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OpenGL.hpp now includes windows.h only with VC++
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@ -38,7 +38,11 @@
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////////////////////////////////////////////////////////////
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#if defined(SFML_SYSTEM_WINDOWS)
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#include <windows.h>
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// The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them
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#ifdef _MSC_VER
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/GlContext.hpp>
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#include <SFML/OpenGL.hpp>
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#include <windows.h>
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namespace sf
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