|
||||
sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode");
|
||||
sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf");
|
||||
sf_glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx");
|
||||
sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f");
|
||||
sf_glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x");
|
||||
sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f");
|
||||
sf_glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x");
|
||||
sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer");
|
||||
sf_glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof");
|
||||
sf_glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox");
|
||||
sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
||||
sf_glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
|
||||
sf_glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
|
||||
sf_glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx");
|
||||
sf_glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv");
|
||||
sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
|
||||
sf_glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex");
|
||||
sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
||||
sf_glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx");
|
||||
sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix");
|
||||
sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix");
|
||||
sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
||||
sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef");
|
||||
sf_glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex");
|
||||
sf_glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
||||
sf_glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex");
|
||||
sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef");
|
||||
sf_glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex");
|
||||
sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
||||
sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel");
|
||||
sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
||||
sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
||||
sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
||||
sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer");
|
||||
sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf");
|
||||
sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv");
|
||||
sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi");
|
||||
sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv");
|
||||
sf_glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx");
|
||||
sf_glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv");
|
||||
sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
||||
sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
||||
sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
||||
sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
||||
sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
||||
sf_glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx");
|
||||
sf_glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv");
|
||||
sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
||||
sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef");
|
||||
sf_glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex");
|
||||
sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer");
|
||||
sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
||||
}
|
||||
static void sf_glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!SF_GLAD_GL_ARB_ES2_compatibility) return;
|
||||
sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
||||
@ -11147,6 +11294,36 @@ static void sf_glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, v
|
||||
sf_glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
|
||||
sf_glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
|
||||
}
|
||||
static void sf_glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!SF_GLAD_GL_OES_blend_equation_separate) return;
|
||||
sf_glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES");
|
||||
}
|
||||
static void sf_glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!SF_GLAD_GL_OES_blend_func_separate) return;
|
||||
sf_glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES");
|
||||
}
|
||||
static void sf_glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!SF_GLAD_GL_OES_blend_subtract) return;
|
||||
sf_glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES");
|
||||
}
|
||||
static void sf_glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!SF_GLAD_GL_OES_framebuffer_object) return;
|
||||
sf_glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES");
|
||||
sf_glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES");
|
||||
sf_glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES");
|
||||
sf_glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES");
|
||||
sf_glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES");
|
||||
sf_glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES");
|
||||
sf_glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES");
|
||||
sf_glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES");
|
||||
sf_glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES");
|
||||
sf_glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES");
|
||||
sf_glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES");
|
||||
sf_glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES");
|
||||
sf_glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES");
|
||||
sf_glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES");
|
||||
sf_glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES");
|
||||
}
|
||||
|
||||
|
||||
static void sf_glad_gl_resolve_aliases(void) {
|
||||
@ -11978,6 +12155,91 @@ static int gladLoadGL( GLADloadfunc load) {
|
||||
return gladLoadGLUserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
||||
}
|
||||
|
||||
static int sf_glad_gl_find_extensions_gles1( int version) {
|
||||
const char *exts = NULL;
|
||||
unsigned int num_exts_i = 0;
|
||||
char **exts_i = NULL;
|
||||
if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
|
||||
|
||||
SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
