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Remove inheritance in sf::Event subtypes
This avoids confusing auto-completion hints when looking for an event subtype to use as `sf::Event::is` or `sf::Event::getIf` type parameter. This also avoids the inconsistency between what is possible with `sf::Event::is` and `sf::Event::getIf` functions (they do not accept event subtypes parents) and what would be possible with `sf::Event::visit` (it could take a handler for a parent type).
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@ -91,23 +91,31 @@ public:
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};
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////////////////////////////////////////////////////////////
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/// \brief KeyChanged event subtypes
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/// \brief Key pressed event subtype
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///
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////////////////////////////////////////////////////////////
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struct KeyChanged
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struct KeyPressed
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{
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Keyboard::Key code{}; //!< Code of the key
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Keyboard::Scancode scancode{}; //!< Physical code of the key
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Keyboard::Key code{}; //!< Code of the key that has been pressed
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Keyboard::Scancode scancode{}; //!< Physical code of the key that has been pressed
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bool alt{}; //!< Is the Alt key pressed?
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bool control{}; //!< Is the Control key pressed?
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bool shift{}; //!< Is the Shift key pressed?
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bool system{}; //!< Is the System key pressed?
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};
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struct KeyPressed : KeyChanged
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{
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};
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struct KeyReleased : KeyChanged
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////////////////////////////////////////////////////////////
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/// \brief Key released event subtype
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///
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////////////////////////////////////////////////////////////
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struct KeyReleased
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{
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Keyboard::Key code{}; //!< Code of the key that has been released
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Keyboard::Scancode scancode{}; //!< Physical code of the key that has been released
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bool alt{}; //!< Is the Alt key pressed?
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bool control{}; //!< Is the Control key pressed?
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bool shift{}; //!< Is the Shift key pressed?
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bool system{}; //!< Is the System key pressed?
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};
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////////////////////////////////////////////////////////////
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@ -122,19 +130,23 @@ public:
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};
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////////////////////////////////////////////////////////////
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/// \brief Mouse button changed event subtypes
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/// \brief Mouse button pressed event subtype
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///
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////////////////////////////////////////////////////////////
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struct MouseButtonChanged
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struct MouseButtonPressed
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{
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Mouse::Button button{}; //!< Code of the button that has been pressed
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Vector2i position; //!< Position of the mouse pointer, relative to the top left of the owner window
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};
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struct MouseButtonPressed : MouseButtonChanged
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{
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};
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struct MouseButtonReleased : MouseButtonChanged
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////////////////////////////////////////////////////////////
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/// \brief Mouse button released event subtype
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///
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////////////////////////////////////////////////////////////
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struct MouseButtonReleased
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{
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Mouse::Button button{}; //!< Code of the button that has been released
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Vector2i position; //!< Position of the mouse pointer, relative to the top left of the owner window
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};
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////////////////////////////////////////////////////////////
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@ -196,19 +208,23 @@ public:
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};
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////////////////////////////////////////////////////////////
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/// \brief Joystick button event subtypes
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/// \brief Joystick button pressed event subtype
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///
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////////////////////////////////////////////////////////////
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struct JoystickButtonChanged
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struct JoystickButtonPressed
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{
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unsigned int joystickId{}; //!< Index of the joystick (in range [0 .. Joystick::Count - 1])
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unsigned int button{}; //!< Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1])
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};
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struct JoystickButtonPressed : JoystickButtonChanged
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{
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};
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struct JoystickButtonReleased : JoystickButtonChanged
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////////////////////////////////////////////////////////////
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/// \brief Joystick button released event subtype
