Minor fix in sf::Text

This commit is contained in:
Laurent Gomila 2011-06-09 08:37:25 +02:00
parent df61292f65
commit 79d5217c42
2 changed files with 6 additions and 6 deletions

View File

@ -138,8 +138,8 @@ private :
///
/// SFML mutexes are recursive, which means that you can lock
/// a mutex multiple times in the same thread without creating
/// a deadlock. In this case, the first call to Lock() will behave
/// as usual, and the following ones will have no effect.
/// a deadlock. In this case, the first call to Lock() behaves
/// as usual, and the following ones have no effect.
/// However, you must call Unlock() exactly as many times as you
/// called Lock(). If you don't, the mutex won't be released.
///

View File

@ -249,10 +249,10 @@ void Text::Render(RenderTarget&, Renderer& renderer) const
}
// Extract the current glyph's description
const Glyph& glyph = myFont->GetGlyph(curChar, myCharacterSize, bold);
int advance = glyph.Advance;
const IntRect& bounds = glyph.Bounds;
const FloatRect& coords = texture.GetTexCoords(glyph.SubRect);
const Glyph& glyph = myFont->GetGlyph(curChar, myCharacterSize, bold);
int advance = glyph.Advance;
const IntRect& bounds = glyph.Bounds;
FloatRect coords = texture.GetTexCoords(glyph.SubRect);
int boundsRight = bounds.Left + bounds.Width;
int boundsBottom = bounds.Top + bounds.Height;