Improved FindSFML.cmake to handle configurations in a better way (fixes issue #27)

This commit is contained in:
Laurent Gomila 2011-04-14 22:08:19 +02:00
parent fd0d18f12e
commit 6e04a02b07
7 changed files with 86 additions and 38 deletions

View File

@ -31,5 +31,4 @@ set(SRC
# define the csfml-audio target
csfml_add_library(csfml-audio
SOURCES ${SRC}
DEPENDS optimized ${SFML_AUDIO_LIBRARY} debug ${SFML_AUDIO_LIBRARY_DEBUG}
optimized ${SFML_SYSTEM_LIBRARY} debug ${SFML_SYSTEM_LIBRARY_DEBUG})
DEPENDS ${SFML_AUDIO_LIBRARY} ${SFML_SYSTEM_LIBRARY})

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@ -19,7 +19,7 @@ if(WINDOWS)
set(SFML_STATIC_LIBRARIES TRUE)
add_definitions(-DSFML_STATIC)
endif()
find_package(SFML 2 COMPONENTS system window network graphics audio REQUIRED)
find_package(SFML 2.0 COMPONENTS system window network graphics audio REQUIRED)
include_directories(${SFML_INCLUDE_DIR})
# add the modules subdirectories

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@ -43,6 +43,4 @@ set(SRC
# define the csfml-graphics target
csfml_add_library(csfml-graphics
SOURCES ${SRC}
DEPENDS optimized ${SFML_GRAPHICS_LIBRARY} debug ${SFML_GRAPHICS_LIBRARY_DEBUG}
optimized ${SFML_WINDOW_LIBRARY} debug ${SFML_WINDOW_LIBRARY_DEBUG}
optimized ${SFML_SYSTEM_LIBRARY} debug ${SFML_SYSTEM_LIBRARY_DEBUG})
DEPENDS ${SFML_GRAPHICS_LIBRARY} ${SFML_WINDOW_LIBRARY} ${SFML_SYSTEM_LIBRARY})

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@ -34,5 +34,4 @@ set(SRC
# define the csfml-network target
csfml_add_library(csfml-network
SOURCES ${SRC}
DEPENDS optimized ${SFML_NETWORK_LIBRARY} debug ${SFML_NETWORK_LIBRARY_DEBUG}
optimized ${SFML_SYSTEM_LIBRARY} debug ${SFML_SYSTEM_LIBRARY_DEBUG})
DEPENDS ${SFML_NETWORK_LIBRARY} ${SFML_SYSTEM_LIBRARY})

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@ -23,4 +23,4 @@ set(SRC
# define the csfml-system target
csfml_add_library(csfml-system
SOURCES ${SRC}
DEPENDS optimized ${SFML_SYSTEM_LIBRARY} debug ${SFML_SYSTEM_LIBRARY_DEBUG})
DEPENDS ${SFML_SYSTEM_LIBRARY})

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@ -23,5 +23,4 @@ set(SRC
# define the csfml-window target
csfml_add_library(csfml-window
SOURCES ${SRC}
DEPENDS optimized ${SFML_WINDOW_LIBRARY} debug ${SFML_WINDOW_LIBRARY_DEBUG}
optimized ${SFML_SYSTEM_LIBRARY} debug ${SFML_SYSTEM_LIBRARY_DEBUG})
DEPENDS ${SFML_WINDOW_LIBRARY} ${SFML_SYSTEM_LIBRARY})

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@ -1,16 +1,19 @@
# Locate the SFML library
#
# This module defines
# SFML_FOUND, if false, do not try to link to SFML
# SFML_XXX_LIBRARY, library corresponding to the XXX component (release)
# SFML_XXX_LIBRARY_DEBUG, library corresponding to the XXX component (debug)
# SFML_LIBRARIES, list containing all the libraries corresponding to the requested components
# SFML_INCLUDE_DIR, where to find SFML/Config.hpp
# This module defines the following variables:
# - For each module XXX (SYSTEM, WINDOW, GRAPHICS, NETWORK, AUDIO, MAIN):
# - SFML_XXX_LIBRARY_DEBUG, the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found)
# - SFML_XXX_LIBRARY_RELEASE, the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found)
# - SFML_XXX_LIBRARY, the name of the library to link to for the xxx module (includes both debug and optimized names if necessary)
# - SFML_XXX_FOUND, true if either the debug or release library of the xxx module is found
# - SFML_LIBRARIES, the list of all libraries corresponding to the required modules
# - SFML_FOUND, true if all the required modules are found
# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
#
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
#
# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable
# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable
# to tell CMake where SFML is.
# deduce the libraries suffix from the options
@ -31,7 +34,8 @@ find_path(SFML_INCLUDE_DIR SFML/Config.hpp
/opt/local/ # DarwinPorts
/opt/csw/ # Blastwave
/opt/
${SFMLDIR})
${SFMLDIR}
$ENV{SFMLDIR})
# check the version number
set(SFML_VERSION_OK TRUE)
@ -59,7 +63,8 @@ if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
endif()
endif()
# find the requested components
# find the requested modules
set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found
set(FIND_SFML_LIB_PATHS ~/Library/Frameworks
/Library/Frameworks
/usr/local
@ -68,11 +73,11 @@ set(FIND_SFML_LIB_PATHS ~/Library/Frameworks
/opt/local
/opt/csw
/opt
${SFMLDIR})
${SFMLDIR}
$ENV{SFMLDIR})
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_VAR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
# no suffix for sfml-main, it is always a static library
@ -80,28 +85,76 @@ foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
endif()
# release library
find_library(${FIND_SFML_COMPONENT_VAR}
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
# debug library
find_library(${FIND_SFML_COMPONENT_VAR}_DEBUG
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
set(SFML_LIBRARIES_NAMES ${SFML_LIBRARIES_NAMES} ${FIND_SFML_COMPONENT_VAR})
set(SFML_LIBRARIES ${SFML_LIBRARIES} ${${FIND_SFML_COMPONENT_VAR}})
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
endif()
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# add to the global list of libraries
set(SFML_LIBRARIES "${SFML_LIBRARIES} ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
endforeach()
if(SFML_FIND_REQUIRED AND NOT SFML_VERSION_OK)
message(SEND_ERROR "Bad SFML version (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
# handle errors
if(NOT SFML_VERSION_OK)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
else()
# handle the QUIETLY and REQUIRED arguments and set SFML_FOUND to TRUE if all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SFML DEFAULT_MSG SFML_INCLUDE_DIR ${SFML_LIBRARIES_NAMES})
MARK_AS_ADVANCED(SFML_INCLUDE_DIR ${SFML_LIBRARIES_NAMES})
elseif(NOT SFML_FOUND)
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
endif()
if (NOT SFML_FOUND)
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message("${FIND_SFML_ERROR}")
endif()
endif()
# handle success
if(SFML_FOUND)
message("Found SFML: ${SFML_INCLUDE_DIR}")
endif()