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Unicode characters outside the BMP (> 0xFFFF) are now correctly handled on Windows (#366)
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11837e9fc8
commit
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@ -73,7 +73,8 @@ m_icon (NULL),
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m_keyRepeatEnabled(true),
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m_isCursorIn (false),
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m_lastSize (0, 0),
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m_resizing (false)
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m_resizing (false),
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m_surrogate (0)
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{
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if (m_handle)
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{
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@ -93,7 +94,8 @@ m_icon (NULL),
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m_keyRepeatEnabled(true),
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m_isCursorIn (false),
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m_lastSize (mode.width, mode.height),
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m_resizing (false)
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m_resizing (false),
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m_surrogate (0)
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{
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// Register the window class at first call
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if (windowCount == 0)
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@ -510,11 +512,34 @@ void WindowImplWin32::processEvent(UINT message, WPARAM wParam, LPARAM lParam)
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{
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if (m_keyRepeatEnabled || ((lParam & (1 << 30)) == 0))
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{
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// Get the code of the typed character
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Uint32 character = static_cast<Uint32>(wParam);
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// Check if it is the first part of a surrogate pair, or a regular character
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if ((character >= 0xD800) && (character <= 0xDBFF))
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{
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// First part of a surrogate pair: store it and wait for the second one
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m_surrogate = static_cast<Uint16>(character);
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}
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else
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{
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// Check if it is the second part of a surrogate pair, or a regular character
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if ((character >= 0xDC00) && (character <= 0xDFFF))
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{
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// Convert the UTF-16 surrogate pair to a single UTF-32 value
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Uint16 utf16[] = {m_surrogate, static_cast<Uint16>(character)};
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sf::Utf16::toUtf32(utf16, utf16 + 2, &character);
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m_surrogate = 0;
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}
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// Send a TextEntered event
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Event event;
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event.type = Event::TextEntered;
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event.text.unicode = static_cast<Uint32>(wParam);
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event.text.unicode = character;
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pushEvent(event);
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}
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}
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break;
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}
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@ -238,6 +238,7 @@ private :
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bool m_isCursorIn; ///< Is the mouse cursor in the window's area ?
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Vector2u m_lastSize; ///< The last handled size of the window
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bool m_resizing; ///< Is the window being resized ?
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Uint16 m_surrogate; ///< First half of the surrogate pair, in case we're receiving a Unicode character in two events
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};
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} // namespace priv
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