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///
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////////////////////////////////////////////////////////////
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struct JoystickButtonReleased
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{
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unsigned int joystickId{}; //!< Index of the joystick (in range [0 .. Joystick::Count - 1])
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unsigned int button{}; //!< Index of the button that has been released (in range [0 .. Joystick::ButtonCount - 1])
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};
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////////////////////////////////////////////////////////////
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@ -223,37 +239,51 @@ public:
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};
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////////////////////////////////////////////////////////////
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/// \brief Joystick connection event subtypes
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/// \brief Joystick connected event subtype
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///
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////////////////////////////////////////////////////////////
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struct JoystickChanged
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struct JoystickConnected
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{
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unsigned int joystickId{}; //!< Index of the joystick (in range [0 .. Joystick::Count - 1])
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};
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struct JoystickConnected : JoystickChanged
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{
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};
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struct JoystickDisconnected : JoystickChanged
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////////////////////////////////////////////////////////////
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/// \brief Joystick disconnected event subtype
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///
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////////////////////////////////////////////////////////////
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struct JoystickDisconnected
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{
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unsigned int joystickId{}; //!< Index of the joystick (in range [0 .. Joystick::Count - 1])
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};
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////////////////////////////////////////////////////////////
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/// \brief Touch event subtypes
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/// \brief Touch began event subtype
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///
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////////////////////////////////////////////////////////////
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struct TouchChanged
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struct TouchBegan
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{
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unsigned int finger{}; //!< Index of the finger in case of multi-touch events
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Vector2i position; //!< Position of the touch, relative to the top left of the owner window
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Vector2i position; //!< Start position of the touch, relative to the top left of the owner window
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};
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struct TouchBegan : TouchChanged
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////////////////////////////////////////////////////////////
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/// \brief Touch moved event subtype
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///
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////////////////////////////////////////////////////////////
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struct TouchMoved
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{
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unsigned int finger{}; //!< Index of the finger in case of multi-touch events
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Vector2i position; //!< Current position of the touch, relative to the top left of the owner window
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};
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struct TouchMoved : TouchChanged
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{
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};
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struct TouchEnded : TouchChanged
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////////////////////////////////////////////////////////////
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/// \brief Touch ended event subtype
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///
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////////////////////////////////////////////////////////////
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struct TouchEnded
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{
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unsigned int finger{}; //!< Index of the finger in case of multi-touch events
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Vector2i position; //!< Final position of the touch, relative to the top left of the owner window
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};
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////////////////////////////////////////////////////////////
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@ -413,19 +413,21 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* inputEvent, ActivityStates&
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const std::int32_t key = AKeyEvent_getKeyCode(inputEvent);
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const std::int32_t metakey = AKeyEvent_getMetaState(inputEvent);
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Event::KeyChanged keyChanged;
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keyChanged.code = androidKeyToSF(key);
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keyChanged.alt = metakey & AMETA_ALT_ON;
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keyChanged.control = false;
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keyChanged.shift = metakey & AMETA_SHIFT_ON;
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const auto forwardKeyEvent = [&](auto keyEvent)
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{
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keyEvent.code = androidKeyToSF(key);
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keyEvent.alt = metakey & AMETA_ALT_ON;
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keyEvent.shift = metakey & AMETA_SHIFT_ON;
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forwardEvent(keyEvent);
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};
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switch (action)
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{
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case AKEY_EVENT_ACTION_DOWN:
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forwardEvent(Event::KeyPressed{keyChanged});
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forwardKeyEvent(Event::KeyPressed{});
