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https://github.com/SFML/SFML.git
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Add OS X implementation of joysticks
This commit is contained in:
parent
2f9a47b463
commit
816a36ea0d
@ -90,7 +90,7 @@ if(WINDOWS)
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elseif(LINUX)
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set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} ${X11_X11_LIB} ${X11_Xrandr_LIB})
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elseif(MACOSX)
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set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} "-framework Foundation -framework AppKit")
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set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} "-framework Foundation -framework AppKit -framework IOKit")
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endif()
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# define the sfml-window target
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@ -27,6 +27,8 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/System/Err.hpp>
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#include <sstream>
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namespace sf
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@ -34,20 +36,120 @@ namespace sf
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namespace priv
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{
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////////////////////////////////////////////////////////////
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Joystick::Joystick()
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: myManager(0)
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, myElements(0)
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{
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/* Nothing else */
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}
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////////////////////////////////////////////////////////////
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Joystick::~Joystick()
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{
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FreeUp();
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}
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////////////////////////////////////////////////////////////
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void Joystick::Initialize(unsigned int Index)
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{
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// Reset the joystick state
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// Try to create a joystick manager.
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if (!CreateManager()) return;
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// Initialize the Index-th available joystick
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// Get the joysticks.
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CFSetRef devices = CopyJoysticksOnly();
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// If none exit the function.
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if (devices == NULL) {
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FreeUp();
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return;
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}
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// Is there enough joystick ?
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CFIndex joysticksCount = CFSetGetCount(devices);
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if (joysticksCount <= Index) {
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FreeUp();
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return;
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}
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// Get a usable copy of the joysticks devices.
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CFTypeRef devicesArray[joysticksCount];
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CFSetGetValues(devices, devicesArray);
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// Release unused stuff.
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CFRelease(devices); // Maybe we should have a field for that and not release it here...
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// Get the Index-th joystick.
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IOHIDDeviceRef device = (IOHIDDeviceRef) devicesArray[Index];
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// Retrive all connected elements to this joystick.
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if (!RetriveElements(device)) {
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FreeUp();
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return;
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}
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// Happy end!
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}
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////////////////////////////////////////////////////////////
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JoystickState Joystick::UpdateState()
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{
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// Fill a JoystickState instance with the current joystick state
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// If we don't have any joystick we exit.
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if (myElements == 0) return JoystickState();
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// Fill a JoystickState instance with the current joystick state.
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JoystickState s;
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// Update the buttons.
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for (ButtonsVector::size_type i = 0; i < myButtons.size(); ++i) {
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IOHIDValueRef value = 0;
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IOHIDDeviceGetValue(IOHIDElementGetDevice(myButtons[i]), myButtons[i], &value);
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// Check for plug out.
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if (!value) {
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// No value ? Hum... Seems like the joystick is gone.
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FreeUp();
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return JoystickState();
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}
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s.Buttons[i] = IOHIDValueGetIntegerValue(value) == 1; // 1 means pressed, others mean released.
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}
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for (AxisMap::iterator it = myAxis.begin(); it != myAxis.end(); ++it) {
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IOHIDValueRef value = 0;
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IOHIDDeviceGetValue(IOHIDElementGetDevice(it->second), it->second, &value);
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// Check for plug out.
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if (!value) {
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// No value ? Hum... Seems like the joystick is gone.
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FreeUp();
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return JoystickState();
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}
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// We want to bind [physicalMin,physicalMax] to [-100=min,100=max].
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//
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// General formula to bind [a,b] to [c,d] with a linear progression :
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//
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// f : [a, b] -> [c, d]
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// x |-> (x-a)(d-c)/(b-a)+c
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//
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// This method might not be very accurate (the "0 position" can be
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// slightly shift with some device) but we don't care because most
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// of devices are so sensitive that this is not relevant.
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double physicalMax = IOHIDElementGetPhysicalMax(it->second);
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double physicalMin = IOHIDElementGetPhysicalMin(it->second);
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double scaledMin = -100;
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double scaledMax = 100;
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double physicalValue = IOHIDValueGetScaledValue(value, kIOHIDValueScaleTypePhysical);
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float scaledValue = ((physicalValue - physicalMin) * (scaledMax - scaledMin) / (physicalMax - physicalMin)) + scaledMin;
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s.Axis[it->first] = scaledValue;
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}
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return s;
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}
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@ -55,17 +157,212 @@ JoystickState Joystick::UpdateState()
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////////////////////////////////////////////////////////////
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bool Joystick::HasAxis(Joy::Axis Axis) const
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{
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return false;
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return myAxis.find(Axis) != myAxis.end();
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}
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////////////////////////////////////////////////////////////
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unsigned int Joystick::GetButtonsCount() const
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{
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// Return number of supported buttons
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return 0;
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// Return number of supported buttons.
