mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 12:51:05 +08:00
The texture matrix is now reset in Texture::bind(NULL)
This commit is contained in:
parent
44b98b4406
commit
7c4b058c9a
@ -485,6 +485,13 @@ void Texture::bind(const Texture* texture, CoordinateType coordinateType)
|
|||||||
{
|
{
|
||||||
// Bind no texture
|
// Bind no texture
|
||||||
glCheck(glBindTexture(GL_TEXTURE_2D, 0));
|
glCheck(glBindTexture(GL_TEXTURE_2D, 0));
|
||||||
|
|
||||||
|
// Reset the texture matrix
|
||||||
|
glCheck(glMatrixMode(GL_TEXTURE));
|
||||||
|
glCheck(glLoadIdentity());
|
||||||
|
|
||||||
|
// Go back to model-view mode (sf::RenderTarget relies on it)
|
||||||
|
glCheck(glMatrixMode(GL_MODELVIEW));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user