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Minor fix in Window and OpenGL examples
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@ -75,7 +75,7 @@ int main()
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture);
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// Define a 3D cube (8 faces made of 2 triangles composed by 3 vertices)
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// Define a 3D cube (6 faces made of 2 triangles composed by 3 vertices)
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GLfloat cube[] =
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{
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// positions // texture coordinates
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@ -44,7 +44,7 @@ int main()
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GLfloat ratio = static_cast<float>(window.getSize().x) / window.getSize().y;
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glFrustum(-ratio, ratio, -1.f, 1.f, 1.f, 500.f);
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// Define a 3D cube (8 faces made of 2 triangles composed by 3 vertices)
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// Define a 3D cube (6 faces made of 2 triangles composed by 3 vertices)
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GLfloat cube[] =
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{
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// positions // colors (r, g, b, a)
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