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return 1;
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case AKEY_EVENT_ACTION_UP:
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forwardEvent(Event::KeyReleased{keyChanged});
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forwardKeyEvent(Event::KeyReleased{});
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if (auto unicode = static_cast<std::uint32_t>(getUnicode(inputEvent)))
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forwardEvent(Event::TextEntered{static_cast<std::uint32_t>(unicode)});
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@ -433,8 +435,8 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* inputEvent, ActivityStates&
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case AKEY_EVENT_ACTION_MULTIPLE:
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// Since complex inputs don't get separate key down/up events
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// both have to be faked at once
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forwardEvent(Event::KeyPressed{keyChanged});
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forwardEvent(Event::KeyReleased{keyChanged});
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forwardKeyEvent(Event::KeyPressed{});
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forwardKeyEvent(Event::KeyReleased{});
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// This requires some special treatment, since this might represent
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// a repetition of key presses or a complete sequence
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@ -400,23 +400,26 @@ std::optional<sf::Event> eventProcess()
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{
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// key down and key up events
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//
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sf::Event::KeyChanged keyChanged;
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keyChanged.code = kb;
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keyChanged.scancode = sf::Keyboard::Scan::Unknown; // TODO: not implemented
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keyChanged.alt = altDown();
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keyChanged.control = controlDown();
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keyChanged.shift = shiftDown();
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keyChanged.system = systemDown();
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keyMap[kb] = inputEvent.value;
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if (special && inputEvent.value)
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doDeferredText = special;
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if (inputEvent.value)
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return sf::Event::KeyPressed{keyChanged};
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const auto makeKeyEvent = [&](auto keyEvent)
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{
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keyEvent.code = kb;
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keyEvent.scancode = sf::Keyboard::Scan::Unknown; // TODO: not implemented
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keyEvent.alt = altDown();
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keyEvent.control = controlDown();
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keyEvent.shift = shiftDown();
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keyEvent.system = systemDown();
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return keyEvent;
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};
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return sf::Event::KeyReleased{keyChanged};
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if (inputEvent.value)
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return makeKeyEvent(sf::Event::KeyPressed{});
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return makeKeyEvent(sf::Event::KeyReleased{});
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}
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}
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else if (inputEvent.type == EV_REL)
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@ -54,10 +54,17 @@ void initialiseKeyboardHelper();
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////////////////////////////////////////////////////////////
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/// \brief Set up a SFML key event based on the given modifiers flags and key code
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/// \brief Set up a SFML key pressed event based on the given modifiers flags and key code
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///
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////////////////////////////////////////////////////////////
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sf::Event::KeyChanged keyEventWithModifiers(NSUInteger modifiers, sf::Keyboard::Key key, sf::Keyboard::Scancode code);
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sf::Event::KeyPressed keyPressedEventWithModifiers(NSUInteger modifiers, sf::Keyboard::Key key, sf::Keyboard::Scancode code);
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////////////////////////////////////////////////////////////
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/// \brief Set up a SFML key released event based on the given modifiers flags and key code
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///
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////////////////////////////////////////////////////////////
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sf::Event::KeyReleased keyReleasedEventWithModifiers(NSUInteger modifiers, sf::Keyboard::Key key, sf::Keyboard::Scancode code);
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////////////////////////////////////////////////////////////
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@ -151,9 +151,23 @@ void initialiseKeyboardHelper()
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////////////////////////////////////////////////////////
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sf::Event::KeyChanged keyEventWithModifiers(NSUInteger modifiers, sf::Keyboard::Key key, sf::Keyboard::Scancode code)
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sf::Event::KeyPressed keyPressedEventWithModifiers(NSUInteger modifiers, sf::Keyboard::Key key, sf::Keyboard::Scancode code)
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{
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sf::Event::KeyChanged event;
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sf::Event::KeyPressed event;
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event.code = key;
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event.scancode = code;
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event.alt = modifiers & NSAlternateKeyMask;
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event.control = modifiers & NSControlKeyMask;
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event.shift = modifiers & NSShiftKeyMask;
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event.system = modifiers & NSCommandKeyMask;
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return event;
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}
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////////////////////////////////////////////////////////
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sf::Event::KeyReleased keyReleasedEventWithModifiers(NSUInteger modifiers, sf::Keyboard::Key key, sf::Keyboard::Scancode code)
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{
