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Fixed blending functions so that alpha is properly forwarded when rendered to a RenderImage
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1137 4e206d99-4929-0410-ac5d-dfc041789085
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@ -379,12 +379,22 @@ void Drawable::Draw(RenderTarget& Target) const
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{
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{
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GLCheck(glEnable(GL_BLEND));
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GLCheck(glEnable(GL_BLEND));
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// We have to use glBlendFuncSeparate so that the resulting alpha is
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// not alpha², which is incorrect and would cause problems when rendering
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// alpha pixels to a RenderImage that would be in turn rendered to another render target
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switch (myBlendMode)
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switch (myBlendMode)
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{
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{
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case Blend::Alpha : GLCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); break;
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case Blend::Alpha :
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case Blend::Add : GLCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE)); break;
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GLCheck(glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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case Blend::Multiply : GLCheck(glBlendFunc(GL_DST_COLOR, GL_ZERO)); break;
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break;
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default : break;
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case Blend::Add :
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GLCheck(glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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break;
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case Blend::Multiply :
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GLCheck(glBlendFuncSeparate(GL_DST_COLOR, GL_ZERO, GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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break;
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default :
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break;
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}
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}
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}
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}
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