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Added support for outlined text
This commit is contained in:
parent
7ff9478061
commit
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@ -71,7 +71,7 @@ int main()
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pauseMessage.setFont(font);
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pauseMessage.setCharacterSize(40);
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pauseMessage.setPosition(170.f, 150.f);
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pauseMessage.setColor(sf::Color::White);
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pauseMessage.setFillColor(sf::Color::White);
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pauseMessage.setString("Welcome to SFML pong!\nPress space to start the game");
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// Define the paddles properties
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@ -300,12 +300,12 @@ int main()
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// Create the description text
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sf::Text description("Current effect: " + effects[current]->getName(), font, 20);
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description.setPosition(10, 530);
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description.setColor(sf::Color(80, 80, 80));
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description.setFillColor(sf::Color(80, 80, 80));
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// Create the instructions text
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sf::Text instructions("Press left and right arrows to change the current shader", font, 20);
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instructions.setPosition(280, 555);
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instructions.setColor(sf::Color(80, 80, 80));
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instructions.setFillColor(sf::Color(80, 80, 80));
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// Start the game loop
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sf::Clock clock;
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@ -166,14 +166,18 @@ public:
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/// might be available. If the glyph is not available at the
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/// requested size, an empty glyph is returned.
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///
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/// Be aware that using a negative value for the outline
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/// thickness will cause distorted rendering.
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///
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/// \param codePoint Unicode code point of the character to get
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/// \param characterSize Reference character size
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/// \param bold Retrieve the bold version or the regular one?
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/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
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///
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/// \return The glyph corresponding to \a codePoint and \a characterSize
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///
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////////////////////////////////////////////////////////////
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const Glyph& getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const;
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const Glyph& getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness = 0) const;
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////////////////////////////////////////////////////////////
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/// \brief Get the kerning offset of two glyphs
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@ -277,7 +281,7 @@ private:
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////////////////////////////////////////////////////////////
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// Types
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////////////////////////////////////////////////////////////
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typedef std::map<Uint32, Glyph> GlyphTable; ///< Table mapping a codepoint to its glyph
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typedef std::map<Uint64, Glyph> GlyphTable; ///< Table mapping a codepoint to its glyph
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////////////////////////////////////////////////////////////
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/// \brief Structure defining a page of glyphs
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@ -305,11 +309,12 @@ private:
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/// \param codePoint Unicode code point of the character to load
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/// \param characterSize Reference character size
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/// \param bold Retrieve the bold version or the regular one?
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/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
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///
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/// \return The glyph corresponding to \a codePoint and \a characterSize
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///
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////////////////////////////////////////////////////////////
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Glyph loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const;
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Glyph loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const;
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////////////////////////////////////////////////////////////
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/// \brief Find a suitable rectangle within the texture for a glyph
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@ -344,6 +349,7 @@ private:
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void* m_library; ///< Pointer to the internal library interface (it is typeless to avoid exposing implementation details)
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void* m_face; ///< Pointer to the internal font face (it is typeless to avoid exposing implementation details)
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void* m_streamRec; ///< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details)
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void* m_stroker; ///< Pointer to the stroker (it is typeless to avoid exposing implementation details)
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int* m_refCount; ///< Reference counter used by implicit sharing
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Info m_info; ///< Information about the font
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mutable PageTable m_pages; ///< Table containing the glyphs pages by character size
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@ -159,16 +159,63 @@ public:
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void setStyle(Uint32 style);
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////////////////////////////////////////////////////////////
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/// \brief Set the global color of the text
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/// \brief Set the fill color of the text
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///
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/// By default, the text's color is opaque white.
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/// By default, the text's fill color is opaque white.
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/// Setting the fill color to a transparent color with an outline
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/// will cause the outline to be displayed in the fill area of the text.
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///
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/// \param color New color of the text
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/// \param color New fill color of the text
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///
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/// \see getColor
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/// \see getFillColor
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///
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/// \deprecated There is now fill and outline colors instead
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/// of a single global color.
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/// Use setFillColor() or setOutlineColor() instead.
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///
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////////////////////////////////////////////////////////////
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void setColor(const Color& color);
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SFML_DEPRECATED void setColor(const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Set the fill color of the text
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///
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/// By default, the text's fill color is opaque white.
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/// Setting the fill color to a transparent color with an outline
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/// will cause the outline to be displayed in the fill area of the text.
