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Improved style of Cocoa example
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@ -28,7 +28,7 @@
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/*
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* NB : We need pointers for C++ objects fields in Obj-C interface !
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* The recomanded way is to use PIMP idiom.
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* The recommended way is to use PIMP idiom.
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*
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* It's elegant. Moreover, we do no constrain
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* other file including this one to be Obj-C++.
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@ -36,7 +36,8 @@
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struct SFMLmainWindow;
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@interface CocoaAppDelegate : NSObject <NSApplicationDelegate> {
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@interface CocoaAppDelegate : NSObject <NSApplicationDelegate>
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{
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@private
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NSWindow* m_window;
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NSView* m_sfmlView;
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@ -34,14 +34,13 @@
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// Our PIMPL
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struct SFMLmainWindow
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{
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SFMLmainWindow(sf::WindowHandle win)
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: renderWindow(win)
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, background(sf::Color::Blue)
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SFMLmainWindow(sf::WindowHandle win) :
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renderWindow(win),
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background(sf::Color::Blue)
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{
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std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
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if (!logo.loadFromFile(resPath + "/logo.png")) {
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if (!logo.loadFromFile(resPath + "/logo.png"))
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NSLog(@"Couldn't load the logo image");
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}
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logo.setSmooth(true);
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@ -55,9 +54,8 @@ struct SFMLmainWindow
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unsigned int wh = renderWindow.getSize().y;
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sprite.setPosition(sf::Vector2f(ww, wh) / 2.f);
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if (!font.loadFromFile(resPath + "/sansation.ttf")) {
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if (!font.loadFromFile(resPath + "/sansation.ttf"))
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NSLog(@"Couldn't load the font");
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}
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text.setColor(sf::Color::White);
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text.setFont(font);
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@ -98,11 +96,12 @@ struct SFMLmainWindow
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@synthesize initialized = m_initialized;
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- (id)init {
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- (id)init
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{
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self = [super init];
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if (self) {
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if (self)
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self.initialized = NO;
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}
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return self;
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}
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@ -163,22 +162,17 @@ struct SFMLmainWindow
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// Scaling
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/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
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{
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self.mainWindow->sprite.scale(1.01f, 1.01f);
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
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{
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self.mainWindow->sprite.scale(0.99f, 0.99f);
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}
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// Clear the window, display some stuff and display it into our view.
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self.mainWindow->renderWindow.clear(self.mainWindow->background);
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if (self.visible)
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{
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self.mainWindow->renderWindow.draw(self.mainWindow->sprite);
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}
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self.mainWindow->renderWindow.draw(self.mainWindow->text);
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@ -192,19 +186,13 @@ struct SFMLmainWindow
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// Convert title to color
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NSString* color = [[sender selectedItem] title];
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if ([color isEqualToString:BLUE])
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{
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self.mainWindow->background = sf::Color::Blue;
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}
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else if ([color isEqualToString:GREEN])
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{
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self.mainWindow->background = sf::Color::Green;
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}
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else
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{
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self.mainWindow->background = sf::Color::Red;
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}
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}
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}
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-(IBAction)rotationChanged:(NSSlider*)sender
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{
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@ -28,9 +28,9 @@
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@interface NSString (NSString_stdstring)
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+(id)stringWithstdstring:(std::string const &)string;
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+(id)stringWithstdstring:(const std::string&)string;
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+(id)stringWithstdwstring:(std::wstring const &)string;
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+(id)stringWithstdwstring:(const std::wstring&)string;
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-(std::string)tostdstring;
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@ -28,7 +28,7 @@
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@implementation NSString (NSString_stdstring)
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+(id)stringWithstdstring:(std::string const &)string
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+(id)stringWithstdstring:(const std::string&)string
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{
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std::string utf8;
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utf8.reserve(string.size() + 1);
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@ -40,24 +40,7 @@
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return str;
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}
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-(std::string)tostdstring
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{
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// Not sure about the encoding to use. Using [self UTF8String] doesn't
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// work for characters like é or à.
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const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
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if (cstr != NULL)
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{
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std::string str(cstr);
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return str;
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}
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else
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{
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return "";
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}
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}
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+(id)stringWithstdwstring:(std::wstring const &)string
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+(id)stringWithstdwstring:(const std::wstring&)string
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{
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char* data = (char*)string.data();
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unsigned size = string.size() * sizeof(wchar_t);
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@ -67,6 +50,18 @@
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return str;
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}
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-(std::string)tostdstring
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{
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// Not sure about the encoding to use. Using [self UTF8String] doesn't
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// work for characters like é or à.
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const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
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if (cstr != NULL)
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return std::string(cstr);
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else
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return "";
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}
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-(std::wstring)tostdwstring
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{
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// According to wikipedia, Mac OS X is Little Endian on x86 and x86-64
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