diff --git a/bindings/dotnet/build/build-all-windows.bat b/bindings/dotnet/build/build-all-windows.bat
deleted file mode 100644
index c70c7765a..000000000
--- a/bindings/dotnet/build/build-all-windows.bat
+++ /dev/null
@@ -1,10 +0,0 @@
-@echo off
-
-echo Compiling Visual C++ 2008 libraries...
-cd vc2008\batch-build
-call build.bat
-
-cd ..\..
-
-echo Done
-pause
diff --git a/bindings/dotnet/build/vc2008/SFML.net.sln b/bindings/dotnet/build/vc2008/SFML.net.sln
deleted file mode 100644
index f429856a9..000000000
--- a/bindings/dotnet/build/vc2008/SFML.net.sln
+++ /dev/null
@@ -1,96 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sfml-window", "..\..\src\Window\sfml-window.csproj", "{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sfml-graphics", "..\..\src\Graphics\sfml-graphics.csproj", "{46786269-57B9-48E7-AA4F-8F4D84609FE6}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sfml-audio", "..\..\src\Audio\sfml-audio.csproj", "{0B202C4D-A457-47FE-84A3-031DD878C6BE}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "opengl", "..\..\examples\opengl\opengl.csproj", "{160AE11E-138A-4B77-9642-EA74F9A79B4D}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "window", "..\..\examples\window\window.csproj", "{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sound", "..\..\examples\sound\sound.csproj", "{16E177F3-A0FF-4091-8521-562E0EBAA3AB}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sound_capture", "..\..\examples\sound_capture\sound_capture.csproj", "{F2F48990-F81E-41BA-AD01-168F6178C807}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "shader", "..\..\examples\shader\shader.csproj", "{9D4738F7-34EA-433A-A765-AF85A52A174D}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|x64 = Debug|x64
- Debug|x86 = Debug|x86
- Release|x64 = Release|x64
- Release|x86 = Release|x86
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x64.ActiveCfg = Debug|x64
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x64.Build.0 = Debug|x64
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x86.ActiveCfg = Debug|x86
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x86.Build.0 = Debug|x86
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x64.ActiveCfg = Release|x64
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x64.Build.0 = Release|x64
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x86.ActiveCfg = Release|x64
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x86.Build.0 = Release|x64
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x64.ActiveCfg = Debug|x64
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x64.Build.0 = Debug|x64
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x86.ActiveCfg = Debug|x86
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x86.Build.0 = Debug|x86
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x64.ActiveCfg = Release|x64
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x64.Build.0 = Release|x64
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x86.ActiveCfg = Release|x64
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x86.Build.0 = Release|x64
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x64.ActiveCfg = Debug|x64
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x64.Build.0 = Debug|x64
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x86.ActiveCfg = Debug|x86
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x86.Build.0 = Debug|x86
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x64.ActiveCfg = Release|x64
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x64.Build.0 = Release|x64
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x86.ActiveCfg = Release|x64
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x86.Build.0 = Release|x64
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x64.ActiveCfg = Debug|x64
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x64.Build.0 = Debug|x64
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x86.ActiveCfg = Debug|x86
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x86.Build.0 = Debug|x86
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x64.ActiveCfg = Release|x64
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x64.Build.0 = Release|x64
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x86.ActiveCfg = Release|x64
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x86.Build.0 = Release|x64
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x64.ActiveCfg = Debug|x64
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x64.Build.0 = Debug|x64
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x86.ActiveCfg = Debug|x86
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x86.Build.0 = Debug|x86
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x64.ActiveCfg = Release|x64
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x64.Build.0 = Release|x64
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x86.ActiveCfg = Release|x64
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x86.Build.0 = Release|x64
- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x64.ActiveCfg = Debug|x64
- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x64.Build.0 = Debug|x64
- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x86.ActiveCfg = Debug|x86
- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x86.Build.0 = Debug|x86
- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|x64.ActiveCfg = Release|x64
- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|x64.Build.0 = Release|x64
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- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|x86.Build.0 = Release|x64
- {F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x64.ActiveCfg = Debug|x64
- {F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x64.Build.0 = Debug|x64
- {F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x86.ActiveCfg = Debug|x86
- {F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x86.Build.0 = Debug|x86
- {F2F48990-F81E-41BA-AD01-168F6178C807}.Release|x64.ActiveCfg = Release|x64
- {F2F48990-F81E-41BA-AD01-168F6178C807}.Release|x64.Build.0 = Release|x64
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- {F2F48990-F81E-41BA-AD01-168F6178C807}.Release|x86.Build.0 = Release|x64
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- {9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|x64.Build.0 = Debug|x64
- {9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|x86.ActiveCfg = Debug|x86
- {9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|x86.Build.0 = Debug|x86
- {9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x64.ActiveCfg = Release|x64
- {9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x64.Build.0 = Release|x64
- {9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x86.ActiveCfg = Release|x64
- {9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x86.Build.0 = Release|x64
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/bindings/dotnet/build/vc2008/batch-build/build.bat b/bindings/dotnet/build/vc2008/batch-build/build.bat
deleted file mode 100644
index 7a18695be..000000000
--- a/bindings/dotnet/build/vc2008/batch-build/build.bat
+++ /dev/null
@@ -1,8 +0,0 @@
-@echo off
-
-set MSBUILD=%WINDIR%\Microsoft.NET\Framework\v3.5\msbuild
-
-echo Compiling release libraries...
-%MSBUILD% ..\SFML.net.sln /verbosity:q /maxcpucount /target:sfml-window,sfml-graphics,sfml-audio /property:Configuration="Release"
-
-echo Done
diff --git a/bindings/dotnet/doc/build/MainPage.html b/bindings/dotnet/doc/build/MainPage.html
deleted file mode 100644
index 727d37899..000000000
--- a/bindings/dotnet/doc/build/MainPage.html
+++ /dev/null
@@ -1,71 +0,0 @@
-
Welcome
-
-Welcome to the official SFML.Net documentation. Here you will find a detailed
-description of all the SFML.Net classes.
-If you are looking for tutorials, help or whatever, you can visit the official website
-at www.sfml-dev.org.
-
-
-Short example
-
-Here is a short example in C#, to show you how simple it is to use SFML.Net :
-
-
-
-using System;
-using SFML.Audio;
-using SFML.Window;
-using SFML.Graphics;
-
-namespace Example
-{
- class Program
- {
- static void OnClose(object sender, EventArgs e)
- {
- // Close the window when OnClose event is received
- RenderWindow window = (RenderWindow)sender;
- window.Close();
- }
-
- static void Main(string[] args)
- {
- // Create the main window
- RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML window");
- window.Closed += new EventHandler(OnClose);
-
- // Load a sprite to display
- Image image = new Image("cute_image.jpg");
- Sprite sprite = new Sprite(image);
-
- // Create a graphical string to display
- Font font = new Font("arial.ttf");
- Text text = new Text("Hello SFML.Net", font);
-
- // Load a music to play
- Music music = new Music("nice_music.ogg");
- music.Play();
-
- // Start the game loop
- while (window.IsOpened())
- {
- // Process events
- window.DispatchEvents();
-
- // Clear screen
- window.Clear();
-
- // Draw the sprite
- window.Draw(sprite);
-
- // Draw the string
- window.Draw(text);
-
- // Update the window
- window.Display();
- }
- }
- }
-}
-
-
diff --git a/bindings/dotnet/doc/build/SFML.ndoc b/bindings/dotnet/doc/build/SFML.ndoc
deleted file mode 100644
index 71518f8b4..000000000
--- a/bindings/dotnet/doc/build/SFML.ndoc
+++ /dev/null
@@ -1,38 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/examples/opengl/OpenGL.cs b/bindings/dotnet/examples/opengl/OpenGL.cs
deleted file mode 100644
index 4eadc92a6..000000000
--- a/bindings/dotnet/examples/opengl/OpenGL.cs
+++ /dev/null
@@ -1,174 +0,0 @@
-using System;
-using SFML;
-using SFML.Graphics;
-using SFML.Window;
-using Tao.OpenGl;
-
-namespace opengl
-{
- static class Program
- {
- ///
- /// The main entry point for the application.
- ///
- static void Main()
- {
- // Create main window
- RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net OpenGL", Styles.Default, new ContextSettings(32, 0));
-
- // Setup event handlers
- window.Closed += new EventHandler(OnClosed);
- window.KeyPressed += new EventHandler(OnKeyPressed);
- window.Resized += new EventHandler(OnResized);
-
- // Create a sprite for the background
- Image backgroundImage = new Image("resources/background.jpg");
- Sprite background = new Sprite(backgroundImage);
-
- // Create a text to display
- Text text = new Text("SFML / OpenGL demo");
- text.Position = new Vector2f(250.0F, 450.0F);
- text.Color = new Color(255, 255, 255, 170);
-
- // Load an OpenGL texture.
- // We could directly use a sf::Image as an OpenGL texture (with its Bind() member function),
- // but here we want more control on it (generate mipmaps, ...) so we create a new one
- int texture = 0;
- using (Image image = new Image("resources/texture.jpg"))
- {
- Gl.glGenTextures(1, out texture);
- Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
- Glu.gluBuild2DMipmaps(Gl.GL_TEXTURE_2D, Gl.GL_RGBA, (int)image.Width, (int)image.Height, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, image.Pixels);
- Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR);
- Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR_MIPMAP_LINEAR);
- }
-
- // Enable Z-buffer read and write
- Gl.glEnable(Gl.GL_DEPTH_TEST);
- Gl.glDepthMask(Gl.GL_TRUE);
- Gl.glClearDepth(1.0F);
-
- // Setup a perspective projection
- Gl.glMatrixMode(Gl.GL_PROJECTION);
- Gl.glLoadIdentity();
- Glu.gluPerspective(90.0F, 1.0F, 1.0F, 500.0F);
-
- // Bind our texture
- Gl.glEnable(Gl.GL_TEXTURE_2D);
- Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
- Gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
-
- float time = 0.0F;
-
- // Start game loop
- while (window.IsOpened())
- {
- // Process events
- window.DispatchEvents();
-
- // Clear the window
- window.Clear();
-
- // Draw background
- window.SaveGLStates();
- window.Draw(background);
- window.RestoreGLStates();
-
- // Activate the window before using OpenGL commands.
- // This is useless here because we have only one window which is
- // always the active one, but don't forget it if you use multiple windows
- window.SetActive();
-
- // Clear depth buffer
- Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT);
-
- // We get the position of the mouse cursor, so that we can move the box accordingly
- float x = window.GetCursorPosition().X * 200.0F / window.Width - 100.0F;
- float y = -window.GetCursorPosition().Y * 200.0F / window.Height + 100.0F;
-
- // Apply some transformations
- time += window.GetFrameTime() / 1000.0F;
- Gl.glMatrixMode(Gl.GL_MODELVIEW);
- Gl.glLoadIdentity();
- Gl.glTranslatef(x, y, -100.0F);
- Gl.glRotatef(time * 50, 1.0F, 0.0F, 0.0F);
- Gl.glRotatef(time * 30, 0.0F, 1.0F, 0.0F);
- Gl.glRotatef(time * 90, 0.0F, 0.0F, 1.0F);
-
- // Draw a cube
- float size = 20.0F;
- Gl.glBegin(Gl.GL_QUADS);
-
- Gl.glTexCoord2f(0, 0); Gl.glVertex3f(-size, -size, -size);
- Gl.glTexCoord2f(0, 1); Gl.glVertex3f(-size, size, -size);
- Gl.glTexCoord2f(1, 1); Gl.glVertex3f( size, size, -size);
- Gl.glTexCoord2f(1, 0); Gl.glVertex3f( size, -size, -size);
-
- Gl.glTexCoord2f(0, 0); Gl.glVertex3f(-size, -size, size);
- Gl.glTexCoord2f(0, 1); Gl.glVertex3f(-size, size, size);
- Gl.glTexCoord2f(1, 1); Gl.glVertex3f( size, size, size);
- Gl.glTexCoord2f(1, 0); Gl.glVertex3f( size, -size, size);
-
- Gl.glTexCoord2f(0, 0); Gl.glVertex3f(-size, -size, -size);
- Gl.glTexCoord2f(0, 1); Gl.glVertex3f(-size, size, -size);
- Gl.glTexCoord2f(1, 1); Gl.glVertex3f(-size, size, size);
- Gl.glTexCoord2f(1, 0); Gl.glVertex3f(-size, -size, size);
-
- Gl.glTexCoord2f(0, 0); Gl.glVertex3f(size, -size, -size);
- Gl.glTexCoord2f(0, 1); Gl.glVertex3f(size, size, -size);
- Gl.glTexCoord2f(1, 1); Gl.glVertex3f(size, size, size);
- Gl.glTexCoord2f(1, 0); Gl.glVertex3f(size, -size, size);
-
- Gl.glTexCoord2f(0, 1); Gl.glVertex3f(-size, -size, size);
- Gl.glTexCoord2f(0, 0); Gl.glVertex3f(-size, -size, -size);
- Gl.glTexCoord2f(1, 0); Gl.glVertex3f( size, -size, -size);
- Gl.glTexCoord2f(1, 1); Gl.glVertex3f( size, -size, size);
-
- Gl.glTexCoord2f(0, 1); Gl.glVertex3f(-size, size, size);
- Gl.glTexCoord2f(0, 0); Gl.glVertex3f(-size, size, -size);
- Gl.glTexCoord2f(1, 0); Gl.glVertex3f( size, size, -size);
- Gl.glTexCoord2f(1, 1); Gl.glVertex3f( size, size, size);
-
- Gl.glEnd();
-
- // Draw some text on top of our OpenGL object
- window.SaveGLStates();
- window.Draw(text);
- window.RestoreGLStates();
-
- // Finally, display the rendered frame on screen
- window.Display();
- }
-
- // Don't forget to destroy our texture
- Gl.glDeleteTextures(1, ref texture);
- }
-
- ///
- /// Function called when the window is closed
- ///
- static void OnClosed(object sender, EventArgs e)
- {
- RenderWindow window = (RenderWindow)sender;
- window.Close();
- }
-
- ///
- /// Function called when a key is pressed
- ///
- static void OnKeyPressed(object sender, KeyEventArgs e)
- {
- RenderWindow window = (RenderWindow)sender;
- if (e.Code == Keyboard.Key.Escape)
- window.Close();
- }
-
- ///
- /// Function called when the window is resized
- ///
- static void OnResized(object sender, SizeEventArgs e)
- {
- Gl.glViewport(0, 0, (int)e.Width, (int)e.Height);
- }
- }
-}
diff --git a/bindings/dotnet/examples/opengl/opengl.csproj b/bindings/dotnet/examples/opengl/opengl.csproj
deleted file mode 100644
index 9ec786dd0..000000000
--- a/bindings/dotnet/examples/opengl/opengl.csproj
+++ /dev/null
@@ -1,80 +0,0 @@
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {160AE11E-138A-4B77-9642-EA74F9A79B4D}
- WinExe
- Properties
- opengl
- opengl
- opengl.Program
-
-
- 2.0
-
-
-
-
- true
- .\
- DEBUG;TRACE
- full
- x86
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x86
- prompt
-
-
- true
- .\
- DEBUG;TRACE
- full
- x64
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x64
- prompt
-
-
-
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}
- sfml-graphics
-
-
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- sfml-window
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/examples/opengl/resources/background.jpg b/bindings/dotnet/examples/opengl/resources/background.jpg
deleted file mode 100644
index 20724fa92..000000000
Binary files a/bindings/dotnet/examples/opengl/resources/background.jpg and /dev/null differ
diff --git a/bindings/dotnet/examples/opengl/resources/texture.jpg b/bindings/dotnet/examples/opengl/resources/texture.jpg
deleted file mode 100644
index 6cf7528eb..000000000
Binary files a/bindings/dotnet/examples/opengl/resources/texture.jpg and /dev/null differ
diff --git a/bindings/dotnet/examples/shader/Shader.cs b/bindings/dotnet/examples/shader/Shader.cs
deleted file mode 100644
index 646e1a806..000000000
--- a/bindings/dotnet/examples/shader/Shader.cs
+++ /dev/null
@@ -1,247 +0,0 @@
-using System;
-using System.Collections.Generic;
-using SFML;
-using SFML.Graphics;
-using SFML.Window;
-
-namespace shader
-{
- ///
- /// A class to simplify shader selection
- ///
- class ShaderSelector
- {
- // Constructor
- public ShaderSelector(Dictionary owner)
- {
- myOwner = owner;
- myIterator = owner.GetEnumerator();
- myIterator.MoveNext();
- }
-
- // Select the next shader
- public void GotoNext()
- {
- if (myIterator.MoveNext() == false)
- {
- myIterator = myOwner.GetEnumerator();
- myIterator.MoveNext();
- }
- }
-
- // Update the shader parameters
- public void Update(float x, float y)
- {
- if (myIterator.Current.Key == "blur") myIterator.Current.Value.SetParameter("offset", x * y * 0.05f);
- else if (myIterator.Current.Key == "colorize") myIterator.Current.Value.SetParameter("color", 0.3f, x, y);
- else if (myIterator.Current.Key == "fisheye") myIterator.Current.Value.SetParameter("mouse", x, y);
- else if (myIterator.Current.Key == "wave") myIterator.Current.Value.SetParameter("offset", x, y);
- else if (myIterator.Current.Key == "pixelate") myIterator.Current.Value.SetParameter("mouse", x, y);
- }
-
- // Get the name of the current shader
- public string Name
- {
- get {return myIterator.Current.Key;}
- }
-
- // Get the current shader
- public Shader Shader
- {
- get {return myIterator.Current.Value;}
- }
-
- private Dictionary myOwner;
- private Dictionary.Enumerator myIterator;
- };
-
- static class Program
- {
- private static Dictionary shaders;
- private static ShaderSelector backgroundShader;
- private static ShaderSelector entityShader;
- private static ShaderSelector globalShader;
- private static Text shaderText;
-
- ///
- /// The main entry point for the application.