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///
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/// \param color New fill color of the text
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///
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/// \see getFillColor
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///
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////////////////////////////////////////////////////////////
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void setFillColor(const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Set the outline color of the text
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///
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/// By default, the text's outline color is opaque black.
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///
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/// \param color New outline color of the text
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///
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/// \see getOutlineColor
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///
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////////////////////////////////////////////////////////////
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void setOutlineColor(const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Set the thickness of the text's outline
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///
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/// By default, the outline thickness is 0.
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///
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/// Be aware that using a negative value for the outline
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/// thickness will cause distorted rendering.
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///
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/// \param thickness New outline thickness, in pixels
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///
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/// \see getOutlineThickness
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///
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////////////////////////////////////////////////////////////
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void setOutlineThickness(float thickness);
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////////////////////////////////////////////////////////////
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/// \brief Get the text's string
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@ -224,14 +271,48 @@ public:
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Uint32 getStyle() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the global color of the text
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/// \brief Get the fill color of the text
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///
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/// \return Global color of the text
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/// \return Fill color of the text
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///
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/// \see setColor
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/// \see setFillColor
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///
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/// \deprecated There is now fill and outline colors instead
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/// of a single global color.
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/// Use getFillColor() or getOutlineColor() instead.
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///
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////////////////////////////////////////////////////////////
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const Color& getColor() const;
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SFML_DEPRECATED const Color& getColor() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the fill color of the text
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///
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/// \return Fill color of the text
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///
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/// \see setFillColor
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///
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////////////////////////////////////////////////////////////
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const Color& getFillColor() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the outline color of the text
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///
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/// \return Outline color of the text
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///
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/// \see setOutlineColor
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///
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////////////////////////////////////////////////////////////
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const Color& getOutlineColor() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the outline thickness of the text
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///
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/// \return Outline thickness of the text, in pixels
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///
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/// \see setOutlineThickness
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///
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////////////////////////////////////////////////////////////
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float getOutlineThickness() const;
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////////////////////////////////////////////////////////////
