mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 14:21:04 +08:00
Merge branch '2.6.x' into feature/backmerge
This commit is contained in:
commit
81a86ebdbd
@ -137,6 +137,8 @@ if(SFML_USE_SYSTEM_DEPS)
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endforeach()
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list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
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elseif(SFML_COMPILER_GCC AND GCC_COMPILER_VERSION MATCHES "ucrt")
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message(FATAL_ERROR "The pre-compiled SFML dependencies for MinGW are not compatible with the UCRT. Either switch to the MSVCRT or build the dependencies yourself.")
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endif()
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if(SFML_COMPILER_MSVC)
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@ -222,6 +224,14 @@ endif()
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sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
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if(SFML_INSTALL_PKGCONFIG_FILES)
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# set pkgconfig install directory
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# this could be e.g. macports on mac or msys2 on windows etc.
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set(SFML_PKGCONFIG_DIR "/${CMAKE_INSTALL_LIBDIR}/pkgconfig")
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if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(SFML_PKGCONFIG_DIR "/libdata/pkgconfig")
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endif()
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sfml_set_option(SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
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foreach(sfml_module IN ITEMS all system window graphics audio network)
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@ -350,7 +360,7 @@ else()
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# NOTE: it's not required to link against SFML.framework
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set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
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if(NOT CMAKE_SKIP_BUILD_RPATH)
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set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
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set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
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endif()
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# install rule
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21
changelog.md
21
changelog.md
@ -1,5 +1,18 @@
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# Changelog
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## Unreleased
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### General
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- Ensure GNUInstallDirs cache vars are included before first used (#2778, #2779)
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- [macOS] Fix incorrect variable expansion (#2780)
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### Audio
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**Bugfixes**
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- Abort looping in SoundStream::streamData if an OpenAL error occurs (#1831, #2781)
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## SFML 2.6.1
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Also available on the website: https://www.sfml-dev.org/changelog.php#sfml-2.6.1
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@ -16,16 +29,16 @@ Also available on the website: https://www.sfml-dev.org/changelog.php#sfml-2.6.1
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**Bugfixes**
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- Fix macOS resize event bug (#2618)
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- Skip ClientMessage events with other window ID unless it is for IM (#2651)
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- [macOS] Fix macOS resize event bug (#2618)
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- [Linux] Skip ClientMessage events with other window ID unless it is for IM (#2651)
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### Graphics
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**Bugfixes**
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- Ensure OpenGL extensions are loaded before querying maximum texture size (#2603)
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- Fixed RenderTexture being upside down on Android (#2730)
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- Fix warnings in Linux OpenGL ES codepaths (#2747)
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- [Android] Fixed RenderTexture being upside down on Android (#2730)
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- [Linux] Fix warnings in Linux OpenGL ES codepaths (#2747)
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### Audio
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@ -16,45 +16,56 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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endif()
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(SFML_OS_UNIX 1)
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if(ANDROID)
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set(SFML_OS_ANDROID 1)
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# use the OpenGL ES implementation on Android
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set(OPENGL_ES 1)
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else()
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set(SFML_OS_LINUX 1)
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# don't use the OpenGL ES implementation on Linux
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set(OPENGL_ES 0)
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endif()
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elseif(CMAKE_SYSTEM_NAME MATCHES "^k?FreeBSD$")
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set(SFML_OS_FREEBSD 1)
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# don't use the OpenGL ES implementation on FreeBSD
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set(OPENGL_ES 0)
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elseif(CMAKE_SYSTEM_NAME MATCHES "^OpenBSD$")
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set(SFML_OS_OPENBSD 1)
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# don't use the OpenGL ES implementation on OpenBSD
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set(OPENGL_ES 0)
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elseif(CMAKE_SYSTEM_NAME MATCHES "^NetBSD$")
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set(SFML_OS_NETBSD 1)
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# don't use the OpenGL ES implementation on NetBSD
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set(OPENGL_ES 0)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
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set(SFML_OS_IOS 1)
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# As we want to find packages in our extlibs folder too
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# we need to tell CMake we want to search there instead
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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# use the OpenGL ES implementation on iOS
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set(OPENGL_ES 1)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
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set(SFML_OS_MACOS 1)
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# don't use the OpenGL ES implementation on macOS
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set(OPENGL_ES 0)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Android")
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set(SFML_OS_ANDROID 1)
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# use the OpenGL ES implementation on Android
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set(OPENGL_ES 1)
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# comparing CMAKE_SYSTEM_NAME with "CYGWIN" generates a false warning depending on the CMake version
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# let's avoid it so the actual error is more visible
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elseif(${CYGWIN})
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@ -64,14 +75,6 @@ else()
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return()
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endif()
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# set pkgconfig install directory
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# this could be e.g. macports on mac or msys2 on windows etc.
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set(SFML_PKGCONFIG_DIR "/${CMAKE_INSTALL_LIBDIR}/pkgconfig")
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if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(SFML_PKGCONFIG_DIR "/libdata/pkgconfig")
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endif()
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# detect the compiler
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# Note: The detection is order is important because:
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# - Visual Studio can both use MSVC and Clang
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