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Added code in sf::Font to handle bitmap glyphs rendered in monochrome mode
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1479 4e206d99-4929-0410-ac5d-dfc041789085
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@ -375,6 +375,23 @@ Glyph Font::LoadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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// Extract the glyph's pixels from the bitmap
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myPixelBuffer.resize(width * height * 4, 255);
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const Uint8* pixels = bitmap.buffer;
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if (bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
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{
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// Pixels are 1 bit monochrome values
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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// The color channels remain white, just fill the alpha channel
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std::size_t index = (x + y * width) * 4 + 3;
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myPixelBuffer[index] = ((pixels[x / 8]) & (1 << (7 - (x % 8)))) ? 255 : 0;
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}
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pixels += bitmap.pitch;
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}
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}
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else
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{
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// Pixels are 8 bits gray levels
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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@ -382,12 +399,10 @@ Glyph Font::LoadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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// The color channels remain white, just fill the alpha channel
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std::size_t index = (x + y * width) * 4 + 3;
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myPixelBuffer[index] = pixels[x];
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// Formula for FT_RENDER_MODE_MONO
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//myPixelBuffer[index] = ((pixels[x / 8]) & (1 << (7 - (x % 8)))) ? 255 : 0;
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}
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pixels += bitmap.pitch;
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}
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}
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// Write the pixels to the texture
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IntRect subrect = glyph.SubRect;
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