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/// \brief Return the position of the \a index-th character
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@ -305,8 +386,11 @@ private:
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const Font* m_font; ///< Font used to display the string
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unsigned int m_characterSize; ///< Base size of characters, in pixels
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Uint32 m_style; ///< Text style (see Style enum)
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Color m_color; ///< Text color
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mutable VertexArray m_vertices; ///< Vertex array containing the text's geometry
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Color m_fillColor; ///< Text fill color
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Color m_outlineColor; ///< Text outline color
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float m_outlineThickness; ///< Thickness of the text's outline
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mutable VertexArray m_vertices; ///< Vertex array containing the fill geometry
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mutable VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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mutable FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates)
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mutable bool m_geometryNeedUpdate; ///< Does the geometry need to be recomputed?
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};
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@ -37,6 +37,7 @@
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#include FT_GLYPH_H
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#include FT_OUTLINE_H
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#include FT_BITMAP_H
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#include FT_STROKER_H
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#include <cstdlib>
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#include <cstring>
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@ -143,6 +144,15 @@ bool Font::loadFromFile(const std::string& filename)
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return false;
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}
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// Load the stroker that will be used to outline the font
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FT_Stroker stroker;
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if (FT_Stroker_New(static_cast<FT_Library>(m_library), &stroker) != 0)
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{
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err() << "Failed to load font \"" << filename << "\" (failed to create the stroker)" << std::endl;
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return false;
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}
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m_stroker = stroker;
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// Select the unicode character map
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if (FT_Select_Charmap(face, FT_ENCODING_UNICODE) != 0)
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{
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@ -197,6 +207,15 @@ bool Font::loadFromMemory(const void* data, std::size_t sizeInBytes)
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return false;
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}
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// Load the stroker that will be used to outline the font
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FT_Stroker stroker;
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if (FT_Stroker_New(static_cast<FT_Library>(m_library), &stroker) != 0)
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{
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err() << "Failed to load font from memory (failed to create the stroker)" << std::endl;
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return false;
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}
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m_stroker = stroker;
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// Select the Unicode character map
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if (FT_Select_Charmap(face, FT_ENCODING_UNICODE) != 0)
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{
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@ -261,6 +280,15 @@ bool Font::loadFromStream(InputStream& stream)
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return false;
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}
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// Load the stroker that will be used to outline the font
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FT_Stroker stroker;
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if (FT_Stroker_New(static_cast<FT_Library>(m_library), &stroker) != 0)
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{
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err() << "Failed to load font from stream (failed to create the stroker)" << std::endl;
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return false;
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}
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m_stroker = stroker;
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// Select the Unicode character map
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if (FT_Select_Charmap(face, FT_ENCODING_UNICODE) != 0)
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{
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@ -289,13 +317,15 @@ const Font::Info& Font::getInfo() const
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////////////////////////////////////////////////////////////
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const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const
