Replace Rect members left, top, width, height by position and size

This commit is contained in:
kimci86 2024-06-15 18:42:23 +02:00 committed by Vittorio Romeo
parent e7b23ffcd1
commit 7e5ed78219
15 changed files with 113 additions and 124 deletions

View File

@ -152,8 +152,8 @@ int main()
}
// Center the status text
statusText.setPosition({(windowWidth - statusText.getLocalBounds().width) / 2.f,
(windowHeight - statusText.getLocalBounds().height) / 2.f});
statusText.setPosition({(windowWidth - statusText.getLocalBounds().size.x) / 2.f,
(windowHeight - statusText.getLocalBounds().size.y) / 2.f});
// Set up an array of pointers to our settings for arrow navigation
constexpr std::array<Setting, 9> settings = {

View File

@ -137,10 +137,8 @@ public:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
T left{}; //!< Left coordinate of the rectangle
T top{}; //!< Top coordinate of the rectangle
T width{}; //!< Width of the rectangle
T height{}; //!< Height of the rectangle
Vector2<T> position{}; //!< Position of the top-left corner of the rectangle
Vector2<T> size{}; //!< Size of the rectangle
};
////////////////////////////////////////////////////////////

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@ -37,11 +37,7 @@ constexpr Rect<T>::Rect() = default;
////////////////////////////////////////////////////////////
template <typename T>
constexpr Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
left(position.x),
top(position.y),
width(size.x),
height(size.y)
constexpr Rect<T>::Rect(const Vector2<T>& thePosition, const Vector2<T>& theSize) : position(thePosition), size(theSize)
{
}
@ -49,11 +45,7 @@ height(size.y)
////////////////////////////////////////////////////////////
template <typename T>
template <typename U>
constexpr Rect<T>::Rect(const Rect<U>& rectangle) :
left(static_cast<T>(rectangle.left)),
top(static_cast<T>(rectangle.top)),
width(static_cast<T>(rectangle.width)),
height(static_cast<T>(rectangle.height))
constexpr Rect<T>::Rect(const Rect<U>& rectangle) : position(rectangle.position), size(rectangle.size)
{
}
@ -69,10 +61,10 @@ constexpr bool Rect<T>::contains(const Vector2<T>& point) const
// Rectangles with negative dimensions are allowed, so we must handle them correctly
// Compute the real min and max of the rectangle on both axes
const T minX = min(left, static_cast<T>(left + width));
const T maxX = max(left, static_cast<T>(left + width));
const T minY = min(top, static_cast<T>(top + height));
const T maxY = max(top, static_cast<T>(top + height));
const T minX = min(position.x, static_cast<T>(position.x + size.x));
const T maxX = max(position.x, static_cast<T>(position.x + size.x));
const T minY = min(position.y, static_cast<T>(position.y + size.y));
const T maxY = max(position.y, static_cast<T>(position.y + size.y));
return (point.x >= minX) && (point.x < maxX) && (point.y >= minY) && (point.y < maxY);
}
@ -89,16 +81,16 @@ constexpr std::optional<Rect<T>> Rect<T>::findIntersection(const Rect<T>& rectan
// Rectangles with negative dimensions are allowed, so we must handle them correctly
// Compute the min and max of the first rectangle on both axes
const T r1MinX = min(left, static_cast<T>(left + width));
const T r1MaxX = max(left, static_cast<T>(left + width));
const T r1MinY = min(top, static_cast<T>(top + height));
const T r1MaxY = max(top, static_cast<T>(top + height));
const T r1MinX = min(position.x, static_cast<T>(position.x + size.x));
const T r1MaxX = max(position.x, static_cast<T>(position.x + size.x));
const T r1MinY = min(position.y, static_cast<T>(position.y + size.y));
const T r1MaxY = max(position.y, static_cast<T>(position.y + size.y));
// Compute the min and max of the second rectangle on both axes
const T r2MinX = min(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
const T r2MaxX = max(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
const T r2MinY = min(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
const T r2MaxY = max(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
const T r2MinX = min(rectangle.position.x, static_cast<T>(rectangle.position.x + rectangle.size.x));
const T r2MaxX = max(rectangle.position.x, static_cast<T>(rectangle.position.x + rectangle.size.x));
const T r2MinY = min(rectangle.position.y, static_cast<T>(rectangle.position.y + rectangle.size.y));
const T r2MaxY = max(rectangle.position.y, static_cast<T>(rectangle.position.y + rectangle.size.y));
// Compute the intersection boundaries
const T interLeft = max(r1MinX, r2MinX);
@ -122,7 +114,7 @@ constexpr std::optional<Rect<T>> Rect<T>::findIntersection(const Rect<T>& rectan
template <typename T>
constexpr Vector2<T> Rect<T>::getPosition() const
{
return Vector2<T>(left, top);
return Vector2<T>(position.x, position.y);
}
@ -130,7 +122,7 @@ constexpr Vector2<T> Rect<T>::getPosition() const
template <typename T>
constexpr Vector2<T> Rect<T>::getSize() const
{
return Vector2<T>(width, height);
return Vector2<T>(size.x, size.y);
}
@ -146,8 +138,7 @@ constexpr Vector2<T> Rect<T>::getCenter() const
template <typename T>
constexpr bool operator==(const Rect<T>& left, const Rect<T>& right)
{
return (left.left == right.left) && (left.width == right.width) && (left.top == right.top) &&
(left.height == right.height);
return (left.position == right.position) && (left.size == right.size);
}

