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Each window now has its own X display, which solves potential multithreading issues (on Linux)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1192 4e206d99-4929-0410-ac5d-dfc041789085
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@ -67,15 +67,16 @@ namespace priv
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////////////////////////////////////////////////////////////
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WindowImplX11::WindowImplX11(WindowHandle handle) :
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myWindow (0),
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myInputMethod (NULL),
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myInputContext(NULL),
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myIsExternal (true),
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myAtomClose (0),
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myOldVideoMode(-1),
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myHiddenCursor(0),
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myInputContext(NULL),
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myKeyRepeat (true)
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{
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// Get the display and screen
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myDisplay = myDisplayRef.GetDisplay();
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// Open a connection with the X server
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myDisplay = XOpenDisplay(NULL);
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myScreen = DefaultScreen(myDisplay);
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// Save the window handle
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@ -107,15 +108,16 @@ myKeyRepeat (true)
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////////////////////////////////////////////////////////////
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WindowImplX11::WindowImplX11(VideoMode mode, const std::string& title, unsigned long style) :
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myWindow (0),
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myInputMethod (NULL),
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myInputContext(NULL),
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myIsExternal (false),
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myAtomClose (0),
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myOldVideoMode(-1),
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myHiddenCursor(0),
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myInputContext(NULL),
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myKeyRepeat (true)
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{
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// Get the display and screen
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myDisplay = myDisplayRef.GetDisplay();
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// Open a connection with the X server
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myDisplay = XOpenDisplay(NULL);
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myScreen = DefaultScreen(myDisplay);
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// Compute position and size
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@ -260,7 +262,14 @@ WindowImplX11::~WindowImplX11()
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{
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XDestroyWindow(myDisplay, myWindow);
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XFlush(myDisplay);
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}
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}
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// Close the input method
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if (myInputMethod)
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XCloseIM(myInputMethod);
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// Close the connection with the X server
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XCloseDisplay(myDisplay);
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}
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@ -507,7 +516,7 @@ void WindowImplX11::SwitchToFullscreen(const VideoMode& mode)
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else
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{
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// Failed to get the screen configuration
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std::cerr << "Failed to get the current screen configuration for fullscreen mode, switching to windiw mode" << std::endl;
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std::cerr << "Failed to get the current screen configuration for fullscreen mode, switching to window mode" << std::endl;
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}
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}
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else
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@ -531,18 +540,21 @@ void WindowImplX11::Initialize()
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XSetWMProtocols(myDisplay, myWindow, &myAtomClose, 1);
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// Create the input context
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XIM inputMethod = myDisplayRef.GetInputMethod();
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if (inputMethod)
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myInputMethod = XOpenIM(myDisplay, NULL, NULL, NULL);
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if (myInputMethod)
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{
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myInputContext = XCreateIC(inputMethod,
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myInputContext = XCreateIC(myInputMethod,
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XNClientWindow, myWindow,
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XNFocusWindow, myWindow,
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XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
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NULL);
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if (!myInputContext)
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std::cerr << "Failed to create input context for window -- TextEntered event won't be able to return unicode" << std::endl;
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}
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else
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{
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myInputContext = NULL;
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}
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if (!myInputContext)
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std::cerr << "Failed to create input context for window -- TextEntered event won't be able to return unicode" << std::endl;
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// Show the window
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XMapWindow(myDisplay, myWindow);
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@ -30,7 +30,6 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/Window/Linux/DisplayRef.hpp>
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#include <X11/Xlib.h>
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#include <set>
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#include <string>
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@ -183,15 +182,15 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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DisplayRef myDisplayRef; ///< Connection to the X server
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::Window myWindow; ///< X11 structure defining our window
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::Display* myDisplay; ///< Pointer to the display
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int myScreen; ///< Screen identifier
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int myScreen; ///< Screen identifier
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XIM myInputMethod; ///< Input method linked to the X display
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XIC myInputContext; ///< Input context used to get unicode input in our window
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bool myIsExternal; ///< Tell whether the window has been created externally or by SFML
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Atom myAtomClose; ///< Atom used to identify the close event
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int myOldVideoMode; ///< Video mode in use before we switch to fullscreen
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Cursor myHiddenCursor; ///< As X11 doesn't provide cursor hidding, we must create a transparent one
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XIC myInputContext; ///< Input context used to get unicode input in our window
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bool myKeyRepeat; ///< Is the KeyRepeat feature enabled ?
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XEvent myLastKeyReleaseEvent; ///< Last key release event we received (needed for discarding repeated key events)
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};
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