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constexpr
-fy sf::priv::Vector4
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@ -27,6 +27,7 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Glsl.hpp> // NOLINT(misc-header-include-cycle)
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#include <SFML/Graphics/Glsl.hpp> // NOLINT(misc-header-include-cycle)
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#include <cstddef>
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#include <cstddef>
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@ -34,7 +35,6 @@
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namespace sf
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namespace sf
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{
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{
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class Color;
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class Transform;
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class Transform;
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} // namespace sf
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} // namespace sf
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@ -56,13 +56,6 @@ void SFML_GRAPHICS_API copyMatrix(const Transform& source, Matrix<4, 4>& dest);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void SFML_GRAPHICS_API copyMatrix(const float* source, std::size_t elements, float* dest);
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void SFML_GRAPHICS_API copyMatrix(const float* source, std::size_t elements, float* dest);
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////////////////////////////////////////////////////////////
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/// \brief Helper functions to copy sf::Color to sf::Glsl::Vec4/Ivec4
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///
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////////////////////////////////////////////////////////////
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void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<float>& dest);
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void SFML_GRAPHICS_API copyVector(const Color& source, Vector4<int>& dest);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Matrix type, used to set uniforms in GLSL
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/// \brief Matrix type, used to set uniforms in GLSL
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@ -112,7 +105,7 @@ struct Vector4
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/// \brief Default constructor, creates a zero vector
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/// \brief Default constructor, creates a zero vector
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Vector4() = default;
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constexpr Vector4() = default;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct from 4 vector components
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/// \brief Construct from 4 vector components
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@ -127,7 +120,7 @@ struct Vector4
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#pragma GCC diagnostic push
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#pragma GCC diagnostic ignored "-Wshadow"
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#endif
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#endif
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Vector4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w)
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constexpr Vector4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w)
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{
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{
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}
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}
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#if defined(__GNUC__)
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#if defined(__GNUC__)
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@ -141,7 +134,7 @@ struct Vector4
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename U>
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template <typename U>
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explicit Vector4(const Vector4<U>& other) :
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constexpr explicit Vector4(const Vector4<U>& other) :
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x(static_cast<T>(other.x)),
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x(static_cast<T>(other.x)),
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y(static_cast<T>(other.y)),
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y(static_cast<T>(other.y)),
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z(static_cast<T>(other.z)),
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z(static_cast<T>(other.z)),
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@ -150,16 +143,15 @@ struct Vector4
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct float vector implicitly from color
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/// \brief Construct vector implicitly from color
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///
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///
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/// \param color Color instance. Is normalized to [0, 1]
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/// Vector is normalized to [0, 1] for floats, and left as-is
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/// for floats, and left as-is for ints.
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/// for ints. Not defined for other template arguments.
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///
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/// \param color Color instance
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Vector4(const Color& color)
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constexpr Vector4(const Color& color);
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{
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copyVector(color, *this);
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}
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T x{}; //!< 1st component (X) of the 4D vector
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T x{}; //!< 1st component (X) of the 4D vector
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T y{}; //!< 2nd component (Y) of the 4D vector
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T y{}; //!< 2nd component (Y) of the 4D vector
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@ -167,4 +159,22 @@ struct Vector4
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T w{}; //!< 4th component (W) of the 4D vector
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T w{}; //!< 4th component (W) of the 4D vector
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};
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};
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////////////////////////////////////////////////////////////
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template <>
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constexpr Vector4<float>::Vector4(const Color& color) :
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x(color.r / 255.f),
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y(color.g / 255.f),
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z(color.b / 255.f),
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w(color.a / 255.f)
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{
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}
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////////////////////////////////////////////////////////////
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template <>
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constexpr Vector4<int>::Vector4(const Color& color) : x(color.r), y(color.g), z(color.b), w(color.a)
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{
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}
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} // namespace sf::priv
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} // namespace sf::priv
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@ -69,24 +69,4 @@ void copyMatrix(const float* source, std::size_t elements, float* dest)
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std::copy(source, source + elements, dest);
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std::copy(source, source + elements, dest);
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}
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}
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////////////////////////////////////////////////////////////
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void copyVector(const Color& source, Vector4<float>& dest)
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{
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dest.x = source.r / 255.f;
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dest.y = source.g / 255.f;
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dest.z = source.b / 255.f;
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dest.w = source.a / 255.f;
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}
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////////////////////////////////////////////////////////////
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void copyVector(const Color& source, Vector4<int>& dest)
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{
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dest.x = static_cast<int>(source.r);
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dest.y = static_cast<int>(source.g);
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dest.z = static_cast<int>(source.b);
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dest.w = static_cast<int>(source.a);
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}
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} // namespace sf::priv
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} // namespace sf::priv
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@ -126,30 +126,30 @@ TEST_CASE("[Graphics] sf::Glsl")
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SECTION("Verbose constructor")
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SECTION("Verbose constructor")
