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Added an automatic Flush() when drawing with a shader (temporary workaround to make shaders parameters work properly)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1283 4e206d99-4929-0410-ac5d-dfc041789085
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@ -118,6 +118,10 @@ void RenderTarget::Draw(const Drawable& object, const Shader& shader)
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// Restore the previous render states
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myRenderQueue.PopStates();
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// For now, drawing with a shader cannot be batched because of the shader's parameters
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// @todo Find a better solution!
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Flush();
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}
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