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@ -104,10 +104,11 @@ constexpr Vector2f Transform::transformPoint(const Vector2f& point) const
constexpr FloatRect Transform::transformRect(const FloatRect& rectangle) const
{
// Transform the 4 corners of the rectangle
const std::array points = {transformPoint({rectangle.left, rectangle.top}),
transformPoint({rectangle.left, rectangle.top + rectangle.height}),
transformPoint({rectangle.left + rectangle.width, rectangle.top}),
transformPoint({rectangle.left + rectangle.width, rectangle.top + rectangle.height})};
const std::array points = {transformPoint({rectangle.position.x, rectangle.position.y}),
transformPoint({rectangle.position.x, rectangle.position.y + rectangle.size.y}),
transformPoint({rectangle.position.x + rectangle.size.x, rectangle.position.y}),
transformPoint(
{rectangle.position.x + rectangle.size.x, rectangle.position.y + rectangle.size.y})};
// Compute the bounding rectangle of the transformed points
float left = points[0].x;

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@ -566,16 +566,16 @@ Glyph Font::loadGlyph(std::uint32_t codePoint, unsigned int characterSize, bool
// Make sure the texture data is positioned in the center
// of the allocated texture rectangle
glyph.textureRect.left += static_cast<int>(padding);
glyph.textureRect.top += static_cast<int>(padding);
glyph.textureRect.width -= static_cast<int>(2 * padding);
glyph.textureRect.height -= static_cast<int>(2 * padding);
glyph.textureRect.position.x += static_cast<int>(padding);
glyph.textureRect.position.y += static_cast<int>(padding);
glyph.textureRect.size.x -= static_cast<int>(2 * padding);
glyph.textureRect.size.y -= static_cast<int>(2 * padding);
// Compute the glyph's bounding box
glyph.bounds.left = static_cast<float>(bitmapGlyph->left);
glyph.bounds.top = static_cast<float>(-bitmapGlyph->top);
glyph.bounds.width = static_cast<float>(bitmap.width);
glyph.bounds.height = static_cast<float>(bitmap.rows);
glyph.bounds.position.x = static_cast<float>(bitmapGlyph->left);
glyph.bounds.position.y = static_cast<float>(-bitmapGlyph->top);
glyph.bounds.size.x = static_cast<float>(bitmap.width);
glyph.bounds.size.y = static_cast<float>(bitmap.rows);
// Resize the pixel buffer to the new size and fill it with transparent white pixels
m_pixelBuffer.resize(static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4);
@ -623,10 +623,10 @@ Glyph Font::loadGlyph(std::uint32_t codePoint, unsigned int characterSize, bool
}
// Write the pixels to the texture
const unsigned int x = static_cast<unsigned int>(glyph.textureRect.left) - padding;
const unsigned int y = static_cast<unsigned int>(glyph.textureRect.top) - padding;
const unsigned int w = static_cast<unsigned int>(glyph.textureRect.width) + 2 * padding;
const unsigned int h = static_cast<unsigned int>(glyph.textureRect.height) + 2 * padding;
const unsigned int x = static_cast<unsigned int>(glyph.textureRect.position.x) - padding;
const unsigned int y = static_cast<unsigned int>(glyph.textureRect.position.y) - padding;
const unsigned int w = static_cast<unsigned int>(glyph.textureRect.size.x) + 2 * padding;
const unsigned int h = static_cast<unsigned int>(glyph.textureRect.size.y) + 2 * padding;
page.texture.update(m_pixelBuffer.data(), {w, h}, {x, y});
}