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const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const
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{
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// Get the page corresponding to the character size
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GlyphTable& glyphs = m_pages[characterSize].glyphs;
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// Build the key by combining the code point and the bold flag
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Uint32 key = ((bold ? 1 : 0) << 31) | codePoint;
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// Build the key by combining the code point, bold flag, and outline thickness
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Uint64 key = (static_cast<Uint64>(*reinterpret_cast<Uint32*>(&outlineThickness)) << 32)
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| (static_cast<Uint64>(bold ? 1 : 0) << 31)
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| static_cast<Uint64>(codePoint);
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// Search the glyph into the cache
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GlyphTable::const_iterator it = glyphs.find(key);
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@ -307,7 +337,7 @@ const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool b
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else
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{
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// Not found: we have to load it
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Glyph glyph = loadGlyph(codePoint, characterSize, bold);
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Glyph glyph = loadGlyph(codePoint, characterSize, bold, outlineThickness);
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return glyphs.insert(std::make_pair(key, glyph)).first->second;
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}
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}
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@ -442,6 +472,10 @@ void Font::cleanup()
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// Delete the reference counter
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delete m_refCount;
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// Destroy the stroker
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if (m_stroker)
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FT_Stroker_Done(static_cast<FT_Stroker>(m_stroker));
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// Destroy the font face
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if (m_face)
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FT_Done_Face(static_cast<FT_Face>(m_face));
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@ -459,6 +493,7 @@ void Font::cleanup()
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// Reset members
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m_library = NULL;
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m_face = NULL;
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m_stroker = NULL;
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m_streamRec = NULL;
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m_refCount = NULL;
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m_pages.clear();
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@ -467,7 +502,7 @@ void Font::cleanup()
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////////////////////////////////////////////////////////////
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Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const
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Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness) const
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{
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// The glyph to return
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Glyph glyph;
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@ -482,7 +517,10 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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return glyph;
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// Load the glyph corresponding to the code point
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if (FT_Load_Char(face, codePoint, FT_LOAD_TARGET_NORMAL | FT_LOAD_FORCE_AUTOHINT) != 0)
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FT_Int32 flags = FT_LOAD_TARGET_NORMAL | FT_LOAD_FORCE_AUTOHINT;
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if (outlineThickness != 0)
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flags |= FT_LOAD_NO_BITMAP;
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if (FT_Load_Char(face, codePoint, flags) != 0)
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return glyph;
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// Retrieve the glyph
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@ -490,23 +528,38 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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if (FT_Get_Glyph(face->glyph, &glyphDesc) != 0)
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return glyph;
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// Apply bold if necessary -- first technique using outline (highest quality)
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// Apply bold and outline (there is no fallback for outline) if necessary -- first technique using outline (highest quality)
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FT_Pos weight = 1 << 6;
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bool outline = (glyphDesc->format == FT_GLYPH_FORMAT_OUTLINE);
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if (bold && outline)
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if (outline)
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{
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if (bold)
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{
