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Delegate 'WglContext(WglContext*)' constructor to more general one
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@ -104,24 +104,8 @@ String getErrorString(DWORD errorCode)
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////////////////////////////////////////////////////////////
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WglContext::WglContext(WglContext* shared) :
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m_window (nullptr),
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m_pbuffer (nullptr),
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m_deviceContext(nullptr),
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m_context (nullptr),
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m_ownsWindow (false)
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WglContext(shared, ContextSettings(), 1u, 1u)
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{
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WglContextImpl::ensureInit();
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// TODO: Delegate to the other constructor in C++11
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// Save the creation settings
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m_settings = ContextSettings();
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// Create the rendering surface (window or pbuffer if supported)
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createSurface(shared, 1, 1, VideoMode::getDesktopMode().bitsPerPixel);
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// Create the context
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createContext(shared);
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}
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