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@ -389,13 +389,13 @@ void Image::createMaskFromColor(const Color& color, std::uint8_t alpha)
return false;
// Make sure the sourceRect components are non-negative before casting them to unsigned values
if (sourceRect.left < 0 || sourceRect.top < 0 || sourceRect.width < 0 || sourceRect.height < 0)
if (sourceRect.position.x < 0 || sourceRect.position.y < 0 || sourceRect.size.x < 0 || sourceRect.size.y < 0)
return false;
Rect<unsigned int> srcRect(sourceRect);
// Use the whole source image as srcRect if the provided source rectangle is empty
if (srcRect.width == 0 || srcRect.height == 0)
if (srcRect.size.x == 0 || srcRect.size.y == 0)
{
srcRect = Rect<unsigned int>({0, 0}, source.m_size);
}
@ -404,7 +404,7 @@ void Image::createMaskFromColor(const Color& color, std::uint8_t alpha)
{
// Checking the bottom right corner is enough because
// left and top are non-negative and width and height are positive.
if (source.m_size.x < srcRect.left + srcRect.width || source.m_size.y < srcRect.top + srcRect.height)
if (source.m_size.x < srcRect.position.x + srcRect.size.x || source.m_size.y < srcRect.position.y + srcRect.size.y)
return false;
}
@ -413,14 +413,14 @@ void Image::createMaskFromColor(const Color& color, std::uint8_t alpha)
return false;
// Then find the valid size of the destination rectangle
const Vector2u dstSize(std::min(m_size.x - dest.x, srcRect.width), std::min(m_size.y - dest.y, srcRect.height));
const Vector2u dstSize(std::min(m_size.x - dest.x, srcRect.size.x), std::min(m_size.y - dest.y, srcRect.size.y));
// Precompute as much as possible
const std::size_t pitch = static_cast<std::size_t>(dstSize.x) * 4;
const unsigned int srcStride = source.m_size.x * 4;
const unsigned int dstStride = m_size.x * 4;
const std::uint8_t* srcPixels = source.m_pixels.data() + (srcRect.left + srcRect.top * source.m_size.x) * 4;
const std::uint8_t* srcPixels = source.m_pixels.data() + (srcRect.position.x + srcRect.position.y * source.m_size.x) * 4;
std::uint8_t* dstPixels = m_pixels.data() + (dest.x + dest.y * m_size.x) * 4;
// Copy the pixels