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FT_OutlineGlyph outlineGlyph = (FT_OutlineGlyph)glyphDesc;
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FT_Outline_Embolden(&outlineGlyph->outline, weight);
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}
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if (outlineThickness != 0)
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{
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FT_Stroker stroker = static_cast<FT_Stroker>(m_stroker);
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FT_Stroker_Set(stroker, static_cast<FT_Fixed>(outlineThickness * static_cast<float>(1 << 6)), FT_STROKER_LINECAP_ROUND, FT_STROKER_LINEJOIN_ROUND, 0);
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FT_Glyph_Stroke(&glyphDesc, stroker, false);
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}
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}
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// Convert the glyph to a bitmap (i.e. rasterize it)
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FT_Glyph_To_Bitmap(&glyphDesc, FT_RENDER_MODE_NORMAL, 0, 1);
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FT_Bitmap& bitmap = reinterpret_cast<FT_BitmapGlyph>(glyphDesc)->bitmap;
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// Apply bold if necessary -- fallback technique using bitmap (lower quality)
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if (bold && !outline)
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if (!outline)
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{
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if (bold)
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FT_Bitmap_Embolden(static_cast<FT_Library>(m_library), &bitmap, weight, weight);
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if (outlineThickness != 0)
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err() << "Failed to outline glyph (no fallback available)" << std::endl;
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}
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// Compute the glyph's advance offset
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@ -539,8 +592,8 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) c
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// Compute the glyph's bounding box
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glyph.bounds.left = static_cast<float>(face->glyph->metrics.horiBearingX) / static_cast<float>(1 << 6);
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glyph.bounds.top = -static_cast<float>(face->glyph->metrics.horiBearingY) / static_cast<float>(1 << 6);
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glyph.bounds.width = static_cast<float>(face->glyph->metrics.width) / static_cast<float>(1 << 6);
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glyph.bounds.height = static_cast<float>(face->glyph->metrics.height) / static_cast<float>(1 << 6);
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glyph.bounds.width = static_cast<float>(face->glyph->metrics.width) / static_cast<float>(1 << 6) + outlineThickness * 2;
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glyph.bounds.height = static_cast<float>(face->glyph->metrics.height) / static_cast<float>(1 << 6) + outlineThickness * 2;
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// Extract the glyph's pixels from the bitmap
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m_pixelBuffer.resize(width * height * 4, 255);
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@ -31,6 +31,45 @@
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#include <cmath>
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namespace
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{
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// Add an underline or strikethrough line to the vertex array
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void addLine(sf::VertexArray& vertices, float lineLength, float lineTop, const sf::Color& color, float offset, float thickness, float outlineThickness = 0)
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{
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float top = std::floor(lineTop + offset - (thickness / 2) + 0.5f);
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float bottom = top + std::floor(thickness + 0.5f);
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vertices.append(sf::Vertex(sf::Vector2f(-outlineThickness, top - outlineThickness), color, sf::Vector2f(1, 1)));
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vertices.append(sf::Vertex(sf::Vector2f(lineLength + outlineThickness, top - outlineThickness), color, sf::Vector2f(1, 1)));
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vertices.append(sf::Vertex(sf::Vector2f(-outlineThickness, bottom + outlineThickness), color, sf::Vector2f(1, 1)));
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vertices.append(sf::Vertex(sf::Vector2f(-outlineThickness, bottom + outlineThickness), color, sf::Vector2f(1, 1)));
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vertices.append(sf::Vertex(sf::Vector2f(lineLength + outlineThickness, top - outlineThickness), color, sf::Vector2f(1, 1)));
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vertices.append(sf::Vertex(sf::Vector2f(lineLength + outlineThickness, bottom + outlineThickness), color, sf::Vector2f(1, 1)));
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}
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// Add a glyph quad to the vertex array
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void addGlyphQuad(sf::VertexArray& vertices, sf::Vector2f position, const sf::Color& color, const sf::Glyph& glyph, float italic, float outlineThickness = 0)
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{
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float left = glyph.bounds.left;
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float top = glyph.bounds.top;
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float right = glyph.bounds.left + glyph.bounds.width;