|
||||
SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
|
||||
SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
|
||||
SF_GLAD_GL_EXT_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB");
|
||||
SF_GLAD_GL_OES_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate");
|
||||
SF_GLAD_GL_OES_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate");
|
||||
SF_GLAD_GL_OES_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract");
|
||||
SF_GLAD_GL_OES_depth24 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24");
|
||||
SF_GLAD_GL_OES_depth32 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32");
|
||||
SF_GLAD_GL_OES_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object");
|
||||
SF_GLAD_GL_OES_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil");
|
||||
SF_GLAD_GL_OES_texture_npot = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot");
|
||||
|
||||
sf_glad_gl_free_extensions(exts_i, num_exts_i);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int sf_glad_gl_find_core_gles1(void) {
|
||||
int i, major, minor;
|
||||
const char* version;
|
||||
const char* prefixes[] = {
|
||||
"OpenGL ES-CM ",
|
||||
"OpenGL ES-CL ",
|
||||
"OpenGL ES ",
|
||||
NULL
|
||||
};
|
||||
version = (const char*) sf_glad_glGetString(GL_VERSION);
|
||||
if (!version) return 0;
|
||||
for (i = 0; prefixes[i]; i++) {
|
||||
const size_t length = strlen(prefixes[i]);
|
||||
if (strncmp(version, prefixes[i], length) == 0) {
|
||||
version += length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
||||
|
||||
SF_GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1;
|
||||
|
||||
return GLAD_MAKE_VERSION(major, minor);
|
||||
}
|
||||
|
||||
static int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) {
|
||||
int version;
|
||||
|
||||
sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
||||
if(sf_glad_glGetString == NULL) return 0;
|
||||
if(sf_glad_glGetString(GL_VERSION) == NULL) return 0;
|
||||
version = sf_glad_gl_find_core_gles1();
|
||||
|
||||
sf_glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr);
|
||||
|
||||
if (!sf_glad_gl_find_extensions_gles1(version)) return 0;
|
||||
sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr);
|
||||
sf_glad_gl_load_GL_KHR_debug(load, userptr);
|
||||
sf_glad_gl_load_GL_OES_single_precision(load, userptr);
|
||||
sf_glad_gl_load_GL_OES_blend_equation_separate(load, userptr);
|
||||
sf_glad_gl_load_GL_OES_blend_func_separate(load, userptr);
|
||||
sf_glad_gl_load_GL_OES_blend_subtract(load, userptr);
|
||||
sf_glad_gl_load_GL_OES_framebuffer_object(load, userptr);
|
||||
|
||||
|
||||
sf_glad_gl_resolve_aliases();
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
static int gladLoadGLES1( GLADloadfunc load) {
|
||||
return gladLoadGLES1UserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -41,13 +41,13 @@ namespace
|
||||
|
||||
bool decode(sf::InputStream& stream, sf::Uint8& value)
|
||||
{
|
||||
return stream.read(&value, sizeof(value)) == sizeof(value);
|
||||
return static_cast<std::size_t>(stream.read(&value, sizeof(value))) == sizeof(value);
|
||||
}
|
||||
|
||||
bool decode(sf::InputStream& stream, sf::Int16& value)
|
||||
{
|
||||
unsigned char bytes[sizeof(value)];
|
||||
if (stream.read(bytes, sizeof(bytes)) != sizeof(bytes))
|
||||
if (static_cast<std::size_t>(stream.read(bytes, static_cast<sf::Int64>(sizeof(bytes)))) != sizeof(bytes))
|
||||
return false;
|
||||
|
||||
value = static_cast<sf::Uint8>(bytes[0] | (bytes[1] << 8));
|
||||
@ -58,7 +58,7 @@ namespace
|
||||
bool decode(sf::InputStream& stream, sf::Uint16& value)
|
||||
{
|
||||
unsigned char bytes[sizeof(value)];
|
||||
if (stream.read(bytes, sizeof(bytes)) != sizeof(bytes))
|
||||
if (static_cast<std::size_t>(stream.read(bytes, static_cast<sf::Int64>(sizeof(bytes)))) != sizeof(bytes))
|
||||
return false;
|
||||
|
||||
value = static_cast<sf::Uint16>(bytes[0] | (bytes[1] << 8));
|
||||
@ -69,7 +69,7 @@ namespace
|
||||
bool decode24bit(sf::InputStream& stream, sf::Uint32& value)
|
||||
{
|
||||
unsigned char bytes[3];
|
||||
if (stream.read(bytes, sizeof(bytes)) != sizeof(bytes))
|
||||
if (static_cast<std::size_t>(stream.read(bytes, static_cast<sf::Int64>(sizeof(bytes)))) != sizeof(bytes))
|
||||
return false;
|
||||
|
||||
value = static_cast<sf::Uint32>(bytes[0] | (bytes[1] << 8) | (bytes[2] << 16));
|
||||
@ -80,7 +80,7 @@ namespace
|
||||
bool decode(sf::InputStream& stream, sf::Uint32& value)
|
||||
{
|
||||
unsigned char bytes[sizeof(value)];
|
||||
if (stream.read(bytes, sizeof(bytes)) != sizeof(bytes))
|
||||
if (static_cast<std::size_t>(stream.read(bytes, static_cast<sf::Int64>(sizeof(bytes)))) != sizeof(bytes))
|
||||
return false;
|
||||
|
||||
value = static_cast<sf::Uint32>(bytes[0] | (bytes[1] << 8) | (bytes[2] << 16) | (bytes[3] << 24));
|
||||
@ -225,7 +225,7 @@ bool SoundFileReaderWav::parseHeader(Info& info)
|
||||
// If we are here, it means that the first part of the header
|
||||
// (the format) has already been checked
|
||||
char mainChunk[mainChunkSize];
|
||||
if (m_stream->read(mainChunk, sizeof(mainChunk)) != sizeof(mainChunk))
|
||||
if (static_cast<std::size_t>(m_stream->read(mainChunk, static_cast<Int64>(sizeof(mainChunk)))) != sizeof(mainChunk))
|
||||
return false;
|
||||
|
||||
// Parse all the sub-chunks
|
||||
@ -234,7 +234,7 @@ bool SoundFileReaderWav::parseHeader(Info& info)
|
||||
{
|
||||
// Parse the sub-chunk id and size
|
||||
char subChunkId[4];
|
||||
if (m_stream->read(subChunkId, sizeof(subChunkId)) != sizeof(subChunkId))
|
||||
if (static_cast<std::size_t>(m_stream->read(subChunkId, static_cast<Int64>(sizeof(subChunkId)))) != sizeof(subChunkId))
|
||||
return false;
|
||||
Uint32 subChunkSize = 0;
|
||||
if (!decode(*m_stream, subChunkSize))
|
||||
@ -307,7 +307,7 @@ bool SoundFileReaderWav::parseHeader(Info& info)
|
||||
|
||||
// Subformat
|
||||
char subformat[16];
|
||||
if (m_stream->read(subformat, sizeof(subformat)) != sizeof(subformat))
|
||||
if (static_cast<std::size_t>(m_stream->read(subformat, static_cast<Int64>(sizeof(subformat)))) != sizeof(subformat))
|
||||
return false;
|
||||
|
||||