- ///
- static void Main()
- {
- // Create the main window
- RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net Shader");
-
- // Setup event handlers
- window.Closed += new EventHandler(OnClosed);
- window.KeyPressed += new EventHandler(OnKeyPressed);
-
- // Check that the system can use shaders
- if (Shader.IsAvailable == false)
- {
- DisplayError(window);
- return;
- }
-
- // Create the render image
- RenderImage image = new RenderImage(window.Width, window.Height);
-
- // Load a background image to display
- Sprite background = new Sprite(new Image("resources/background.jpg"));
- background.Image.Smooth = false;
-
- // Load a sprite which we'll move into the scene
- Sprite entity = new Sprite(new Image("resources/sprite.png"));
-
- // Load the text font
- Font font = new Font("resources/arial.ttf");
-
- // Load the image needed for the wave effect
- Image waveImage = new Image("resources/wave.jpg");
-
- // Load all effects
- shaders = new Dictionary();
- shaders["nothing"] = new Shader("resources/nothing.sfx");
- shaders["blur"] = new Shader("resources/blur.sfx");
- shaders["colorize"] = new Shader("resources/colorize.sfx");
- shaders["fisheye"] = new Shader("resources/fisheye.sfx");
- shaders["wave"] = new Shader("resources/wave.sfx");
- shaders["pixelate"] = new Shader("resources/pixelate.sfx");
- backgroundShader = new ShaderSelector(shaders);
- entityShader = new ShaderSelector(shaders);
- globalShader = new ShaderSelector(shaders);
-
- // Do specific initializations
- shaders["nothing"].SetCurrentTexture("texture");
- shaders["blur"].SetCurrentTexture("texture");
- shaders["blur"].SetParameter("offset", 0.0F);
- shaders["colorize"].SetCurrentTexture("texture");
- shaders["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
- shaders["fisheye"].SetCurrentTexture("texture");
- shaders["wave"].SetCurrentTexture("texture");
- shaders["wave"].SetTexture("wave", waveImage);
- shaders["pixelate"].SetCurrentTexture("texture");
-
- // Define a string for displaying current effect description
- shaderText = new Text();
- shaderText.Font = font;
- shaderText.CharacterSize = 20;
- shaderText.Position = new Vector2f(5.0F, 0.0F);
- shaderText.Color = new Color(250, 100, 30);
- shaderText.DisplayedString = "Background shader: \"" + backgroundShader.Name + "\"\n" +
- "Flower shader: \"" + entityShader.Name + "\"\n" +
- "Global shader: \"" + globalShader.Name + "\"\n";
-
- // Define a string for displaying help
- Text infoText = new Text();
- infoText.Font = font;
- infoText.CharacterSize = 20;
- infoText.Position = new Vector2f(5.0F, 500.0F);
- infoText.Color = new Color(250, 100, 30);
- infoText.DisplayedString = "Move your mouse to change the shaders' parameters\n" +
- "Press numpad 1 to change the background shader\n" +
- "Press numpad 2 to change the flower shader\n" +
- "Press numpad 3 to change the global shader";
-
- // Start the game loop
- float time = 0.0F;
- while (window.IsOpened())
- {
- // Process events
- window.DispatchEvents();
-
- // Get the mouse position in the range [0, 1]
- float x = window.GetCursorPosition().X / (float)window.Width;
- float y = window.GetCursorPosition().Y / (float)window.Height;
-
- // Update the shaders
- backgroundShader.Update(x, y);
- entityShader.Update(x, y);
- globalShader.Update(x, y);
-
- // Animate the sprite
- time += window.GetFrameTime() / 1000.0F;
- float entityX = (float)(Math.Cos(time * 1.3) + 1.2) * 300;
- float entityY = (float)(Math.Cos(time * 0.8) + 1.2) * 200;
- entity.Position = new Vector2f(entityX, entityY);
- entity.Rotation = time * 100;
-
- // Draw the background and the moving entity to the render image
- image.Draw(background, backgroundShader.Shader);
- image.Draw(entity, entityShader.Shader);
- image.Display();
-
- // Draw the contents of the render image to the window
- window.Draw(new Sprite(image.Image), globalShader.Shader);
-
- // Draw interface texts
- window.Draw(shaderText);
- window.Draw(infoText);
-
- // Finally, display the rendered frame on screen
- window.Display();
- }
- }
-
- ///
- /// Fonction called when the post-effects are not supported ;
- /// Display an error message and wait until the user exits
- ///
- private static void DisplayError(RenderWindow window)
- {
- // Define a string for displaying the error message
- Text error = new Text("Sorry, your system doesn't support shaders");
- error.Position = new Vector2f(100.0F, 250.0F);
- error.Color = new Color(200, 100, 150);
-
- // Start the game loop
- while (window.IsOpened())
- {
- // Process events
- window.DispatchEvents();
-
- // Clear the window
- window.Clear();
-
- // Draw the error message
- window.Draw(error);
-
- // Finally, display the rendered frame on screen
- window.Display();
- }
- }
-
- ///
- /// Function called when the window is closed
- ///
- static void OnClosed(object sender, EventArgs e)
- {
- RenderWindow window = (RenderWindow)sender;
- window.Close();
- }
-
- ///
- /// Function called when a key is pressed
- ///
- static void OnKeyPressed(object sender, KeyEventArgs e)
- {
- RenderWindow window = (RenderWindow)sender;
-
- // Escape key : exit
- if (e.Code == Keyboard.Key.Escape)
- window.Close();
-
- // Numpad : switch effect
- switch (e.Code)
- {
- case Keyboard.Key.Numpad1: backgroundShader.GotoNext(); break;
- case Keyboard.Key.Numpad2: entityShader.GotoNext(); break;
- case Keyboard.Key.Numpad3: globalShader.GotoNext(); break;
- }
-
- // Update the text
- shaderText.DisplayedString = "Background shader: \"" + backgroundShader.Name + "\"\n" +
- "Flower shader: \"" + entityShader.Name + "\"\n" +
- "Global shader: \"" + globalShader.Name + "\"\n";
- }
- }
-}
diff --git a/bindings/dotnet/examples/shader/resources/arial.ttf b/bindings/dotnet/examples/shader/resources/arial.ttf
deleted file mode 100644
index ff0815cd8..000000000
Binary files a/bindings/dotnet/examples/shader/resources/arial.ttf and /dev/null differ
diff --git a/bindings/dotnet/examples/shader/resources/background.jpg b/bindings/dotnet/examples/shader/resources/background.jpg
deleted file mode 100644
index f37d7aed0..000000000
Binary files a/bindings/dotnet/examples/shader/resources/background.jpg and /dev/null differ
diff --git a/bindings/dotnet/examples/shader/resources/blur.sfx b/bindings/dotnet/examples/shader/resources/blur.sfx
deleted file mode 100644
index 4c9f11285..000000000
--- a/bindings/dotnet/examples/shader/resources/blur.sfx
+++ /dev/null
@@ -1,16 +0,0 @@
-uniform sampler2D texture;
-uniform float offset;
-
-void main()
-{
- vec2 offx = vec2(offset, 0.0);
- vec2 offy = vec2(0.0, offset);
-
- vec4 c0 = texture2D(texture, gl_TexCoord[0].xy);
- vec4 c1 = texture2D(texture, gl_TexCoord[0].xy - offy);
- vec4 c2 = texture2D(texture, gl_TexCoord[0].xy + offy);
- vec4 c3 = texture2D(texture, gl_TexCoord[0].xy - offx);
- vec4 c4 = texture2D(texture, gl_TexCoord[0].xy + offx);
-
- gl_FragColor = gl_Color * (c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2);
-}
diff --git a/bindings/dotnet/examples/shader/resources/colorize.sfx b/bindings/dotnet/examples/shader/resources/colorize.sfx
deleted file mode 100644
index eeb407c8e..000000000
--- a/bindings/dotnet/examples/shader/resources/colorize.sfx
+++ /dev/null
@@ -1,11 +0,0 @@
-uniform sampler2D texture;
-uniform vec3 color;
-
-void main()
-{
- vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * gl_Color;
- float gray = pixel.r * 0.39 + pixel.g * 0.50 + pixel.b * 0.11;
-
- gl_FragColor = vec4(gray * color, 1.0) * 0.6 + pixel * 0.4;
- gl_FragColor.a = pixel.a;
-}
diff --git a/bindings/dotnet/examples/shader/resources/fisheye.sfx b/bindings/dotnet/examples/shader/resources/fisheye.sfx
deleted file mode 100644
index 97e3f8e45..000000000
--- a/bindings/dotnet/examples/shader/resources/fisheye.sfx
+++ /dev/null
@@ -1,13 +0,0 @@
-uniform sampler2D texture;
-uniform vec2 mouse;
-
-void main()
-{
- float len = distance(gl_TexCoord[0].xy, mouse) * 7.0;
-
- vec2 coords = gl_TexCoord[0].xy;
- if (len < 1.0)
- coords += (gl_TexCoord[0].xy - mouse) * len;
-
- gl_FragColor = texture2D(texture, coords) * gl_Color;
-}
diff --git a/bindings/dotnet/examples/shader/resources/nothing.sfx b/bindings/dotnet/examples/shader/resources/nothing.sfx
deleted file mode 100644
index cde0473a7..000000000
--- a/bindings/dotnet/examples/shader/resources/nothing.sfx
+++ /dev/null
@@ -1,6 +0,0 @@
-uniform sampler2D texture;
-
-void main()
-{
- gl_FragColor = texture2D(texture, gl_TexCoord[0].xy) * gl_Color;
-}
diff --git a/bindings/dotnet/examples/shader/resources/pixelate.sfx b/bindings/dotnet/examples/shader/resources/pixelate.sfx
deleted file mode 100644
index 5b82f08d3..000000000
--- a/bindings/dotnet/examples/shader/resources/pixelate.sfx
+++ /dev/null
@@ -1,10 +0,0 @@
-uniform sampler2D texture;
-uniform vec2 mouse;
-
-void main()
-{
- float factor = 5 + 100 * length(mouse);
- vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
-
- gl_FragColor = texture2D(texture, pos) * gl_Color;
-}
diff --git a/bindings/dotnet/examples/shader/resources/sprite.png b/bindings/dotnet/examples/shader/resources/sprite.png
deleted file mode 100644
index 7b508f681..000000000
Binary files a/bindings/dotnet/examples/shader/resources/sprite.png and /dev/null differ
diff --git a/bindings/dotnet/examples/shader/resources/wave.jpg b/bindings/dotnet/examples/shader/resources/wave.jpg
deleted file mode 100644
index cd125b8c8..000000000
Binary files a/bindings/dotnet/examples/shader/resources/wave.jpg and /dev/null differ
diff --git a/bindings/dotnet/examples/shader/resources/wave.sfx b/bindings/dotnet/examples/shader/resources/wave.sfx
deleted file mode 100644
index 2d04763a0..000000000
--- a/bindings/dotnet/examples/shader/resources/wave.sfx
+++ /dev/null
@@ -1,12 +0,0 @@
-uniform sampler2D texture;
-uniform sampler2D wave;
-uniform vec2 offset;
-
-void main()
-{
- vec2 texoffset = texture2D(wave, (gl_TexCoord[0].xy * offset).xy);
- texoffset -= vec2(0.5, 0.5);
- texoffset *= 0.05;
-
- gl_FragColor = texture2D(texture, gl_TexCoord[0].xy + texoffset) * gl_Color;
-}
diff --git a/bindings/dotnet/examples/shader/shader.csproj b/bindings/dotnet/examples/shader/shader.csproj
deleted file mode 100644
index 7d0618616..000000000
--- a/bindings/dotnet/examples/shader/shader.csproj
+++ /dev/null
@@ -1,75 +0,0 @@
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {9D4738F7-34EA-433A-A765-AF85A52A174D}
- WinExe
- Properties
- shader
- shader
-
-
- 2.0
-
-
- shader.Program
-
-
- true
- .\
- DEBUG;TRACE
- full
- x86
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x86
- prompt
-
-
- true
- .\
- DEBUG;TRACE
- full
- x64
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x64
- prompt
-
-
-
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}
- sfml-graphics
-
-
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- sfml-window
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/examples/sound/Sound.cs b/bindings/dotnet/examples/sound/Sound.cs
deleted file mode 100644
index 952ebc14f..000000000
--- a/bindings/dotnet/examples/sound/Sound.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-using System;
-using System.Threading;
-using SFML;
-using SFML.Audio;
-
-namespace sound
-{
- static class Program
- {
- ///
- /// The main entry point for the application.