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@ -279,8 +279,8 @@ IntRect RenderTarget::getViewport(const View& view) const
const auto [width, height] = Vector2f(getSize());
const FloatRect& viewport = view.getViewport();
return IntRect(Rect<long>({std::lround(width * viewport.left), std::lround(height * viewport.top)},
{std::lround(width * viewport.width), std::lround(height * viewport.height)}));
return IntRect(Rect<long>({std::lround(width * viewport.position.x), std::lround(height * viewport.position.y)},
{std::lround(width * viewport.size.x), std::lround(height * viewport.size.y)}));
}
@ -290,8 +290,8 @@ IntRect RenderTarget::getScissor(const View& view) const
const auto [width, height] = Vector2f(getSize());
const FloatRect& scissor = view.getScissor();
return IntRect(Rect<long>({std::lround(width * scissor.left), std::lround(height * scissor.top)},
{std::lround(width * scissor.width), std::lround(height * scissor.height)}));
return IntRect(Rect<long>({std::lround(width * scissor.position.x), std::lround(height * scissor.position.y)},
{std::lround(width * scissor.size.x), std::lround(height * scissor.size.y)}));
}
@ -656,8 +656,8 @@ void RenderTarget::applyCurrentView()
{
// Set the viewport
const IntRect viewport = getViewport(m_view);
const int viewportTop = static_cast<int>(getSize().y) - (viewport.top + viewport.height);
glCheck(glViewport(viewport.left, viewportTop, viewport.width, viewport.height));
const int viewportTop = static_cast<int>(getSize().y) - (viewport.position.y + viewport.size.y);
glCheck(glViewport(viewport.position.x, viewportTop, viewport.size.x, viewport.size.y));
// Set the scissor rectangle and enable/disable scissor testing
if (m_view.getScissor() == FloatRect({0, 0}, {1, 1}))
@ -671,8 +671,8 @@ void RenderTarget::applyCurrentView()
else
{
const IntRect pixelScissor = getScissor(m_view);
const int scissorTop = static_cast<int>(getSize().y) - (pixelScissor.top + pixelScissor.height);
glCheck(glScissor(pixelScissor.left, scissorTop, pixelScissor.width, pixelScissor.height));
const int scissorTop = static_cast<int>(getSize().y) - (pixelScissor.position.y + pixelScissor.size.y);
glCheck(glScissor(pixelScissor.position.x, scissorTop, pixelScissor.size.x, pixelScissor.size.y));
if (!m_cache.scissorEnabled)
{

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@ -267,11 +267,11 @@ void Shape::updateTexCoords()
for (std::size_t i = 0; i < m_vertices.getVertexCount(); ++i)
{
const float xratio = m_insideBounds.width > 0
? (m_vertices[i].position.x - m_insideBounds.left) / m_insideBounds.width
const float xratio = m_insideBounds.size.x > 0
? (m_vertices[i].position.x - m_insideBounds.position.x) / m_insideBounds.size.x
: 0;
const float yratio = m_insideBounds.height > 0
? (m_vertices[i].position.y - m_insideBounds.top) / m_insideBounds.height
const float yratio = m_insideBounds.size.y > 0
? (m_vertices[i].position.y - m_insideBounds.position.y) / m_insideBounds.size.y
: 0;
m_vertices[i].texCoords = convertedTextureRect.getPosition() +
convertedTextureRect.getSize().cwiseMul({xratio, yratio});

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@ -128,10 +128,10 @@ void Sprite::draw(RenderTarget& target, RenderStates states) const
////////////////////////////////////////////////////////////
void Sprite::updateVertices()
{
const auto left = static_cast<float>(m_textureRect.left);
const auto top = static_cast<float>(m_textureRect.top);
const auto width = static_cast<float>(m_textureRect.width);
const auto height = static_cast<float>(m_textureRect.height);
const auto left = static_cast<float>(m_textureRect.position.x);
const auto top = static_cast<float>(m_textureRect.position.y);
const auto width = static_cast<float>(m_textureRect.size.x);
const auto height = static_cast<float>(m_textureRect.size.y);
const auto right = float{left + width};
const auto bottom = float{top + height};

