Minor modernization changes: 'nullptr', range-based 'for' loops, ...

This commit is contained in:
Vittorio Romeo 2021-12-08 19:24:23 +00:00
parent 2839f6b4d2
commit 87e84bc9e5
30 changed files with 111 additions and 112 deletions

View File

@ -529,12 +529,12 @@ void threadFunction()
std::vector<sf::Vertex> vertices(resolutionX * rowBlockSize * 6);
WorkItem workItem = {0, 0};
WorkItem workItem = {nullptr, 0};
// Loop until the application exits
for (;;)
{
workItem.targetBuffer = 0;
workItem.targetBuffer = nullptr;
// Check if there are new work items in the queue
{

View File

@ -236,8 +236,8 @@ public:
// Render the updated scene to the off-screen surface
m_surface.clear(sf::Color::White);
m_surface.draw(m_backgroundSprite);
for (std::size_t i = 0; i < m_entities.size(); ++i)
m_surface.draw(m_entities[i]);
for (const sf::Sprite& entity : m_entities)
m_surface.draw(entity);
m_surface.display();
}
@ -366,8 +366,8 @@ int main()
std::size_t current = 0;
// Initialize them
for (std::size_t i = 0; i < effects.size(); ++i)
effects[i]->load();
for (Effect* effect : effects)
effect->load();
// Create the messages background
sf::Texture textBackgroundTexture;
@ -457,8 +457,8 @@ int main()
}
// delete the effects
for (std::size_t i = 0; i < effects.size(); ++i)
delete effects[i];
for (Effect* effect : effects)
delete effect;
return EXIT_SUCCESS;
}

