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Fixed the Shader sample on Linux
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1272 4e206d99-4929-0410-ac5d-dfc041789085
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@ -10,7 +10,7 @@ export CFLAGS = -W -Wall -ansi -I../../include $(DEBUGFLAGS)
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export LDFLAGS =
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export EXECPATH = ../bin
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all: ftp-sample opengl-sample pong-sample shader-sample qt-sample sockets-sample sound-sample sound_capture-sample voip-sample window-sample wxwidgets-sample X11-sample
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all: ftp-sample opengl-sample pong-sample qt-sample shader-sample sockets-sample sound-sample sound_capture-sample voip-sample window-sample wxwidgets-sample X11-sample
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ftp-sample:
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@(mkdir -p bin)
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@ -3,7 +3,7 @@ OBJ = Shader.o
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all: $(EXEC)
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post-fx: $(OBJ)
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shader: $(OBJ)
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$(CC) $(LDFLAGS) -o $(EXECPATH)/$@ $(OBJ) -lsfml-graphics -lsfml-window -lsfml-system
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%.o: %.cpp
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@ -187,7 +187,8 @@ int main()
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case sf::Key::Numpad2 : entityShader.GotoPrevious(); break;
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case sf::Key::Numpad5 : entityShader.GotoNext(); break;
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case sf::Key::Numpad3 : globalShader.GotoPrevious(); break;
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case sf::Key::Numpad6 : globalShader.GotoNext(); break;
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case sf::Key::Numpad6 : globalShader.GotoNext(); break;
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default : break;
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}
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// Update the text
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