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float bottom = glyph.bounds.top + glyph.bounds.height;
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float u1 = static_cast<float>(glyph.textureRect.left);
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float v1 = static_cast<float>(glyph.textureRect.top);
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float u2 = static_cast<float>(glyph.textureRect.left + glyph.textureRect.width);
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float v2 = static_cast<float>(glyph.textureRect.top + glyph.textureRect.height);
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vertices.append(sf::Vertex(sf::Vector2f(position.x + left - italic * top - outlineThickness, position.y + top - outlineThickness), color, sf::Vector2f(u1, v1)));
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vertices.append(sf::Vertex(sf::Vector2f(position.x + right - italic * top - outlineThickness, position.y + top - outlineThickness), color, sf::Vector2f(u2, v1)));
|
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vertices.append(sf::Vertex(sf::Vector2f(position.x + left - italic * bottom - outlineThickness, position.y + bottom - outlineThickness), color, sf::Vector2f(u1, v2)));
|
||||
vertices.append(sf::Vertex(sf::Vector2f(position.x + left - italic * bottom - outlineThickness, position.y + bottom - outlineThickness), color, sf::Vector2f(u1, v2)));
|
||||
vertices.append(sf::Vertex(sf::Vector2f(position.x + right - italic * top - outlineThickness, position.y + top - outlineThickness), color, sf::Vector2f(u2, v1)));
|
||||
vertices.append(sf::Vertex(sf::Vector2f(position.x + right - italic * bottom - outlineThickness, position.y + bottom - outlineThickness), color, sf::Vector2f(u2, v2)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -39,8 +78,11 @@ m_string (),
|
||||
m_font (NULL),
|
||||
m_characterSize (30),
|
||||
m_style (Regular),
|
||||
m_color (255, 255, 255),
|
||||
m_fillColor (255, 255, 255),
|
||||
m_outlineColor (0, 0, 0),
|
||||
m_outlineThickness (0),
|
||||
m_vertices (Triangles),
|
||||
m_outlineVertices (Triangles),
|
||||
m_bounds (),
|
||||
m_geometryNeedUpdate(false)
|
||||
{
|
||||
@ -54,8 +96,11 @@ m_string (string),
|
||||
m_font (&font),
|
||||
m_characterSize (characterSize),
|
||||
m_style (Regular),
|
||||
m_color (255, 255, 255),
|
||||
m_fillColor (255, 255, 255),
|
||||
m_outlineColor (0, 0, 0),
|
||||
m_outlineThickness (0),
|
||||
m_vertices (Triangles),
|
||||
m_outlineVertices (Triangles),
|
||||
m_bounds (),
|
||||
m_geometryNeedUpdate(true)
|
||||
{
|
||||
@ -110,21 +155,57 @@ void Text::setStyle(Uint32 style)
|
||||
////////////////////////////////////////////////////////////
|
||||
void Text::setColor(const Color& color)
|
||||
{
|
||||
if (color != m_color)
|
||||
setFillColor(color);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Text::setFillColor(const Color& color)
|
||||
{
|
||||
if (color != m_fillColor)
|
||||
{
|
||||
m_color = color;
|
||||
m_fillColor = color;
|
||||
|
||||
// Change vertex colors directly, no need to update whole geometry
|
||||
// (if geometry is updated anyway, we can skip this step)
|
||||
if (!m_geometryNeedUpdate)
|
||||
{
|
||||
for (std::size_t i = 0; i < m_vertices.getVertexCount(); ++i)
|
||||
m_vertices[i].color = m_color;
|
||||
m_vertices[i].color = m_fillColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Text::setOutlineColor(const Color& color)
|
||||
{
|
||||
if (color != m_outlineColor)
|
||||
{
|
||||
m_outlineColor = color;
|
||||
|
||||
// Change vertex colors directly, no need to update whole geometry
|
||||
// (if geometry is updated anyway, we can skip this step)
|
||||
if (!m_geometryNeedUpdate)
|
||||
{
|
||||
for (std::size_t i = 0; i < m_outlineVertices.getVertexCount(); ++i)
|
||||
m_outlineVertices[i].color = m_outlineColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Text::setOutlineThickness(float thickness)
|
||||
{
|
||||
if (thickness != m_outlineThickness)
|
||||
{
|
||||
m_outlineThickness = thickness;
|
||||
m_geometryNeedUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const String& Text::getString() const
|
||||
{
|
||||
@ -156,7 +237,28 @@ Uint32 Text::getStyle() const
|
||||
////////////////////////////////////////////////////////////
|
||||
const Color& Text::getColor() const
|
||||
{
|
||||
return m_color;
|
||||
return getFillColor();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const Color& Text::getFillColor() const
|
||||
{
|
||||
return m_fillColor;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const Color& Text::getOutlineColor() const
|
||||
{
|
||||
return m_outlineColor;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float Text::getOutlineThickness() const
|
||||
{
|
||||
return m_outlineThickness;
|
||||
}
|
||||
|
||||
|
||||
@ -231,6 +333,11 @@ void Text::draw(RenderTarget& target, RenderStates states) const
|
||||
|
||||
states.transform *= getTransform();
|
||||
states.texture = &m_font->getTexture(m_characterSize);
|
||||
|
||||
// Only draw the outline if there is something to draw
|
||||
if (m_outlineThickness != 0)
|
||||
target.draw(m_outlineVertices, states);
|
||||
|
||||
target.draw(m_vertices, states);
|
||||
}
|
||||
}
|
||||
@ -248,14 +355,11 @@ void Text::ensureGeometryUpdate() const
|
||||
|
||||
// Clear the previous geometry
|
||||
m_vertices.clear();
|
||||
m_outlineVertices.clear();
|
||||
m_bounds = FloatRect();
|
||||
|
||||
// No font: nothing to draw
|
||||
if (!m_font)
|
||||
return;
|
||||
|
||||
// No text: nothing to draw
|
||||
if (m_string.isEmpty())
|
||||
// No font or text: nothing to draw
|
||||
if (!m_font || m_string.isEmpty())
|
||||
return;
|
||||
|
||||
// Compute values related to the text style
|
||||
@ -289,35 +393,25 @@ void Text::ensureGeometryUpdate() const
|
||||
Uint32 curChar = m_string[i];
|
||||
|
||||
// Apply the kerning offset
|
||||
x += static_cast<float>(m_font->getKerning(prevChar, curChar, m_characterSize));
|
||||
x += m_font->getKerning(prevChar, curChar, m_characterSize);
|
||||
prevChar = curChar;
|
||||
|
||||