- ///
- static void Main(string[] args)
- {
- // Play a sound
- PlaySound();
- Console.Clear();
-
- // Play a music
- PlayMusic();
- }
-
- ///
- /// Play a sound
- ///
- private static void PlaySound()
- {
- // Load a sound buffer from a wav file
- SoundBuffer buffer = new SoundBuffer("resources/canary.wav");
-
- // Display sound informations
- Console.WriteLine("canary.wav :");
- Console.WriteLine(" " + buffer.Duration + " sec");
- Console.WriteLine(" " + buffer.SampleRate + " samples / sec");
- Console.WriteLine(" " + buffer.ChannelsCount + " channels");
-
- // Create a sound instance and play it
- Sound sound = new Sound(buffer);
- sound.Play();
-
- // Loop while the sound is playing
- while (sound.Status == SoundStatus.Playing)
- {
- // Display the playing position
- Console.CursorLeft = 0;
- Console.Write("Playing... " + sound.PlayingOffset + " sec ");
-
- // Leave some CPU time for other processes
- Thread.Sleep(100);
- }
- }
-
- ///
- /// Play a music
- ///
- private static void PlayMusic()
- {
- // Load an ogg music file
- Music music = new Music("resources/orchestral.ogg");
-
- // Display music informations
- Console.WriteLine("orchestral.ogg :");
- Console.WriteLine(" " + music.Duration + " sec");
- Console.WriteLine(" " + music.SampleRate + " samples / sec");
- Console.WriteLine(" " + music.ChannelsCount + " channels");
-
- // Play it
- music.Play();
-
- // Loop while the music is playing
- while (music.Status == SoundStatus.Playing)
- {
- // Display the playing position
- Console.CursorLeft = 0;
- Console.Write("Playing... " + music.PlayingOffset + " sec ");
-
- // Leave some CPU time for other processes
- Thread.Sleep(100);
- }
- }
- }
-}
diff --git a/bindings/dotnet/examples/sound/resources/canary.wav b/bindings/dotnet/examples/sound/resources/canary.wav
deleted file mode 100644
index a0f3aecc5..000000000
Binary files a/bindings/dotnet/examples/sound/resources/canary.wav and /dev/null differ
diff --git a/bindings/dotnet/examples/sound/resources/orchestral.ogg b/bindings/dotnet/examples/sound/resources/orchestral.ogg
deleted file mode 100644
index f764d61db..000000000
Binary files a/bindings/dotnet/examples/sound/resources/orchestral.ogg and /dev/null differ
diff --git a/bindings/dotnet/examples/sound/sound.csproj b/bindings/dotnet/examples/sound/sound.csproj
deleted file mode 100644
index 729f4fce7..000000000
--- a/bindings/dotnet/examples/sound/sound.csproj
+++ /dev/null
@@ -1,75 +0,0 @@
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {16E177F3-A0FF-4091-8521-562E0EBAA3AB}
- Exe
- Properties
- sound
- sound
- sound.Program
-
-
- 2.0
-
-
-
-
- true
- .\
- DEBUG;TRACE
- full
- x86
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x86
- prompt
-
-
- true
- .\
- DEBUG;TRACE
- full
- x64
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x64
- prompt
-
-
-
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}
- sfml-audio
-
-
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- sfml-window
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/examples/sound_capture/SoundCapture.cs b/bindings/dotnet/examples/sound_capture/SoundCapture.cs
deleted file mode 100644
index 946936752..000000000
--- a/bindings/dotnet/examples/sound_capture/SoundCapture.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-using System;
-using System.Threading;
-using SFML;
-using SFML.Audio;
-
-namespace sound_capture
-{
- static class Program
- {
- ///
- /// The main entry point for the application.
- ///
- static void Main(string[] args)
- {
- // Check that the device can capture audio
- if (SoundRecorder.IsAvailable == false)
- {
- Console.WriteLine("Sorry, audio capture is not supported by your system");
- return;
- }
-
- // Choose the sample rate
- Console.WriteLine("Please choose the sample rate for sound capture (44100 is CD quality) : ");
- uint sampleRate = uint.Parse(Console.ReadLine());
-
- // Wait for user input...
- Console.WriteLine("Press enter to start recording audio");
- Console.ReadLine();
-
- // Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer
- SoundBufferRecorder recorder = new SoundBufferRecorder();
-
- // Audio capture is done in a separate thread, so we can block the main thread while it is capturing
- recorder.Start(sampleRate);
- Console.WriteLine("Recording... press enter to stop");
- Console.ReadLine();
- recorder.Stop();
-
- // Get the buffer containing the captured data
- SoundBuffer buffer = recorder.SoundBuffer;
-
- // Display captured sound informations
- Console.WriteLine("Sound information :");
- Console.WriteLine(" " + buffer.Duration + " seconds");
- Console.WriteLine(" " + buffer.SampleRate + " samples / seconds");
- Console.WriteLine(" " + buffer.ChannelsCount + " channels");
-
- // Choose what to do with the recorded sound data
- Console.WriteLine("What do you want to do with captured sound (p = play, s = save) ? ");
- char choice = char.Parse(Console.ReadLine());
-
- if (choice == 's')
- {
- // Choose the filename
- Console.WriteLine("Choose the file to create : ");
- string filename = Console.ReadLine();
-
- // Save the buffer
- buffer.SaveToFile(filename);
- }
- else
- {
- // Create a sound instance and play it
- Sound sound = new Sound(buffer);
- sound.Play();
-
- // Wait until finished
- while (sound.Status == SoundStatus.Playing)
- {
- // Display the playing position
- Console.CursorLeft = 0;
- Console.Write("Playing... " + sound.PlayingOffset + " sec ");
-
- // Leave some CPU time for other threads
- Thread.Sleep(100);
- }
- }
-
- // Finished !
- Console.WriteLine("\nDone !");
- }
- }
-}
diff --git a/bindings/dotnet/examples/sound_capture/sound_capture.csproj b/bindings/dotnet/examples/sound_capture/sound_capture.csproj
deleted file mode 100644
index b5db7a59c..000000000
--- a/bindings/dotnet/examples/sound_capture/sound_capture.csproj
+++ /dev/null
@@ -1,75 +0,0 @@
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {F2F48990-F81E-41BA-AD01-168F6178C807}
- Exe
- Properties
- sound_capture
- sound_capture
- sound_capture.Program
-
-
- 2.0
-
-
-
-
- true
- .\
- DEBUG;TRACE
- full
- x86
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x86
- prompt
-
-
- true
- .\
- DEBUG;TRACE
- full
- x64
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x64
- prompt
-
-
-
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}
- sfml-audio
-
-
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- sfml-window
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/examples/visualbasic/My Project/Application.Designer.vb b/bindings/dotnet/examples/visualbasic/My Project/Application.Designer.vb
deleted file mode 100644
index d73a4d866..000000000
--- a/bindings/dotnet/examples/visualbasic/My Project/Application.Designer.vb
+++ /dev/null
@@ -1,13 +0,0 @@
-'------------------------------------------------------------------------------
-'
-' This code was generated by a tool.
-' Runtime Version:2.0.50727.3053
-'
-' Changes to this file may cause incorrect behavior and will be lost if
-' the code is regenerated.
-'
-'------------------------------------------------------------------------------
-
-Option Strict On
-Option Explicit On
-
diff --git a/bindings/dotnet/examples/visualbasic/My Project/Application.myapp b/bindings/dotnet/examples/visualbasic/My Project/Application.myapp
deleted file mode 100644
index 23b627fb3..000000000
--- a/bindings/dotnet/examples/visualbasic/My Project/Application.myapp
+++ /dev/null
@@ -1,10 +0,0 @@
-
-
- false
- false
- 0
- true
- 0
- 2
- true
-
diff --git a/bindings/dotnet/examples/visualbasic/My Project/AssemblyInfo.vb b/bindings/dotnet/examples/visualbasic/My Project/AssemblyInfo.vb
deleted file mode 100644
index ee7d3d648..000000000
--- a/bindings/dotnet/examples/visualbasic/My Project/AssemblyInfo.vb
+++ /dev/null
@@ -1,35 +0,0 @@
-Imports System
-Imports System.Reflection
-Imports System.Runtime.InteropServices
-
-' General Information about an assembly is controlled through the following
-' set of attributes. Change these attribute values to modify the information
-' associated with an assembly.
-
-' Review the values of the assembly attributes
-
-
-
-
-
-
-
-
-
-
-'The following GUID is for the ID of the typelib if this project is exposed to COM
-
-
-' Version information for an assembly consists of the following four values:
-'
-' Major Version
-' Minor Version
-' Build Number
-' Revision
-'
-' You can specify all the values or you can default the Build and Revision Numbers
-' by using the '*' as shown below:
-'
-
-
-
diff --git a/bindings/dotnet/examples/visualbasic/My Project/Resources.Designer.vb b/bindings/dotnet/examples/visualbasic/My Project/Resources.Designer.vb
deleted file mode 100644
index 4c1f1ee65..000000000
--- a/bindings/dotnet/examples/visualbasic/My Project/Resources.Designer.vb
+++ /dev/null
@@ -1,63 +0,0 @@
-'------------------------------------------------------------------------------
-'
-' This code was generated by a tool.
-' Runtime Version:2.0.50727.3053
-'
-' Changes to this file may cause incorrect behavior and will be lost if
-' the code is regenerated.
-'
-'------------------------------------------------------------------------------
-
-Option Strict On
-Option Explicit On
-
-Imports System
-
-Namespace My.Resources
-
- 'This class was auto-generated by the StronglyTypedResourceBuilder
- 'class via a tool like ResGen or Visual Studio.
- 'To add or remove a member, edit your .ResX file then rerun ResGen
- 'with the /str option, or rebuild your VS project.
- '''
- ''' A strongly-typed resource class, for looking up localized strings, etc.
- '''
- _
- Friend Module Resources
-
- Private resourceMan As Global.System.Resources.ResourceManager
-
- Private resourceCulture As Global.System.Globalization.CultureInfo
-
- '''
- ''' Returns the cached ResourceManager instance used by this class.
- '''
- _
- Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager
- Get
- If Object.ReferenceEquals(resourceMan, Nothing) Then
- Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("visualbasic.Resources", GetType(Resources).Assembly)
- resourceMan = temp
- End If
- Return resourceMan
- End Get
- End Property
-
- '''
- ''' Overrides the current thread's CurrentUICulture property for all
- ''' resource lookups using this strongly typed resource class.
- '''
- _
- Friend Property Culture() As Global.System.Globalization.CultureInfo
- Get
- Return resourceCulture
- End Get
- Set
- resourceCulture = value
- End Set
- End Property
- End Module
-End Namespace
diff --git a/bindings/dotnet/examples/visualbasic/My Project/Resources.resx b/bindings/dotnet/examples/visualbasic/My Project/Resources.resx
deleted file mode 100644
index ffecec851..000000000
--- a/bindings/dotnet/examples/visualbasic/My Project/Resources.resx
+++ /dev/null
@@ -1,117 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- text/microsoft-resx
-
-
- 2.0
-
-
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/examples/visualbasic/My Project/Settings.Designer.vb b/bindings/dotnet/examples/visualbasic/My Project/Settings.Designer.vb
deleted file mode 100644
index b6a816e3b..000000000
--- a/bindings/dotnet/examples/visualbasic/My Project/Settings.Designer.vb
+++ /dev/null
@@ -1,73 +0,0 @@
-'------------------------------------------------------------------------------
-'
-' This code was generated by a tool.
-' Runtime Version:2.0.50727.3053
-'
-' Changes to this file may cause incorrect behavior and will be lost if
-' the code is regenerated.
-'
-'------------------------------------------------------------------------------
-
-Option Strict On
-Option Explicit On
-
-
-Namespace My
-
- _
- Partial Friend NotInheritable Class MySettings
- Inherits Global.System.Configuration.ApplicationSettingsBase
-
- Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings),MySettings)
-
-#Region "My.Settings Auto-Save Functionality"
-#If _MyType = "WindowsForms" Then
- Private Shared addedHandler As Boolean
-
- Private Shared addedHandlerLockObject As New Object
-
- _
- Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)
- If My.Application.SaveMySettingsOnExit Then
- My.Settings.Save()
- End If
- End Sub
-#End If
-#End Region
-
- Public Shared ReadOnly Property [Default]() As MySettings
- Get
-
-#If _MyType = "WindowsForms" Then
- If Not addedHandler Then
- SyncLock addedHandlerLockObject
- If Not addedHandler Then
- AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings
- addedHandler = True
- End If
- End SyncLock
- End If
-#End If
- Return defaultInstance
- End Get
- End Property
- End Class
-End Namespace
-
-Namespace My
-
- _
- Friend Module MySettingsProperty
-
- _
- Friend ReadOnly Property Settings() As Global.visualbasic.My.MySettings
- Get
- Return Global.visualbasic.My.MySettings.Default
- End Get
- End Property
- End Module
-End Namespace
diff --git a/bindings/dotnet/examples/visualbasic/My Project/Settings.settings b/bindings/dotnet/examples/visualbasic/My Project/Settings.settings
deleted file mode 100644
index 377f56d6b..000000000
--- a/bindings/dotnet/examples/visualbasic/My Project/Settings.settings
+++ /dev/null
@@ -1,7 +0,0 @@
-
-
-
-
-
-
-
diff --git a/bindings/dotnet/examples/visualbasic/OpenGL.vb b/bindings/dotnet/examples/visualbasic/OpenGL.vb
deleted file mode 100644
index b25ec7081..000000000
--- a/bindings/dotnet/examples/visualbasic/OpenGL.vb
+++ /dev/null
@@ -1,161 +0,0 @@
-Imports SFML
-Imports SFML.Window
-Imports SFML.Graphics
-Imports Tao.OpenGl
-Imports Tao.FreeGlut
-
-
-Module OpenGL
-
- Dim WithEvents window As RenderWindow
-
- '''
- ''' Entry point of application
- '''
- Sub Main()
-
- ' Create main window
- window = New RenderWindow(New VideoMode(800, 600), "SFML.Net OpenGL (Visual Basic)", Styles.Default, new ContextSettings(32, 0))
-
- ' Create a sprite for the background
- Dim backgroundImage = New Image("resources/background.jpg")
- Dim background = New Sprite(backgroundImage)
-
- ' Create a text to display
- Dim text = New Text("SFML / OpenGL demo")
- text.Position = New Vector2f(250.0F, 450.0F)
- text.Color = New Color(255, 255, 255, 170)
-
- ' Load an OpenGL texture.
