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Fix launch of Cocoa example due to missing MainMenu.nib in bundle app
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@ -151,21 +151,29 @@ endmacro()
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# add a new target which is a SFML example
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# ex: sfml_add_example(ftp
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# SOURCES ftp.cpp ...
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# DEPENDS sfml-network sfml-system)
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# BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable
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# DEPENDS sfml-network sfml-system
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# [INSTALL_RESOURCES_DIR]) # In addition to the sources, also install the "resources" directory
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macro(sfml_add_example target)
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# parse the arguments
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cmake_parse_arguments(THIS "GUI_APP" "" "SOURCES;DEPENDS" ${ARGN})
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cmake_parse_arguments(THIS "GUI_APP;INSTALL_RESOURCES_DIR" "" "SOURCES;BUNDLE_RESOURCES;DEPENDS" ${ARGN})
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# set a source group for the source files
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source_group("" FILES ${THIS_SOURCES})
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# check whether resources must be added in target
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set(target_input ${THIS_SOURCES})
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if(THIS_BUNDLE_RESOURCES)
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set(target_input ${target_input} ${THIS_BUNDLE_RESOURCES})
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endif()
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# create the target
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if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release")
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add_executable(${target} WIN32 ${THIS_SOURCES})
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add_executable(${target} WIN32 ${target_input})
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target_link_libraries(${target} sfml-main)
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else()
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add_executable(${target} ${THIS_SOURCES})
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add_executable(${target} ${target_input})
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endif()
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# set the debug suffix
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@ -198,12 +206,14 @@ macro(sfml_add_example target)
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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# install the example's resources as well
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set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
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if(EXISTS ${EXAMPLE_RESOURCES})
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install(DIRECTORY ${EXAMPLE_RESOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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if (THIS_INSTALL_RESOURCES_DIR)
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# install the example's resources as well
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set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources")
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if(EXISTS ${EXAMPLE_RESOURCES})
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install(DIRECTORY ${EXAMPLE_RESOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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endif()
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endif()
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endmacro()
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@ -1,6 +1,34 @@
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/cocoa)
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# Usage: compile_xib(INPUT path/to/file.xib OUTPUT path/to/file.nib)
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function(compile_xib)
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cmake_parse_arguments(THIS "" "INPUT;OUTPUT" "" ${ARGN})
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if (NOT THIS_INPUT)
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message(FATAL_ERROR "Missing required argument INPUT in call to compile_xib()")
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endif()
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if (NOT THIS_OUTPUT)
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message(FATAL_ERROR "Missing required argument OUTPUT in call to compile_xib()")
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endif()
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if (NOT DEFINED IBTOOL)
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find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin")
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endif()
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if(NOT IBTOOL)
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message(FATAL_ERROR "ibtool is required to compile .xib files but wasn't found.")
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endif()
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# Default args taken from Xcode 9 when it generates a nib from a xib
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set(DEFAULT_ARGS --errors --warnings --notices --module cocoa --auto-activate-custom-fonts --target-device mac --minimum-deployment-target ${CMAKE_OSX_DEPLOYMENT_TARGET} --output-format human-readable-text)
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add_custom_command(OUTPUT "${THIS_OUTPUT}"
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COMMAND "${IBTOOL}" ${DEFAULT_ARGS} "${THIS_INPUT}" --compile "${THIS_OUTPUT}"
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DEPENDS "${THIS_INPUT}"
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COMMENT "Generating ${THIS_OUTPUT}"
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VERBATIM)
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endfunction()
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# all source files
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set(SRC ${SRCROOT}/CocoaAppDelegate.h
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${SRCROOT}/CocoaAppDelegate.mm
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@ -8,8 +36,7 @@ set(SRC ${SRCROOT}/CocoaAppDelegate.h
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${SRCROOT}/NSString+stdstring.mm
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${SRCROOT}/main.m)
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# all XIB files
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set(XIBS MainMenu)
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compile_xib(INPUT "${SRCROOT}/MainMenu.xib" OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/MainMenu.nib")
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# all resource files
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set(RESOURCES ${SRCROOT}/resources/logo.png
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@ -18,50 +45,17 @@ set(RESOURCES ${SRCROOT}/resources/logo.png
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${SRCROOT}/resources/blue.png
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${SRCROOT}/resources/green.png
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${SRCROOT}/resources/red.png
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${SRCROOT}/resources/Credits.rtf)
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# define the cocoa target and customize it
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add_executable(cocoa MACOSX_BUNDLE ${SRC} ${RESOURCES})
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${SRCROOT}/resources/Credits.rtf
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${CMAKE_CURRENT_BINARY_DIR}/MainMenu.nib)
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set_source_files_properties(${RESOURCES} PROPERTIES
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MACOSX_PACKAGE_LOCATION Resources)
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# define the cocoa target and customize it
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sfml_add_example(cocoa
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SOURCES ${SRC}
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BUNDLE_RESOURCES ${RESOURCES}
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DEPENDS sfml-system sfml-window sfml-graphics)
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set_target_properties(cocoa PROPERTIES
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_INFO_PLIST ${SRCROOT}/resources/Cocoa-Info.plist)
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target_link_libraries(cocoa "-framework Cocoa -framework Foundation"
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sfml-system sfml-window sfml-graphics)
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(cocoa PROPERTIES FOLDER "Examples")
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# compile XIB files
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find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin")
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if(${IBTOOL} STREQUAL "IBTOOL-NOTFOUND")
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message(FATAL_ERROR "ibtool is required to compile .xib files but wasn't found.")
