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Removed unnecessary sf:: prefix
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728f11701b
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@ -55,13 +55,13 @@ namespace priv
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ActivityStates* retrieveStates(ANativeActivity* activity)
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{
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// Hide the ugly cast we find in each callback function
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return (sf::priv::ActivityStates*)activity->instance;
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return (ActivityStates*)activity->instance;
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}
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static void initializeMain(ActivityStates* states)
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{
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// Protect from concurent access
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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// Prepare and share the looper to be read later
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ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
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@ -75,9 +75,9 @@ static void initializeMain(ActivityStates* states)
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static void terminateMain(ActivityStates* states)
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{
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// Protect from concurent access
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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// The main thread is over, we must explicitly ask the activity to finish
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// The main thread has finished, we must explicitly ask the activity to finish
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states->mainOver = true;
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ANativeActivity_finish(states->activity);
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}
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@ -88,19 +88,19 @@ void* main(ActivityStates* states)
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initializeMain(states);
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{
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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states->initialized = true;
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}
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sf::sleep(sf::seconds(0.5));
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sleep(seconds(0.5));
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::main(0, NULL);
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// Terminate properly the thread and Wait until it's done
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// Terminate properly the main thread and wait until it's done
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terminateMain(states);
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{
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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states->terminated = true;
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}
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@ -48,7 +48,7 @@ m_surface (EGL_NO_SURFACE)
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{
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// Get the activity states and protect it from concurent access
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ActivityStates* states = getActivity(NULL);
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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// Get the intialized EGL display
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m_display = states->display;
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@ -85,7 +85,7 @@ m_surface (EGL_NO_SURFACE)
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{
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// Get the activity states and protect it from concurent access
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ActivityStates* states = getActivity(NULL);
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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states->context = this;
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@ -49,7 +49,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
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// todo: Check if the window is active
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ActivityStates* states = getActivity(NULL);
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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// Initializes JNI
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jint lResult;
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@ -64,7 +64,7 @@ VideoMode VideoModeImpl::getDesktopMode()
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}
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// Get size from the window
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sf::Vector2i size;
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Vector2i size;
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size.x = ANativeWindow_getWidth(states->window);
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size.y = ANativeWindow_getHeight(states->window);
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@ -51,7 +51,7 @@ WindowImplAndroid::WindowImplAndroid(WindowHandle handle)
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WindowImplAndroid::WindowImplAndroid(VideoMode mode, const std::string& title, unsigned long style, const ContextSettings& settings)
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{
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ActivityStates* states = getActivity(NULL);
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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// Replace our dummy process event function with the actual one
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AInputQueue_detachLooper(states->inputQueue);
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@ -72,7 +72,7 @@ WindowImplAndroid::~WindowImplAndroid()
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WindowHandle WindowImplAndroid::getSystemHandle() const
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{
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ActivityStates* states = getActivity(NULL);
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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return states->window;
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}
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@ -82,7 +82,7 @@ WindowHandle WindowImplAndroid::getSystemHandle() const
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void WindowImplAndroid::processEvents()
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{
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ActivityStates* states = getActivity(NULL);
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sf::Lock lock(states->mutex);
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Lock lock(states->mutex);
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// Process incoming OS events
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ALooper_pollAll(0, NULL, NULL, NULL);
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@ -92,7 +92,7 @@ void WindowImplAndroid::processEvents()
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Event tempEvent = states->pendingEvents.back();
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states->pendingEvents.pop_back();
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if (tempEvent.type == sf::Event::Resized)
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if (tempEvent.type == Event::Resized)
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{
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m_width = tempEvent.size.width;
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m_height = tempEvent.size.height;
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@ -315,7 +315,7 @@ int WindowImplAndroid::processEvent(int fd, int events, void* data)
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int32_t key = AKeyEvent_getKeyCode(_event);
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int32_t metakey = AKeyEvent_getMetaState(_event);
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sf::Event event;
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Event event;
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event.type = (action == AKEY_EVENT_ACTION_DOWN) ? Event::KeyPressed : Event::KeyReleased;
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event.key.code = androidKeyToSF(key);
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event.key.alt = metakey & AMETA_ALT_ON;
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