View File

@ -89,8 +89,8 @@ namespace
// Normalize
float factor = 1.0f / std::sqrt(forward[0] * forward[0] + forward[1] * forward[1] + forward[2] * forward[2]);
for(int i = 0; i < 3; i++)
forward[i] = forward[i] * factor;
for(float& f : forward)
f *= factor;
// Side vector (Forward cross product Up)
Vec3 side = {
@ -102,8 +102,8 @@ namespace
// Normalize
factor = 1.0f / std::sqrt(side[0] * side[0] + side[1] * side[1] + side[2] * side[2]);
for(int i = 0; i < 3; i++)
side[i] = side[i] * factor;
for(float& f : side)
f *= factor;
result[0][0] = side[0];
result[0][1] = side[1] * forward[2] - side[2] * forward[1];
@ -266,23 +266,23 @@ public:
cleanupSwapchain();
// Vulkan teardown procedure
for (std::size_t i = 0; i < fences.size(); i++)
vkDestroyFence(device, fences[i], 0);
for (VkFence fence : fences)
vkDestroyFence(device, fence, 0);
for (std::size_t i = 0; i < renderFinishedSemaphores.size(); i++)
vkDestroySemaphore(device, renderFinishedSemaphores[i], 0);
for (VkSemaphore renderFinishedSemaphore : renderFinishedSemaphores)
vkDestroySemaphore(device, renderFinishedSemaphore, 0);
for (std::size_t i = 0; i < imageAvailableSemaphores.size(); i++)
vkDestroySemaphore(device, imageAvailableSemaphores[i], 0);
for (VkSemaphore imageAvailableSemaphore : imageAvailableSemaphores)
vkDestroySemaphore(device, imageAvailableSemaphore, 0);
if (descriptorPool)
vkDestroyDescriptorPool(device, descriptorPool, 0);
for (std::size_t i = 0; i < uniformBuffersMemory.size(); i++)
vkFreeMemory(device, uniformBuffersMemory[i], 0);
for (VkDeviceMemory i : uniformBuffersMemory)
vkFreeMemory(device, i, 0);
for (std::size_t i = 0; i < uniformBuffers.size(); i++)
vkDestroyBuffer(device, uniformBuffers[i], 0);
for (VkBuffer uniformBuffer : uniformBuffers)
vkDestroyBuffer(device, uniformBuffer, 0);
if (textureSampler)
vkDestroySampler(device, textureSampler, 0);
@ -337,16 +337,16 @@ public:
void cleanupSwapchain()
{
// Swapchain teardown procedure
for (std::size_t i = 0; i < fences.size(); i++)
vkWaitForFences(device, 1, &fences[i], VK_TRUE, std::numeric_limits<uint64_t>::max());
for (VkFence fence : fences)
vkWaitForFences(device, 1, &fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
if (commandBuffers.size())
vkFreeCommandBuffers(device, commandPool, static_cast<sf::Uint32>(commandBuffers.size()), commandBuffers.data());
commandBuffers.clear();
for (std::size_t i = 0; i < swapchainFramebuffers.size(); i++)
vkDestroyFramebuffer(device, swapchainFramebuffers[i], 0);
for (VkFramebuffer swapchainFramebuffer : swapchainFramebuffers)
vkDestroyFramebuffer(device, swapchainFramebuffer, 0);
swapchainFramebuffers.clear();
@ -368,8 +368,8 @@ public:
if (depthImage)
vkDestroyImage(device, depthImage, 0);
for (std::size_t i = 0; i < swapchainImageViews.size(); i++)
vkDestroyImageView(device, swapchainImageViews[i], 0);
for (VkImageView swapchainImageView : swapchainImageViews)
vkDestroyImageView(device, swapchainImageView, 0);
swapchainImageViews.clear();
@ -433,7 +433,7 @@ public:
// Activate the layers we are interested in
std::vector<const char*> validationLayers;
for (std::size_t i = 0; i < layers.size(); i++)
for (VkLayerProperties& layer : layers)
{
// VK_LAYER_LUNARG_standard_validation, meta-layer for the following layers:
// -- VK_LAYER_GOOGLE_threading
@ -446,11 +446,11 @@ public:
// -- VK_LAYER_GOOGLE_unique_objects
// These layers perform error checking and warn about bad or sub-optimal Vulkan API usage
// VK_LAYER_LUNARG_monitor appends an FPS counter to the window title
if (!std::strcmp(layers[i].layerName, "VK_LAYER_LUNARG_standard_validation"))
if (!std::strcmp(layer.layerName, "VK_LAYER_LUNARG_standard_validation"))
{
validationLayers.push_back("VK_LAYER_LUNARG_standard_validation");
}
else if (!std::strcmp(layers[i].layerName, "VK_LAYER_LUNARG_monitor"))
else if (!std::strcmp(layer.layerName, "VK_LAYER_LUNARG_monitor"))
{
validationLayers.push_back("VK_LAYER_LUNARG_monitor");
}
@ -560,14 +560,14 @@ public:
}
// Look for a GPU that supports swapchains
for (std::size_t i = 0; i < devices.size(); i++)
for (VkPhysicalDevice dev : devices)
{
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(devices[i], &deviceProperties);
vkGetPhysicalDeviceProperties(dev, &deviceProperties);
std::vector<VkExtensionProperties> extensions;
if (vkEnumerateDeviceExtensionProperties(devices[i], 0, &objectCount, 0) != VK_SUCCESS)
if (vkEnumerateDeviceExtensionProperties(dev, 0, &objectCount, 0) != VK_SUCCESS)
{
vulkanAvailable = false;
return;
@ -575,7 +575,7 @@ public:
extensions.resize(objectCount);
if (vkEnumerateDeviceExtensionProperties(devices[i], 0, &objectCount, extensions.data()) != VK_SUCCESS)
if (vkEnumerateDeviceExtensionProperties(dev, 0, &objectCount, extensions.data()) != VK_SUCCESS)
{
vulkanAvailable = false;
return;
@ -583,9 +583,9 @@ public:
bool supportsSwapchain = false;
for (std::size_t j = 0; j < extensions.size(); j++)
for (VkExtensionProperties& extension : extensions)
{
if (!std::strcmp(extensions[j].extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME))
if (!std::strcmp(extension.extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME))
{
supportsSwapchain = true;
break;
@ -598,12 +598,12 @@ public:
// Prefer discrete over integrated GPUs if multiple are available
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
{
gpu = devices[i];
gpu = dev;
break;
}
else if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)
{
gpu = devices[i];
gpu = dev;
}
}
@ -743,9 +743,9 @@ public:
}
else if (!surfaceFormats.empty())
{
for (std::size_t i = 0; i < surfaceFormats.size(); i++)
for (VkSurfaceFormatKHR& surfaceFormat : surfaceFormats)
{
if ((surfaceFormats[i].format == VK_FORMAT_B8G8R8A8_UNORM) && (surfaceFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR))
if ((surfaceFormat.format == VK_FORMAT_B8G8R8A8_UNORM) && (surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR))
{
swapchainFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
swapchainFormat.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
@ -783,11 +783,11 @@ public:
// Prefer mailbox over FIFO if it is available
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
for (std::size_t i = 0; i < presentModes.size(); i++)
for (VkPresentModeKHR& i : presentModes)
{
if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR)
if (i == VK_PRESENT_MODE_MAILBOX_KHR)
{
presentMode = presentModes[i];
presentMode = i;
break;
}
}