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endif()
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set(RESOURCE_PATH "cocoa.app/Contents/Resources")
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set(XIB_OUTPUT_PATH "${RESOURCE_PATH}/")
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set(XIB_INPUT_PATH "${SRCROOT}/")
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foreach(XIB ${XIBS})
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add_custom_command(TARGET cocoa
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POST_BUILD
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COMMAND ${IBTOOL} --errors
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--output-format human-readable-text
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--compile ${XIB_OUTPUT_PATH}/${XIB}.nib
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${XIB_INPUT_PATH}/${XIB}.xib
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COMMENT "Compiling ${XIB}.xib")
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# deactivated options: --warnings --notices
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endforeach()
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# add install rule
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install(TARGETS cocoa
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BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/cocoa
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COMPONENT examples)
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#
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# define the cocoa target
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# sfml_add_example is not compatible with application bundles !
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#
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#sfml_add_example(cocoa
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# SOURCES ${SRC}
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# DEPENDS sfml-system sfml-window sfml-graphics)
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#
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target_link_libraries(cocoa "-framework Cocoa -framework Foundation")
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@ -12,4 +12,5 @@ set(ADDITIONAL_LIBRARIES ${OPENGL_LIBRARIES})
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# define the opengl target
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sfml_add_example(opengl GUI_APP
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SOURCES ${SRC}
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DEPENDS sfml-graphics sfml-window sfml-system ${ADDITIONAL_LIBRARIES})
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DEPENDS sfml-graphics sfml-window sfml-system ${ADDITIONAL_LIBRARIES}
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INSTALL_RESOURCES_DIR)
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@ -7,4 +7,5 @@ set(SRC ${SRCROOT}/Pong.cpp)
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# define the pong target
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sfml_add_example(pong GUI_APP
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SOURCES ${SRC}
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DEPENDS sfml-audio sfml-graphics sfml-window sfml-system)
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DEPENDS sfml-audio sfml-graphics sfml-window sfml-system
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INSTALL_RESOURCES_DIR)
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@ -9,4 +9,5 @@ set(SRC
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# define the shader target
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sfml_add_example(shader GUI_APP
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SOURCES ${SRC}
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DEPENDS sfml-graphics sfml-window sfml-system)
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DEPENDS sfml-graphics sfml-window sfml-system
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INSTALL_RESOURCES_DIR)
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@ -7,4 +7,5 @@ set(SRC ${SRCROOT}/Sound.cpp)
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# define the sound target
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sfml_add_example(sound
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SOURCES ${SRC}
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DEPENDS sfml-audio sfml-system)
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DEPENDS sfml-audio sfml-system
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INSTALL_RESOURCES_DIR)
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@ -7,4 +7,5 @@ set(SRC ${SRCROOT}/Win32.cpp)
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# define the win32 target
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sfml_add_example(win32 GUI_APP
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SOURCES ${SRC}
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DEPENDS sfml-graphics sfml-window sfml-system)
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DEPENDS sfml-graphics sfml-window sfml-system
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INSTALL_RESOURCES_DIR)
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