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@ -65,15 +65,15 @@ void addGlyphQuad(sf::VertexArray& vertices, sf::Vector2f position, const sf::Co
{
const float padding = 1.0;
const float left = glyph.bounds.left - padding;
const float top = glyph.bounds.top - padding;
const float right = glyph.bounds.left + glyph.bounds.width + padding;
const float bottom = glyph.bounds.top + glyph.bounds.height + padding;
const float left = glyph.bounds.position.x - padding;
const float top = glyph.bounds.position.y - padding;
const float right = glyph.bounds.position.x + glyph.bounds.size.x + padding;
const float bottom = glyph.bounds.position.y + glyph.bounds.size.y + padding;
const float u1 = static_cast<float>(glyph.textureRect.left) - padding;
const float v1 = static_cast<float>(glyph.textureRect.top) - padding;
const float u2 = static_cast<float>(glyph.textureRect.left + glyph.textureRect.width) + padding;
const float v2 = static_cast<float>(glyph.textureRect.top + glyph.textureRect.height) + padding;
const float u1 = static_cast<float>(glyph.textureRect.position.x) - padding;
const float v1 = static_cast<float>(glyph.textureRect.position.y) - padding;
const float u2 = static_cast<float>(glyph.textureRect.position.x + glyph.textureRect.size.x) + padding;
const float v2 = static_cast<float>(glyph.textureRect.position.y + glyph.textureRect.size.y) + padding;
vertices.append({{position.x + left - italicShear * top, position.y + top}, color, {u1, v1}});
vertices.append({{position.x + right - italicShear * top, position.y + top}, color, {u2, v1}});
@ -478,10 +478,10 @@ void Text::ensureGeometryUpdate() const
addGlyphQuad(m_vertices, Vector2f(x, y), m_fillColor, glyph, italicShear);
// Update the current bounds
const float left = glyph.bounds.left;
const float top = glyph.bounds.top;
const float right = glyph.bounds.left + glyph.bounds.width;
const float bottom = glyph.bounds.top + glyph.bounds.height;
const float left = glyph.bounds.position.x;
const float top = glyph.bounds.position.y;
const float right = glyph.bounds.position.x + glyph.bounds.size.x;
const float bottom = glyph.bounds.position.y + glyph.bounds.size.y;
minX = std::min(minX, x + left - italicShear * bottom);
maxX = std::max(maxX, x + right - italicShear * top);
@ -521,10 +521,10 @@ void Text::ensureGeometryUpdate() const
}
// Update the bounding rectangle
m_bounds.left = minX;
m_bounds.top = minY;
m_bounds.width = maxX - minX;
m_bounds.height = maxY - minY;
m_bounds.position.x = minX;
m_bounds.position.y = minY;
m_bounds.size.x = maxX - minX;
m_bounds.size.y = maxY - minY;
}
} // namespace sf

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@ -303,8 +303,8 @@ std::optional<Texture> Texture::loadFromImage(const Image& image, bool sRgb, con
const auto [width, height] = Vector2i(image.getSize());
// Load the entire image if the source area is either empty or contains the whole image
if (area.width == 0 || (area.height == 0) ||
((area.left <= 0) && (area.top <= 0) && (area.width >= width) && (area.height >= height)))
if (area.size.x == 0 || (area.size.y == 0) ||
((area.position.x <= 0) && (area.position.y <= 0) && (area.size.x >= width) && (area.size.y >= height)))
{
// Load the entire image
if (auto texture = sf::Texture::create(image.getSize(), sRgb))
@ -323,11 +323,11 @@ std::optional<Texture> Texture::loadFromImage(const Image& image, bool sRgb, con
// Load a sub-area of the image
// Adjust the rectangle to the size of the image
IntRect rectangle = area;
rectangle.left = std::max(rectangle.left, 0);
rectangle.top = std::max(rectangle.top, 0);
rectangle.width = std::min(rectangle.width, width - rectangle.left);
rectangle.height = std::min(rectangle.height, height - rectangle.top);
IntRect rectangle = area;
rectangle.position.x = std::max(rectangle.position.x, 0);
rectangle.position.y = std::max(rectangle.position.y, 0);
rectangle.size.x = std::min(rectangle.size.x, width - rectangle.position.x);
rectangle.size.y = std::min(rectangle.size.y, height - rectangle.position.y);
// Create the texture and upload the pixels
if (auto texture = sf::Texture::create(Vector2u(rectangle.getSize()), sRgb))
@ -338,11 +338,11 @@ std::optional<Texture> Texture::loadFromImage(const Image& image, bool sRgb, con
const priv::TextureSaver save;
// Copy the pixels to the texture, row by row
const std::uint8_t* pixels = image.getPixelsPtr() + 4 * (rectangle.left + (width * rectangle.top));
const std::uint8_t* pixels = image.getPixelsPtr() + 4 * (rectangle.position.x + (width * rectangle.position.y));
glCheck(glBindTexture(GL_TEXTURE_2D, texture->m_texture));
for (int i = 0; i < rectangle.height; ++i)
for (int i = 0; i < rectangle.size.y; ++i)
{
glCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, rectangle.width, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
glCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, rectangle.size.x, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
pixels += 4 * width;
}