// If we're using the underlined style and there's a new line, draw a line
|
||||
if (underlined && (curChar == L'\n'))
|
||||
{
|
||||
float top = std::floor(y + underlineOffset - (underlineThickness / 2) + 0.5f);
|
||||
float bottom = top + std::floor(underlineThickness + 0.5f);
|
||||
addLine(m_vertices, x, y, m_fillColor, underlineOffset, underlineThickness);
|
||||
|
||||
m_vertices.append(Vertex(Vector2f(0, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, bottom), m_color, Vector2f(1, 1)));
|
||||
if (m_outlineThickness != 0)
|
||||
addLine(m_outlineVertices, x, y, m_outlineColor, underlineOffset, underlineThickness, m_outlineThickness);
|
||||
}
|
||||
|
||||
// If we're using the strike through style and there's a new line, draw a line across all characters
|
||||
if (strikeThrough && (curChar == L'\n'))
|
||||
{
|
||||
float top = std::floor(y + strikeThroughOffset - (underlineThickness / 2) + 0.5f);
|
||||
float bottom = top + std::floor(underlineThickness + 0.5f);
|
||||
addLine(m_vertices, x, y, m_fillColor, strikeThroughOffset, underlineThickness);
|
||||
|
||||
m_vertices.append(Vertex(Vector2f(0, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, bottom), m_color, Vector2f(1, 1)));
|
||||
if (m_outlineThickness != 0)
|
||||
addLine(m_outlineVertices, x, y, m_outlineColor, strikeThroughOffset, underlineThickness, m_outlineThickness);
|
||||
}
|
||||
|
||||
// Handle special characters
|
||||
@ -342,63 +436,67 @@ void Text::ensureGeometryUpdate() const
|
||||
continue;
|
||||
}
|
||||
|
||||
// Extract the current glyph's description
|
||||
const Glyph& glyph = m_font->getGlyph(curChar, m_characterSize, bold);
|
||||
|
||||
// Apply the outline
|
||||
if (m_outlineThickness != 0)
|
||||
{
|
||||
const Glyph& glyph = m_font->getGlyph(curChar, m_characterSize, bold, m_outlineThickness);
|
||||
|
||||
float left = glyph.bounds.left;
|
||||
float top = glyph.bounds.top;
|
||||
float right = glyph.bounds.left + glyph.bounds.width;
|
||||
float bottom = glyph.bounds.top + glyph.bounds.height;
|
||||
|
||||
float u1 = static_cast<float>(glyph.textureRect.left);
|
||||
float v1 = static_cast<float>(glyph.textureRect.top);
|
||||
float u2 = static_cast<float>(glyph.textureRect.left + glyph.textureRect.width);
|
||||
float v2 = static_cast<float>(glyph.textureRect.top + glyph.textureRect.height);
|
||||
// Add the outline glyph to the vertices
|
||||
addGlyphQuad(m_outlineVertices, Vector2f(x, y), m_outlineColor, glyph, italic, m_outlineThickness);
|
||||
|
||||
// Add a quad for the current character
|
||||
m_vertices.append(Vertex(Vector2f(x + left - italic * top, y + top), m_color, Vector2f(u1, v1)));
|
||||
m_vertices.append(Vertex(Vector2f(x + right - italic * top, y + top), m_color, Vector2f(u2, v1)));
|
||||
m_vertices.append(Vertex(Vector2f(x + left - italic * bottom, y + bottom), m_color, Vector2f(u1, v2)));
|
||||
m_vertices.append(Vertex(Vector2f(x + left - italic * bottom, y + bottom), m_color, Vector2f(u1, v2)));
|
||||
m_vertices.append(Vertex(Vector2f(x + right - italic * top, y + top), m_color, Vector2f(u2, v1)));
|
||||
m_vertices.append(Vertex(Vector2f(x + right - italic * bottom, y + bottom), m_color, Vector2f(u2, v2)));
|
||||
// Update the current bounds with the outlined glyph bounds
|
||||
minX = std::min(minX, x + left - italic * bottom - m_outlineThickness);
|
||||
maxX = std::max(maxX, x + right - italic * top - m_outlineThickness);
|
||||
minY = std::min(minY, y + top - m_outlineThickness);
|
||||
maxY = std::max(maxY, y + bottom - m_outlineThickness);
|
||||
}
|
||||
|
||||
// Extract the current glyph's description
|
||||
const Glyph& glyph = m_font->getGlyph(curChar, m_characterSize, bold);
|
||||
|
||||
// Add the glyph to the vertices
|
||||
addGlyphQuad(m_vertices, Vector2f(x, y), m_fillColor, glyph, italic);
|
||||
|
||||
// Update the current bounds with the non outlined glyph bounds
|
||||
if (m_outlineThickness == 0)
|
||||
{
|
||||
float left = glyph.bounds.left;
|
||||
float top = glyph.bounds.top;
|
||||
float right = glyph.bounds.left + glyph.bounds.width;
|
||||
float bottom = glyph.bounds.top + glyph.bounds.height;
|
||||
|
||||
// Update the current bounds
|
||||
minX = std::min(minX, x + left - italic * bottom);
|
||||
maxX = std::max(maxX, x + right - italic * top);
|
||||
minY = std::min(minY, y + top);
|
||||
maxY = std::max(maxY, y + bottom);
|
||||
}
|
||||
|
||||
// Advance to the next character
|
||||
x += glyph.advance;
|
||||
}
|
||||
|
||||
// If we're using the underlined style, add the last line
|
||||
if (underlined)
|
||||
if (underlined && (x > 0))
|
||||
{
|
||||
float top = std::floor(y + underlineOffset - (underlineThickness / 2) + 0.5f);
|
||||
float bottom = top + std::floor(underlineThickness + 0.5f);
|
||||
addLine(m_vertices, x, y, m_fillColor, underlineOffset, underlineThickness);
|
||||
|
||||
m_vertices.append(Vertex(Vector2f(0, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, bottom), m_color, Vector2f(1, 1)));
|
||||
if (m_outlineThickness != 0)
|
||||
addLine(m_outlineVertices, x, y, m_outlineColor, underlineOffset, underlineThickness, m_outlineThickness);
|
||||
}
|
||||
|
||||
// If we're using the strike through style, add the last line across all characters
|
||||
if (strikeThrough)
|
||||
if (strikeThrough && (x > 0))
|
||||
{
|
||||
float top = std::floor(y + strikeThroughOffset - (underlineThickness / 2) + 0.5f);
|
||||
float bottom = top + std::floor(underlineThickness + 0.5f);
|
||||
addLine(m_vertices, x, y, m_fillColor, strikeThroughOffset, underlineThickness);
|
||||
|
||||
m_vertices.append(Vertex(Vector2f(0, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(0, bottom), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, top), m_color, Vector2f(1, 1)));
|
||||
m_vertices.append(Vertex(Vector2f(x, bottom), m_color, Vector2f(1, 1)));
|
||||
if (m_outlineThickness != 0)
|
||||
addLine(m_outlineVertices, x, y, m_outlineColor, strikeThroughOffset, underlineThickness, m_outlineThickness);
|
||||
}
|
||||
|
||||
// Update the bounding rectangle
|
||||
|
Loading…
Reference in New Issue
Block a user