- ' We could directly use a SFML.Graphics.Image as an OpenGL texture (with its Bind() member function),
- ' but here we want more control on it (generate mipmaps, ...) so we create a new one
- Dim texture = 0
- Using tempImage = New Image("resources/texture.jpg")
- Gl.glGenTextures(1, texture)
- Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture)
- Glu.gluBuild2DMipmaps(Gl.GL_TEXTURE_2D, Gl.GL_RGBA, tempImage.Width, tempImage.Height, Gl.GL_RGBA, Gl.GL_UNSIGNED_BYTE, tempImage.Pixels)
- Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAG_FILTER, Gl.GL_LINEAR)
- Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MIN_FILTER, Gl.GL_LINEAR_MIPMAP_LINEAR)
- End Using
-
- ' Enable Z-buffer read and write
- Gl.glEnable(Gl.GL_DEPTH_TEST)
- Gl.glDepthMask(Gl.GL_TRUE)
- Gl.glClearDepth(1.0F)
-
- ' Setup a perspective projection
- Gl.glMatrixMode(Gl.GL_PROJECTION)
- Gl.glLoadIdentity()
- Glu.gluPerspective(90.0F, 1.0F, 1.0F, 500.0F)
-
- ' Bind our texture
- Gl.glEnable(Gl.GL_TEXTURE_2D)
- Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture)
- Gl.glColor4f(1.0F, 1.0F, 1.0F, 1.0F)
-
- Dim time = 0.0F
-
- ' Start game loop
- While (window.IsOpened())
-
- ' Process events
- window.DispatchEvents()
-
- ' Draw background
- window.SaveGLStates()
- window.Draw(background)
- window.RestoreGLStates()
-
- ' Clear depth buffer
- Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT)
-
- ' We get the position of the mouse cursor, so that we can move the box accordingly
- Dim x = window.GetCursorPosition().X * 200.0F / window.Width - 100.0F
- Dim y = -window.GetCursorPosition().Y * 200.0F / window.Height + 100.0F
-
- ' Apply some transformations
- time += window.GetFrameTime() / 1000.0F
- Gl.glMatrixMode(Gl.GL_MODELVIEW)
- Gl.glLoadIdentity()
- Gl.glTranslatef(x, y, -100.0F)
- Gl.glRotatef(time * 50, 1.0F, 0.0F, 0.0F)
- Gl.glRotatef(time * 30, 0.0F, 1.0F, 0.0F)
- Gl.glRotatef(time * 90, 0.0F, 0.0F, 1.0F)
-
- ' Draw a cube
- Dim size = 20.0F
- Gl.glBegin(Gl.GL_QUADS)
-
- Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, -size)
- Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, -size)
- Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, -size)
- Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, -size)
-
- Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, size)
- Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, size)
- Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, size)
- Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, size)
-
- Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, -size)
- Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, -size)
- Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(-size, size, size)
- Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(-size, -size, size)
-
- Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(size, -size, -size)
- Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(size, size, -size)
- Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, size)
- Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, size)
-
- Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, -size, size)
- Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, -size, -size)
- Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, -size, -size)
- Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, -size, size)
-
- Gl.glTexCoord2f(0, 1) : Gl.glVertex3f(-size, size, size)
- Gl.glTexCoord2f(0, 0) : Gl.glVertex3f(-size, size, -size)
- Gl.glTexCoord2f(1, 0) : Gl.glVertex3f(size, size, -size)
- Gl.glTexCoord2f(1, 1) : Gl.glVertex3f(size, size, size)
-
- Gl.glEnd()
-
- ' Draw some text on top of our OpenGL object
- window.SaveGLStates()
- window.Draw(text)
- window.RestoreGLStates()
-
- ' Finally, display the rendered frame on screen
- window.Display()
-
- End While
-
- ' Don't forget to destroy our texture
- Gl.glDeleteTextures(1, texture)
-
- End Sub
-
- '''
- ''' Function called when the window is closed
- '''
- Sub App_Closed(ByVal sender As Object, ByVal e As EventArgs) Handles window.Closed
- Dim window = CType(sender, RenderWindow)
- window.Close()
- End Sub
-
- '''
- ''' Function called when a key is pressed
- '''
- Sub App_KeyPressed(ByVal sender As Object, ByVal e As KeyEventArgs) Handles window.KeyPressed
- Dim window = CType(sender, RenderWindow)
- If e.Code = Keyboard.Key.Escape Then
- window.Close()
- End If
- End Sub
-
- '''
- ''' Function called when the window is resized
- '''
- Sub App_Resized(ByVal sender As Object, ByVal e As SizeEventArgs) Handles window.Resized
- Gl.glViewport(0, 0, e.Width, e.Height)
- End Sub
-
-End Module
diff --git a/bindings/dotnet/examples/visualbasic/resources/background.jpg b/bindings/dotnet/examples/visualbasic/resources/background.jpg
deleted file mode 100644
index 20724fa92..000000000
Binary files a/bindings/dotnet/examples/visualbasic/resources/background.jpg and /dev/null differ
diff --git a/bindings/dotnet/examples/visualbasic/resources/texture.jpg b/bindings/dotnet/examples/visualbasic/resources/texture.jpg
deleted file mode 100644
index 6cf7528eb..000000000
Binary files a/bindings/dotnet/examples/visualbasic/resources/texture.jpg and /dev/null differ
diff --git a/bindings/dotnet/examples/visualbasic/visualbasic.sln b/bindings/dotnet/examples/visualbasic/visualbasic.sln
deleted file mode 100644
index 3d3809397..000000000
--- a/bindings/dotnet/examples/visualbasic/visualbasic.sln
+++ /dev/null
@@ -1,26 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 10.00
-# Visual Studio 2008
-Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "visualbasic", "visualbasic.vbproj", "{98552080-F688-46B4-A2FF-1AC7C50ECBE8}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|x64 = Debug|x64
- Debug|x86 = Debug|x86
- Release|x64 = Release|x64
- Release|x86 = Release|x86
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x64.ActiveCfg = Debug|x64
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x64.Build.0 = Debug|x64
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x86.ActiveCfg = Debug|x86
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x86.Build.0 = Debug|x86
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x64.ActiveCfg = Release|x64
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x64.Build.0 = Release|x64
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x86.ActiveCfg = Release|x86
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x86.Build.0 = Release|x86
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/bindings/dotnet/examples/visualbasic/visualbasic.vbproj b/bindings/dotnet/examples/visualbasic/visualbasic.vbproj
deleted file mode 100644
index 1c795974f..000000000
--- a/bindings/dotnet/examples/visualbasic/visualbasic.vbproj
+++ /dev/null
@@ -1,159 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {98552080-F688-46B4-A2FF-1AC7C50ECBE8}
- WinExe
- visualbasic.OpenGL
- visualbasic
- visualbasic
- 512
- WindowsFormsWithCustomSubMain
- v3.5
- On
- Binary
- Off
- On
-
-
- true
- full
- true
- true
- .\
- visualbasic.xml
- 42016,41999,42017,42018,42019,42032,42036,42020,42021,42022
-
-
- pdbonly
- false
- true
- true
- bin\Release\
- visualbasic.xml
- 42016,41999,42017,42018,42019,42032,42036,42020,42021,42022
-
-
- true
- true
- true
- .\
- visualbasic.xml
- 42016,41999,42017,42018,42019,42032,42036,42020,42021,42022
- full
- x64
-
-
- true
- bin\x64\Release\
- visualbasic.xml
- true
- 42016,41999,42017,42018,42019,42032,42036,42020,42021,42022
- pdbonly
- x64
-
-
- true
- true
- true
- .\
- visualbasic.xml
- 42016,41999,42017,42018,42019,42032,42036,42020,42021,42022
- full
- x86
-
-
- true
- bin\x86\Release\
- visualbasic.xml
- true
- 42016,41999,42017,42018,42019,42032,42036,42020,42021,42022
- pdbonly
- x86
-
-
-
- False
- ..\..\lib\sfmlnet2-graphics.dll
-
-
- False
- ..\..\lib\sfmlnet2-window.dll
-
-
-
-
-
-
-
-
- 3.5
-
-
- 3.5
-
-
- 3.5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- True
- Application.myapp
-
-
- True
- True
- Resources.resx
-
-
- True
- Settings.settings
- True
-
-
-
-
- VbMyResourcesResXFileCodeGenerator
- Resources.Designer.vb
- My.Resources
- Designer
-
-
-
-
- MyApplicationCodeGenerator
- Application.Designer.vb
-
-
- SettingsSingleFileGenerator
- My
- Settings.Designer.vb
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/examples/window/Window.cs b/bindings/dotnet/examples/window/Window.cs
deleted file mode 100644
index 1fc64416f..000000000
--- a/bindings/dotnet/examples/window/Window.cs
+++ /dev/null
@@ -1,134 +0,0 @@
-using System;
-using SFML;
-using SFML.Window;
-using Tao.OpenGl;
-
-namespace window
-{
- static class Program
- {
- ///
- /// The main entry point for the application.
- ///
- static void Main()
- {
- // Create the main window
- Window window = new Window(new VideoMode(640, 480, 32), "SFML.Net Window", Styles.Default, new ContextSettings(32, 0));
-
- // Setup event handlers
- window.Closed += new EventHandler(OnClosed);
- window.KeyPressed += new EventHandler(OnKeyPressed);
- window.Resized += new EventHandler(OnResized);
-
- // Set the color and depth clear values
- Gl.glClearDepth(1.0F);
- Gl.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
-
- // Enable Z-buffer read and write
- Gl.glEnable(Gl.GL_DEPTH_TEST);
- Gl.glDepthMask(Gl.GL_TRUE);
-
- // Setup a perspective projection
- Gl.glMatrixMode(Gl.GL_PROJECTION);
- Gl.glLoadIdentity();
- Glu.gluPerspective(90.0F, 1.0F, 1.0F, 500.0F);
-
- float time = 0.0F;
-
- // Start the game loop
- while (window.IsOpened())
- {
- // Process events
- window.DispatchEvents();
-
- // Activate the window before using OpenGL commands.
- // This is useless here because we have only one window which is
- // always the active one, but don't forget it if you use multiple windows
- window.SetActive();
-
- // Clear color and depth buffer
- Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
-
- // Apply some transformations
- time += window.GetFrameTime() / 1000.0F;
- Gl.glMatrixMode(Gl.GL_MODELVIEW);
- Gl.glLoadIdentity();
- Gl.glTranslatef(0.0F, 0.0F, -200.0F);
- Gl.glRotatef(time * 50, 1.0F, 0.0F, 0.0F);
- Gl.glRotatef(time * 30, 0.0F, 1.0F, 0.0F);
- Gl.glRotatef(time * 90, 0.0F, 0.0F, 1.0F);
-
- // Draw a cube
- Gl.glBegin(Gl.GL_QUADS);
-
- Gl.glColor3f(1.0F, 0.0F, 0.0F);
- Gl.glVertex3f(-50.0F, -50.0F, -50.0F);
- Gl.glVertex3f(-50.0F, 50.0F, -50.0F);
- Gl.glVertex3f( 50.0F, 50.0F, -50.0F);
- Gl.glVertex3f( 50.0F, -50.0F, -50.0F);
-
- Gl.glColor3f(1.0F, 0.0F, 0.0F);
- Gl.glVertex3f(-50.0F, -50.0F, 50.0F);
- Gl.glVertex3f(-50.0F, 50.0F, 50.0F);
- Gl.glVertex3f( 50.0F, 50.0F, 50.0F);
- Gl.glVertex3f( 50.0F, -50.0F, 50.0F);
-
- Gl.glColor3f(0.0F, 1.0F, 0.0F);
- Gl.glVertex3f(-50.0F, -50.0F, -50.0F);
- Gl.glVertex3f(-50.0F, 50.0F, -50.0F);
- Gl.glVertex3f(-50.0F, 50.0F, 50.0F);
- Gl.glVertex3f(-50.0F, -50.0F, 50.0F);
-
- Gl.glColor3f(0.0F, 1.0F, 0.0F);
- Gl.glVertex3f(50.0F, -50.0F, -50.0F);
- Gl.glVertex3f(50.0F, 50.0F, -50.0F);
- Gl.glVertex3f(50.0F, 50.0F, 50.0F);
- Gl.glVertex3f(50.0F, -50.0F, 50.0F);
-
- Gl.glColor3f(0.0F, 0.0F, 1.0F);
- Gl.glVertex3f(-50.0F, -50.0F, 50.0F);
- Gl.glVertex3f(-50.0F, -50.0F, -50.0F);
- Gl.glVertex3f( 50.0F, -50.0F, -50.0F);
- Gl.glVertex3f( 50.0F, -50.0F, 50.0F);
-
- Gl.glColor3f(0.0F, 0.0F, 1.0F);
- Gl.glVertex3f(-50.0F, 50.0F, 50.0F);
- Gl.glVertex3f(-50.0F, 50.0F, -50.0F);
- Gl.glVertex3f( 50.0F, 50.0F, -50.0F);
- Gl.glVertex3f( 50.0F, 50.0F, 50.0F);
-
- Gl.glEnd();
-
- // Finally, display the rendered frame on screen
- window.Display();
- }
- }
-
- ///
- /// Function called when the window is closed
- ///
- static void OnClosed(object sender, EventArgs e)
- {
- Window window = (Window)sender;
- window.Close();
- }
-
- ///
- /// Function called when a key is pressed
- ///
- static void OnKeyPressed(object sender, KeyEventArgs e)
- {
- Window window = (Window)sender;
- if (e.Code == Keyboard.Key.Escape)
- window.Close();
- }
-
- ///
- /// Function called when the window is resized
- ///
- static void OnResized(object sender, SizeEventArgs e)
- {
- Gl.glViewport(0, 0, (int)e.Width, (int)e.Height);
- }
- }
-}
diff --git a/bindings/dotnet/examples/window/window.csproj b/bindings/dotnet/examples/window/window.csproj
deleted file mode 100644
index c20647d57..000000000
--- a/bindings/dotnet/examples/window/window.csproj
+++ /dev/null
@@ -1,75 +0,0 @@
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}
- WinExe
- Properties
- window
- window
-
-
- 2.0
-
-
- window.Program
-
-
- true
- .\
- DEBUG;TRACE
- full
- x86
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x86
- prompt
-
-
- true
- .\
- DEBUG;TRACE
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- x64
- prompt
-
-
- .\
- TRACE
- true
- pdbonly
- x64
- prompt
-
-
-
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- sfml-window
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/extlibs/x64/csfml-audio-2.dll b/bindings/dotnet/extlibs/x64/csfml-audio-2.dll
deleted file mode 100644
index 031d001d5..000000000
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diff --git a/bindings/dotnet/extlibs/x64/csfml-graphics-2.dll b/bindings/dotnet/extlibs/x64/csfml-graphics-2.dll
deleted file mode 100644
index aeafa0c52..000000000
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diff --git a/bindings/dotnet/extlibs/x64/csfml-window-2.dll b/bindings/dotnet/extlibs/x64/csfml-window-2.dll
deleted file mode 100644
index 5041692d7..000000000
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diff --git a/bindings/dotnet/extlibs/x64/libsndfile-1.dll b/bindings/dotnet/extlibs/x64/libsndfile-1.dll
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index c56c8e56f..000000000
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diff --git a/bindings/dotnet/extlibs/x64/openal32.dll b/bindings/dotnet/extlibs/x64/openal32.dll
deleted file mode 100644
index e1f079c8f..000000000
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diff --git a/bindings/dotnet/extlibs/x86/csfml-audio-2.dll b/bindings/dotnet/extlibs/x86/csfml-audio-2.dll
deleted file mode 100644
index 50c974b32..000000000
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diff --git a/bindings/dotnet/extlibs/x86/csfml-graphics-2.dll b/bindings/dotnet/extlibs/x86/csfml-graphics-2.dll
deleted file mode 100644
index e067e5c8c..000000000
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diff --git a/bindings/dotnet/extlibs/x86/csfml-window-2.dll b/bindings/dotnet/extlibs/x86/csfml-window-2.dll
deleted file mode 100644
index b74998260..000000000
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diff --git a/bindings/dotnet/extlibs/x86/libsndfile-1.dll b/bindings/dotnet/extlibs/x86/libsndfile-1.dll
deleted file mode 100644
index 75acaa14b..000000000
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diff --git a/bindings/dotnet/extlibs/x86/openal32.dll b/bindings/dotnet/extlibs/x86/openal32.dll
deleted file mode 100644
index 6a8990c0b..000000000
Binary files a/bindings/dotnet/extlibs/x86/openal32.dll and /dev/null differ
diff --git a/bindings/dotnet/src/Audio/Listener.cs b/bindings/dotnet/src/Audio/Listener.cs
deleted file mode 100644
index a47830a7a..000000000
--- a/bindings/dotnet/src/Audio/Listener.cs
+++ /dev/null
@@ -1,72 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Listener is a global interface for defining the audio
- /// listener properties ; the audio listener is the point in
- /// the scene from where all the sounds are heard
- ///
- ////////////////////////////////////////////////////////////
- public class Listener
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Global volume of all sounds, in range [0 .. 100] (default is 100)
- ///
- ////////////////////////////////////////////////////////////
- public static float GlobalVolume
- {
- get {return sfListener_GetGlobalVolume();}
- set {sfListener_SetGlobalVolume(value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// 3D position of the listener (default is (0, 0, 0))
- ///
- ////////////////////////////////////////////////////////////
- public static Vector3f Position
- {
- get {Vector3f v; sfListener_GetPosition(out v.X, out v.Y, out v.Z); return v;}
- set {sfListener_SetPosition(value.X, value.Y, value.Z);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// 3D direction of the listener (default is (0, 0, -1))
- ///
- ////////////////////////////////////////////////////////////
- public static Vector3f Direction
- {
- get {Vector3f v; sfListener_GetDirection(out v.X, out v.Y, out v.Z); return v;}
- set {sfListener_SetDirection(value.X, value.Y, value.Z);}
- }
-
- #region Imports
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfListener_SetGlobalVolume(float Volume);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfListener_GetGlobalVolume();
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfListener_SetPosition(float X, float Y, float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfListener_GetPosition(out float X, out float Y, out float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfListener_SetDirection(float X, float Y, float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfListener_GetDirection(out float X, out float Y, out float Z);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Audio/Music.cs b/bindings/dotnet/src/Audio/Music.cs
deleted file mode 100644
index 6aac0ef4a..000000000
--- a/bindings/dotnet/src/Audio/Music.cs
+++ /dev/null
@@ -1,333 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.IO;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Music defines a big sound played using streaming,
- /// so usually what we call a music :)
- ///
- ////////////////////////////////////////////////////////////
- public class Music : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the music from a file
- ///
- /// Path of the music file to load
- ////////////////////////////////////////////////////////////
- public Music(string filename) :
- base(sfMusic_CreateFromFile(filename))
- {
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("music", filename);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the music from a file in a stream
- ///
- /// Stream containing the file contents
- ////////////////////////////////////////////////////////////
- public Music(Stream stream) :
- base(IntPtr.Zero)
- {
- stream.Position = 0;
- byte[] StreamData = new byte[stream.Length];
- uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
- unsafe
- {
- fixed (byte* dataPtr = StreamData)
- {
- SetThis(sfMusic_CreateFromMemory((char*)dataPtr, Read));
- }
- }
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("music");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Play the music
- ///
- ////////////////////////////////////////////////////////////
- public void Play()
- {
- sfMusic_Play(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Pause the music
- ///
- ////////////////////////////////////////////////////////////
- public void Pause()
- {
- sfMusic_Pause(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Stop the music
- ///
- ////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfMusic_Stop(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Samples rate, in samples per second
- ///
- ////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get {return sfMusic_GetSampleRate(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Number of channels (1 = mono, 2 = stereo)
- ///
- ////////////////////////////////////////////////////////////
- public uint ChannelsCount
- {
- get {return sfMusic_GetChannelsCount(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Current status of the music (see SoundStatus enum)
- ///
- ////////////////////////////////////////////////////////////
- public SoundStatus Status
- {
- get {return sfMusic_GetStatus(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Total duration of the music, in milliseconds
- ///
- ////////////////////////////////////////////////////////////
- public uint Duration
- {
- get {return sfMusic_GetDuration(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Loop state of the sound. Default value is false
- ///
- ////////////////////////////////////////////////////////////
- public bool Loop
- {
- get {return sfMusic_GetLoop(This);}
- set {sfMusic_SetLoop(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Pitch of the music. Default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float Pitch
- {
- get {return sfMusic_GetPitch(This);}
- set {sfMusic_SetPitch(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Volume of the music, in range [0, 100]. Default value is 100
- ///
- ////////////////////////////////////////////////////////////
- public float Volume
- {
- get {return sfMusic_GetVolume(This);}
- set {sfMusic_SetVolume(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// 3D position of the music. Default value is (0, 0, 0)
- ///
- ////////////////////////////////////////////////////////////
- public Vector3f Position
- {
- get {Vector3f v; sfMusic_GetPosition(This, out v.X, out v.Y, out v.Z); return v;}
- set {sfMusic_SetPosition(This, value.X, value.Y, value.Z);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Is the music's position relative to the listener's position,
- /// or is it absolute?