View File

@ -59,7 +59,7 @@ int main()
windowClass.cbWndExtra = 0;
windowClass.hInstance = instance;
windowClass.hIcon = nullptr;
windowClass.hCursor = 0;
windowClass.hCursor = nullptr;
windowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND);
windowClass.lpszMenuName = nullptr;
windowClass.lpszClassName = TEXT("SFML App");

View File

@ -31,7 +31,7 @@
#include <SFML/Window/Export.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <vector>
#include <stdint.h>
#include <cstdint>
using VkInstance = struct VkInstance_T*;

View File

@ -404,7 +404,7 @@ public:
/// \return True if surface creation was successful, false otherwise
///
////////////////////////////////////////////////////////////
bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator = 0);
bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator = nullptr);
protected:

View File

@ -153,7 +153,7 @@ std::vector<std::string> SoundRecorder::getAvailableDevices()
{
while (*deviceList)
{
deviceNameList.push_back(deviceList);
deviceNameList.emplace_back(deviceList);
deviceList += std::strlen(deviceList) + 1;
}
}

View File

@ -289,8 +289,8 @@ void SoundStream::streamData()
// Create the buffers
alCheck(alGenBuffers(BufferCount, m_buffers));
for (int i = 0; i < BufferCount; ++i)
m_bufferSeeks[i] = NoLoop;
for (Int64& bufferSeek : m_bufferSeeks)
bufferSeek = NoLoop;
// Fill the queue
requestStop = fillQueue();

View File

@ -294,7 +294,7 @@ bool Font::loadFromStream(InputStream& stream)
FT_Open_Args args;
args.flags = FT_OPEN_STREAM;
args.stream = rec;
args.driver = 0;
args.driver = nullptr;
// Load the new font face from the specified stream
FT_Face face;
@ -616,7 +616,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
// Convert the glyph to a bitmap (i.e. rasterize it)
// Warning! After this line, do not read any data from glyphDesc directly, use
// bitmapGlyph.root to access the FT_Glyph data.
FT_Glyph_To_Bitmap(&glyphDesc, FT_RENDER_MODE_NORMAL, 0, 1);
FT_Glyph_To_Bitmap(&glyphDesc, FT_RENDER_MODE_NORMAL, nullptr, 1);
auto bitmapGlyph = reinterpret_cast<FT_BitmapGlyph>(glyphDesc);
FT_Bitmap& bitmap = bitmapGlyph->bitmap;

View File

@ -37,7 +37,7 @@ namespace priv
{
////////////////////////////////////////////////////////////
RenderTextureImplDefault::RenderTextureImplDefault() :
m_context(0),
m_context(nullptr),
m_width (0),
m_height (0)
{

View File

@ -128,7 +128,7 @@ m_sRgb (false)
Lock lock(mutex);
// Register the context destruction callback
registerContextDestroyCallback(contextDestroyCallback, 0);
registerContextDestroyCallback(contextDestroyCallback, nullptr);
// Insert the new frame buffer mapping into the set of all active mappings
frameBuffers.insert(&m_frameBuffers);