if (std::memcmp(subformat, waveSubformatPcm, sizeof(subformat)) != 0)
|
||||
|
@ -85,7 +85,7 @@ bool SoundFileWriterOgg::open(const std::string& filename, unsigned int sampleRa
|
||||
|
||||
// Setup the encoder: VBR, automatic bitrate management
|
||||
// Quality is in range [-1 .. 1], 0.4 gives ~128 kbps for a 44 KHz stereo sound
|
||||
int status = vorbis_encode_init_vbr(&m_vorbis, channelCount, sampleRate, 0.4f);
|
||||
int status = vorbis_encode_init_vbr(&m_vorbis, static_cast<long>(channelCount), static_cast<long>(sampleRate), 0.4f);
|
||||
if (status < 0)
|
||||
{
|
||||
err() << "Failed to write ogg/vorbis file \"" << filename << "\" (unsupported bitrate)" << std::endl;
|
||||
|
@ -131,7 +131,7 @@ Font::~Font()
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
|
||||
if (m_stream)
|
||||
delete (priv::ResourceStream*)m_stream;
|
||||
delete static_cast<priv::ResourceStream*>(m_stream);
|
||||
|
||||
#endif
|
||||
}
|
||||
@ -195,10 +195,10 @@ bool Font::loadFromFile(const std::string& filename)
|
||||
#else
|
||||
|
||||
if (m_stream)
|
||||
delete (priv::ResourceStream*)m_stream;
|
||||
delete static_cast<priv::ResourceStream*>(m_stream);
|
||||
|
||||
m_stream = new priv::ResourceStream(filename);
|
||||
return loadFromStream(*(priv::ResourceStream*)m_stream);
|
||||
return loadFromStream(*static_cast<priv::ResourceStream*>(m_stream));
|
||||
|
||||
#endif
|
||||
}
|
||||
@ -665,10 +665,10 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
|
||||
glyph.textureRect.height -= static_cast<int>(2 * padding);
|
||||
|
||||
// Compute the glyph's bounding box
|
||||
glyph.bounds.left = bitmapGlyph->left;
|
||||
glyph.bounds.top = -bitmapGlyph->top;
|
||||
glyph.bounds.width = bitmap.width;
|
||||
glyph.bounds.height = bitmap.rows;
|
||||
glyph.bounds.left = static_cast<float>( bitmapGlyph->left);
|
||||
glyph.bounds.top = static_cast<float>(-bitmapGlyph->top);
|
||||
glyph.bounds.width = static_cast<float>( bitmap.width);
|
||||
glyph.bounds.height = static_cast<float>( bitmap.rows);
|
||||
|
||||
// Resize the pixel buffer to the new size and fill it with transparent white pixels
|
||||
m_pixelBuffer.resize(width * height * 4);
|
||||
|
@ -68,14 +68,14 @@ namespace
|
||||
}
|
||||
|
||||
// Retrieve the maximum number of texture units available
|
||||
GLint getMaxTextureUnits()
|
||||
std::size_t getMaxTextureUnits()
|
||||
{
|
||||
// TODO: Remove this lock when it becomes unnecessary in C++11
|
||||
sf::Lock lock(maxTextureUnitsMutex);
|
||||
|
||||
static GLint maxUnits = checkMaxTextureUnits();
|
||||
|
||||
return maxUnits;
|
||||
return static_cast<std::size_t>(maxUnits);
|
||||
}
|
||||
|
||||
// Read the contents of a file into an array of char
|
||||
@ -85,12 +85,12 @@ namespace
|
||||
if (file)
|
||||
{
|
||||
file.seekg(0, std::ios_base::end);
|
||||
std::streamsize size = file.tellg();
|
||||
std::ifstream::pos_type size = file.tellg();
|
||||
if (size > 0)
|
||||
{
|
||||
file.seekg(0, std::ios_base::beg);
|
||||
buffer.resize(static_cast<std::size_t>(size));
|
||||
file.read(&buffer[0], size);
|
||||
file.read(&buffer[0], static_cast<std::streamsize>(size));
|
||||
}
|
||||
buffer.push_back('\0');
|
||||
return true;
|
||||
@ -556,8 +556,7 @@ void Shader::setUniform(const std::string& name, const Texture& texture)
|
||||
if (it == m_textures.end())
|
||||
{
|
||||
// New entry, make sure there are enough texture units
|
||||
GLint maxUnits = getMaxTextureUnits();
|
||||
if (m_textures.size() + 1 >= static_cast<std::size_t>(maxUnits))
|
||||
if (m_textures.size() + 1 >= getMaxTextureUnits())
|
||||
{
|
||||
err() << "Impossible to use texture \"" << name << "\" for shader: all available texture units are used" << std::endl;
|
||||
return;
|
||||
|
@ -36,6 +36,7 @@
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <climits>
|
||||
|
||||
|
||||
namespace
|
||||
@ -378,7 +379,7 @@ Image Texture::copyToImage() const
|
||||
if (m_pixelsFlipped)
|
||||
{
|
||||
src += srcPitch * (m_size.y - 1);
|
||||
srcPitch = -srcPitch;
|
||||
srcPitch = UINT_MAX - srcPitch + 1;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < m_size.y; ++i)
|
||||
|
@ -195,7 +195,7 @@ bool VertexBuffer::update(const Vertex* vertices, std::size_t vertexCount, unsig
|
||||
m_size = vertexCount;
|
||||
}
|
||||
|
||||
glCheck(GLEXT_glBufferSubData(GLEXT_GL_ARRAY_BUFFER, sizeof(Vertex) * offset, static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexCount), vertices));
|
||||
glCheck(GLEXT_glBufferSubData(GLEXT_GL_ARRAY_BUFFER, static_cast<GLintptrARB>(sizeof(Vertex) * offset), static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexCount), vertices));
|
||||
|
||||
glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, 0));
|
||||
|
||||
|
@ -18,7 +18,7 @@ sfml_add_library(sfml-main STATIC SOURCES ${SRC})
|
||||
|
||||
if(SFML_OS_ANDROID)
|
||||
# glad sources
|
||||
target_include_directories(sfml-main PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/glad/include")
|
||||
target_include_directories(sfml-main SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/glad/include")
|
||||
endif()
|
||||
|
||||
# overwrite sfml-main suffix for backward compatibility with FindSFML.cmake
|
||||
|
@ -161,7 +161,6 @@ void goToFullscreenMode(ANativeActivity* activity)
|
||||
AWINDOW_FLAG_FULLSCREEN);
|
||||
|
||||
// Hide the navigation bar
|
||||
JavaVM* lJavaVM = activity->vm;
|
||||
JNIEnv* lJNIEnv = activity->env;
|
||||
|
||||
jobject objectActivity = activity->clazz;
|
||||
@ -216,7 +215,6 @@ void getScreenSizeInPixels(ANativeActivity* activity, int* width, int* height)
|
||||
// DisplayMetrics dm = new DisplayMetrics();
|
||||
// getWindowManager().getDefaultDisplay().getMetrics(dm);
|
||||
|
||||
JavaVM* lJavaVM = activity->vm;
|
||||
JNIEnv* lJNIEnv = activity->env;
|
||||
|
||||
jobject objectActivity = activity->clazz;
|
||||
@ -248,6 +246,7 @@ void getScreenSizeInPixels(ANativeActivity* activity, int* width, int* height)
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onStart(ANativeActivity* activity)
|
||||
{
|
||||
(void) activity;
|
||||
}
|
||||
|
||||
|
||||
@ -287,6 +286,7 @@ static void onPause(ANativeActivity* activity)