- /// Default value is false (absolute)
- ///
- ////////////////////////////////////////////////////////////
- public bool RelativeToListener
- {
- get {return sfMusic_IsRelativeToListener(This);}
- set {sfMusic_SetRelativeToListener(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Minimum distance of the music. Closer than this distance,
- /// the listener will hear the sound at its maximum volume.
- /// The default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float MinDistance
- {
- get {return sfMusic_GetMinDistance(This);}
- set {sfMusic_SetMinDistance(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Attenuation factor. The higher the attenuation, the
- /// more the sound will be attenuated with distance from listener.
- /// The default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float Attenuation
- {
- get {return sfMusic_GetAttenuation(This);}
- set {sfMusic_SetAttenuation(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Current playing position, in milliseconds
- ///
- ////////////////////////////////////////////////////////////
- public uint PlayingOffset
- {
- get {return sfMusic_GetPlayingOffset(This);}
- set {sfMusic_SetPlayingOffset(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Music]" +
- " SampleRate(" + SampleRate + ")" +
- " ChannelsCount(" + ChannelsCount + ")" +
- " Status(" + Status + ")" +
- " Duration(" + Duration + ")" +
- " Loop(" + Loop + ")" +
- " Pitch(" + Pitch + ")" +
- " Volume(" + Volume + ")" +
- " Position(" + Position + ")" +
- " RelativeToListener(" + RelativeToListener + ")" +
- " MinDistance(" + MinDistance + ")" +
- " Attenuation(" + Attenuation + ")" +
- " PlayingOffset(" + PlayingOffset + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfMusic_Destroy(This);
- }
-
- #region Imports
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfMusic_CreateFromFile(string Filename);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern IntPtr sfMusic_CreateFromMemory(char* Data, uint SizeInBytes);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_Destroy(IntPtr MusicStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_Play(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_Pause(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_Stop(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern SoundStatus sfMusic_GetStatus(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfMusic_GetDuration(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfMusic_GetChannelsCount(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfMusic_GetSampleRate(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetPitch(IntPtr Music, float Pitch);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetLoop(IntPtr Music, bool Loop);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetVolume(IntPtr Music, float Volume);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetPosition(IntPtr Music, float X, float Y, float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetRelativeToListener(IntPtr Music, bool Relative);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetMinDistance(IntPtr Music, float MinDistance);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetAttenuation(IntPtr Music, float Attenuation);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_SetPlayingOffset(IntPtr Music, uint TimeOffset);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfMusic_GetLoop(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfMusic_GetPitch(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfMusic_GetVolume(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMusic_GetPosition(IntPtr Music, out float X, out float Y, out float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfMusic_IsRelativeToListener(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfMusic_GetMinDistance(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfMusic_GetAttenuation(IntPtr Music);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfMusic_GetPlayingOffset(IntPtr Music);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Audio/Sound.cs b/bindings/dotnet/src/Audio/Sound.cs
deleted file mode 100644
index 69b390778..000000000
--- a/bindings/dotnet/src/Audio/Sound.cs
+++ /dev/null
@@ -1,325 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Enumeration of all possible sound states
- ///
- ////////////////////////////////////////////////////////////
- public enum SoundStatus
- {
- /// Sound is not playing
- Stopped,
-
- /// Sound is paused
- Paused,
-
- /// Sound is playing
- Playing
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Sound defines the properties of a sound such as position,
- /// volume, pitch, etc.
- ///
- ////////////////////////////////////////////////////////////
- public class Sound : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor (invalid sound)
- ///
- ////////////////////////////////////////////////////////////
- public Sound() :
- base(sfSound_Create())
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sound from a source buffer
- ///
- /// Sound buffer to play
- ////////////////////////////////////////////////////////////
- public Sound(SoundBuffer buffer) :
- base(sfSound_Create())
- {
- SoundBuffer = buffer;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sound from another source
- ///
- /// Sound to copy
- ////////////////////////////////////////////////////////////
- public Sound(Sound copy) :
- base(sfSound_Copy(copy.This))
- {
- SoundBuffer = copy.SoundBuffer;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Play the sound
- ///
- ////////////////////////////////////////////////////////////
- public void Play()
- {
- sfSound_Play(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Pause the sound
- ///
- ////////////////////////////////////////////////////////////
- public void Pause()
- {
- sfSound_Pause(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Stop the sound
- ///
- ////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfSound_Stop(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Buffer containing the sound data to play through the sound
- ///
- ////////////////////////////////////////////////////////////
- public SoundBuffer SoundBuffer
- {
- get {return myBuffer;}
- set {myBuffer = value; sfSound_SetBuffer(This, value != null ? value.This : IntPtr.Zero);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Current status of the sound (see SoundStatus enum)
- ///
- ////////////////////////////////////////////////////////////
- public SoundStatus Status
- {
- get {return sfSound_GetStatus(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Loop state of the sound. Default value is false
- ///
- ////////////////////////////////////////////////////////////
- public bool Loop
- {
- get {return sfSound_GetLoop(This);}
- set {sfSound_SetLoop(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Pitch of the sound. Default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float Pitch
- {
- get {return sfSound_GetPitch(This);}
- set {sfSound_SetPitch(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Volume of the sound, in range [0, 100]. Default value is 100
- ///
- ////////////////////////////////////////////////////////////
- public float Volume
- {
- get {return sfSound_GetVolume(This);}
- set {sfSound_SetVolume(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Current playing position of the sound, in milliseconds
- ///
- ////////////////////////////////////////////////////////////
- public uint PlayingOffset
- {
- get {return sfSound_GetPlayingOffset(This);}
- set {sfSound_SetPlayingOffset(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// 3D position of the sound. Default value is (0, 0, 0)
- ///
- ////////////////////////////////////////////////////////////
- public Vector3f Position
- {
- get {Vector3f v; sfSound_GetPosition(This, out v.X, out v.Y, out v.Z); return v;}
- set {sfSound_SetPosition(This, value.X, value.Y, value.Z);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Is the sound's position relative to the listener's position,
- /// or is it absolute?
- /// Default value is false (absolute)
- ///
- ////////////////////////////////////////////////////////////
- public bool RelativeToListener
- {
- get {return sfSound_IsRelativeToListener(This);}
- set {sfSound_SetRelativeToListener(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Minimum distance of the sound. Closer than this distance,
- /// the listener will hear the sound at its maximum volume.
- /// The default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float MinDistance
- {
- get {return sfSound_GetMinDistance(This);}
- set {sfSound_SetMinDistance(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Attenuation factor. The higher the attenuation, the
- /// more the sound will be attenuated with distance from listener.
- /// The default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float Attenuation
- {
- get {return sfSound_GetAttenuation(This);}
- set {sfSound_SetAttenuation(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Sound]" +
- " Status(" + Status + ")" +
- " Loop(" + Loop + ")" +
- " Pitch(" + Pitch + ")" +
- " Volume(" + Volume + ")" +
- " Position(" + Position + ")" +
- " RelativeToListener(" + RelativeToListener + ")" +
- " MinDistance(" + MinDistance + ")" +
- " Attenuation(" + Attenuation + ")" +
- " PlayingOffset(" + PlayingOffset + ")" +
- " SoundBuffer(" + SoundBuffer + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSound_Destroy(This);
- }
-
- private SoundBuffer myBuffer;
-
- #region Imports
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSound_Create();
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSound_Copy(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_Destroy(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_Play(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_Pause(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_Stop(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetBuffer(IntPtr Sound, IntPtr Buffer);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSound_GetBuffer(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetLoop(IntPtr Sound, bool Loop);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfSound_GetLoop(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern SoundStatus sfSound_GetStatus(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetPitch(IntPtr Sound, float Pitch);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetVolume(IntPtr Sound, float Volume);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetPosition(IntPtr Sound, float X, float Y, float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetRelativeToListener(IntPtr Sound, bool Relative);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetMinDistance(IntPtr Sound, float MinDistance);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetAttenuation(IntPtr Sound, float Attenuation);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_SetPlayingOffset(IntPtr Sound, uint TimeOffset);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSound_GetPitch(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSound_GetVolume(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSound_GetPosition(IntPtr Sound, out float X, out float Y, out float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfSound_IsRelativeToListener(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSound_GetMinDistance(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSound_GetAttenuation(IntPtr Sound);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSound_GetPlayingOffset(IntPtr Sound);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Audio/SoundBuffer.cs b/bindings/dotnet/src/Audio/SoundBuffer.cs
deleted file mode 100644
index acf4f6c6f..000000000
--- a/bindings/dotnet/src/Audio/SoundBuffer.cs
+++ /dev/null
@@ -1,209 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.IO;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// SoundBuffer is the low-level class for loading and manipulating
- /// sound buffers. A sound buffer holds audio data (samples)
- /// which can then be played by a Sound or saved to a file.
- ///
- ////////////////////////////////////////////////////////////
- public class SoundBuffer : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sound buffer from a file
- ///
- /// Path of the sound file to load
- ///
- ////////////////////////////////////////////////////////////
- public SoundBuffer(string filename) :
- base(sfSoundBuffer_CreateFromFile(filename))
- {
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("sound buffer", filename);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sound buffer from a file in a stream
- ///
- /// Stream containing the file contents
- ////////////////////////////////////////////////////////////
- public SoundBuffer(Stream stream) :
- base(IntPtr.Zero)
- {
- stream.Position = 0;
- byte[] StreamData = new byte[stream.Length];
- uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
- unsafe
- {
- fixed (byte* dataPtr = StreamData)
- {
- SetThis(sfSoundBuffer_CreateFromMemory((char*)dataPtr, Read));
- }
- }
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("sound buffer");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sound buffer from an array of samples
- ///
- /// Array of samples
- /// Channels count
- /// Sample rate
- ///
- ////////////////////////////////////////////////////////////
- public SoundBuffer(short[] samples, uint channelsCount, uint sampleRate) :
- base(IntPtr.Zero)
- {
- unsafe
- {
- fixed (short* SamplesPtr = samples)
- {
- SetThis(sfSoundBuffer_CreateFromSamples(SamplesPtr, (uint)samples.Length, channelsCount, sampleRate));
- }
- }
-
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("sound buffer");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sound buffer from another sound buffer
- ///
- /// Sound buffer to copy
- ////////////////////////////////////////////////////////////
- public SoundBuffer(SoundBuffer copy) :
- base(sfSoundBuffer_Copy(copy.This))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Save the sound buffer to an audio file
- ///
- /// Path of the sound file to write
- /// True if saving has been successful
- ////////////////////////////////////////////////////////////
- public bool SaveToFile(string filename)
- {
- return sfSoundBuffer_SaveToFile(This, filename);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Samples rate, in samples per second
- ///
- ////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get {return sfSoundBuffer_GetSampleRate(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Number of channels (1 = mono, 2 = stereo)
- ///
- ////////////////////////////////////////////////////////////
- public uint ChannelsCount
- {
- get {return sfSoundBuffer_GetChannelsCount(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Total duration of the buffer, in milliseconds
- ///
- ////////////////////////////////////////////////////////////
- public uint Duration
- {
- get {return sfSoundBuffer_GetDuration(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Array of samples contained in the buffer
- ///
- ////////////////////////////////////////////////////////////
- public short[] Samples
- {
- get
- {
- short[] SamplesArray = new short[sfSoundBuffer_GetSamplesCount(This)];
- Marshal.Copy(sfSoundBuffer_GetSamples(This), SamplesArray, 0, SamplesArray.Length);
- return SamplesArray;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[SoundBuffer]" +
- " SampleRate(" + SampleRate + ")" +
- " ChannelsCount(" + ChannelsCount + ")" +
- " Duration(" + Duration + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSoundBuffer_Destroy(This);
- }
-
- #region Imports
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSoundBuffer_CreateFromFile(string Filename);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern IntPtr sfSoundBuffer_CreateFromMemory(char* Data, uint SizeInBytes);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern IntPtr sfSoundBuffer_CreateFromSamples(short* Samples, uint SamplesCount, uint ChannelsCount, uint SampleRate);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSoundBuffer_Copy(IntPtr SoundBuffer);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundBuffer_Destroy(IntPtr SoundBuffer);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfSoundBuffer_SaveToFile(IntPtr SoundBuffer, string Filename);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSoundBuffer_GetSamples(IntPtr SoundBuffer);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundBuffer_GetSamplesCount(IntPtr SoundBuffer);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundBuffer_GetSampleRate(IntPtr SoundBuffer);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundBuffer_GetChannelsCount(IntPtr SoundBuffer);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundBuffer_GetDuration(IntPtr SoundBuffer);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Audio/SoundBufferRecorder.cs b/bindings/dotnet/src/Audio/SoundBufferRecorder.cs
deleted file mode 100644
index 1228d40f1..000000000
--- a/bindings/dotnet/src/Audio/SoundBufferRecorder.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.Collections.Generic;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Specialized SoundRecorder which saves the captured
- /// audio data into a sound buffer
- ///
- ////////////////////////////////////////////////////////////
- public class SoundBufferRecorder : SoundRecorder
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Sound buffer containing the recorded data (invalid until the capture stops)
- ///
- ////////////////////////////////////////////////////////////
- public SoundBuffer SoundBuffer
- {
- get
- {
- return mySoundBuffer;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[SoundBufferRecorder]" +
- " SampleRate(" + SampleRate + ")" +
- " SoundBuffer(" + SoundBuffer + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Called when a new capture starts
- ///
- /// False to abort recording audio data, true to continue
- ////////////////////////////////////////////////////////////
- protected override bool OnStart()
- {
- mySamplesArray.Clear();
- return true;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Process a new chunk of recorded samples
- ///
- /// Array of samples to process
- /// False to stop recording audio data, true to continue
- ////////////////////////////////////////////////////////////
- protected override bool OnProcessSamples(short[] samples)
- {
- mySamplesArray.AddRange(samples);
- return true;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Called when the current capture stops
- ///
- ////////////////////////////////////////////////////////////
- protected override void OnStop()
- {
- mySoundBuffer = new SoundBuffer(mySamplesArray.ToArray(), 1, SampleRate);
- }
-
- List mySamplesArray = new List();
- SoundBuffer mySoundBuffer = null;
- }
- }
-}
diff --git a/bindings/dotnet/src/Audio/SoundRecorder.cs b/bindings/dotnet/src/Audio/SoundRecorder.cs
deleted file mode 100644
index e24c03840..000000000
--- a/bindings/dotnet/src/Audio/SoundRecorder.cs
+++ /dev/null
@@ -1,192 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// SoundRecorder is an interface for capturing sound data,
- /// it is meant to be used as a base class
- ///
- ////////////////////////////////////////////////////////////
- public abstract class SoundRecorder : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- public SoundRecorder() :
- base(IntPtr.Zero)
- {
- myStartCallback = new StartCallback(OnStart);
- myProcessCallback = new ProcessCallback(ProcessSamples);
- myStopCallback = new StopCallback(OnStop);
-
- SetThis(sfSoundRecorder_Create(myStartCallback, myProcessCallback, myStopCallback, IntPtr.Zero));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Start the capture using default sample rate (44100 Hz)
- /// Warning : only one capture can happen at the same time
- ///
- ////////////////////////////////////////////////////////////
- public void Start()
- {
- Start(44100);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Start the capture.
