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Added helper functions for Vector3 and Vector2. Made them also use the functions themselves and fixed a small bug in Vector3 where only 2 values would be set and not all 3 when doing any kind of arithmetics on them.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1672 4e206d99-4929-0410-ac5d-dfc041789085
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@ -25,6 +25,28 @@
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VALUE globalVector2Class;
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VALUE Vector2_GetX( VALUE self )
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{
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static ID idX = rb_intern( "x" );
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return rb_funcall( self, idX, 0 );
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}
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VALUE Vector2_GetY( VALUE self )
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{
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static ID idY = rb_intern( "y" );
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return rb_funcall( self, idY, 0 );
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}
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VALUE Vector2_SetX( VALUE self, VALUE aVal )
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{
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static ID idX = rb_intern( "x=" );
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return rb_funcall( self, idX, 1, aVal );
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}
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VALUE Vector2_SetY( VALUE self, VALUE aVal )
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{
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static ID idY = rb_intern( "y=" );
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return rb_funcall( self, idY, 1, aVal );
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}
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/* Internal function
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* Forces the argument someValue to be a Vector2. IF it can convert it then it will.
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* So you can always safely asume that this function returns a Vector2 object.
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@ -54,11 +76,11 @@ VALUE Vector2_ForceType( VALUE someValue )
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static void Vector2_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE vectorSource = Vector2_ForceType( aSource );
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VALUE x = rb_funcall( vectorSource, rb_intern( "x" ), 0 );
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VALUE y = rb_funcall( vectorSource, rb_intern( "y" ), 0 );
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VALUE x = Vector2_GetX( self );
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VALUE y = Vector2_GetY( self );
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rb_funcall( self, rb_intern( "x=" ), 1, x );
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rb_funcall( self, rb_intern( "y=" ), 1, y );
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Vector2_SetX( self, x );
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Vector2_SetY( self, y );
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rb_iv_set( self, "@dataType", rb_iv_get( vectorSource, "@dataType" ) );
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}
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@ -81,8 +103,8 @@ static void Vector2_internal_ValidateTypes( VALUE aFirst, VALUE aSecond )
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/* */
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static VALUE Vector2_Negate( VALUE self )
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{
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VALUE x = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE y = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE x = Vector2_GetX( self );
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VALUE y = Vector2_GetY( self );
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VALUE negatedX = rb_funcall( x, rb_intern( "-@" ), 0 );
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VALUE negatedY = rb_funcall( y, rb_intern( "-@" ), 0 );
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return rb_funcall( globalVector2Class, rb_intern( "new" ), 2, negatedX, negatedY );
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@ -93,10 +115,10 @@ static VALUE Vector2_Add( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector2_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE leftX = Vector2_GetX( self );
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VALUE leftY = Vector2_GetY( self );
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VALUE rightX = Vector2_GetX( rightVector );
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VALUE rightY = Vector2_GetY( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "+" ), 1, rightX );
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@ -110,10 +132,10 @@ static VALUE Vector2_Subtract( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector2_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE leftX = Vector2_GetX( self );
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VALUE leftY = Vector2_GetY( self );
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VALUE rightX = Vector2_GetX( rightVector );
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VALUE rightY = Vector2_GetY( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "-" ), 1, rightX );
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@ -127,10 +149,10 @@ static VALUE Vector2_Multiply( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector2_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE leftX = Vector2_GetX( self );
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VALUE leftY = Vector2_GetY( self );
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VALUE rightX = Vector2_GetX( rightVector );
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VALUE rightY = Vector2_GetY( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "*" ), 1, rightX );
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@ -144,10 +166,10 @@ static VALUE Vector2_Divide( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector2_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE leftX = Vector2_GetX( self );
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VALUE leftY = Vector2_GetY( self );
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VALUE rightX = Vector2_GetX( rightVector );
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VALUE rightY = Vector2_GetY( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "/" ), 1, rightX );
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@ -160,10 +182,10 @@ static VALUE Vector2_Divide( VALUE self, VALUE aRightOperand )
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static VALUE Vector2_Equal( VALUE self, VALUE anArgument )
