Minor internal modifications (renamed New functions to Create)

This commit is contained in:
Laurent Gomila 2012-03-04 18:47:05 +01:00
parent 2de690f02d
commit 90854907b5
6 changed files with 17 additions and 17 deletions

View File

@ -34,7 +34,7 @@ namespace sf
////////////////////////////////////////////////////////////
Context::Context()
{
myContext = priv::GlContext::New();
myContext = priv::GlContext::Create();
SetActive(true);
}
@ -56,7 +56,7 @@ bool Context::SetActive(bool active)
////////////////////////////////////////////////////////////
Context::Context(const ContextSettings& settings, unsigned int width, unsigned int height)
{
myContext = priv::GlContext::New(settings, width, height);
myContext = priv::GlContext::Create(settings, width, height);
SetActive(true);
}

View File

@ -84,7 +84,7 @@ namespace
{
if (!HasInternalContext())
{
internalContext = sf::priv::GlContext::New();
internalContext = sf::priv::GlContext::Create();
sf::Lock lock(internalContextsMutex);
internalContexts.insert(internalContext);
}
@ -137,7 +137,7 @@ void GlContext::EnsureContext()
////////////////////////////////////////////////////////////
GlContext* GlContext::New()
GlContext* GlContext::Create()
{
GlContext* context = new ContextType(sharedContext);
context->Initialize();
@ -147,7 +147,7 @@ GlContext* GlContext::New()
////////////////////////////////////////////////////////////
GlContext* GlContext::New(const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel)
GlContext* GlContext::Create(const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel)
{
// Make sure that there's an active context (context creation may need extensions, and thus a valid context)
EnsureContext();
@ -161,7 +161,7 @@ GlContext* GlContext::New(const ContextSettings& settings, const WindowImpl* own
////////////////////////////////////////////////////////////
GlContext* GlContext::New(const ContextSettings& settings, unsigned int width, unsigned int height)
GlContext* GlContext::Create(const ContextSettings& settings, unsigned int width, unsigned int height)
{
// Make sure that there's an active context (context creation may need extensions, and thus a valid context)
EnsureContext();

View File

@ -86,7 +86,7 @@ public :
/// \return Pointer to the created context (don't forget to delete it)
///
////////////////////////////////////////////////////////////
static GlContext* New();
static GlContext* Create();
////////////////////////////////////////////////////////////
/// \brief Create a new context attached to a window
@ -101,7 +101,7 @@ public :
/// \return Pointer to the created context
///
////////////////////////////////////////////////////////////
static GlContext* New(const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel);
static GlContext* Create(const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel);
////////////////////////////////////////////////////////////
/// \brief Create a new context that embeds its own rendering target
@ -116,7 +116,7 @@ public :
/// \return Pointer to the created context
///
////////////////////////////////////////////////////////////
static GlContext* New(const ContextSettings& settings, unsigned int width, unsigned int height);
static GlContext* Create(const ContextSettings& settings, unsigned int width, unsigned int height);
public :

View File

@ -111,10 +111,10 @@ void Window::Create(VideoMode mode, const std::string& title, Uint32 style, cons
style |= Style::Titlebar;
// Recreate the window implementation
myImpl = priv::WindowImpl::New(mode, title, style);
myImpl = priv::WindowImpl::Create(mode, title, style);
// Recreate the context
myContext = priv::GlContext::New(settings, myImpl, mode.BitsPerPixel);
myContext = priv::GlContext::Create(settings, myImpl, mode.BitsPerPixel);
// Perform common initializations
Initialize();
@ -128,10 +128,10 @@ void Window::Create(WindowHandle handle, const ContextSettings& settings)
Close();
// Recreate the window implementation
myImpl = priv::WindowImpl::New(handle);
myImpl = priv::WindowImpl::Create(handle);
// Recreate the context
myContext = priv::GlContext::New(settings, myImpl, VideoMode::GetDesktopMode().BitsPerPixel);
myContext = priv::GlContext::Create(settings, myImpl, VideoMode::GetDesktopMode().BitsPerPixel);
// Perform common initializations
Initialize();

View File

@ -55,14 +55,14 @@ namespace sf
namespace priv
{
////////////////////////////////////////////////////////////
WindowImpl* WindowImpl::New(VideoMode mode, const std::string& title, Uint32 style)
WindowImpl* WindowImpl::Create(VideoMode mode, const std::string& title, Uint32 style)
{
return new WindowImplType(mode, title, style);
}
////////////////////////////////////////////////////////////
WindowImpl* WindowImpl::New(WindowHandle handle)
WindowImpl* WindowImpl::Create(WindowHandle handle)
{
return new WindowImplType(handle);
}

View File

@ -64,7 +64,7 @@ public :
/// \return Pointer to the created window (don't forget to delete it)
///
////////////////////////////////////////////////////////////
static WindowImpl* New(VideoMode mode, const std::string& title, Uint32 style);
static WindowImpl* Create(VideoMode mode, const std::string& title, Uint32 style);
////////////////////////////////////////////////////////////
/// \brief Create a new window depending on to the current OS
@ -74,7 +74,7 @@ public :
/// \return Pointer to the created window (don't forget to delete it)
///
////////////////////////////////////////////////////////////
static WindowImpl* New(WindowHandle handle);
static WindowImpl* Create(WindowHandle handle);
public :