FS#106 - Fixed undefined behaviour when rendering a sprite bound to an empty image

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1080 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-05-04 07:05:13 +00:00
parent dafa862481
commit 8a993dca06

View File

@ -49,12 +49,11 @@ myIsFlippedY(false)
////////////////////////////////////////////////////////////
Sprite::Sprite(const Image& Img, const Vector2f& Position, const Vector2f& Scale, float Rotation, const Color& Col) :
Drawable (Position, Scale, Rotation, Col),
myImage (&Img),
mySubRect (0, 0, Img.GetWidth(), Img.GetHeight()),
mySubRect (0, 0, 1, 1),
myIsFlippedX(false),
myIsFlippedY(false)
{
SetImage(Img);
}
@ -63,9 +62,11 @@ myIsFlippedY(false)
////////////////////////////////////////////////////////////
void Sprite::SetImage(const Image& Img)
{
// If there was no source image before, adjust the rectangle
if (!myImage)
// If there was no source image before and the new image is valid, adjust the source rectangle
if (!myImage && (Img.GetWidth() > 0) && (Img.GetHeight() > 0))
{
SetSubRect(IntRect(0, 0, Img.GetWidth(), Img.GetHeight()));
}
// Assign the new image
myImage = &Img;
@ -87,10 +88,11 @@ void Sprite::SetSubRect(const IntRect& SubRect)
////////////////////////////////////////////////////////////
void Sprite::Resize(float Width, float Height)
{
if ((mySubRect.GetWidth() > 0) && (mySubRect.GetHeight() > 0))
{
SetScale(Width / mySubRect.GetWidth(), Height / mySubRect.GetHeight());
}
int LocalWidth = mySubRect.GetWidth();
int LocalHeight = mySubRect.GetHeight();
if ((LocalWidth > 0) && (LocalHeight > 0))
SetScale(Width / LocalWidth, Height / LocalHeight);
}
@ -182,9 +184,9 @@ void Sprite::Render(RenderTarget&) const
float Height = static_cast<float>(mySubRect.GetHeight());
// Check if the image is valid
if (myImage)
if (myImage && (myImage->GetWidth() > 0) && (myImage->GetHeight() > 0))
{
// Set the texture
// Bind the texture
myImage->Bind();
// Calculate the texture coordinates