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{
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VALUE aVector = Vector2_ForceType( anArgument );
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE rightX = rb_funcall( aVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( aVector, rb_intern( "y" ), 0 );
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VALUE leftX = Vector2_GetX( self );
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VALUE leftY = Vector2_GetY( self );
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VALUE rightX = Vector2_GetX( rightVector );
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VALUE rightY = Vector2_GetY( rightVector );
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if( rb_funcall( leftX, rb_intern( "==" ), 1, rightX ) == Qtrue &&
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rb_funcall( leftY, rb_intern( "==" ), 1, rightY ) == Qtrue )
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@ -180,10 +202,10 @@ static VALUE Vector2_Equal( VALUE self, VALUE anArgument )
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static VALUE Vector2_StrictEqual( VALUE self, VALUE anArgument )
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{
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VALUE aVector = Vector2_ForceType( anArgument );
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE rightX = rb_funcall( aVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( aVector, rb_intern( "y" ), 0 );
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VALUE leftX = Vector2_GetX( self );
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VALUE leftY = Vector2_GetY( self );
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VALUE rightX = Vector2_GetX( rightVector );
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VALUE rightY = Vector2_GetY( rightVector );
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if( rb_funcall( leftX, rb_intern( "eql?" ), 1, rightX ) == Qtrue &&
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rb_funcall( leftY, rb_intern( "eql?" ), 1, rightY ) == Qtrue )
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@ -25,6 +25,12 @@
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#include "ruby.h"
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VALUE Vector2_GetX( VALUE self );
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VALUE Vector2_GetY( VALUE self );
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VALUE Vector2_SetX( VALUE self, VALUE aVal );
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VALUE Vector2_SetY( VALUE self, VALUE aVal );
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VALUE Vector2_ForceType( VALUE someValue );
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void Init_Vector2( void );
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@ -25,6 +25,38 @@
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VALUE globalVector3Class;
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VALUE Vector3_GetX( VALUE self )
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{
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static ID idX = rb_intern( "x" );
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return rb_funcall( self, idX, 0 );
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}
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VALUE Vector3_GetY( VALUE self )
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{
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static ID idY = rb_intern( "y" );
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return rb_funcall( self, idY, 0 );
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}
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VALUE Vector3_GetZ( VALUE self )
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{
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static ID idZ = rb_intern( "z" );
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return rb_funcall( self, idZ, 0 );
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}
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VALUE Vector3_SetX( VALUE self, VALUE aVal )
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{
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static ID idX = rb_intern( "x=" );
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return rb_funcall( self, idX, 1, aVal );
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}
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VALUE Vector3_SetY( VALUE self, VALUE aVal )
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{
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static ID idY = rb_intern( "y=" );
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return rb_funcall( self, idY, 1, aVal );
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}
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VALUE Vector3_SetZ( VALUE self, VALUE aVal )
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{
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static ID idZ = rb_intern( "z=" );
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return rb_funcall( self, idZ, 1, aVal );
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}
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/* Internal function
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* Forces the argument someValue to be a Vector3. IF it can convert it then it will.
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* So you can always safely asume that this function returns a Vector3 object.
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@ -55,13 +87,13 @@ VALUE Vector3_ForceType( VALUE someValue )
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static void Vector3_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE vectorSource = Vector3_ForceType( aSource );
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VALUE x = rb_funcall( vectorSource, rb_intern( "x" ), 0 );
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VALUE y = rb_funcall( vectorSource, rb_intern( "y" ), 0 );
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VALUE z = rb_funcall( vectorSource, rb_intern( "z" ), 0 );
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VALUE x = Vector3_GetX( self );
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VALUE y = Vector3_GetY( self );
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VALUE z = Vector3_GetZ( self );
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rb_funcall( self, rb_intern( "x=" ), 1, x );
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rb_funcall( self, rb_intern( "y=" ), 1, y );
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rb_funcall( self, rb_intern( "z=" ), 1, z );
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Vector3_SetX( self, x );
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Vector3_SetY( self, y );
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Vector3_SetZ( self, z );
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rb_iv_set( self, "@dataType", rb_iv_get( vectorSource, "@dataType" ) );
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}