- /// Warning : only one capture can happen at the same time
- ///
- /// Sound frequency; the more samples, the higher the quality (44100 by default = CD quality)
- ////////////////////////////////////////////////////////////
- public void Start(uint sampleRate)
- {
- sfSoundRecorder_Start(This, sampleRate);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Stop the capture
- ///
- ////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfSoundRecorder_Stop(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Sample rate of the recorder, in samples per second
- ///
- ////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get {return sfSoundRecorder_GetSampleRate(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Tell if the system supports sound capture.
- /// If not, this class won't be usable
- ///
- ////////////////////////////////////////////////////////////
- public static bool IsAvailable
- {
- get {return sfSoundRecorder_IsAvailable();}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[SoundRecorder]" +
- " SampleRate(" + SampleRate + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Called when a new capture starts
- ///
- /// False to abort recording audio data, true to continue
- ////////////////////////////////////////////////////////////
- protected virtual bool OnStart()
- {
- // Does nothing by default
- return true;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Process a new chunk of recorded samples
- ///
- /// Array of samples to process
- /// False to stop recording audio data, true to continue
- ////////////////////////////////////////////////////////////
- protected abstract bool OnProcessSamples(short[] samples);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Called when the current capture stops
- ///
- ////////////////////////////////////////////////////////////
- protected virtual void OnStop()
- {
- // Does nothing by default
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSoundRecorder_Destroy(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Function called directly by the C library ; convert
- /// arguments and forward them to the internal virtual function
- ///
- /// Pointer to the array of samples
- /// Number of samples in the array
- /// User data -- unused
- /// False to stop recording audio data, true to continue
- ////////////////////////////////////////////////////////////
- private bool ProcessSamples(IntPtr samples, uint nbSamples, IntPtr userData)
- {
- short[] samplesArray = new short[nbSamples];
- Marshal.Copy(samples, samplesArray, 0, samplesArray.Length);
-
- return OnProcessSamples(samplesArray);
- }
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate bool StartCallback();
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate bool ProcessCallback(IntPtr samples, uint nbSamples, IntPtr userData);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate void StopCallback();
-
- private StartCallback myStartCallback;
- private ProcessCallback myProcessCallback;
- private StopCallback myStopCallback;
-
- #region Imports
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSoundRecorder_Create(StartCallback OnStart, ProcessCallback OnProcess, StopCallback OnStop, IntPtr UserData);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundRecorder_Destroy(IntPtr SoundRecorder);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundRecorder_Start(IntPtr SoundRecorder, uint SampleRate);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundRecorder_Stop(IntPtr SoundRecorder);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundRecorder_GetSampleRate(IntPtr SoundRecorder);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfSoundRecorder_IsAvailable();
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Audio/SoundStream.cs b/bindings/dotnet/src/Audio/SoundStream.cs
deleted file mode 100644
index c44c13b89..000000000
--- a/bindings/dotnet/src/Audio/SoundStream.cs
+++ /dev/null
@@ -1,386 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// SoundStream is a streamed sound, ie. samples are acquired
- /// while the sound is playing. Use it for big sounds that would
- /// require hundreds of MB in memory (see Music),
- /// or for streaming sound from the network
- ///
- ////////////////////////////////////////////////////////////
- public abstract class SoundStream : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- public SoundStream() :
- base(IntPtr.Zero)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Play the sound stream
- ///
- ////////////////////////////////////////////////////////////
- public void Play()
- {
- sfSoundStream_Play(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Pause the sound stream
- ///
- ////////////////////////////////////////////////////////////
- public void Pause()
- {
- sfSoundStream_Pause(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Stop the sound stream
- ///
- ////////////////////////////////////////////////////////////
- public void Stop()
- {
- sfSoundStream_Stop(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Samples rate, in samples per second
- ///
- ////////////////////////////////////////////////////////////
- public uint SampleRate
- {
- get {return sfSoundStream_GetSampleRate(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Number of channels (1 = mono, 2 = stereo)
- ///
- ////////////////////////////////////////////////////////////
- public uint ChannelsCount
- {
- get {return sfSoundStream_GetChannelsCount(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Current status of the sound stream (see SoundStatus enum)
- ///
- ////////////////////////////////////////////////////////////
- public SoundStatus Status
- {
- get {return sfSoundStream_GetStatus(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Loop state of the sound stream. Default value is false
- ///
- ////////////////////////////////////////////////////////////
- public bool Loop
- {
- get {return sfSoundStream_GetLoop(This);}
- set {sfSoundStream_SetLoop(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Pitch of the sound stream. Default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float Pitch
- {
- get {return sfSoundStream_GetPitch(This);}
- set {sfSoundStream_SetPitch(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Volume of the sound stream, in range [0, 100]. Default value is 100
- ///
- ////////////////////////////////////////////////////////////
- public float Volume
- {
- get {return sfSoundStream_GetVolume(This);}
- set {sfSoundStream_SetVolume(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// 3D position of the sound stream. Default value is (0, 0, 0)
- ///
- ////////////////////////////////////////////////////////////
- public Vector3f Position
- {
- get {Vector3f v; sfSoundStream_GetPosition(This, out v.X, out v.Y, out v.Z); return v;}
- set {sfSoundStream_SetPosition(This, value.X, value.Y, value.Z);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Is the sound stream's position relative to the listener's position,
- /// or is it absolute?
- /// Default value is false (absolute)
- ///
- ////////////////////////////////////////////////////////////
- public bool RelativeToListener
- {
- get {return sfSoundStream_IsRelativeToListener(This);}
- set {sfSoundStream_SetRelativeToListener(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Minimum distance of the sound stream. Closer than this distance,
- /// the listener will hear the sound at its maximum volume.
- /// The default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float MinDistance
- {
- get {return sfSoundStream_GetMinDistance(This);}
- set {sfSoundStream_SetMinDistance(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Attenuation factor. The higher the attenuation, the
- /// more the sound will be attenuated with distance from listener.
- /// The default value is 1
- ///
- ////////////////////////////////////////////////////////////
- public float Attenuation
- {
- get {return sfSoundStream_GetAttenuation(This);}
- set {sfSoundStream_SetAttenuation(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Current playing position, in milliseconds
- ///
- ////////////////////////////////////////////////////////////
- public uint PlayingOffset
- {
- get {return sfSoundStream_GetPlayingOffset(This);}
- set {sfSoundStream_SetPlayingOffset(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[SoundStream]" +
- " SampleRate(" + SampleRate + ")" +
- " ChannelsCount(" + ChannelsCount + ")" +
- " Status(" + Status + ")" +
- " Loop(" + Loop + ")" +
- " Pitch(" + Pitch + ")" +
- " Volume(" + Volume + ")" +
- " Position(" + Position + ")" +
- " RelativeToListener(" + RelativeToListener + ")" +
- " MinDistance(" + MinDistance + ")" +
- " Attenuation(" + Attenuation + ")" +
- " PlayingOffset(" + PlayingOffset + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Set the audio stream parameters, you must call it before Play()
- ///
- /// Number of channels
- /// Sample rate, in samples per second
- ////////////////////////////////////////////////////////////
- protected void Initialize(uint channelsCount, uint sampleRate)
- {
- myGetDataCallback = new GetDataCallbackType(GetData);
- mySeekCallback = new SeekCallbackType(Seek);
- SetThis(sfSoundStream_Create(myGetDataCallback, mySeekCallback, channelsCount, sampleRate, IntPtr.Zero));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Virtual function called each time new audio data is needed to feed the stream
- ///
- /// Array of samples to fill for the stream
- /// True to continue playback, false to stop
- ////////////////////////////////////////////////////////////
- protected abstract bool OnGetData(out short[] samples);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Virtual function called to seek into the stream
- ///
- /// New position, in milliseconds
- ////////////////////////////////////////////////////////////
- protected abstract void OnSeek(uint timeOffset);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSoundStream_Destroy(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Structure mapping the C library arguments passed to the data callback
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- private struct Chunk
- {
- unsafe public short* samplesPtr;
- public uint samplesCount;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Called each time new audio data is needed to feed the stream
- ///
- /// Data chunk to fill with new audio samples
- /// User data -- unused
- /// True to continue playback, false to stop
- ////////////////////////////////////////////////////////////
- private bool GetData(ref Chunk dataChunk, IntPtr userData)
- {
- if (OnGetData(out myTempBuffer))
- {
- unsafe
- {
- fixed (short* samplesPtr = myTempBuffer)
- {
- dataChunk.samplesPtr = samplesPtr;
- dataChunk.samplesCount = (uint)myTempBuffer.Length;
- }
- }
-
- return true;
- }
- else
- {
- return false;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Called to seek in the stream
- ///
- /// New position, in milliseconds
- /// User data -- unused
- /// If false is returned, the playback is aborted
- ////////////////////////////////////////////////////////////
- private void Seek(uint timeOffset, IntPtr userData)
- {
- OnSeek(timeOffset);
- }
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate bool GetDataCallbackType(ref Chunk dataChunk, IntPtr UserData);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- private delegate void SeekCallbackType(uint timeOffset, IntPtr UserData);
-
- private GetDataCallbackType myGetDataCallback;
- private SeekCallbackType mySeekCallback;
- private short[] myTempBuffer;
-
- #region Imports
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSoundStream_Create(GetDataCallbackType OnGetData, SeekCallbackType OnSeek, uint ChannelsCount, uint SampleRate, IntPtr UserData);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_Destroy(IntPtr SoundStreamStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_Play(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_Pause(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_Stop(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern SoundStatus sfSoundStream_GetStatus(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundStream_GetChannelsCount(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundStream_GetSampleRate(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetLoop(IntPtr SoundStream, bool Loop);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetPitch(IntPtr SoundStream, float Pitch);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetVolume(IntPtr SoundStream, float Volume);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetPosition(IntPtr SoundStream, float X, float Y, float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetRelativeToListener(IntPtr SoundStream, bool Relative);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetMinDistance(IntPtr SoundStream, float MinDistance);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetAttenuation(IntPtr SoundStream, float Attenuation);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_SetPlayingOffset(IntPtr SoundStream, uint TimeOffset);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfSoundStream_GetLoop(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSoundStream_GetPitch(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSoundStream_GetVolume(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSoundStream_GetPosition(IntPtr SoundStream, out float X, out float Y, out float Z);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfSoundStream_IsRelativeToListener(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSoundStream_GetMinDistance(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSoundStream_GetAttenuation(IntPtr SoundStream);
-
- [DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfSoundStream_GetPlayingOffset(IntPtr SoundStream);
- #endregion
- }
- }
-}
\ No newline at end of file
diff --git a/bindings/dotnet/src/Audio/Vector3.cs b/bindings/dotnet/src/Audio/Vector3.cs
deleted file mode 100644
index 611e1968e..000000000
--- a/bindings/dotnet/src/Audio/Vector3.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace SFML
-{
- namespace Audio
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Vector3f is an utility class for manipulating 3 dimensional
- /// vectors with float components
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector3f
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the vector from its coordinates
- ///
- /// X coordinate
- /// Y coordinate
- /// Z coordinate
- ////////////////////////////////////////////////////////////
- public Vector3f(float x, float y, float z)
- {
- X = x;
- Y = y;
- Z = z;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator - overload ; returns the opposite of a vector
- ///
- /// Vector to negate
- /// -v
- ////////////////////////////////////////////////////////////
- public static Vector3f operator -(Vector3f v)
- {
- return new Vector3f(-v.X, -v.Y, -v.Z);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator - overload ; subtracts two vectors
- ///
- /// First vector
- /// Second vector
- /// v1 - v2
- ////////////////////////////////////////////////////////////
- public static Vector3f operator -(Vector3f v1, Vector3f v2)
- {
- return new Vector3f(v1.X - v2.X, v1.Y - v2.X, v1.Z - v2.Z);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator + overload ; add two vectors
- ///
- /// First vector
- /// Second vector
- /// v1 + v2
- ////////////////////////////////////////////////////////////
- public static Vector3f operator +(Vector3f v1, Vector3f v2)
- {
- return new Vector3f(v1.X + v2.X, v1.Y + v2.X, v1.Z + v2.Z);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator * overload ; multiply a vector by a scalar value
- ///
- /// Vector
- /// Scalar value
- /// v * x
- ////////////////////////////////////////////////////////////
- public static Vector3f operator *(Vector3f v, float x)
- {
- return new Vector3f(v.X * x, v.Y * x, v.Z * x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator * overload ; multiply a scalar value by a vector
- ///
- /// Scalar value
- /// Vector
- /// x * v
- ////////////////////////////////////////////////////////////
- public static Vector3f operator *(float x, Vector3f v)
- {
- return new Vector3f(v.X * x, v.Y * x, v.Z * x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator / overload ; divide a vector by a scalar value
- ///
- /// Vector
- /// Scalar value
- /// v / x
- ////////////////////////////////////////////////////////////
- public static Vector3f operator /(Vector3f v, float x)
- {
- return new Vector3f(v.X / x, v.Y / x, v.Z / x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Vector3f]" +
- " X(" + X + ")" +
- " Y(" + Y + ")" +
- " Z(" + Z + ")";
- }
-
- /// X (horizontal) component of the vector
- public float X;
-
- /// Y (vertical) component of the vector
- public float Y;
-
- /// Z (depth) component of the vector
- public float Z;
- }
- }
-}
diff --git a/bindings/dotnet/src/Audio/sfml-audio.csproj b/bindings/dotnet/src/Audio/sfml-audio.csproj
deleted file mode 100644
index 95f740ddc..000000000
--- a/bindings/dotnet/src/Audio/sfml-audio.csproj
+++ /dev/null
@@ -1,88 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {0B202C4D-A457-47FE-84A3-031DD878C6BE}
- Library
- Properties
- SFML.Audio
- sfmlnet-audio-2
-
-
-
-
- 2.0
-
-
-
-
- true
- ..\..\lib\x86\
- DEBUG;TRACE
- true
- ..\..\doc\build\audio-doc.xml
- full
- x86
- prompt
-
-
- ..\..\lib\x86\
- TRACE
- true
- ..\..\doc\build\audio-doc.xml
- true
- pdbonly
- x86
- prompt
-
-
- true
- ..\..\lib\x64\
- DEBUG;TRACE
- true
- ..\..\doc\build\audio-doc.xml
- full
- x64
- prompt
-
-
- ..\..\lib\x64\
- TRACE
- true
- ..\..\doc\build\audio-doc.xml
- true
- pdbonly
- x64
- prompt