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{
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{
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const sf::Glsl::Vec4 vec(1, 2, 3, 4);
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constexpr sf::Glsl::Vec4 vec(1, 2, 3, 4);
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CHECK(vec.x == 1);
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STATIC_CHECK(vec.x == 1);
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CHECK(vec.y == 2);
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STATIC_CHECK(vec.y == 2);
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CHECK(vec.z == 3);
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STATIC_CHECK(vec.z == 3);
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CHECK(vec.w == 4);
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STATIC_CHECK(vec.w == 4);
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}
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}
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SECTION("Conversion constructor")
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SECTION("Conversion constructor")
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{
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{
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const sf::Glsl::Ivec4 ivec(10, 12, 14, 16);
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constexpr sf::Glsl::Ivec4 ivec(10, 12, 14, 16);
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const sf::Glsl::Vec4 vec(ivec);
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constexpr sf::Glsl::Vec4 vec(ivec);
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CHECK(vec.x == 10);
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STATIC_CHECK(vec.x == 10);
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CHECK(vec.y == 12);
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STATIC_CHECK(vec.y == 12);
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CHECK(vec.z == 14);
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STATIC_CHECK(vec.z == 14);
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CHECK(vec.w == 16);
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STATIC_CHECK(vec.w == 16);
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}
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}
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SECTION("Color constructor")
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SECTION("Color constructor")
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{
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{
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const sf::Glsl::Vec4 vec(sf::Color(0, 128, 192, 255));
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constexpr sf::Glsl::Vec4 vec = sf::Color(0, 128, 192, 255);
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CHECK(vec.x == 0.f);
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STATIC_CHECK(vec.x == 0.f);
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CHECK(vec.y == Approx(0.50196f));
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STATIC_CHECK(vec.y == 128 / 255.f);
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CHECK(vec.z == Approx(0.75294f));
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STATIC_CHECK(vec.z == 192 / 255.f);
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CHECK(vec.w == 1.f);
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STATIC_CHECK(vec.w == 1.f);
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}
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}
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}
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}
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@ -174,30 +174,30 @@ TEST_CASE("[Graphics] sf::Glsl")
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SECTION("Verbose constructor")
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SECTION("Verbose constructor")
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{
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{
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const sf::Glsl::Ivec4 vec(1, 2, 3, 4);
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constexpr sf::Glsl::Ivec4 vec(1, 2, 3, 4);
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CHECK(vec.x == 1);
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STATIC_CHECK(vec.x == 1);
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CHECK(vec.y == 2);
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STATIC_CHECK(vec.y == 2);
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CHECK(vec.z == 3);
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STATIC_CHECK(vec.z == 3);
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CHECK(vec.w == 4);
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STATIC_CHECK(vec.w == 4);
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}
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}
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SECTION("Conversion constructor")
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SECTION("Conversion constructor")
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{
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{
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const sf::Glsl::Bvec4 bvec(true, false, true, false);
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constexpr sf::Glsl::Bvec4 bvec(true, false, true, false);
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const sf::Glsl::Ivec4 vec(bvec);
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constexpr sf::Glsl::Ivec4 vec(bvec);
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CHECK(vec.x == 1);
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STATIC_CHECK(vec.x == 1);
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CHECK(vec.y == 0);
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STATIC_CHECK(vec.y == 0);
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CHECK(vec.z == 1);
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STATIC_CHECK(vec.z == 1);
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CHECK(vec.w == 0);
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STATIC_CHECK(vec.w == 0);
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}
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}
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SECTION("Color constructor")
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SECTION("Color constructor")
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{
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{
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const sf::Glsl::Ivec4 vec(sf::Color(0, 128, 192, 255));
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constexpr sf::Glsl::Ivec4 vec = sf::Color(0, 128, 192, 255);
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CHECK(vec.x == 0);
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STATIC_CHECK(vec.x == 0);
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CHECK(vec.y == 128);
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STATIC_CHECK(vec.y == 128);
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CHECK(vec.z == 192);
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STATIC_CHECK(vec.z == 192);
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CHECK(vec.w == 255);
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STATIC_CHECK(vec.w == 255);
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}
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}
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}
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}
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@ -222,21 +222,21 @@ TEST_CASE("[Graphics] sf::Glsl")
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SECTION("Verbose constructor")
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SECTION("Verbose constructor")
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{
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{
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const sf::Glsl::Bvec4 vec(false, true, true, false);
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constexpr sf::Glsl::Bvec4 vec(false, true, true, false);
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CHECK(vec.x == false);
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STATIC_CHECK(vec.x == false);
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CHECK(vec.y == true);
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STATIC_CHECK(vec.y == true);
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CHECK(vec.z == true);
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STATIC_CHECK(vec.z == true);
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CHECK(vec.w == false);
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STATIC_CHECK(vec.w == false);
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}
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}
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SECTION("Conversion constructor")
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SECTION("Conversion constructor")
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{
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{
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const sf::Glsl::Ivec4 ivec(0, -7, 2, 10);
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constexpr sf::Glsl::Ivec4 ivec(0, -7, 2, 10);
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const sf::Glsl::Bvec4 vec(ivec);
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constexpr sf::Glsl::Bvec4 vec(ivec);
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CHECK(vec.x == false);
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STATIC_CHECK(vec.x == false);
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CHECK(vec.y == true);
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STATIC_CHECK(vec.y == true);
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CHECK(vec.z == true);
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STATIC_CHECK(vec.z == true);
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CHECK(vec.w == true);
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STATIC_CHECK(vec.w == true);
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}
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}
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}
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}
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