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@ -84,13 +116,13 @@ static void Vector3_internal_ValidateTypes( VALUE aFirst, VALUE aSecond, VALUE a
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/* */
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static VALUE Vector3_Negate( VALUE self )
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{
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VALUE x = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE y = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE z = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE x = Vector3_GetX( self );
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VALUE y = Vector3_GetY( self );
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VALUE z = Vector3_GetZ( self );
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VALUE negatedX = rb_funcall( x, rb_intern( "-@" ), 0 );
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VALUE negatedY = rb_funcall( y, rb_intern( "-@" ), 0 );
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VALUE negatedZ = rb_funcall( z, rb_intern( "-@" ), 0 );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, negatedX, negatedY, negatedZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, negatedX, negatedY, negatedZ );
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}
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/* */
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@ -98,19 +130,19 @@ static VALUE Vector3_Add( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "+" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "+" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "+" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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@ -118,19 +150,19 @@ static VALUE Vector3_Subtract( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "-" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "-" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "-" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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@ -138,19 +170,19 @@ static VALUE Vector3_Multiply( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "*" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "*" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "*" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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@ -158,31 +190,31 @@ static VALUE Vector3_Divide( VALUE self, VALUE aRightOperand )
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{
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VALUE rightVector = Vector3_ForceType( aRightOperand );
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// Get values
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( rightVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( rightVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( rightVector, rb_intern( "z" ), 0 );
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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// Do calculation
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VALUE newX = rb_funcall( leftX, rb_intern( "/" ), 1, rightX );
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VALUE newY = rb_funcall( leftY, rb_intern( "/" ), 1, rightY );
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VALUE newZ = rb_funcall( leftZ, rb_intern( "/" ), 1, rightZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 2, newX, newY, newZ );
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return rb_funcall( globalVector3Class, rb_intern( "new" ), 3, newX, newY, newZ );
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}
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/* */
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static VALUE Vector3_Equal( VALUE self, VALUE anArgument )
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{
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VALUE aVector = Vector3_ForceType( anArgument );
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VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
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VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
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VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
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VALUE rightX = rb_funcall( aVector, rb_intern( "x" ), 0 );
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VALUE rightY = rb_funcall( aVector, rb_intern( "y" ), 0 );
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VALUE rightZ = rb_funcall( aVector, rb_intern( "z" ), 0 );
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VALUE leftX = Vector3_GetX( self );
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VALUE leftY = Vector3_GetY( self );
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VALUE leftZ = Vector3_GetZ( self );
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VALUE rightX = Vector3_GetX( rightVector );
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VALUE rightY = Vector3_GetY( rightVector );
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VALUE rightZ = Vector3_GetZ( rightVector );
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if( rb_funcall( leftX, rb_intern( "==" ), 1, rightX ) == Qtrue &&
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rb_funcall( leftY, rb_intern( "==" ), 1, rightY ) == Qtrue &&
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@ -200,12 +232,12 @@ static VALUE Vector3_Equal( VALUE self, VALUE anArgument )
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static VALUE Vector3_StrictEqual( VALUE self, VALUE anArgument )
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{
|
||||
VALUE aVector = Vector3_ForceType( anArgument );
|
||||
VALUE leftX = rb_funcall( self, rb_intern( "x" ), 0 );
|
||||
VALUE leftY = rb_funcall( self, rb_intern( "y" ), 0 );
|
||||
VALUE leftZ = rb_funcall( self, rb_intern( "z" ), 0 );
|
||||
VALUE rightX = rb_funcall( aVector, rb_intern( "x" ), 0 );
|
||||
VALUE rightY = rb_funcall( aVector, rb_intern( "y" ), 0 );
|
||||
VALUE rightZ = rb_funcall( aVector, rb_intern( "z" ), 0 );
|
||||
VALUE leftX = Vector3_GetX( self );
|
||||
VALUE leftY = Vector3_GetY( self );
|
||||
VALUE leftZ = Vector3_GetZ( self );
|
||||
VALUE rightX = Vector3_GetX( rightVector );
|
||||
VALUE rightY = Vector3_GetY( rightVector );
|
||||
VALUE rightZ = Vector3_GetZ( rightVector );
|
||||
|
||||
if( rb_funcall( leftX, rb_intern( "eql?" ), 1, rightX ) == Qtrue &&
|
||||
rb_funcall( leftY, rb_intern( "eql?" ), 1, rightY ) == Qtrue &&
|
||||
|
@ -25,6 +25,14 @@
|
||||
|
||||
#include "ruby.h"
|
||||
|
||||
VALUE Vector3_GetX( VALUE self );
|
||||
VALUE Vector3_GetY( VALUE self );
|
||||
VALUE Vector3_GetZ( VALUE self );
|
||||
|
||||
VALUE Vector3_SetX( VALUE self, VALUE aVal );
|
||||
VALUE Vector3_SetY( VALUE self, VALUE aVal );
|
||||
VALUE Vector3_SetZ( VALUE self, VALUE aVal );
|
||||
|
||||
VALUE Vector3_ForceType( VALUE someValue );
|
||||
|
||||
void Init_Vector3( void );
|
||||
|
Loading…
Reference in New Issue
Block a user