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@ -84,12 +84,12 @@ void View::setViewport(const FloatRect& viewport)
////////////////////////////////////////////////////////////
void View::setScissor(const FloatRect& scissor)
{
assert(scissor.left >= 0.0f && scissor.left <= 1.0f && "scissor.left must lie within [0, 1]");
assert(scissor.top >= 0.0f && scissor.top <= 1.0f && "scissor.top must lie within [0, 1]");
assert(scissor.width >= 0.0f && "scissor.width must lie within [0, 1]");
assert(scissor.height >= 0.0f && "scissor.height must lie within [0, 1]");
assert(scissor.left + scissor.width <= 1.0f && "scissor.left + scissor.width must lie within [0, 1]");
assert(scissor.top + scissor.height <= 1.0f && "scissor.top + scissor.height must lie within [0, 1]");
assert(scissor.position.x >= 0.0f && scissor.position.x <= 1.0f && "scissor.position.x must lie within [0, 1]");
assert(scissor.position.y >= 0.0f && scissor.position.y <= 1.0f && "scissor.position.y must lie within [0, 1]");
assert(scissor.size.x >= 0.0f && "scissor.size.x must lie within [0, 1]");
assert(scissor.size.y >= 0.0f && "scissor.size.y must lie within [0, 1]");
assert(scissor.position.x + scissor.size.x <= 1.0f && "scissor.position.x + scissor.size.x must lie within [0, 1]");
assert(scissor.position.y + scissor.size.y <= 1.0f && "scissor.position.y + scissor.size.y must lie within [0, 1]");
m_scissor = scissor;
}