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onStop(ANativeActivity* activity)
|
||||
{
|
||||
(void) activity;
|
||||
}
|
||||
|
||||
|
||||
@ -339,6 +339,8 @@ static void onDestroy(ANativeActivity* activity)
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
|
||||
{
|
||||
(void) window;
|
||||
|
||||
sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
|
||||
sf::Lock lock(states->mutex);
|
||||
|
||||
@ -364,6 +366,8 @@ static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* wind
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
|
||||
{
|
||||
(void) window;
|
||||
|
||||
sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
|
||||
sf::Lock lock(states->mutex);
|
||||
|
||||
@ -389,12 +393,16 @@ static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* wi
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onNativeWindowRedrawNeeded(ANativeActivity* activity, ANativeWindow* window)
|
||||
{
|
||||
(void) activity;
|
||||
(void) window;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onNativeWindowResized(ANativeActivity* activity, ANativeWindow* window)
|
||||
{
|
||||
(void) activity;
|
||||
(void) window;
|
||||
}
|
||||
|
||||
|
||||
@ -435,12 +443,16 @@ static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
|
||||
{
|
||||
(void) activity;
|
||||
(void) focused;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onContentRectChanged(ANativeActivity* activity, const ARect* rect)
|
||||
{
|
||||
(void) rect;
|
||||
|
||||
// Retrieve our activity states from the activity instance
|
||||
sf::priv::ActivityStates* states = sf::priv::retrieveStates(activity);
|
||||
sf::Lock lock(states->mutex);
|
||||
@ -450,8 +462,8 @@ static void onContentRectChanged(ANativeActivity* activity, const ARect* rect)
|
||||
// Send an event to warn people about the window move/resize
|
||||
sf::Event event;
|
||||
event.type = sf::Event::Resized;
|
||||
event.size.width = ANativeWindow_getWidth(states->window);
|
||||
event.size.height = ANativeWindow_getHeight(states->window);
|
||||
event.size.width = static_cast<unsigned int>(ANativeWindow_getWidth(states->window));
|
||||
event.size.height = static_cast<unsigned int>(ANativeWindow_getHeight(states->window));
|
||||
|
||||
states->forwardEvent(event);
|
||||
}
|
||||
@ -461,12 +473,14 @@ static void onContentRectChanged(ANativeActivity* activity, const ARect* rect)
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onConfigurationChanged(ANativeActivity* activity)
|
||||
{
|
||||
(void) activity;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
|
||||
{
|
||||
(void) activity;
|
||||
*outLen = 0;
|
||||
|
||||
return NULL;
|
||||
@ -476,6 +490,7 @@ static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
|
||||
////////////////////////////////////////////////////////////
|
||||
static void onLowMemory(ANativeActivity* activity)
|
||||
{
|
||||
(void) activity;
|
||||
}
|
||||
|
||||
|
||||
|
@ -46,7 +46,10 @@ extern int main(int argc, char* argv[]);
|
||||
////////////////////////////////////////////////////////////
|
||||
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, INT)
|
||||
{
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wpedantic"
|
||||
return main(__argc, __argv);
|
||||
#pragma GCC diagnostic pop
|
||||
}
|
||||
|
||||
#endif // SFML_SYSTEM_WINDOWS
|
||||
|
@ -549,7 +549,7 @@ Ftp::Response Ftp::DataChannel::open(Ftp::TransferMode mode)
|
||||
// Extract the current number
|
||||
while (isdigit(str[index]))
|
||||
{
|
||||
data[i] = static_cast<Uint8>(data[i] * 10) + static_cast<Uint8>(str[index] - '0');
|
||||
data[i] = static_cast<Uint8>(static_cast<Uint8>(data[i] * 10) + static_cast<Uint8>(str[index] - '0'));
|
||||
index++;
|
||||
}
|
||||
|
||||
|
@ -198,7 +198,9 @@ void IpAddress::resolve(const std::string& address)
|
||||
{
|
||||
if (result)
|
||||
{
|
||||
ip = reinterpret_cast<sockaddr_in*>(result->ai_addr)->sin_addr.s_addr;
|
||||
sockaddr_in sin;
|
||||
std::memcpy(&sin, result->ai_addr, sizeof(*result->ai_addr));
|
||||
ip = sin.sin_addr.s_addr;
|
||||
freeaddrinfo(result);
|
||||
m_address = ip;
|
||||
m_valid = true;
|
||||
|
@ -178,7 +178,7 @@ Socket::Status TcpSocket::connect(const IpAddress& remoteAddress, unsigned short
|
||||
time.tv_usec = static_cast<long>(timeout.asMicroseconds() % 1000000);
|
||||
|
||||
// Wait for something to write on our socket (which means that the connection request has returned)
|
||||
if (select(getHandle() + 1, NULL, &selector, NULL, &time) > 0)
|
||||
if (select(static_cast<int>(getHandle() + 1), NULL, &selector, NULL, &time) > 0)
|
||||
{
|
||||
// At this point the connection may have been either accepted or refused.
|
||||
// To know whether it's a success or a failure, we must check the address of the connected peer
|
||||
@ -242,13 +242,13 @@ Socket::Status TcpSocket::send(const void* data, std::size_t size, std::size_t&
|
||||
}
|
||||
|
||||
// Loop until every byte has been sent
|
||||
ssize_t result = 0;
|
||||
int result = 0;
|
||||
for (sent = 0; sent < size; sent += static_cast<std::size_t>(result))
|
||||
{
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wuseless-cast"
|
||||
// Send a chunk of data
|
||||
result = ::send(getHandle(), static_cast<const char*>(data) + sent, static_cast<priv::SocketImpl::Size>(size - sent), flags);
|
||||
result = static_cast<int>(::send(getHandle(), static_cast<const char*>(data) + sent, static_cast<priv::SocketImpl::Size>(size - sent), flags));
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
// Check for errors
|
||||
@ -326,16 +326,25 @@ Socket::Status TcpSocket::send(Packet& packet)
|
||||
std::vector<char> blockToSend(sizeof(packetSize) + size);
|
||||
|
||||
// Copy the packet size and data into the block to send
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wnull-dereference" // False positive.
|
||||
std::memcpy(&blockToSend[0], &packetSize, sizeof(packetSize));
|
||||
#pragma GCC diagnostic pop
|
||||
if (size > 0)
|
||||
std::memcpy(&blockToSend[0] + sizeof(packetSize), data, size);
|
||||
|
||||
// These warnings are ignored here for portability, as even on Windows the
|
||||
// signature of `send` might change depending on whether Win32 or MinGW is
|
||||
// being used.
