Removed old projects/makefiles for SFML examples

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1613 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-11-05 13:29:20 +00:00
parent 6e682af51a
commit 7ed866667d
46 changed files with 0 additions and 9893 deletions

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@ -1,107 +0,0 @@
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<Option object_output="..\..\..\Temp\codeblocks\ftp\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
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@ -1,127 +0,0 @@
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@ -1,131 +0,0 @@
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@ -1,119 +0,0 @@
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@ -1,109 +0,0 @@
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@ -1,111 +0,0 @@
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<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-audio.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\sound_capture\SoundCapture.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,110 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sound" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug static_Win32">
<Option output="..\..\sound\sound-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add option="-static-libgcc" />
<Add library="..\..\..\lib\mingw\libsfml2-audio-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s-d.a" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\sound\sound" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Release static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-audio-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\sound\sound-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Debug DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add option="-static-libgcc" />
<Add library="..\..\..\lib\mingw\libsfml2-audio-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\sound\sound" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\sound\Release DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-audio.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Unit filename="..\..\sound\Sound.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,117 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="voip" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug static_Win32">
<Option output="..\..\voip\voip-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Debug static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-audio-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-network-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s-d.a" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\voip\voip" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Release static_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-audio-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-network-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\voip\voip-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Debug DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-audio-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-network-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\voip\voip" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\voip\Release DLL_Win32" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-audio.a" />
<Add library="..\..\..\lib\mingw\libsfml2-network.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\voip\Client.cpp" />
<Unit filename="..\..\voip\Server.cpp" />
<Unit filename="..\..\voip\VoIP.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,115 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="win32" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug static_Win32">
<Option output="..\..\win32\win32-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\win32\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-graphics-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s-d.a" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\win32\win32" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\win32\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-graphics-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\win32\win32-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\win32\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-graphics-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\win32\win32" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\win32\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-graphics.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\win32\Win32.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,119 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug static_Win32">
<Option output="..\..\window\window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\window\window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\window\window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-d.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\window\window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\window\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
<Add library="opengl32" />
<Add library="glu32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\window\Window.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,15 +0,0 @@
export SRCROOT = ../..
export CPP = g++
export CFLAGS = -W -Wall -ansi -g -O2 -DNDEBUG -I../../include
export EXAMPLES = ftp opengl pong shader sockets sound sound_capture voip window X11
all: $(EXAMPLES)
$(EXAMPLES):
$(MAKE) -f Makefile.$@
clean mrproper:
for example in $(EXAMPLES); do $(MAKE) $@ -f Makefile.$${example}; done
.PHONY: clean mrproper

View File

@ -1,20 +0,0 @@
EXE = X11
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-window -lsfml2-system -lGLU -lGL -lX11
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

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@ -1,20 +0,0 @@
EXE = ftp
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-network -lsfml2-system
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,21 +0,0 @@
EXE = opengl
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-graphics -lsfml2-window -lsfml2-system -lGLU -lGL
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

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@ -1,20 +0,0 @@
EXE = pong
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-audio -lsfml2-graphics -lsfml2-window -lsfml2-system
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,20 +0,0 @@
EXE = shader
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-graphics -lsfml2-window -lsfml2-system
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,20 +0,0 @@
EXE = sockets
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-network -lsfml2-system
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,20 +0,0 @@
EXE = sound
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-audio -lsfml2-system
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,20 +0,0 @@
EXE = sound_capture
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-audio -lsfml2-system
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,20 +0,0 @@
EXE = voip
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-audio -lsfml2-network -lsfml2-system
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,20 +0,0 @@
EXE = window
SRC = $(wildcard $(SRCROOT)/$(EXE)/*.cpp)
OBJ = $(SRC:.cpp=.o)
LDFLAGS = -lsfml2-window -lsfml2-system -lGLU -lGL
all: $(EXE)
$(EXE): $(OBJ)
$(CPP) -o $(SRCROOT)/$(EXE)/$(EXE) $(OBJ) $(LDFLAGS)
$(OBJ): %.o: %.cpp
$(CPP) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf $(OBJ)
mrproper: clean
@rm -rf $(SRCROOT)/$(EXE)/$(EXE)

View File

@ -1,349 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="ftp"
ProjectGUID="{7236920B-254C-43A3-9DC1-778B477226DF}"
RootNamespace="ftp"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug static|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2005\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
FavorSizeOrSpeed="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
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View File

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View File

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View File

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View File

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View File

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View File

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OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
UseLibraryDependencyInputs="false"
AdditionalDependencies="opengl32.lib glu32.lib"
OutputFile="$(ProjectDir)..\..\$(ProjectName)\$(ProjectName)-d.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release static|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
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WholeProgramOptimization="0"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib glu32.lib"
OutputFile="$(ProjectDir)..\..\$(ProjectName)\$(ProjectName).exe"
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GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
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<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
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</Configuration>
<Configuration
Name="Debug DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;SFML_DYNAMIC"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
UseLibraryDependencyInputs="false"
AdditionalDependencies="opengl32.lib glu32.lib"
OutputFile="$(ProjectDir)..\..\$(ProjectName)\$(ProjectName)-d.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release DLL|Win32"
OutputDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
IntermediateDirectory="$(SolutionDir)..\..\Temp\vc2008\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="0"
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<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)..\..\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;SFML_DYNAMIC"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib glu32.lib"
OutputFile="$(ProjectDir)..\..\$(ProjectName)\$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\window\Window.cpp"
>
</File>
</Files>
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</Globals>
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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>