Remove redundant parentheses

This commit is contained in:
Chris Thrasher 2024-05-21 11:45:03 -06:00
parent e6d4ee7ad1
commit 6f459bb14c
7 changed files with 11 additions and 11 deletions

View File

@ -37,7 +37,7 @@ namespace sf
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
AudioResource::AudioResource() : AudioResource::AudioResource() :
m_device( m_device(
[]() []
{ {
// Ensure we only ever create a single instance of an // Ensure we only ever create a single instance of an
// AudioDevice that is shared between all AudioResources // AudioDevice that is shared between all AudioResources

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@ -66,7 +66,7 @@ namespace
// Retrieve the maximum number of texture units available // Retrieve the maximum number of texture units available
std::size_t getMaxTextureUnits() std::size_t getMaxTextureUnits()
{ {
static const GLint maxUnits = []() static const GLint maxUnits = []
{ {
GLint value = 0; GLint value = 0;
glCheck(glGetIntegerv(GLEXT_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value)); glCheck(glGetIntegerv(GLEXT_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value));
@ -739,7 +739,7 @@ void Shader::bind(const Shader* shader)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::isAvailable() bool Shader::isAvailable()
{ {
static const bool available = []() static const bool available = []
{ {
const TransientContextLock contextLock; const TransientContextLock contextLock;
@ -757,7 +757,7 @@ bool Shader::isAvailable()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Shader::isGeometryAvailable() bool Shader::isGeometryAvailable()
{ {
static const bool available = []() static const bool available = []
{ {
const TransientContextLock contextLock; const TransientContextLock contextLock;

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@ -916,7 +916,7 @@ void Texture::bind(const Texture* texture, CoordinateType coordinateType)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int Texture::getMaximumSize() unsigned int Texture::getMaximumSize()
{ {
static const unsigned int size = []() static const unsigned int size = []
{ {
const TransientContextLock transientLock; const TransientContextLock transientLock;

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@ -333,14 +333,14 @@ VertexBuffer::Usage VertexBuffer::getUsage() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool VertexBuffer::isAvailable() bool VertexBuffer::isAvailable()
{ {
static const bool available = []() -> bool static const bool available = []
{ {
const TransientContextLock contextLock; const TransientContextLock contextLock;
// Make sure that extensions are initialized // Make sure that extensions are initialized
sf::priv::ensureExtensionsInit(); sf::priv::ensureExtensionsInit();
return GLEXT_vertex_buffer_object; return GLEXT_vertex_buffer_object != 0;
}(); }();
return available; return available;

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@ -87,7 +87,7 @@ void ensureInit()
static std::once_flag flag; static std::once_flag flag;
std::call_once(flag, std::call_once(flag,
[]() []
{ {
if (!gladLoaderLoadEGL(EGL_NO_DISPLAY)) if (!gladLoaderLoadEGL(EGL_NO_DISPLAY))
{ {

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@ -461,7 +461,7 @@ struct GlContext::Impl
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
std::shared_ptr<UnsharedGlObjects> unsharedGlObjects; //!< The current object's handle to unshared objects std::shared_ptr<UnsharedGlObjects> unsharedGlObjects; //!< The current object's handle to unshared objects
const std::uint64_t id{ const std::uint64_t id{
[]() []
{ {
static std::atomic<std::uint64_t> atomicId(1); // start at 1, zero is "no context" static std::atomic<std::uint64_t> atomicId(1); // start at 1, zero is "no context"
return atomicId.fetch_add(1); return atomicId.fetch_add(1);

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@ -210,7 +210,7 @@ void WindowBase::setMinimumSize(const std::optional<Vector2u>& minimumSize)
{ {
if (m_impl) if (m_impl)
{ {
[[maybe_unused]] const auto validateMinimumSize = [this, minimumSize]() [[maybe_unused]] const auto validateMinimumSize = [this, minimumSize]
{ {
if (!minimumSize.has_value() || !m_impl->getMaximumSize().has_value()) if (!minimumSize.has_value() || !m_impl->getMaximumSize().has_value())
return true; return true;
@ -229,7 +229,7 @@ void WindowBase::setMaximumSize(const std::optional<Vector2u>& maximumSize)
{ {
if (m_impl) if (m_impl)
{ {
[[maybe_unused]] const auto validateMaxiumSize = [this, maximumSize]() [[maybe_unused]] const auto validateMaxiumSize = [this, maximumSize]
{ {
if (!maximumSize.has_value() || !m_impl->getMinimumSize().has_value()) if (!maximumSize.has_value() || !m_impl->getMinimumSize().has_value())
return true; return true;