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Minor code refactoring
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1395 4e206d99-4929-0410-ac5d-dfc041789085
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@ -478,20 +478,16 @@ void WindowImplWin32::SwitchToFullscreen(const VideoMode& Mode)
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return;
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return;
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}
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}
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// Change window style (no border, no titlebar, ...)
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// Resize the window so that it fits the entire screen
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SetWindowLong(myHandle, GWL_STYLE, WS_POPUP);
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SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
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// And resize it so that it fits the entire screen
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SetWindowPos(myHandle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
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SetWindowPos(myHandle, HWND_TOP, 0, 0, Mode.Width, Mode.Height, SWP_FRAMECHANGED);
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ShowWindow(myHandle, SW_SHOW);
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ShowWindow(myHandle, SW_SHOW);
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// Make the window flags compatible with fullscreen mode
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SetWindowLong(myHandle, GWL_STYLE, WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
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SetWindowLong(myHandle, GWL_EXSTYLE, WS_EX_APPWINDOW);
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// Set "this" as the current fullscreen window
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// Set "this" as the current fullscreen window
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ourFullscreenWindow = this;
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ourFullscreenWindow = this;
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// SetPixelFormat can fail (really ?) if window style doesn't contain these flags
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long Style = GetWindowLong(myHandle, GWL_STYLE);
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SetWindowLong(myHandle, GWL_STYLE, Style | WS_CLIPCHILDREN | WS_CLIPSIBLINGS);
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}
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}
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