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return myButtons.size();
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}
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////////////////////////////////////////////////////////////
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CFDictionaryRef Joystick::DevicesMaskForManager(UInt32 page, UInt32 usage)
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{
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// Create the dictionary.
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CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 2,
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&kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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// Add the page value.
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CFNumberRef value = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page);
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), value);
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CFRelease(value);
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// Add the usage value (which is only valid if page value exists).
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value = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), value);
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CFRelease(value);
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return dict;
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}
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////////////////////////////////////////////////////////////
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bool Joystick::CreateManager()
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{
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// Create HID Manager reference.
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myManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
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// Open a HID Manager reference.
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IOReturn openStatus = IOHIDManagerOpen(myManager, kIOHIDOptionsTypeNone);
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if (openStatus != kIOReturnSuccess) {
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sf::Err() << "Error when opening the joystick manager : "
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<< std::hex << openStatus << std::endl;
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CFRelease(myManager);
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myManager = 0;
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return false;
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}
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// Everything went fine.
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return true;
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}
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////////////////////////////////////////////////////////////
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CFSetRef Joystick::CopyJoysticksOnly()
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{
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// Create a mask to get only joystick devices.
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CFDictionaryRef joysticksMask = DevicesMaskForManager(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick);
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// Sets single matching criteria (dictionary) for device enumeration.
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IOHIDManagerSetDeviceMatching(myManager, joysticksMask);
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// No more needed -> free up.
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CFRelease(joysticksMask);
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// Retrieve devices.
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CFSetRef devices = IOHIDManagerCopyDevices(myManager);
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return devices; // The caller is responsible for releasing it.
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}
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////////////////////////////////////////////////////////////
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bool Joystick::RetriveElements(IOHIDDeviceRef device)
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{
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// Get a list of all elements attached to the device.
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myElements = IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
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if (myElements == NULL) {
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// What is a joystick with no element ? Let the user know that.
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sf::Err() << "No array of element for this device" << std::endl;
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return false;
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}
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// How many elements are there ?
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CFIndex elements_count = CFArrayGetCount(myElements);
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if (elements_count == 0) {
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// What is a joystick with no element ? Let the user know that.
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sf::Err() << "No element attached to this device" << std::endl;
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CFRelease(myElements);
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myElements = 0;
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return false;
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}
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// Go through all connected elements.
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for (int i = 0; i < elements_count; ++i) {
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IOHIDElementRef element = (IOHIDElementRef) CFArrayGetValueAtIndex(myElements, i);
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switch (IOHIDElementGetType(element)) {
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case kIOHIDElementTypeInput_Misc:
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switch (IOHIDElementGetUsage(element)) {
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case kHIDUsage_GD_X:
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myAxis[Joy::AxisX] = element;
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break;
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case kHIDUsage_GD_Y:
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myAxis[Joy::AxisY] = element;
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break;
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case kHIDUsage_GD_Z:
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myAxis[Joy::AxisZ] = element;
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break;
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case kHIDUsage_GD_Rx:
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myAxis[Joy::AxisU] = element; // use same binding as on Linux.
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break;
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case kHIDUsage_GD_Ry:
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myAxis[Joy::AxisV] = element; // use same binding as on Linux.
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break;
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case kHIDUsage_GD_Rz:
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myAxis[Joy::AxisR] = element; // use same binding as on Linux.
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break;
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// kHIDUsage_GD_Vx, kHIDUsage_GD_Vy, kHIDUsage_GD_Vz are ignored.
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}
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break;
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case kIOHIDElementTypeInput_Button:
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if (myButtons.size() < Joy::ButtonCount) { // If we can managed this button through events...
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myButtons.push_back(element); // ...we add this element to the list.
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} else {
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// Too many buttons. We ignore this one.
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}
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break;
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}
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}
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// Note : Joy::AxisPOV not yet supported.
