Use glDeleteRenderbuffersEXT to delete m_depthBuffer

This commit is contained in:
binary1248 2012-07-31 03:19:50 +03:00
parent 81e4209482
commit 7f1217bfd1

View File

@ -53,7 +53,7 @@ RenderTextureImplFBO::~RenderTextureImplFBO()
if (m_depthBuffer) if (m_depthBuffer)
{ {
GLuint depthBuffer = static_cast<GLuint>(m_depthBuffer); GLuint depthBuffer = static_cast<GLuint>(m_depthBuffer);
glCheck(glDeleteFramebuffersEXT(1, &depthBuffer)); glCheck(glDeleteRenderbuffersEXT(1, &depthBuffer));
} }
// Destroy the frame buffer // Destroy the frame buffer