mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
The texture matrix is now reset in Texture::bind(NULL)
This commit is contained in:
parent
44b98b4406
commit
7c4b058c9a
@ -485,6 +485,13 @@ void Texture::bind(const Texture* texture, CoordinateType coordinateType)
|
||||
{
|
||||
// Bind no texture
|
||||
glCheck(glBindTexture(GL_TEXTURE_2D, 0));
|
||||
|
||||
// Reset the texture matrix
|
||||
glCheck(glMatrixMode(GL_TEXTURE));
|
||||
glCheck(glLoadIdentity());
|
||||
|
||||
// Go back to model-view mode (sf::RenderTarget relies on it)
|
||||
glCheck(glMatrixMode(GL_MODELVIEW));
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user