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- sfml-window
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/src/Graphics/Color.cs b/bindings/dotnet/src/Graphics/Color.cs
deleted file mode 100644
index 9f783ee1c..000000000
--- a/bindings/dotnet/src/Graphics/Color.cs
+++ /dev/null
@@ -1,110 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Utility class for manipulating 32-bits RGBA colors
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct Color
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the color from its red, green and blue components
- ///
- /// Red component
- /// Green component
- /// Blue component
- ////////////////////////////////////////////////////////////
- public Color(byte red, byte green, byte blue) :
- this(red, green, blue, 255)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the color from its red, green, blue and alpha components
- ///
- /// Red component
- /// Green component
- /// Blue component
- /// Alpha (transparency) component
- ////////////////////////////////////////////////////////////
- public Color(byte red, byte green, byte blue, byte alpha)
- {
- R = red;
- G = green;
- B = blue;
- A = alpha;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the color from another
- ///
- /// Color to copy
- ////////////////////////////////////////////////////////////
- public Color(Color color) :
- this(color.R, color.G, color.B, color.A)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Color]" +
- " R(" + R + ")" +
- " G(" + G + ")" +
- " B(" + B + ")" +
- " A(" + A + ")";
- }
-
- /// Red component of the color
- public byte R;
-
- /// Green component of the color
- public byte G;
-
- /// Blue component of the color
- public byte B;
-
- /// Alpha (transparent) component of the color
- public byte A;
-
-
- /// Predefined black color
- public static readonly Color Black = new Color(0, 0, 0);
-
- /// Predefined white color
- public static readonly Color White = new Color(255, 255, 255);
-
- /// Predefined red color
- public static readonly Color Red = new Color(255, 0, 0);
-
- /// Predefined green color
- public static readonly Color Green = new Color(0, 255, 0);
-
- /// Predefined blue color
- public static readonly Color Blue = new Color(0, 0, 255);
-
- /// Predefined yellow color
- public static readonly Color Yellow = new Color(255, 255, 0);
-
- /// Predefined magenta color
- public static readonly Color Magenta = new Color(255, 0, 255);
-
- /// Predefined cyan color
- public static readonly Color Cyan = new Color(0, 255, 255);
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Context.cs b/bindings/dotnet/src/Graphics/Context.cs
deleted file mode 100644
index ad3dab93d..000000000
--- a/bindings/dotnet/src/Graphics/Context.cs
+++ /dev/null
@@ -1,91 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.Runtime.ConstrainedExecution;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// This class defines
- ///
- ////////////////////////////////////////////////////////////
- internal class Context : CriticalFinalizerObject
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- public Context()
- {
- myThis = sfContext_Create();
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Finalizer
- ///
- ////////////////////////////////////////////////////////////
- ~Context()
- {
- sfContext_Destroy(myThis);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Activate or deactivate the context
- ///
- /// True to activate, false to deactivate
- ////////////////////////////////////////////////////////////
- public void SetActive(bool active)
- {
- sfContext_SetActive(myThis, active);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Global helper context
- ///
- ////////////////////////////////////////////////////////////
- public static Context Global
- {
- get
- {
- if (ourGlobalContext == null)
- ourGlobalContext = new Context();
-
- return ourGlobalContext;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Context]";
- }
-
- private static Context ourGlobalContext = null;
-
- private IntPtr myThis = IntPtr.Zero;
-
- #region Imports
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfContext_Create();
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfContext_Destroy(IntPtr View);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfContext_SetActive(IntPtr View, bool Active);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Drawable.cs b/bindings/dotnet/src/Graphics/Drawable.cs
deleted file mode 100644
index 09e11a5ef..000000000
--- a/bindings/dotnet/src/Graphics/Drawable.cs
+++ /dev/null
@@ -1,130 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Enumerate the blending modes available for drawable objects
- ///
- ////////////////////////////////////////////////////////////
- public enum BlendMode
- {
- /// Pixel = Src * a + Dest * (1 - a)
- Alpha,
-
- /// Pixel = Src + Dest
- Add,
-
- /// Pixel = Src * Dest
- Multiply,
-
- /// No blending
- None
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Abstract base class for every object that can be drawn
- /// into a render window
- ///
- ////////////////////////////////////////////////////////////
- public abstract class Drawable : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Position of the object on screen
- ///
- ////////////////////////////////////////////////////////////
- public abstract Vector2f Position { get; set; }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Rotation of the object, defined in degrees
- ///
- ////////////////////////////////////////////////////////////
- public abstract float Rotation {get; set;}
-
- ////////////////////////////////////////////////////////////
- ///
- /// Vertical and horizontal scale of the object
- ///
- ////////////////////////////////////////////////////////////
- public abstract Vector2f Scale { get; set; }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Origin of the transformation of the object
- /// (center of translation, rotation and scale)
- ///
- ////////////////////////////////////////////////////////////
- public abstract Vector2f Origin { get; set; }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Global color of the object
- ///
- ////////////////////////////////////////////////////////////
- public abstract Color Color {get; set;}
-
- ////////////////////////////////////////////////////////////
- ///
- /// Blending mode of the object
- ///
- ////////////////////////////////////////////////////////////
- public abstract BlendMode BlendMode {get; set;}
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from global coordinates into local coordinates
- /// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public abstract Vector2f TransformToLocal(Vector2f point);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from local coordinates into global coordinates
- /// (ie it applies the object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public abstract Vector2f TransformToGlobal(Vector2f point);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render window
- ///
- /// Target render window
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal abstract void Render(RenderWindow target, Shader shader);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render image
- ///
- /// Target render image
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal abstract void Render(RenderImage target, Shader shader);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal constructor, for derived classes
- ///
- /// Pointer to the object in C library
- ////////////////////////////////////////////////////////////
- protected Drawable(IntPtr thisPtr) :
- base(thisPtr)
- {
- }
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Font.cs b/bindings/dotnet/src/Graphics/Font.cs
deleted file mode 100644
index 300205d62..000000000
--- a/bindings/dotnet/src/Graphics/Font.cs
+++ /dev/null
@@ -1,238 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.IO;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Structure describing a glyph (a visual character)
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct Glyph
- {
- /// Offset to move horizontically to the next character
- public int Advance;
-
- /// Bounding rectangle of the glyph, in coordinates relative to the baseline
- public IntRect Rectangle;
-
- /// Texture coordinates of the glyph inside the font's image
- public FloatRect TexCoords;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Font is the low-level class for loading and
- /// manipulating character fonts. This class is meant to
- /// be used by String2D
- ///
- ////////////////////////////////////////////////////////////
- public class Font : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the font from a file
- ///
- /// Font file to load
- ///
- ////////////////////////////////////////////////////////////
- public Font(string filename) :
- base(sfFont_CreateFromFile(filename))
- {
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("font", filename);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the font from a file in a stream
- ///
- /// Stream containing the file contents
- ///
- ////////////////////////////////////////////////////////////
- public Font(Stream stream) :
- base(IntPtr.Zero)
- {
- unsafe
- {
- stream.Position = 0;
- byte[] StreamData = new byte[stream.Length];
- uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
- fixed (byte* dataPtr = StreamData)
- {
- SetThis(sfFont_CreateFromMemory((char*)dataPtr, Read));
- }
- }
-
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("font");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the font from another font
- ///
- /// Font to copy
- ////////////////////////////////////////////////////////////
- public Font(Font copy) :
- base(sfFont_Copy(copy.This))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get a glyph in the font
- ///
- /// Unicode code point of the character to get
- /// Character size
- /// Retrieve the bold version or the regular one?
- /// The glyph corresponding to the character
- ////////////////////////////////////////////////////////////
- public Glyph GetGlyph(uint codePoint, uint characterSize, bool bold)
- {
- return sfFont_GetGlyph(This, codePoint, characterSize, bold);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the kerning offset between two glyphs
- ///
- /// Unicode code point of the first character
- /// Unicode code point of the second character
- /// Character size
- /// Kerning offset, in pixels
- ////////////////////////////////////////////////////////////
- public int GetKerning(uint first, uint second, uint characterSize)
- {
- return sfFont_GetKerning(This, first, second, characterSize);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get spacing between two consecutive lines
- ///
- /// Character size
- /// Line spacing, in pixels
- ////////////////////////////////////////////////////////////
- public int GetLineSpacing(uint characterSize)
- {
- return sfFont_GetLineSpacing(This, characterSize);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the image containing the glyphs of a given size
- ///
- /// Character size
- /// Image storing the glyphs for the given size
- ////////////////////////////////////////////////////////////
- public Image GetImage(uint characterSize)
- {
- myImages[characterSize] = new Image(sfFont_GetImage(This, characterSize));
- return myImages[characterSize];
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Default built-in font
- ///
- ////////////////////////////////////////////////////////////
- public static Font DefaultFont
- {
- get
- {
- if (ourDefaultFont == null)
- ourDefaultFont = new Font(sfFont_GetDefaultFont());
-
- return ourDefaultFont;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Font]";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- if (this != ourDefaultFont)
- {
- if (!disposing)
- Context.Global.SetActive(true);
-
- sfFont_Destroy(This);
-
- if (disposing)
- {
- foreach (Image image in myImages.Values)
- image.Dispose();
- }
-
- if (!disposing)
- Context.Global.SetActive(false);
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal constructor
- ///
- /// Pointer to the object in C library
- ////////////////////////////////////////////////////////////
- private Font(IntPtr thisPtr) :
- base(thisPtr)
- {
- }
-
- private Dictionary myImages = new Dictionary();
- private static Font ourDefaultFont = null;
-
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfFont_CreateFromFile(string Filename);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern IntPtr sfFont_CreateFromMemory(char* Data, uint SizeInBytes);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfFont_Copy(IntPtr Font);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfFont_Destroy(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Glyph sfFont_GetGlyph(IntPtr This, uint codePoint, uint characterSize, bool bold);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern int sfFont_GetKerning(IntPtr This, uint first, uint second, uint characterSize);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern int sfFont_GetLineSpacing(IntPtr This, uint characterSize);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfFont_GetImage(IntPtr This, uint characterSize);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfFont_GetDefaultFont();
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Image.cs b/bindings/dotnet/src/Graphics/Image.cs
deleted file mode 100644
index 1d16320ea..000000000
--- a/bindings/dotnet/src/Graphics/Image.cs
+++ /dev/null
@@ -1,462 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.IO;
-using System.Runtime.ConstrainedExecution;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Image is the low-level class for loading and
- /// manipulating images
- ///
- ////////////////////////////////////////////////////////////
- public class Image : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the image with black color
- ///
- /// Image width
- /// Image height
- ///
- ////////////////////////////////////////////////////////////
- public Image(uint width, uint height) :
- this(width, height, Color.Black)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the image from a single color
- ///
- /// Image width
- /// Image height
- /// Color to fill the image with
- ///
- ////////////////////////////////////////////////////////////
- public Image(uint width, uint height, Color color) :
- base(sfImage_CreateFromColor(width, height, color))
- {
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("image");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the image from a file
- ///
- /// Path of the image file to load
- ///
- ////////////////////////////////////////////////////////////
- public Image(string filename) :
- base(sfImage_CreateFromFile(filename))
- {
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("image", filename);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the image from a file in a stream
- ///
- /// Stream containing the file contents
- ///
- ////////////////////////////////////////////////////////////
- public Image(Stream stream) :
- base(IntPtr.Zero)
- {
- stream.Position = 0;
- byte[] StreamData = new byte[stream.Length];
- uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
- unsafe
- {
- fixed (byte* dataPtr = StreamData)
- {
- SetThis(sfImage_CreateFromMemory((char*)dataPtr, Read));
- }
- }
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("image");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the image directly from an array of pixels
- ///
- /// 2 dimensions array containing the pixels
- ///
- ////////////////////////////////////////////////////////////
- public Image(Color[,] pixels) :
- base(IntPtr.Zero)
- {
- unsafe
- {
- fixed (Color* PixelsPtr = pixels)
- {
- uint Width = (uint)pixels.GetLength(0);
- uint Height = (uint)pixels.GetLength(1);
- SetThis(sfImage_CreateFromPixels(Width, Height, (byte*)PixelsPtr));
- }
- }
-
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("image");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the image directly from an array of pixels
- ///
- /// Image width
- /// Image height
- /// array containing the pixels
- ///
- ////////////////////////////////////////////////////////////
- public Image(uint width, uint height, byte[] pixels) :
- base(IntPtr.Zero)
- {
- unsafe
- {
- fixed (byte* PixelsPtr = pixels)
- {
- SetThis(sfImage_CreateFromPixels(width, height, PixelsPtr));
- }
- }
-
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("image");
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the image from another image
- ///
- /// Image to copy
- ////////////////////////////////////////////////////////////
- public Image(Image copy) :
- base(sfImage_Copy(copy.This))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Save the contents of the image to a file
- ///
- /// Path of the file to save (overwritten if already exist)
- /// True if saving was successful
- ////////////////////////////////////////////////////////////
- public bool SaveToFile(string filename)
- {
- return sfImage_SaveToFile(This, filename);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a transparency mask from a specified colorkey
- ///
- /// Color to become transparent
- ////////////////////////////////////////////////////////////
- public void CreateMaskFromColor(Color color)
- {
- CreateMaskFromColor(color, 0);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a transparency mask from a specified colorkey
- ///
- /// Color to become transparent
- /// Alpha value to use for transparent pixels
- ////////////////////////////////////////////////////////////
- public void CreateMaskFromColor(Color color, byte alpha)
- {
- sfImage_CreateMaskFromColor(This, color, alpha);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Copy pixels from another image onto this one.
