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Added helper functions to access the color components in SFML::Color
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1676 4e206d99-4929-0410-ac5d-dfc041789085
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@ -56,21 +56,63 @@ VALUE Color_ForceType( VALUE someValue )
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}
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}
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VALUE Color_GetR( VALUE self )
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{
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static ID id = rb_intern( "r" );
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return rb_funcall( self, id, 0 );
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}
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VALUE Color_GetG( VALUE self )
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{
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static ID id = rb_intern( "g" );
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return rb_funcall( self, id, 0 );
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}
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VALUE Color_GetB( VALUE self )
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{
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static ID id = rb_intern( "b" );
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return rb_funcall( self, id, 0 );
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}
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VALUE Color_GetA( VALUE self )
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{
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static ID id = rb_intern( "a" );
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return rb_funcall( self, id, 0 );
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}
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VALUE Color_SetR( VALUE self, VALUE aVal )
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{
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static ID id = rb_intern( "r=" );
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return rb_funcall( self, id, 1, aVal );
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}
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VALUE Color_SetG( VALUE self, VALUE aVal )
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{
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static ID id = rb_intern( "g=" );
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return rb_funcall( self, id, 1, aVal );
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}
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VALUE Color_SetB( VALUE self, VALUE aVal )
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{
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static ID id = rb_intern( "b=" );
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return rb_funcall( self, id, 1, aVal );
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}
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VALUE Color_SetA( VALUE self, VALUE aVal )
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{
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static ID id = rb_intern( "a=" );
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return rb_funcall( self, id, 1, aVal );
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}
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/* Internal function
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* Will copy the x and y from aSource to self.
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*/
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static void Color_internal_CopyFrom( VALUE self, VALUE aSource )
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{
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VALUE sourceVector = Color_ForceType( aSource );
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VALUE r = rb_funcall( sourceVector, rb_intern( "r" ), 0 );
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VALUE g = rb_funcall( sourceVector, rb_intern( "g" ), 0 );
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VALUE b = rb_funcall( sourceVector, rb_intern( "b" ), 0 );
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VALUE a = rb_funcall( sourceVector, rb_intern( "a" ), 0 );
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VALUE source = Color_ForceType( aSource );
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VALUE r = Color_GetR( source );
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VALUE g = Color_GetG( source );
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VALUE b = Color_GetB( source );
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VALUE a = Color_GetA( source );
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rb_funcall( self, rb_intern( "r=" ), 1, r );
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rb_funcall( self, rb_intern( "g=" ), 1, g );
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rb_funcall( self, rb_intern( "b=" ), 1, b );
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rb_funcall( self, rb_intern( "a=" ), 1, a );
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Color_SetR( self, r );
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Color_SetG( self, g );
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Color_SetB( self, b );
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Color_SetA( self, a );
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}
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/* */
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@ -78,14 +120,14 @@ static VALUE Color_Add( VALUE self, VALUE aRightOperand )
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{
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VALUE right = Color_ForceType( aRightOperand );
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// Get values
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unsigned int leftR = FIX2INT( rb_funcall( self, rb_intern( "r" ), 0 ) );
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unsigned int leftG = FIX2INT( rb_funcall( self, rb_intern( "g" ), 0 ) );
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unsigned int leftB = FIX2INT( rb_funcall( self, rb_intern( "b" ), 0 ) );
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unsigned int leftA = FIX2INT( rb_funcall( self, rb_intern( "a" ), 0 ) );
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unsigned int rightR = FIX2INT( rb_funcall( right, rb_intern( "r" ), 0 ) );
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unsigned int rightG = FIX2INT( rb_funcall( right, rb_intern( "g" ), 0 ) );
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unsigned int rightB = FIX2INT( rb_funcall( right, rb_intern( "b" ), 0 ) );
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unsigned int rightA = FIX2INT( rb_funcall( right, rb_intern( "a" ), 0 ) );