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// Maybe kIOHIDElementTypeInput_Axis is the type but I can't test.
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return true;
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}
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////////////////////////////////////////////////////////////
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void Joystick::FreeUp()
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{
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ReleaseElements();
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ReleaseManager();
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}
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////////////////////////////////////////////////////////////
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void Joystick::ReleaseManager()
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{
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if (myManager != 0) {
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// Closes the IOHIDManager
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IOReturn closeStatus = IOHIDManagerClose(myManager, kIOHIDOptionsTypeNone);
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if (closeStatus != kIOReturnSuccess) {
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// Closing the manager failed. We don't care that much about this.
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// It often happens when the connection with the device is closed after
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// the device is deconected from the computer.
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/*
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sf::Err() << "Error when closing the manager : "
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<< std::hex << closeStatus << std::endl;
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//*/
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}
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// Release the manager.
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CFRelease(myManager);
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myManager = 0;
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}
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}
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////////////////////////////////////////////////////////////
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void Joystick::ReleaseElements()
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{
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if (myElements != 0) {
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// Release all elements.
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CFRelease(myElements);
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myElements = 0;
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// Both myAxis and myButton contains only reference from myElements.
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// Thus no special cleanup is required on these two.
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myButtons.clear();
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myAxis.clear();
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}
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}
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} // namespace priv
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} // namespace sf
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@ -29,10 +29,10 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#if USE_OS_X_VERSION_10_6
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#include <IOKit/hid/IOHIDManager.h>
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#include <IOKit/hid/IOHIDDevice.h>
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#endif
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#include <map>
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#include <vector>
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namespace sf
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{
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@ -46,6 +46,23 @@ class Joystick
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructors initializes all members to 0.
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/// That is, it does nothing.
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///
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////////////////////////////////////////////////////////////
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Joystick();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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/// Close all connections to any devices if required.
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///
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////////////////////////////////////////////////////////////
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~Joystick();
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////////////////////////////////////////////////////////////
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/// \brief Initialize the instance and bind it to a physical joystick
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///
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@ -82,9 +99,73 @@ class Joystick
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private :
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////////////////////////////////////////////////////////////
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/// \brief Create a mask (dictionary) for an IOHIDManager
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///
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/// \param page
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/// \param usage
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///
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////////////////////////////////////////////////////////////
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static CFDictionaryRef DevicesMaskForManager(UInt32 page, UInt32 usage);
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////////////////////////////////////////////////////////////
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/// \brief Create and open the manager
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///
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/// \return Return false if someting went wrong
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///
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////////////////////////////////////////////////////////////
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bool CreateManager();
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////////////////////////////////////////////////////////////
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/// \brief Copy all connected joysticks to the manager
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///
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/// \return NULL or a valid (possibly empty) set of devices
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///
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////////////////////////////////////////////////////////////
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CFSetRef CopyJoysticksOnly();
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////////////////////////////////////////////////////////////
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/// \brief Load all connected elements to the given device
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///
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/// \param device The desired joystick
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/// \return False if something went wrong
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///
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////////////////////////////////////////////////////////////
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bool RetriveElements(IOHIDDeviceRef device);
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////////////////////////////////////////////////////////////
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/// \brief Release all resources
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///
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/// Close all connections to any devices, if required
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///
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////////////////////////////////////////////////////////////
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void FreeUp();
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////////////////////////////////////////////////////////////
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/// \brief Close and release the manager
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///
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////////////////////////////////////////////////////////////
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void ReleaseManager();
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////////////////////////////////////////////////////////////
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/// \brief Release all elements
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///
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////////////////////////////////////////////////////////////
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void ReleaseElements();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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typedef std::map<sf::Joy::Axis, IOHIDElementRef> AxisMap;
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typedef std::vector<IOHIDElementRef> ButtonsVector;
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AxisMap myAxis; ///< Axis (IOHIDElementRef) connected to the joystick.
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ButtonsVector myButtons; ///< Buttons (IOHIDElementRef) connected to the joystick.
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// Note : Both myAxis and myButton contains only reference from myElements.
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// Thus no special cleanup is required on these two.
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IOHIDManagerRef myManager; ///< HID Manager.
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CFArrayRef myElements; ///< IOHIDElementRef connected to the joytick.
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};
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} // namespace priv
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