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@ -22,19 +22,19 @@ TEMPLATE_TEST_CASE("[Graphics] sf::Rect", "", int, float)
SECTION("Default constructor")
{
constexpr sf::Rect<TestType> rectangle;
STATIC_CHECK(rectangle.left == 0);
STATIC_CHECK(rectangle.top == 0);
STATIC_CHECK(rectangle.width == 0);
STATIC_CHECK(rectangle.height == 0);
STATIC_CHECK(rectangle.position.x == 0);
STATIC_CHECK(rectangle.position.y == 0);
STATIC_CHECK(rectangle.size.x == 0);
STATIC_CHECK(rectangle.size.y == 0);
}
SECTION("(left, top, width, height) constructor")
{
constexpr sf::Rect<TestType> rectangle({1, 2}, {3, 4});
STATIC_CHECK(rectangle.left == 1);
STATIC_CHECK(rectangle.top == 2);
STATIC_CHECK(rectangle.width == 3);
STATIC_CHECK(rectangle.height == 4);
STATIC_CHECK(rectangle.position.x == 1);
STATIC_CHECK(rectangle.position.y == 2);
STATIC_CHECK(rectangle.size.x == 3);
STATIC_CHECK(rectangle.size.y == 4);
}
SECTION("(Vector2, Vector2) constructor")
@ -43,10 +43,10 @@ TEMPLATE_TEST_CASE("[Graphics] sf::Rect", "", int, float)
constexpr sf::Vector2<TestType> dimension(3, 4);
constexpr sf::Rect<TestType> rectangle(position, dimension);
STATIC_CHECK(rectangle.left == 1);
STATIC_CHECK(rectangle.top == 2);
STATIC_CHECK(rectangle.width == 3);
STATIC_CHECK(rectangle.height == 4);
STATIC_CHECK(rectangle.position.x == 1);
STATIC_CHECK(rectangle.position.y == 2);
STATIC_CHECK(rectangle.size.x == 3);
STATIC_CHECK(rectangle.size.y == 4);
}
SECTION("Conversion constructor")
@ -54,10 +54,10 @@ TEMPLATE_TEST_CASE("[Graphics] sf::Rect", "", int, float)
constexpr sf::FloatRect sourceRectangle({1.0f, 2.0f}, {3.0f, 4.0f});
constexpr sf::IntRect rectangle(sourceRectangle);
STATIC_CHECK(rectangle.left == static_cast<int>(sourceRectangle.left));
STATIC_CHECK(rectangle.top == static_cast<int>(sourceRectangle.top));
STATIC_CHECK(rectangle.width == static_cast<int>(sourceRectangle.width));
STATIC_CHECK(rectangle.height == static_cast<int>(sourceRectangle.height));
STATIC_CHECK(rectangle.position.x == static_cast<int>(sourceRectangle.position.x));
STATIC_CHECK(rectangle.position.y == static_cast<int>(sourceRectangle.position.y));
STATIC_CHECK(rectangle.size.x == static_cast<int>(sourceRectangle.size.x));
STATIC_CHECK(rectangle.size.y == static_cast<int>(sourceRectangle.size.y));
}
}
@ -82,10 +82,10 @@ TEMPLATE_TEST_CASE("[Graphics] sf::Rect", "", int, float)
constexpr auto intersectionResult = rectangle.findIntersection(intersectingRectangle);
STATIC_REQUIRE(intersectionResult.has_value());
STATIC_CHECK(intersectionResult->top == 5);
STATIC_CHECK(intersectionResult->left == 5);
STATIC_CHECK(intersectionResult->width == 5);
STATIC_CHECK(intersectionResult->height == 5);
STATIC_CHECK(intersectionResult->position.x == 5);
STATIC_CHECK(intersectionResult->position.y == 5);
STATIC_CHECK(intersectionResult->size.x == 5);
STATIC_CHECK(intersectionResult->size.y == 5);
constexpr sf::Rect<TestType> nonIntersectingRectangle({-5, -5}, {5, 5});
STATIC_CHECK_FALSE(rectangle.findIntersection(nonIntersectingRectangle).has_value());

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@ -92,7 +92,7 @@ std::ostream& operator<<(std::ostream& os, const Rect<T>& rect)
{
const auto flags = os.flags();
setStreamPrecision(os, std::numeric_limits<T>::max_digits10);
os << "(left=" << rect.left << ", top=" << rect.top << ", width=" << rect.width << ", height=" << rect.height << ")";
os << "(position=" << rect.position << ", size=" << rect.size << ")";
os.flags(flags);
return os;
}

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@ -32,6 +32,5 @@ bool operator==(const sf::Transform& lhs, const Approx<sf::Transform>& rhs);
template <typename T>
bool operator==(const sf::Rect<T>& lhs, const Approx<sf::Rect<T>>& rhs)
{
return lhs.left == Approx(rhs.value.left) && lhs.top == Approx(rhs.value.top) &&
lhs.width == Approx(rhs.value.width) && lhs.height == Approx(rhs.value.height);
return lhs.position == Approx(rhs.value.position) && lhs.size == Approx(rhs.value.size);
}