View File

@ -868,7 +868,7 @@ bool Shader::compile(const char* vertexShaderCode, const char* geometryShaderCod
if (success == GL_FALSE)
{
char log[1024];
glCheck(GLEXT_glGetInfoLog(vertexShader, sizeof(log), 0, log));
glCheck(GLEXT_glGetInfoLog(vertexShader, sizeof(log), nullptr, log));
err() << "Failed to compile vertex shader:" << std::endl
<< log << std::endl;
glCheck(GLEXT_glDeleteObject(vertexShader));
@ -895,7 +895,7 @@ bool Shader::compile(const char* vertexShaderCode, const char* geometryShaderCod
if (success == GL_FALSE)
{
char log[1024];
glCheck(GLEXT_glGetInfoLog(geometryShader, sizeof(log), 0, log));
glCheck(GLEXT_glGetInfoLog(geometryShader, sizeof(log), nullptr, log));
err() << "Failed to compile geometry shader:" << std::endl
<< log << std::endl;
glCheck(GLEXT_glDeleteObject(geometryShader));
@ -923,7 +923,7 @@ bool Shader::compile(const char* vertexShaderCode, const char* geometryShaderCod
if (success == GL_FALSE)
{
char log[1024];
glCheck(GLEXT_glGetInfoLog(fragmentShader, sizeof(log), 0, log));
glCheck(GLEXT_glGetInfoLog(fragmentShader, sizeof(log), nullptr, log));
err() << "Failed to compile fragment shader:" << std::endl
<< log << std::endl;
glCheck(GLEXT_glDeleteObject(fragmentShader));
@ -945,7 +945,7 @@ bool Shader::compile(const char* vertexShaderCode, const char* geometryShaderCod
if (success == GL_FALSE)
{
char log[1024];
glCheck(GLEXT_glGetInfoLog(shaderProgram, sizeof(log), 0, log));
glCheck(GLEXT_glGetInfoLog(shaderProgram, sizeof(log), nullptr, log));
err() << "Failed to link shader:" << std::endl
<< log << std::endl;
glCheck(GLEXT_glDeleteObject(shaderProgram));

View File

@ -147,7 +147,7 @@ bool VertexBuffer::create(std::size_t vertexCount)
}
glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, m_buffer));
glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexCount), 0, VertexBufferImpl::usageToGlEnum(m_usage)));
glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexCount), nullptr, VertexBufferImpl::usageToGlEnum(m_usage)));
glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, 0));
m_size = vertexCount;
@ -190,7 +190,7 @@ bool VertexBuffer::update(const Vertex* vertices, std::size_t vertexCount, unsig
// Check if we need to resize or orphan the buffer
if (vertexCount >= m_size)
{
glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexCount), 0, VertexBufferImpl::usageToGlEnum(m_usage)));
glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexCount), nullptr, VertexBufferImpl::usageToGlEnum(m_usage)));
m_size = vertexCount;
}
@ -234,14 +234,14 @@ bool VertexBuffer::update(const VertexBuffer& vertexBuffer)
}
glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, m_buffer));
glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexBuffer.m_size), 0, VertexBufferImpl::usageToGlEnum(m_usage)));
glCheck(GLEXT_glBufferData(GLEXT_GL_ARRAY_BUFFER, static_cast<GLsizeiptrARB>(sizeof(Vertex) * vertexBuffer.m_size), nullptr, VertexBufferImpl::usageToGlEnum(m_usage)));
void* destination = 0;
void* destination = nullptr;
glCheck(destination = GLEXT_glMapBuffer(GLEXT_GL_ARRAY_BUFFER, GLEXT_GL_WRITE_ONLY));
glCheck(GLEXT_glBindBuffer(GLEXT_GL_ARRAY_BUFFER, vertexBuffer.m_buffer));
void* source = 0;
void* source = nullptr;
glCheck(source = GLEXT_glMapBuffer(GLEXT_GL_ARRAY_BUFFER, GLEXT_GL_READ_ONLY));
std::memcpy(destination, source, sizeof(Vertex) * vertexBuffer.m_size);

View File

@ -544,12 +544,12 @@ Ftp::Response Ftp::DataChannel::open(Ftp::TransferMode mode)
Uint8 data[6] = {0, 0, 0, 0, 0, 0};
std::string str = response.getMessage().substr(begin);
std::size_t index = 0;
for (int i = 0; i < 6; ++i)
for (unsigned char& datum : data)
{
// Extract the current number
while (isdigit(str[index]))
{
data[i] = static_cast<Uint8>(static_cast<Uint8>(data[i] * 10) + static_cast<Uint8>(str[index] - '0'));
datum = static_cast<Uint8>(static_cast<Uint8>(datum * 10) + static_cast<Uint8>(str[index] - '0'));
index++;
}

View File

@ -575,8 +575,8 @@ Packet& Packet::operator <<(const String& data)
// Then insert characters
if (length > 0)
{
for (String::ConstIterator c = data.begin(); c != data.end(); ++c)
*this << *c;
for (unsigned int datum : data)
*this << datum;
}
return *this;

View File

@ -27,9 +27,9 @@
////////////////////////////////////////////////////////////
#include <SFML/Network/Unix/SocketImpl.hpp>
#include <SFML/System/Err.hpp>
#include <errno.h>
#include <fcntl.h>
#include <cerrno>
#include <cstring>
#include <fcntl.h>
namespace sf