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wuseless-cast"
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wsign-conversion"
|
||||
// Send the data block
|
||||
std::size_t sent;
|
||||
Status status = send(&blockToSend[0] + packet.m_sendPos, static_cast<priv::SocketImpl::Size>(blockToSend.size() - packet.m_sendPos), sent);
|
||||
#pragma GCC diagnostic pop
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
// In the case of a partial send, record the location to resume from
|
||||
if (status == Partial)
|
||||
|
@ -64,7 +64,7 @@ void SocketImpl::close(SocketHandle sock)
|
||||
void SocketImpl::setBlocking(SocketHandle sock, bool block)
|
||||
{
|
||||
u_long blocking = block ? 0 : 1;
|
||||
ioctlsocket(sock, FIONBIO, &blocking);
|
||||
ioctlsocket(sock, static_cast<long>(FIONBIO), &blocking);
|
||||
}
|
||||
|
||||
|
||||
|
@ -41,8 +41,8 @@ void sleepImpl(Time time)
|
||||
|
||||
// Construct the time to wait
|
||||
timespec ti;
|
||||
ti.tv_nsec = (usecs % 1000000) * 1000;
|
||||
ti.tv_sec = usecs / 1000000;
|
||||
ti.tv_nsec = static_cast<long>((usecs % 1000000) * 1000);
|
||||
ti.tv_sec = static_cast<time_t>(usecs / 1000000);
|
||||
|
||||
// Wait...
|
||||
// If nanosleep returns -1, we check errno. If it is EINTR
|
||||
|
@ -56,7 +56,7 @@ Time ClockImpl::getCurrentTime()
|
||||
{
|
||||
// Calculate inverse of frequency multiplied by 1000000 to prevent overflow in final calculation
|
||||
// Frequency is constant across the program lifetime
|
||||
static double inverse = 1000000.0 / getFrequency().QuadPart;
|
||||
static double inverse = 1000000.0 / static_cast<double>(getFrequency().QuadPart);
|
||||
|
||||
// Detect if we are on Windows XP or older
|
||||
static bool oldWindows = isWindowsXpOrOlder();
|
||||
@ -80,7 +80,7 @@ Time ClockImpl::getCurrentTime()
|
||||
}
|
||||
|
||||
// Return the current time as microseconds
|
||||
return sf::microseconds(static_cast<sf::Int64>(time.QuadPart * inverse));
|
||||
return sf::microseconds(static_cast<sf::Int64>(static_cast<double>(time.QuadPart) * inverse));
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
@ -44,7 +44,7 @@ void sleepImpl(Time time)
|
||||
timeBeginPeriod(tc.wPeriodMin);
|
||||
|
||||
// Wait...
|
||||
::Sleep(time.asMilliseconds());
|
||||
::Sleep(static_cast<DWORD>(time.asMilliseconds()));
|
||||
|
||||
// Reset the timer resolution back to the system default
|
||||
timeEndPeriod(tc.wPeriodMin);
|
||||
|
@ -48,6 +48,7 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
|
||||
#ifdef SFML_OPENGL_ES
|
||||
#include <SFML/Window/EglContext.hpp>
|
||||
@ -184,7 +185,10 @@ namespace
|
||||
return false;
|
||||
}
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wcast-align"
|
||||
::Window rootWindow = *reinterpret_cast< ::Window* >(data);
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
XFree(data);
|
||||
|
||||
@ -216,7 +220,10 @@ namespace
|
||||
return false;
|
||||
}
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wcast-align"
|
||||
::Window childWindow = *reinterpret_cast< ::Window* >(data);
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
XFree(data);
|
||||
|
||||
@ -335,7 +342,10 @@ namespace
|
||||
{
|
||||
gotFrameExtents = true;
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wcast-align"
|
||||
long* extents = reinterpret_cast<long*>(data);
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
xFrameExtent = extents[0]; // Left.
|
||||
yFrameExtent = extents[2]; // Top.
|
||||
@ -1056,8 +1066,11 @@ void WindowImplX11::setIcon(unsigned int width, unsigned int height, const Uint8
|
||||
std::vector<unsigned long> icccmIconPixels(2 + width * height, 0);
|
||||
unsigned long* ptr = &icccmIconPixels[0];
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wnull-dereference" // False positive.