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sf::Event::KeyReleased event;
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event.code = key;
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event.scancode = code;
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event.alt = modifiers & NSAlternateKeyMask;
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@ -248,11 +262,11 @@ void processOneModifier(NSUInteger modifiers,
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// Check for key pressed event
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if (isDown && !wasDown)
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requester.keyDown(sf::Event::KeyPressed{keyEventWithModifiers(modifiers, key, code)});
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requester.keyDown(keyPressedEventWithModifiers(modifiers, key, code));
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// And check for key released event
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else if (!isDown && wasDown)
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requester.keyUp(sf::Event::KeyReleased{keyEventWithModifiers(modifiers, key, code)});
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requester.keyUp(keyReleasedEventWithModifiers(modifiers, key, code));
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// else isDown == wasDown, so no change
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@ -84,7 +84,7 @@
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// Handle key down event
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if (m_useKeyRepeat || ![theEvent isARepeat])
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{
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const auto key = sf::Event::KeyPressed{[SFOpenGLView convertNSKeyEventToSFMLEvent:theEvent]};
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const sf::Event::KeyPressed key = [SFOpenGLView convertNSKeyDownEventToSFMLEvent:theEvent];
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if ((key.code != sf::Keyboard::Key::Unknown) || (key.scancode != sf::Keyboard::Scan::Unknown))
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m_requester->keyDown(key);
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@ -156,7 +156,7 @@
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if (m_requester == nil)
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return;
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const auto key = sf::Event::KeyReleased{[SFOpenGLView convertNSKeyEventToSFMLEvent:theEvent]};
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const sf::Event::KeyReleased key = [SFOpenGLView convertNSKeyUpEventToSFMLEvent:theEvent];
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if ((key.code != sf::Keyboard::Key::Unknown) || (key.scancode != sf::Keyboard::Scan::Unknown))
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m_requester->keyUp(key);
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@ -178,7 +178,7 @@
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////////////////////////////////////////////////////////
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+ (sf::Event::KeyChanged)convertNSKeyEventToSFMLEvent:(NSEvent*)event
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+ (sf::Event::KeyPressed)convertNSKeyDownEventToSFMLEvent:(NSEvent*)event
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{
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// The scancode always depends on the hardware keyboard, not some OS setting.
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sf::Keyboard::Scancode code = sf::priv::HIDInputManager::nonLocalizedKey([event keyCode]);
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@ -186,7 +186,20 @@
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// Get the corresponding key under the current keyboard layout.
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sf::Keyboard::Key key = sf::Keyboard::localize(code);
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return keyEventWithModifiers([event modifierFlags], key, code);
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return keyPressedEventWithModifiers([event modifierFlags], key, code);
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}
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////////////////////////////////////////////////////////
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+ (sf::Event::KeyReleased)convertNSKeyUpEventToSFMLEvent:(NSEvent*)event
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{
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// The scancode always depends on the hardware keyboard, not some OS setting.
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sf::Keyboard::Scancode code = sf::priv::HIDInputManager::nonLocalizedKey([event keyCode]);
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// Get the corresponding key under the current keyboard layout.
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sf::Keyboard::Key key = sf::Keyboard::localize(code);
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return keyReleasedEventWithModifiers([event modifierFlags], key, code);
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}
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@ -42,7 +42,7 @@
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@interface SFOpenGLView (keyboard_priv)
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////////////////////////////////////////////////////////////
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/// \brief Convert a key down/up NSEvent into an SFML key event
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/// \brief Convert a key down NSEvent into an SFML key pressed event
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///
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/// The conversion is based on localizedKeys and nonLocalizedKeys functions.
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///
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@ -51,7 +51,19 @@
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/// \return sf::Keyboard::Key::Unknown as Code if the key is unknown
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///
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////////////////////////////////////////////////////////////
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+ (sf::Event::KeyChanged)convertNSKeyEventToSFMLEvent:(NSEvent*)event;
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+ (sf::Event::KeyPressed)convertNSKeyDownEventToSFMLEvent:(NSEvent*)event;
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////////////////////////////////////////////////////////////
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/// \brief Convert a key up NSEvent into an SFML key released event
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///
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/// The conversion is based on localizedKeys and nonLocalizedKeys functions.
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///
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/// \param event a key event
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///
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/// \return sf::Keyboard::Key::Unknown as Code if the key is unknown
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///
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////////////////////////////////////////////////////////////
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+ (sf::Event::KeyReleased)convertNSKeyUpEventToSFMLEvent:(NSEvent*)event;
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////////////////////////////////////////////////////////////
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/// \brief Check if the event represent some Unicode text
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