View File

@ -29,7 +29,7 @@
#if defined(SFML_SYSTEM_MACOS) || defined(SFML_SYSTEM_IOS)
#include <mach/mach_time.h>
#else
#include <time.h>
#include <ctime>
#endif

View File

@ -26,8 +26,8 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Unix/SleepImpl.hpp>
#include <errno.h>
#include <time.h>
#include <cerrno>
#include <ctime>
namespace sf

View File

@ -49,7 +49,7 @@ Cursor::~Cursor()
////////////////////////////////////////////////////////////
bool Cursor::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot)
{
if ((pixels == 0) || (size.x == 0) || (size.y == 0))
if ((pixels == nullptr) || (size.x == 0) || (size.y == 0))
return false;
else
return m_impl->loadFromPixels(pixels, size, hotspot);

View File

@ -189,8 +189,8 @@ namespace
////////////////////////////////////////////////////////////
TransientContext() :
referenceCount (0),
context (0),
sharedContextLock(0),
context (nullptr),
sharedContextLock(nullptr),
useSharedContext (false)
{
if (resourceCount == 0)
@ -279,8 +279,7 @@ namespace
for (unsigned int i = 0; i < static_cast<unsigned int>(numExtensions); ++i)
{
const char* extensionString = reinterpret_cast<const char*>(glGetStringiFunc(GL_EXTENSIONS, i));
extensions.push_back(extensionString);
extensions.emplace_back(extensionString);
}
}
}

View File

@ -109,10 +109,10 @@ JoystickManager::JoystickManager()
////////////////////////////////////////////////////////////
JoystickManager::~JoystickManager()
{
for (int i = 0; i < Joystick::Count; ++i)
for (Item& item : m_joysticks)
{
if (m_joysticks[i].state.connected)
m_joysticks[i].joystick.close();
if (item.state.connected)
item.joystick.close();
}
JoystickImpl::cleanup();

View File

@ -80,11 +80,11 @@ Vector3f SensorManager::getValue(Sensor::Type sensor) const
////////////////////////////////////////////////////////////
void SensorManager::update()
{
for (int i = 0; i < Sensor::Count; ++i)
for (Item& item : m_sensors)
{
// Only process available sensors
if (m_sensors[i].available)
m_sensors[i].value = m_sensors[i].sensor.update();
if (item.available)
item.value = item.sensor.update();
}
}
@ -114,10 +114,10 @@ SensorManager::SensorManager()
SensorManager::~SensorManager()
{
// Per sensor cleanup
for (int i = 0; i < Sensor::Count; ++i)
for (Item& item : m_sensors)
{
if (m_sensors[i].available)
m_sensors[i].sensor.close();
if (item.available)
item.sensor.close();
}
// Global sensor cleanup

View File

@ -31,7 +31,7 @@
#include <libudev.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <cerrno>
#include <vector>
#include <string>
#include <cstring>

View File

@ -366,9 +366,9 @@ namespace
if (!ewmhSupported())
return false;
for (size_t i = 0; i < (sizeof(wmAbsPosGood) / sizeof(wmAbsPosGood[0])); i++)
for (const sf::String& name : wmAbsPosGood)
{
if (wmAbsPosGood[i] == windowManagerName)
if (name == windowManagerName)
return true;
}