|
||||
*ptr++ = width;
|
||||
*ptr++ = height;
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
for (std::size_t i = 0; i < width * height; ++i)
|
||||
{
|
||||
|
@ -60,8 +60,8 @@ bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hot
|
||||
std::memset(&bitmapHeader, 0, sizeof(BITMAPV5HEADER));
|
||||
|
||||
bitmapHeader.bV5Size = sizeof(BITMAPV5HEADER);
|
||||
bitmapHeader.bV5Width = size.x;
|
||||
bitmapHeader.bV5Height = -static_cast<int>(size.y); // Negative indicates origin is in upper-left corner
|
||||
bitmapHeader.bV5Width = static_cast<LONG>(size.x);
|
||||
bitmapHeader.bV5Height = -static_cast<LONG>(size.y); // Negative indicates origin is in upper-left corner
|
||||
bitmapHeader.bV5Planes = 1;
|
||||
bitmapHeader.bV5BitCount = 32;
|
||||
bitmapHeader.bV5Compression = BI_BITFIELDS;
|
||||
@ -94,11 +94,11 @@ bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hot
|
||||
Uint32* bitmapOffset = bitmapData;
|
||||
for (std::size_t remaining = size.x * size.y; remaining > 0; --remaining, pixels += 4)
|
||||
{
|
||||
*bitmapOffset++ = (pixels[3] << 24) | (pixels[0] << 16) | (pixels[1] << 8) | pixels[2];
|
||||
*bitmapOffset++ = static_cast<Uint32>((pixels[3] << 24) | (pixels[0] << 16) | (pixels[1] << 8) | pixels[2]);
|
||||
}
|
||||
|
||||
// Create a dummy mask bitmap (it won't be used)
|
||||
HBITMAP mask = CreateBitmap(size.x, size.y, 1, 1, NULL);
|
||||
HBITMAP mask = CreateBitmap(static_cast<int>(size.x), static_cast<int>(size.y), 1, 1, NULL);
|
||||
|
||||
if (!mask)
|
||||
{
|
||||
|
@ -152,7 +152,7 @@ namespace
|
||||
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
sf::err() << "Unable to open registry for joystick at index " << index << ": " << getErrorString(result) << std::endl;
|
||||
sf::err() << "Unable to open registry for joystick at index " << index << ": " << getErrorString(static_cast<DWORD>(result)) << std::endl;
|
||||
return joystickDescription;
|
||||
}
|
||||
}
|
||||
@ -172,7 +172,7 @@ namespace
|
||||
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
sf::err() << "Unable to query registry key for joystick at index " << index << ": " << getErrorString(result) << std::endl;
|
||||
sf::err() << "Unable to query registry key for joystick at index " << index << ": " << getErrorString(static_cast<DWORD>(result)) << std::endl;
|
||||
return joystickDescription;
|
||||
}
|
||||
|
||||
@ -184,7 +184,7 @@ namespace
|
||||
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
sf::err() << "Unable to open registry key for joystick at index " << index << ": " << getErrorString(result) << std::endl;
|
||||
sf::err() << "Unable to open registry key for joystick at index " << index << ": " << getErrorString(static_cast<DWORD>(result)) << std::endl;
|
||||
return joystickDescription;
|
||||
}
|
||||
|
||||
@ -195,7 +195,7 @@ namespace
|
||||
|
||||
if (result != ERROR_SUCCESS)
|
||||
{
|
||||
sf::err() << "Unable to query name for joystick at index " << index << ": " << getErrorString(result) << std::endl;
|
||||
sf::err() << "Unable to query name for joystick at index " << index << ": " << getErrorString(static_cast<DWORD>(result)) << std::endl;
|
||||
return joystickDescription;
|
||||
}
|
||||
|
||||
@ -365,17 +365,17 @@ JoystickState JoystickImpl::update()
|
||||
state.connected = true;
|
||||
|
||||
// Axes
|
||||
state.axes[Joystick::X] = (pos.dwXpos - (m_caps.wXmax + m_caps.wXmin) / 2.f) * 200.f / (m_caps.wXmax - m_caps.wXmin);
|
||||
state.axes[Joystick::Y] = (pos.dwYpos - (m_caps.wYmax + m_caps.wYmin) / 2.f) * 200.f / (m_caps.wYmax - m_caps.wYmin);
|
||||
state.axes[Joystick::Z] = (pos.dwZpos - (m_caps.wZmax + m_caps.wZmin) / 2.f) * 200.f / (m_caps.wZmax - m_caps.wZmin);
|
||||
state.axes[Joystick::R] = (pos.dwRpos - (m_caps.wRmax + m_caps.wRmin) / 2.f) * 200.f / (m_caps.wRmax - m_caps.wRmin);
|
||||
state.axes[Joystick::U] = (pos.dwUpos - (m_caps.wUmax + m_caps.wUmin) / 2.f) * 200.f / (m_caps.wUmax - m_caps.wUmin);
|
||||
state.axes[Joystick::V] = (pos.dwVpos - (m_caps.wVmax + m_caps.wVmin) / 2.f) * 200.f / (m_caps.wVmax - m_caps.wVmin);
|
||||
state.axes[Joystick::X] = (static_cast<float>(pos.dwXpos) - static_cast<float>(m_caps.wXmax + m_caps.wXmin) / 2.f) * 200.f / static_cast<float>(m_caps.wXmax - m_caps.wXmin);
|
||||
state.axes[Joystick::Y] = (static_cast<float>(pos.dwYpos) - static_cast<float>(m_caps.wYmax + m_caps.wYmin) / 2.f) * 200.f / static_cast<float>(m_caps.wYmax - m_caps.wYmin);
|
||||
state.axes[Joystick::Z] = (static_cast<float>(pos.dwZpos) - static_cast<float>(m_caps.wZmax + m_caps.wZmin) / 2.f) * 200.f / static_cast<float>(m_caps.wZmax - m_caps.wZmin);
|
||||
state.axes[Joystick::R] = (static_cast<float>(pos.dwRpos) - static_cast<float>(m_caps.wRmax + m_caps.wRmin) / 2.f) * 200.f / static_cast<float>(m_caps.wRmax - m_caps.wRmin);
|
||||
state.axes[Joystick::U] = (static_cast<float>(pos.dwUpos) - static_cast<float>(m_caps.wUmax + m_caps.wUmin) / 2.f) * 200.f / static_cast<float>(m_caps.wUmax - m_caps.wUmin);
|
||||
state.axes[Joystick::V] = (static_cast<float>(pos.dwVpos) - static_cast<float>(m_caps.wVmax + m_caps.wVmin) / 2.f) * 200.f / static_cast<float>(m_caps.wVmax - m_caps.wVmin);
