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Implemented line spacing in sf::Text.
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@ -144,6 +144,21 @@ public:
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////////////////////////////////////////////////////////////
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void setCharacterSize(unsigned int size);
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////////////////////////////////////////////////////////////
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/// \brief Set the additional line spacing offset
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///
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/// The spacing between lines is defined by the font.
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/// This method enables you to set an additional spacing
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/// between lines. By default the additional line
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/// spacing offset is 0.
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///
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/// \param spacing New additional line spacing offset, in pixel
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///
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/// \see getLineSpacing
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///
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////////////////////////////////////////////////////////////
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void setLineSpacing(float spacing);
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////////////////////////////////////////////////////////////
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/// \brief Set the additional letter spacing offset
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///
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@ -285,6 +300,16 @@ public:
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////////////////////////////////////////////////////////////
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float getLetterSpacing() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the size of the additional line spacing offset
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///
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/// \return Size of the additional line spacing offset, in pixel
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///
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/// \see setLineSpacing
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///
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////////////////////////////////////////////////////////////
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float getLineSpacing() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the text's style
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///
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@ -411,6 +436,7 @@ private:
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const Font* m_font; ///< Font used to display the string
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unsigned int m_characterSize; ///< Base size of characters, in pixels
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float m_letterSpacing; ///< Additional spacing offset between letters, in pixel
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float m_lineSpacing; ///< Additional spacing offset between lines, in pixel
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Uint32 m_style; ///< Text style (see Style enum)
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Color m_fillColor; ///< Text fill color
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Color m_outlineColor; ///< Text outline color
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@ -78,6 +78,7 @@ m_string (),
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m_font (NULL),
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m_characterSize (30),
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m_letterSpacing (0.f),
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m_lineSpacing (0.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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@ -98,6 +99,7 @@ m_string (string),
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m_font (&font),
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m_characterSize (characterSize),
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m_letterSpacing (0.f),
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m_lineSpacing (0.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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@ -156,6 +158,17 @@ void Text::setLetterSpacing(float spacing)
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}
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////////////////////////////////////////////////////////////
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void Text::setLineSpacing(float spacing)
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{
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if (m_lineSpacing != spacing)
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{
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m_lineSpacing = spacing;
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m_geometryNeedUpdate = true;
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}
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}
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////////////////////////////////////////////////////////////
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void Text::setStyle(Uint32 style)
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{
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@ -249,6 +262,13 @@ float Text::getLetterSpacing() const
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}
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////////////////////////////////////////////////////////////
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float Text::getLineSpacing() const
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{
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return m_lineSpacing;
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}
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////////////////////////////////////////////////////////////
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Uint32 Text::getStyle() const
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{
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@ -296,9 +316,9 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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index = m_string.getSize();
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// Precompute the variables needed by the algorithm
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bool bold = (m_style & Bold) != 0;
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance) + m_letterSpacing;
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float vspace = static_cast<float>(m_font->getLineSpacing(m_characterSize));
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bool bold = (m_style & Bold) != 0;
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance) + m_letterSpacing;
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const float lineSpacing = static_cast<float>(m_font->getLineSpacing(m_characterSize))+ m_lineSpacing;
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// Compute the position
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Vector2f position;
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@ -314,9 +334,9 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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// Handle special characters
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switch (curChar)
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{
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case ' ': position.x += hspace; continue;
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case '\t': position.x += hspace * 4; continue;
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case '\n': position.y += vspace; position.x = 0; continue;
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case ' ': position.x += hspace; continue;
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case '\t': position.x += hspace * 4; continue;
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case '\n': position.y += lineSpacing; position.x = 0; continue;
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}
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// For regular characters, add the advance offset of the glyph
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@ -405,10 +425,10 @@ void Text::ensureGeometryUpdate() const
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float strikeThroughOffset = xBounds.top + xBounds.height / 2.f;
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// Precompute the variables needed by the algorithm
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance) + m_letterSpacing;
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float vspace = static_cast<float>(m_font->getLineSpacing(m_characterSize));
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float x = 0.f;
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float y = static_cast<float>(m_characterSize);
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float hspace = static_cast<float>(m_font->getGlyph(L' ', m_characterSize, bold).advance) + m_letterSpacing;
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const float lineSpacing = static_cast<float>(m_font->getLineSpacing(m_characterSize)) + m_lineSpacing;
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float x = 0.f;
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float y = static_cast<float>(m_characterSize);
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// Create one quad for each character
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float minX = static_cast<float>(m_characterSize);
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@ -451,9 +471,9 @@ void Text::ensureGeometryUpdate() const
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switch (curChar)
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{
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case ' ': x += hspace; break;
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case '\t': x += hspace * 4; break;
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case '\n': y += vspace; x = 0; break;
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case ' ': x += hspace; break;
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case '\t': x += hspace * 4; break;
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case '\n': y += lineSpacing; x = 0; break;
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}
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// Update the current bounds (max coordinates)
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