View File

@ -465,8 +465,8 @@ bool JoystickImpl::isConnectedDInput(unsigned int index)
void JoystickImpl::updateConnectionsDInput()
{
// Clear plugged flags so we can determine which devices were added/removed
for (std::size_t i = 0; i < joystickList.size(); ++i)
joystickList[i].plugged = false;
for (JoystickRecord& record : joystickList)
record.plugged = false;
// Enumerate devices
HRESULT result = directInput->EnumDevices(DI8DEVCLASS_GAMECTRL, &JoystickImpl::deviceEnumerationCallback, nullptr, DIEDFL_ATTACHEDONLY);
@ -511,11 +511,11 @@ bool JoystickImpl::openDInput(unsigned int index)
// Initialize DirectInput members
m_device = nullptr;
for (int i = 0; i < Joystick::AxisCount; ++i)
m_axes[i] = -1;
for (int& axis : m_axes)
axis = -1;
for (int i = 0; i < Joystick::ButtonCount; ++i)
m_buttons[i] = -1;
for (int& button : m_buttons)
button = -1;
std::memset(&m_deviceCaps, 0, sizeof(DIDEVCAPS));
m_deviceCaps.dwSize = sizeof(DIDEVCAPS);
@ -706,9 +706,9 @@ bool JoystickImpl::openDInput(unsigned int index)
}
// Set device's axis mode to absolute if the device reports having at least one axis
for (int i = 0; i < Joystick::AxisCount; ++i)
for (int axis : m_axes)
{
if (m_axes[i] != -1)
if (axis != -1)
{
std::memset(&property, 0, sizeof(property));
property.diph.dwSize = sizeof(property);
@ -843,9 +843,9 @@ JoystickCaps JoystickImpl::getCapabilitiesDInput() const
// Count how many buttons have valid offsets
caps.buttonCount = 0;
for (int i = 0; i < Joystick::ButtonCount; ++i)
for (int button : m_buttons)
{
if (m_buttons[i] != -1)
if (button != -1)
++caps.buttonCount;
}
@ -1047,11 +1047,11 @@ JoystickState JoystickImpl::updateDInputPolled()
////////////////////////////////////////////////////////////
BOOL CALLBACK JoystickImpl::deviceEnumerationCallback(const DIDEVICEINSTANCE* deviceInstance, void*)
{
for (std::size_t i = 0; i < joystickList.size(); ++i)
for (JoystickRecord& record : joystickList)
{
if (joystickList[i].guid == deviceInstance->guidInstance)
if (record.guid == deviceInstance->guidInstance)
{
joystickList[i].plugged = true;
record.plugged = true;
return DIENUM_CONTINUE;
}

View File

@ -135,11 +135,11 @@ bool VulkanImplWin32::isAvailable(bool requireGraphics)
uint32_t extensionCount = 0;
wrapper.vkEnumerateInstanceExtensionProperties(0, &extensionCount, nullptr);
wrapper.vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
extensionProperties.resize(extensionCount);
wrapper.vkEnumerateInstanceExtensionProperties(0, &extensionCount, extensionProperties.data());
wrapper.vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensionProperties.data());
// Check if the necessary extensions are available
bool has_VK_KHR_surface = false;
@ -173,7 +173,7 @@ bool VulkanImplWin32::isAvailable(bool requireGraphics)
VulkanFunctionPointer VulkanImplWin32::getFunction(const char* name)
{
if (!isAvailable(false))
return 0;
return nullptr;
return reinterpret_cast<VulkanFunctionPointer>(GetProcAddress(wrapper.library, name));
}

View File

@ -211,7 +211,7 @@ GlFunctionPointer WglContext::getFunction(const char* name)
if (module)
return reinterpret_cast<GlFunctionPointer>(GetProcAddress(module, reinterpret_cast<LPCSTR>(name)));
return 0;
return nullptr;
}

View File

@ -113,7 +113,7 @@ namespace
if (user32Dll)
{
using SetProcessDPIAwareFuncType = BOOL (*)();
using SetProcessDPIAwareFuncType = BOOL (WINAPI *)();
auto SetProcessDPIAwareFunc = reinterpret_cast<SetProcessDPIAwareFuncType>(reinterpret_cast<void*>(GetProcAddress(user32Dll, "SetProcessDPIAware")));
if (SetProcessDPIAwareFunc)
@ -474,8 +474,8 @@ void WindowImplWin32::registerWindowClass()
windowClass.cbWndExtra = 0;
windowClass.hInstance = GetModuleHandleW(nullptr);
windowClass.hIcon = nullptr;
windowClass.hCursor = 0;
windowClass.hbrBackground = 0;
windowClass.hCursor = nullptr;
windowClass.hbrBackground = nullptr;
windowClass.lpszMenuName = nullptr;
windowClass.lpszClassName = className;
RegisterClassW(&windowClass);

View File

@ -308,7 +308,7 @@ bool WindowBase::hasFocus() const
////////////////////////////////////////////////////////////
WindowHandle WindowBase::getSystemHandle() const
{
return m_impl ? m_impl->getSystemHandle() : 0;
return m_impl ? m_impl->getSystemHandle() : WindowHandle{};
}

View File

@ -104,8 +104,8 @@ m_joystickThreshold(0.1f)
}
// Get the initial sensor states
for (unsigned int i = 0; i < Sensor::Count; ++i)
m_sensorValue[i] = Vector3f(0, 0, 0);
for (sf::Vector3f& vec : m_sensorValue)
vec = Vector3f(0, 0, 0);
}