|
||||
|
||||
// Special case for POV, it is given as an angle
|
||||
if (pos.dwPOV != 0xFFFF)
|
||||
{
|
||||
float angle = pos.dwPOV / 18000.f * 3.141592654f;
|
||||
float angle = static_cast<float>(pos.dwPOV) / 18000.f * 3.141592654f;
|
||||
state.axes[Joystick::PovX] = std::sin(angle) * 100;
|
||||
state.axes[Joystick::PovY] = std::cos(angle) * 100;
|
||||
}
|
||||
@ -387,7 +387,7 @@ JoystickState JoystickImpl::update()
|
||||
|
||||
// Buttons
|
||||
for (unsigned int i = 0; i < Joystick::ButtonCount; ++i)
|
||||
state.buttons[i] = (pos.dwButtons & (1 << i)) != 0;
|
||||
state.buttons[i] = (pos.dwButtons & (1u << i)) != 0;
|
||||
}
|
||||
|
||||
return state;
|
||||
@ -404,7 +404,7 @@ void JoystickImpl::initializeDInput()
|
||||
{
|
||||
// Try to get the address of the DirectInput8Create entry point
|
||||
typedef HRESULT(WINAPI *DirectInput8CreateFunc)(HINSTANCE, DWORD, REFIID, LPVOID*, LPUNKNOWN);
|
||||
DirectInput8CreateFunc directInput8Create = reinterpret_cast<DirectInput8CreateFunc>(GetProcAddress(dinput8dll, "DirectInput8Create"));
|
||||
DirectInput8CreateFunc directInput8Create = reinterpret_cast<DirectInput8CreateFunc>(reinterpret_cast<void*>(GetProcAddress(dinput8dll, "DirectInput8Create")));
|
||||
|
||||
if (directInput8Create)
|
||||
{
|
||||
@ -643,7 +643,7 @@ bool JoystickImpl::openDInput(unsigned int index)
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
data[8 * 4 + i].pguid = &guids::GUID_POV;
|
||||
data[8 * 4 + i].dwOfs = static_cast<DWORD>(DIJOFS_POV(i));
|
||||
data[8 * 4 + i].dwOfs = static_cast<DWORD>(DIJOFS_POV(static_cast<unsigned int>(i)));
|
||||
data[8 * 4 + i].dwType = povType;
|
||||
data[8 * 4 + i].dwFlags = 0;
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
|
||||
DEVMODE win32Mode;
|
||||
win32Mode.dmSize = sizeof(win32Mode);
|
||||
win32Mode.dmDriverExtra = 0;
|
||||
for (int count = 0; EnumDisplaySettings(NULL, count, &win32Mode); ++count)
|
||||
for (int count = 0; EnumDisplaySettings(NULL, static_cast<DWORD>(count), &win32Mode); ++count)
|
||||
{
|
||||
// Convert to sf::VideoMode
|
||||
VideoMode mode(win32Mode.dmPelsWidth, win32Mode.dmPelsHeight, win32Mode.dmBitsPerPel);
|
||||
|
@ -91,7 +91,7 @@ namespace
|
||||
template<typename T>
|
||||
bool loadEntryPoint(T& entryPoint, const char* name)
|
||||
{
|
||||
entryPoint = reinterpret_cast<T>(GetProcAddress(library, name));
|
||||
entryPoint = reinterpret_cast<T>(reinterpret_cast<void*>(GetProcAddress(library, name)));
|
||||
|
||||
return (entryPoint != NULL);
|
||||
}
|
||||
|
@ -480,8 +480,8 @@ void WglContext::updateSettingsFromPixelFormat()
|
||||
|
||||
if (wglGetPixelFormatAttribivARB(m_deviceContext, format, PFD_MAIN_PLANE, 2, attributes, values) == TRUE)
|
||||
{
|
||||
m_settings.depthBits = values[0];
|
||||
m_settings.stencilBits = values[1];
|
||||
m_settings.depthBits = static_cast<unsigned int>(values[0]);
|
||||
m_settings.stencilBits = static_cast<unsigned int>(values[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -497,7 +497,7 @@ void WglContext::updateSettingsFromPixelFormat()
|
||||
|
||||
if (wglGetPixelFormatAttribivARB(m_deviceContext, format, PFD_MAIN_PLANE, 2, sampleAttributes, sampleValues) == TRUE)
|
||||
{
|
||||
m_settings.antialiasingLevel = sampleValues[0] ? sampleValues[1] : 0;
|
||||
m_settings.antialiasingLevel = static_cast<unsigned int>(sampleValues[0] ? sampleValues[1] : 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -551,7 +551,7 @@ void WglContext::createSurface(WglContext* shared, unsigned int width, unsigned
|
||||
{
|
||||
int attributes[] = {0, 0};
|
||||
|
||||
m_pbuffer = wglCreatePbufferARB(shared->m_deviceContext, bestFormat, width, height, attributes);
|
||||
m_pbuffer = wglCreatePbufferARB(shared->m_deviceContext, bestFormat, static_cast<int>(width), static_cast<int>(height), attributes);
|
||||
|
||||
if (m_pbuffer)
|
||||
{
|
||||
@ -580,7 +580,7 @@ void WglContext::createSurface(WglContext* shared, unsigned int width, unsigned
|
||||
// with other contexts and thus wglShareLists would always fail
|
||||
|
||||
// Create the hidden window
|
||||
m_window = CreateWindowA("STATIC", "", WS_POPUP | WS_DISABLED, 0, 0, width, height, NULL, NULL, GetModuleHandle(NULL), NULL);
|
||||
m_window = CreateWindowA("STATIC", "", WS_POPUP | WS_DISABLED, 0, 0, static_cast<int>(width), static_cast<int>(height), NULL, NULL, GetModuleHandle(NULL), NULL);
|
||||
ShowWindow(m_window, SW_HIDE);
|
||||
m_deviceContext = GetDC(m_window);
|
||||
|
||||
@ -633,9 +633,9 @@ void WglContext::createContext(WglContext* shared)
|
||||
if ((m_settings.majorVersion > 1) || ((m_settings.majorVersion == 1) && (m_settings.minorVersion > 1)))
|
||||
{
|
||||
attributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
|
||||
attributes.push_back(m_settings.majorVersion);
|
||||
attributes.push_back(static_cast<int>(m_settings.majorVersion));
|
||||
attributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
|
||||
attributes.push_back(m_settings.minorVersion);
