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Remove redundant parentheses
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e6d4ee7ad1
commit
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@ -37,7 +37,7 @@ namespace sf
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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AudioResource::AudioResource() :
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AudioResource::AudioResource() :
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m_device(
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m_device(
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[]()
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[]
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{
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{
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// Ensure we only ever create a single instance of an
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// Ensure we only ever create a single instance of an
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// AudioDevice that is shared between all AudioResources
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// AudioDevice that is shared between all AudioResources
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@ -66,7 +66,7 @@ namespace
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// Retrieve the maximum number of texture units available
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// Retrieve the maximum number of texture units available
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std::size_t getMaxTextureUnits()
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std::size_t getMaxTextureUnits()
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{
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{
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static const GLint maxUnits = []()
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static const GLint maxUnits = []
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{
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{
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GLint value = 0;
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GLint value = 0;
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glCheck(glGetIntegerv(GLEXT_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value));
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glCheck(glGetIntegerv(GLEXT_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value));
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@ -739,7 +739,7 @@ void Shader::bind(const Shader* shader)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool Shader::isAvailable()
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bool Shader::isAvailable()
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{
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{
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static const bool available = []()
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static const bool available = []
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{
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{
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const TransientContextLock contextLock;
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const TransientContextLock contextLock;
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@ -757,7 +757,7 @@ bool Shader::isAvailable()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool Shader::isGeometryAvailable()
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bool Shader::isGeometryAvailable()
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{
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{
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static const bool available = []()
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static const bool available = []
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{
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{
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const TransientContextLock contextLock;
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const TransientContextLock contextLock;
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@ -916,7 +916,7 @@ void Texture::bind(const Texture* texture, CoordinateType coordinateType)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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unsigned int Texture::getMaximumSize()
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unsigned int Texture::getMaximumSize()
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{
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{
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static const unsigned int size = []()
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static const unsigned int size = []
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{
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{
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const TransientContextLock transientLock;
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const TransientContextLock transientLock;
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@ -333,14 +333,14 @@ VertexBuffer::Usage VertexBuffer::getUsage() const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool VertexBuffer::isAvailable()
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bool VertexBuffer::isAvailable()
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{
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{
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static const bool available = []() -> bool
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static const bool available = []
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{
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{
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const TransientContextLock contextLock;
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const TransientContextLock contextLock;
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// Make sure that extensions are initialized
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// Make sure that extensions are initialized
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sf::priv::ensureExtensionsInit();
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sf::priv::ensureExtensionsInit();
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return GLEXT_vertex_buffer_object;
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return GLEXT_vertex_buffer_object != 0;
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}();
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}();
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return available;
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return available;
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@ -87,7 +87,7 @@ void ensureInit()
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static std::once_flag flag;
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static std::once_flag flag;
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std::call_once(flag,
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std::call_once(flag,
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[]()
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[]
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{
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{
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if (!gladLoaderLoadEGL(EGL_NO_DISPLAY))
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if (!gladLoaderLoadEGL(EGL_NO_DISPLAY))
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{
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{
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@ -461,7 +461,7 @@ struct GlContext::Impl
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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std::shared_ptr<UnsharedGlObjects> unsharedGlObjects; //!< The current object's handle to unshared objects
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std::shared_ptr<UnsharedGlObjects> unsharedGlObjects; //!< The current object's handle to unshared objects
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const std::uint64_t id{
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const std::uint64_t id{
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[]()
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[]
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{
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{
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static std::atomic<std::uint64_t> atomicId(1); // start at 1, zero is "no context"
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static std::atomic<std::uint64_t> atomicId(1); // start at 1, zero is "no context"
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return atomicId.fetch_add(1);
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return atomicId.fetch_add(1);
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@ -210,7 +210,7 @@ void WindowBase::setMinimumSize(const std::optional<Vector2u>& minimumSize)
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{
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{
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if (m_impl)
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if (m_impl)
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{
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{
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[[maybe_unused]] const auto validateMinimumSize = [this, minimumSize]()
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[[maybe_unused]] const auto validateMinimumSize = [this, minimumSize]
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{
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{
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if (!minimumSize.has_value() || !m_impl->getMaximumSize().has_value())
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if (!minimumSize.has_value() || !m_impl->getMaximumSize().has_value())
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return true;
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return true;
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@ -229,7 +229,7 @@ void WindowBase::setMaximumSize(const std::optional<Vector2u>& maximumSize)
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{
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{
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if (m_impl)
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if (m_impl)
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{
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{
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[[maybe_unused]] const auto validateMaxiumSize = [this, maximumSize]()
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[[maybe_unused]] const auto validateMaxiumSize = [this, maximumSize]
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{
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{
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if (!maximumSize.has_value() || !m_impl->getMinimumSize().has_value())
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if (!maximumSize.has_value() || !m_impl->getMinimumSize().has_value())
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return true;
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return true;
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