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unsigned int leftR = FIX2INT( Color_GetR( self ) );
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unsigned int leftG = FIX2INT( Color_GetG( self ) );
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unsigned int leftB = FIX2INT( Color_GetB( self ) );
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unsigned int leftA = FIX2INT( Color_GetA( self ) );
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unsigned int rightR = FIX2INT( Color_GetR( right ) );
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unsigned int rightG = FIX2INT( Color_GetG( right ) );
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unsigned int rightB = FIX2INT( Color_GetB( right ) );
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unsigned int rightA = FIX2INT( Color_GetA( right ) );
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// Do calculation
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unsigned int newR = MIN( leftR + rightR, 255 );
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@ -101,14 +143,14 @@ static VALUE Color_Multiply( VALUE self, VALUE aRightOperand )
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{
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VALUE right = Color_ForceType( aRightOperand );
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// Get values
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unsigned int leftR = FIX2INT( rb_funcall( self, rb_intern( "r" ), 0 ) );
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unsigned int leftG = FIX2INT( rb_funcall( self, rb_intern( "g" ), 0 ) );
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unsigned int leftB = FIX2INT( rb_funcall( self, rb_intern( "b" ), 0 ) );
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unsigned int leftA = FIX2INT( rb_funcall( self, rb_intern( "a" ), 0 ) );
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unsigned int rightR = FIX2INT( rb_funcall( right, rb_intern( "r" ), 0 ) );
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unsigned int rightG = FIX2INT( rb_funcall( right, rb_intern( "g" ), 0 ) );
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unsigned int rightB = FIX2INT( rb_funcall( right, rb_intern( "b" ), 0 ) );
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unsigned int rightA = FIX2INT( rb_funcall( right, rb_intern( "a" ), 0 ) );
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unsigned int leftR = FIX2INT( Color_GetR( self ) );
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unsigned int leftG = FIX2INT( Color_GetG( self ) );
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unsigned int leftB = FIX2INT( Color_GetB( self ) );
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unsigned int leftA = FIX2INT( Color_GetA( self ) );
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unsigned int rightR = FIX2INT( Color_GetR( right ) );
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unsigned int rightG = FIX2INT( Color_GetG( right ) );
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unsigned int rightB = FIX2INT( Color_GetB( right ) );
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unsigned int rightA = FIX2INT( Color_GetA( right ) );
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// Do calculation
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unsigned int newR = ( leftR * rightR ) / 255;
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@ -124,14 +166,14 @@ static VALUE Color_Equal( VALUE self, VALUE anArgument )
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{
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VALUE right = Color_ForceType( anArgument );
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// Get values
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unsigned int leftR = FIX2INT( rb_funcall( self, rb_intern( "r" ), 0 ) );
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unsigned int leftG = FIX2INT( rb_funcall( self, rb_intern( "g" ), 0 ) );
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unsigned int leftB = FIX2INT( rb_funcall( self, rb_intern( "b" ), 0 ) );
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unsigned int leftA = FIX2INT( rb_funcall( self, rb_intern( "a" ), 0 ) );
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unsigned int rightR = FIX2INT( rb_funcall( right, rb_intern( "r" ), 0 ) );
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unsigned int rightG = FIX2INT( rb_funcall( right, rb_intern( "g" ), 0 ) );
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unsigned int rightB = FIX2INT( rb_funcall( right, rb_intern( "b" ), 0 ) );
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unsigned int rightA = FIX2INT( rb_funcall( right, rb_intern( "a" ), 0 ) );
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unsigned int leftR = FIX2INT( Color_GetR( self ) );
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unsigned int leftG = FIX2INT( Color_GetG( self ) );
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unsigned int leftB = FIX2INT( Color_GetB( self ) );
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unsigned int leftA = FIX2INT( Color_GetA( self ) );
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unsigned int rightR = FIX2INT( Color_GetR( right ) );
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unsigned int rightG = FIX2INT( Color_GetG( right ) );
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unsigned int rightB = FIX2INT( Color_GetB( right ) );
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unsigned int rightA = FIX2INT( Color_GetA( right ) );
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// Do calculation
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if( leftR == rightR && leftG == rightG && leftB == rightB && leftA == rightA )
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@ -25,6 +25,18 @@
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#include "ruby.h"
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VALUE Color_ForceType( VALUE someValue );
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VALUE Color_GetR( VALUE self );
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VALUE Color_GetG( VALUE self );
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VALUE Color_GetB( VALUE self );
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VALUE Color_GetA( VALUE self );
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VALUE Color_SetR( VALUE self, VALUE aVal );
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VALUE Color_SetG( VALUE self, VALUE aVal );
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VALUE Color_SetB( VALUE self, VALUE aVal );
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VALUE Color_SetA( VALUE self, VALUE aVal );
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// Ruby initiation function
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void Init_Color( void );
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