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Changed the returned OpenGL context version from 2.9 to 2.0, if creating a context >= 3.0 failed
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1791 4e206d99-4929-0410-ac5d-dfc041789085
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@ -270,6 +270,10 @@ void GlxContext::CreateContext(GlxContext* shared, unsigned int bitsPerPixel, co
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// If the OpenGL >= 3.0 context failed or if we don't want one, create a regular OpenGL 1.x/2.x context
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// If the OpenGL >= 3.0 context failed or if we don't want one, create a regular OpenGL 1.x/2.x context
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if (!myContext)
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if (!myContext)
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{
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{
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// set the context version to 2.0 (arbitrary)
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mySettings.MajorVersion = 2;
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mySettings.MinorVersion = 0;
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myContext = glXCreateContext(myDisplay, bestVisual, toShare, true);
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myContext = glXCreateContext(myDisplay, bestVisual, toShare, true);
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if (!myContext)
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if (!myContext)
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{
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{
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@ -290,6 +290,10 @@ void WglContext::CreateContext(WglContext* shared, unsigned int bitsPerPixel, co
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// If the OpenGL >= 3.0 context failed or if we don't want one, create a regular OpenGL 1.x/2.x context
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// If the OpenGL >= 3.0 context failed or if we don't want one, create a regular OpenGL 1.x/2.x context
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if (!myContext)
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if (!myContext)
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{
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{
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// set the context version to 2.0 (arbitrary)
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mySettings.MajorVersion = 2;
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mySettings.MinorVersion = 0;
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myContext = wglCreateContext(myDeviceContext);
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myContext = wglCreateContext(myDeviceContext);
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if (!myContext)
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if (!myContext)
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{
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{
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