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Fixed error on ALCheck.hpp and GLCheck.hpp header names
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1dad4219a6
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7d91763606
@ -25,7 +25,7 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/Audio/AudioDevice.hpp>
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#include <SFML/System/Err.hpp>
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@ -26,7 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/AudioDevice.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/Audio/Listener.hpp>
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#include <SFML/System/Err.hpp>
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@ -26,7 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Listener.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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namespace sf
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@ -26,7 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Music.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/Audio/SoundFile.hpp>
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#include <SFML/System/Lock.hpp>
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#include <SFML/System/Err.hpp>
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@ -27,7 +27,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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namespace sf
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@ -29,7 +29,7 @@
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#include <SFML/Audio/SoundFile.hpp>
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#include <SFML/Audio/Sound.hpp>
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#include <SFML/Audio/AudioDevice.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/System/Err.hpp>
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#include <memory>
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@ -27,7 +27,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundRecorder.hpp>
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#include <SFML/Audio/AudioDevice.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Err.hpp>
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@ -26,7 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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namespace sf
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@ -27,7 +27,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundStream.hpp>
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#include <SFML/Audio/AudioDevice.hpp>
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#include <SFML/Audio/alCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Err.hpp>
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@ -25,7 +25,7 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/System/Err.hpp>
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@ -30,7 +30,7 @@
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#include <SFML/Graphics/Shader.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <iostream>
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@ -26,7 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderTextureImplDefault.hpp>
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/TextureSaver.hpp>
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#include <SFML/Window/Context.hpp>
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#include <SFML/System/Err.hpp>
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@ -27,7 +27,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderTextureImplFBO.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/System/Err.hpp>
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@ -26,7 +26,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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namespace sf
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@ -28,7 +28,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Shader.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/System/InputStream.hpp>
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#include <SFML/System/Err.hpp>
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#include <fstream>
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@ -27,7 +27,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/TextureSaver.hpp>
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#include <SFML/Window/Window.hpp>
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#include <SFML/System/Mutex.hpp>
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@ -28,7 +28,7 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/glCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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namespace sf
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