|
||||
attributes.push_back(static_cast<int>(m_settings.minorVersion));
|
||||
}
|
||||
|
||||
// Check if setting the profile is supported
|
||||
|
@ -86,7 +86,7 @@ namespace
|
||||
};
|
||||
|
||||
typedef HRESULT (WINAPI* SetProcessDpiAwarenessFuncType)(ProcessDpiAwareness);
|
||||
SetProcessDpiAwarenessFuncType SetProcessDpiAwarenessFunc = reinterpret_cast<SetProcessDpiAwarenessFuncType>(GetProcAddress(shCoreDll, "SetProcessDpiAwareness"));
|
||||
SetProcessDpiAwarenessFuncType SetProcessDpiAwarenessFunc = reinterpret_cast<SetProcessDpiAwarenessFuncType>(reinterpret_cast<void*>(GetProcAddress(shCoreDll, "SetProcessDpiAwareness")));
|
||||
|
||||
if (SetProcessDpiAwarenessFunc)
|
||||
{
|
||||
@ -114,7 +114,7 @@ namespace
|
||||
if (user32Dll)
|
||||
{
|
||||
typedef BOOL (WINAPI* SetProcessDPIAwareFuncType)(void);
|
||||
SetProcessDPIAwareFuncType SetProcessDPIAwareFunc = reinterpret_cast<SetProcessDPIAwareFuncType>(GetProcAddress(user32Dll, "SetProcessDPIAware"));
|
||||
SetProcessDPIAwareFuncType SetProcessDPIAwareFunc = reinterpret_cast<SetProcessDPIAwareFuncType>(reinterpret_cast<void*>(GetProcAddress(user32Dll, "SetProcessDPIAware")));
|
||||
|
||||
if (SetProcessDPIAwareFunc)
|
||||
{
|
||||
@ -190,8 +190,8 @@ m_cursorGrabbed (m_fullscreen)
|
||||
HDC screenDC = GetDC(NULL);
|
||||
int left = (GetDeviceCaps(screenDC, HORZRES) - static_cast<int>(mode.width)) / 2;
|
||||
int top = (GetDeviceCaps(screenDC, VERTRES) - static_cast<int>(mode.height)) / 2;
|
||||
int width = mode.width;
|
||||
int height = mode.height;
|
||||
int width = static_cast<int>(mode.width);
|
||||
int height = static_cast<int>(mode.height);
|
||||
ReleaseDC(NULL, screenDC);
|
||||
|
||||
// Choose the window style according to the Style parameter
|
||||
@ -333,7 +333,7 @@ Vector2u WindowImplWin32::getSize() const
|
||||
RECT rect;
|
||||
GetClientRect(m_handle, &rect);
|
||||
|
||||
return Vector2u(rect.right - rect.left, rect.bottom - rect.top);
|
||||
return Vector2u(static_cast<unsigned int>(rect.right - rect.left), static_cast<unsigned int>(rect.bottom - rect.top));
|
||||
}
|
||||
|
||||
|
||||
@ -343,7 +343,7 @@ void WindowImplWin32::setSize(const Vector2u& size)
|
||||
// SetWindowPos wants the total size of the window (including title bar and borders),
|
||||
// so we have to compute it
|
||||
RECT rectangle = {0, 0, static_cast<long>(size.x), static_cast<long>(size.y)};
|
||||
AdjustWindowRect(&rectangle, GetWindowLongPtr(m_handle, GWL_STYLE), false);
|
||||
AdjustWindowRect(&rectangle, static_cast<DWORD>(GetWindowLongPtr(m_handle, GWL_STYLE)), false);
|
||||
int width = rectangle.right - rectangle.left;
|
||||
int height = rectangle.bottom - rectangle.top;
|
||||
|
||||
@ -376,13 +376,13 @@ void WindowImplWin32::setIcon(unsigned int width, unsigned int height, const Uin
|
||||
}
|
||||
|
||||
// Create the icon from the pixel array
|
||||
m_icon = CreateIcon(GetModuleHandleW(NULL), width, height, 1, 32, NULL, &iconPixels[0]);
|
||||
m_icon = CreateIcon(GetModuleHandleW(NULL), static_cast<int>(width), static_cast<int>(height), 1, 32, NULL, &iconPixels[0]);
|
||||
|
||||
// Set it as both big and small icon of the window
|
||||
if (m_icon)
|
||||
{
|
||||
SendMessageW(m_handle, WM_SETICON, ICON_BIG, (LPARAM)m_icon);
|
||||
SendMessageW(m_handle, WM_SETICON, ICON_SMALL, (LPARAM)m_icon);
|
||||
SendMessageW(m_handle, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(m_icon));
|
||||
SendMessageW(m_handle, WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>(m_icon));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -500,11 +500,11 @@ void WindowImplWin32::switchToFullscreen(const VideoMode& mode)
|
||||
}
|
||||
|
||||
// Make the window flags compatible with fullscreen mode
|
||||
SetWindowLongPtr(m_handle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
|
||||
SetWindowLongPtr(m_handle, GWL_STYLE, static_cast<LONG_PTR>(WS_POPUP) | static_cast<LONG_PTR>(WS_CLIPCHILDREN) | static_cast<LONG_PTR>(WS_CLIPSIBLINGS));
|
||||
SetWindowLongPtr(m_handle, GWL_EXSTYLE, WS_EX_APPWINDOW);
|
||||
|
||||
// Resize the window so that it fits the entire screen
|
||||
SetWindowPos(m_handle, HWND_TOP, 0, 0, mode.width, mode.height, SWP_FRAMECHANGED);
|
||||
SetWindowPos(m_handle, HWND_TOP, 0, 0, static_cast<int>(mode.width), static_cast<int>(mode.height), SWP_FRAMECHANGED);
|
||||
ShowWindow(m_handle, SW_SHOW);
|
||||
|
||||
// Set "this" as the current fullscreen window
|
||||
@ -1131,7 +1131,7 @@ LRESULT CALLBACK WindowImplWin32::globalOnEvent(HWND handle, UINT message, WPARA
|
||||
if (message == WM_CREATE)
|
||||
{
|
||||
// Get WindowImplWin32 instance (it was passed as the last argument of CreateWindow)
|
||||
LONG_PTR window = (LONG_PTR)reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams;
|
||||
LONG_PTR window = reinterpret_cast<LONG_PTR>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
|
||||
|
||||
// Set as the "user data" parameter of the window
|
||||
SetWindowLongPtrW(handle, GWLP_USERDATA, window);
|
||||
|
Loading…
Reference in New Issue
Block a user