- /// This function does a slow pixel copy and should only
- /// be used at initialization time
- ///
- /// Source image to copy
- /// X coordinate of the destination position
- /// Y coordinate of the destination position
- ////////////////////////////////////////////////////////////
- public void Copy(Image source, uint destX, uint destY)
- {
- Copy(source, destX, destY, new IntRect(0, 0, 0, 0));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Copy pixels from another image onto this one.
- /// This function does a slow pixel copy and should only
- /// be used at initialization time
- ///
- /// Source image to copy
- /// X coordinate of the destination position
- /// Y coordinate of the destination position
- /// Sub-rectangle of the source image to copy
- ////////////////////////////////////////////////////////////
- public void Copy(Image source, uint destX, uint destY, IntRect sourceRect)
- {
- sfImage_CopyImage(This, source.This, destX, destY, sourceRect);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the image from the current contents of the
- /// given window
- ///
- /// Window to capture
- /// True if copy has been successful
- ////////////////////////////////////////////////////////////
- public bool CopyScreen(RenderWindow window)
- {
- return CopyScreen(window, new IntRect(0, 0, 0, 0));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the image from the current contents of the
- /// given window
- ///
- /// Window to capture
- /// Sub-rectangle of the screen to copy
- /// True if copy has been successful
- ////////////////////////////////////////////////////////////
- public bool CopyScreen(RenderWindow window, IntRect sourceRect)
- {
- return sfImage_CopyScreen(This, window.This, sourceRect);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get a pixel from the image
- ///
- /// X coordinate of pixel in the image
- /// Y coordinate of pixel in the image
- /// Color of pixel (x, y)
- ////////////////////////////////////////////////////////////
- public Color GetPixel(uint x, uint y)
- {
- return sfImage_GetPixel(This, x, y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the color of a pixel
- ///
- /// X coordinate of pixel in the image
- /// Y coordinate of pixel in the image
- /// New color for pixel (x, y)
- ////////////////////////////////////////////////////////////
- public void SetPixel(uint x, uint y, Color color)
- {
- sfImage_SetPixel(This, x, y, color);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get a copy of the array of pixels (RGBA 8 bits integers components)
- /// Array size is Width x Height x 4
- ///
- /// Array of pixels
- ////////////////////////////////////////////////////////////
- public byte[] Pixels
- {
- get
- {
- byte[] PixelsPtr = new byte[Width * Height * 4];
- Marshal.Copy(sfImage_GetPixelsPtr(This), PixelsPtr, 0, PixelsPtr.Length);
- return PixelsPtr;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Update the pixels of the image
- ///
- /// 2 dimensions array containing the pixels
- ////////////////////////////////////////////////////////////
- public void UpdatePixels(Color[,] pixels)
- {
- UpdatePixels(pixels, 0, 0);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Update the pixels of the image
- ///
- /// 2 dimensions array containing the pixels
- /// X position of the rectangle to update
- /// Y position of the rectangle to update
- ////////////////////////////////////////////////////////////
- public void UpdatePixels(Color[,] pixels, uint x, uint y)
- {
- unsafe
- {
- fixed (Color* PixelsPtr = pixels)
- {
- int Width = pixels.GetLength(0);
- int Height = pixels.GetLength(1);
- sfImage_UpdatePixels(This, PixelsPtr, new IntRect((int)x, (int)y, Width, Height));
- }
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Bind the image for rendering
- ///
- ////////////////////////////////////////////////////////////
- public void Bind()
- {
- sfImage_Bind(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Control the smooth filter
- ///
- ////////////////////////////////////////////////////////////
- public bool Smooth
- {
- get {return sfImage_IsSmooth(This);}
- set {sfImage_SetSmooth(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Width of the image, in pixels
- ///
- ////////////////////////////////////////////////////////////
- public uint Width
- {
- get {return sfImage_GetWidth(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Height of the image, in pixels
- ///
- ////////////////////////////////////////////////////////////
- public uint Height
- {
- get {return sfImage_GetHeight(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Image]" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")" +
- " Smooth(" + Smooth + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal constructor
- ///
- /// Pointer to the object in C library
- ////////////////////////////////////////////////////////////
- internal Image(IntPtr thisPtr) :
- base(thisPtr)
- {
- myExternal = true;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- if (!myExternal)
- {
- if (!disposing)
- Context.Global.SetActive(true);
-
- sfImage_Destroy(This);
-
- if (!disposing)
- Context.Global.SetActive(false);
- }
- }
-
- bool myExternal = false;
-
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfImage_CreateFromColor(uint Width, uint Height, Color Col);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern IntPtr sfImage_CreateFromPixels(uint Width, uint Height, byte* Pixels);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfImage_CreateFromFile(string Filename);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfImage_Copy(IntPtr Image);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern IntPtr sfImage_CreateFromMemory(char* Data, uint Size);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfImage_Destroy(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfImage_SaveToFile(IntPtr This, string Filename);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfImage_CreateMaskFromColor(IntPtr This, Color Col, byte Alpha);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfImage_CopyScreen(IntPtr This, IntPtr Window, IntRect SourceRect);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfImage_CopyImage(IntPtr This, IntPtr Source, uint DestX, uint DestY, IntRect SourceRect);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfImage_SetPixel(IntPtr This, uint X, uint Y, Color Col);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Color sfImage_GetPixel(IntPtr This, uint X, uint Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfImage_GetPixelsPtr(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern void sfImage_UpdatePixels(IntPtr This, Color* Pixels, IntRect Rectangle);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfImage_Bind(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfImage_SetSmooth(IntPtr This, bool Smooth);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfImage_GetWidth(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfImage_GetHeight(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfImage_IsSmooth(IntPtr This);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Rect.cs b/bindings/dotnet/src/Graphics/Rect.cs
deleted file mode 100644
index 41d05c882..000000000
--- a/bindings/dotnet/src/Graphics/Rect.cs
+++ /dev/null
@@ -1,247 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// IntRect is an utility class for manipulating 2D rectangles
- /// with integer coordinates
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct IntRect
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the rectangle from its coordinates
- ///
- /// Left coordinate of the rectangle
- /// Top coordinate of the rectangle
- /// Width of the rectangle
- /// Height of the rectangle
- ////////////////////////////////////////////////////////////
- public IntRect(int left, int top, int width, int height)
- {
- Left = left;
- Top = top;
- Width = width;
- Height = height;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check if a point is inside the rectangle's area
- ///
- /// X coordinate of the point to test
- /// Y coordinate of the point to test
- /// True if the point is inside
- ////////////////////////////////////////////////////////////
- public bool Contains(int x, int y)
- {
- return (x >= Left) && (x < Left + Width) && (y >= Top) && (y < Top + Height);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check intersection between two rectangles
- ///
- /// Rectangle to test
- /// True if rectangles overlap
- ////////////////////////////////////////////////////////////
- public bool Intersects(IntRect rect)
- {
- // Compute the intersection boundaries
- int left = Math.Max(Left, rect.Left);
- int top = Math.Max(Top, rect.Top);
- int right = Math.Min(Left + Width, rect.Left + rect.Width);
- int bottom = Math.Min(Top + Height, rect.Top + rect.Height);
-
- return (left < right) && (top < bottom);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check intersection between two rectangles
- ///
- /// Rectangle to test
- /// Rectangle to be filled with overlapping rect
- /// True if rectangles overlap
- ////////////////////////////////////////////////////////////
- public bool Intersects(IntRect rect, out IntRect overlap)
- {
- // Compute the intersection boundaries
- int left = Math.Max(Left, rect.Left);
- int top = Math.Max(Top, rect.Top);
- int right = Math.Min(Left + Width, rect.Left + rect.Width);
- int bottom = Math.Min(Top + Height, rect.Top + rect.Height);
-
- // If the intersection is valid (positive non zero area), then there is an intersection
- if ((left < right) && (top < bottom))
- {
- overlap.Left = left;
- overlap.Top = top;
- overlap.Width = right - left;
- overlap.Height = bottom - top;
- return true;
- }
- else
- {
- overlap.Left = 0;
- overlap.Top = 0;
- overlap.Width = 0;
- overlap.Height = 0;
- return false;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[IntRect]" +
- " Left(" + Left + ")" +
- " Top(" + Top + ")" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")";
- }
-
- /// Left coordinate of the rectangle
- public int Left;
-
- /// Top coordinate of the rectangle
- public int Top;
-
- /// Width of the rectangle
- public int Width;
-
- /// Height of the rectangle
- public int Height;
- }
- ////////////////////////////////////////////////////////////
- ///
- /// IntRect is an utility class for manipulating 2D rectangles
- /// with float coordinates
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct FloatRect
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the rectangle from its coordinates
- ///
- /// Left coordinate of the rectangle
- /// Top coordinate of the rectangle
- /// Width of the rectangle
- /// Height of the rectangle
- ////////////////////////////////////////////////////////////
- public FloatRect(float left, float top, float width, float height)
- {
- Left = left;
- Top = top;
- Width = width;
- Height = height;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check if a point is inside the rectangle's area
- ///
- /// X coordinate of the point to test
- /// Y coordinate of the point to test
- /// True if the point is inside
- ////////////////////////////////////////////////////////////
- public bool Contains(float x, float y)
- {
- return (x >= Left) && (x < Left + Width) && (y >= Top) && (y < Top + Height);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check intersection between two rectangles
- ///
- /// Rectangle to test
- /// True if rectangles overlap
- ////////////////////////////////////////////////////////////
- public bool Intersects(FloatRect rect)
- {
- // Compute the intersection boundaries
- float left = Math.Max(Left, rect.Left);
- float top = Math.Max(Top, rect.Top);
- float right = Math.Min(Left + Width, rect.Left + rect.Width);
- float bottom = Math.Min(Top + Height, rect.Top + rect.Height);
-
- return (left < right) && (top < bottom);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check intersection between two rectangles
- ///
- /// Rectangle to test
- /// Rectangle to be filled with overlapping rect
- /// True if rectangles overlap
- ////////////////////////////////////////////////////////////
- public bool Intersects(FloatRect rect, out FloatRect overlap)
- {
- // Compute the intersection boundaries
- float left = Math.Max(Left, rect.Left);
- float top = Math.Max(Top, rect.Top);
- float right = Math.Min(Left + Width, rect.Left + rect.Width);
- float bottom = Math.Min(Top + Height, rect.Top + rect.Height);
-
- // If the intersection is valid (positive non zero area), then there is an intersection
- if ((left < right) && (top < bottom))
- {
- overlap.Left = left;
- overlap.Top = top;
- overlap.Width = right - left;
- overlap.Height = bottom - top;
- return true;
- }
- else
- {
- overlap.Left = 0;
- overlap.Top = 0;
- overlap.Width = 0;
- overlap.Height = 0;
- return false;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[FloatRect]" +
- " Left(" + Left + ")" +
- " Top(" + Top + ")" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")";
- }
-
- /// Left coordinate of the rectangle
- public float Left;
-
- /// Top coordinate of the rectangle
- public float Top;
-
- /// Width of the rectangle
- public float Width;
-
- /// Height of the rectangle
- public float Height;
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/RenderImage.cs b/bindings/dotnet/src/Graphics/RenderImage.cs
deleted file mode 100644
index 28bcde2ce..000000000
--- a/bindings/dotnet/src/Graphics/RenderImage.cs
+++ /dev/null
@@ -1,336 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Collections;
-using System.Collections.Generic;
-using System.Security;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Simple wrapper for Window that allows easy
- /// 2D rendering
- ///
- ////////////////////////////////////////////////////////////
- public class RenderImage : ObjectBase, RenderTarget
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Create the render image with the given dimensions
- ///
- /// Width of the render image
- /// Height of the render image
- ////////////////////////////////////////////////////////////
- public RenderImage(uint width, uint height) :
- this(width, height, false)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the render image with the given dimensions and
- /// an optional depth-buffer attached
- ///
- /// Width of the render image
- /// Height of the render image
- /// Do you want a depth-buffer attached?
- ////////////////////////////////////////////////////////////
- public RenderImage(uint width, uint height, bool depthBuffer) :
- base(sfRenderImage_Create(width, height, depthBuffer))
- {
- myDefaultView = new View(sfRenderImage_GetDefaultView(This));
- myImage = new Image(sfRenderImage_GetImage(This));
- GC.SuppressFinalize(myDefaultView);
- GC.SuppressFinalize(myImage);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Width of the rendering region of the image
- ///
- ////////////////////////////////////////////////////////////
- public uint Width
- {
- get {return sfRenderImage_GetWidth(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Height of the rendering region of the image
- ///
- ////////////////////////////////////////////////////////////
- public uint Height
- {
- get {return sfRenderImage_GetHeight(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Activate of deactivate the render image as the current target
- /// for rendering
- ///
- /// True to activate, false to deactivate (true by default)
- /// True if operation was successful, false otherwise
- ////////////////////////////////////////////////////////////
- public bool SetActive(bool active)
- {
- return sfRenderImage_SetActive(This, active);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Default view of the render image
- ///
- ////////////////////////////////////////////////////////////
- public View DefaultView
- {
- get {return myDefaultView;}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Return the current active view
- ///
- /// The current view
- ////////////////////////////////////////////////////////////
- public View GetView()
- {
- return new View(sfRenderImage_GetView(This));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the current active view
- ///
- /// New view
- ////////////////////////////////////////////////////////////
- public void SetView(View view)
- {
- sfRenderImage_SetView(This, view.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the viewport of a view applied to this target
- ///
- /// Target view
- /// Viewport rectangle, expressed in pixels in the current target
- ////////////////////////////////////////////////////////////
- public IntRect GetViewport(View view)
- {
- return sfRenderImage_GetViewport(This, view.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Convert a point in target coordinates into view coordinates
- /// This version uses the current view of the window
- ///
- /// X coordinate of the point to convert, relative to the target
- /// Y coordinate of the point to convert, relative to the target
- /// Converted point
- ///
- ////////////////////////////////////////////////////////////
- public Vector2f ConvertCoords(uint x, uint y)
- {
- return ConvertCoords(x, y, GetView());
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Convert a point in target coordinates into view coordinates
- /// This version uses the given view
- ///
- /// X coordinate of the point to convert, relative to the target
- /// Y coordinate of the point to convert, relative to the target
- /// Target view to convert the point to
- /// Converted point
- ///
- ////////////////////////////////////////////////////////////
- public Vector2f ConvertCoords(uint x, uint y, View view)
- {
- Vector2f point;
- sfRenderImage_ConvertCoords(This, x, y, out point.X, out point.Y, view.This);
-
- return point;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Clear the entire render image with black color
- ///
- ////////////////////////////////////////////////////////////
- public void Clear()
- {
- sfRenderImage_Clear(This, Color.Black);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Clear the entire render image with a single color
- ///
- /// Color to use to clear the image
- ////////////////////////////////////////////////////////////
- public void Clear(Color color)
- {
- sfRenderImage_Clear(This, color);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Draw something into the render image
- ///
- /// Object to draw
- ////////////////////////////////////////////////////////////
- public void Draw(Drawable objectToDraw)
- {
- objectToDraw.Render(this, null);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Draw something into the render image with a shader
- ///
- /// Object to draw
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- public void Draw(Drawable objectToDraw, Shader shader)
- {
- objectToDraw.Render(this, shader);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Save the current OpenGL render states and matrices
- ///
- ////////////////////////////////////////////////////////////
- public void SaveGLStates()
- {
- sfRenderImage_SaveGLStates(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Restore the previously saved OpenGL render states and matrices
- ///
- ////////////////////////////////////////////////////////////
- public void RestoreGLStates()
- {
- sfRenderImage_RestoreGLStates(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Update the contents of the target image
- ///
- ////////////////////////////////////////////////////////////
- public void Display()
- {
- sfRenderImage_Display(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Target image of the render image
- ///
- ////////////////////////////////////////////////////////////
- public Image Image
- {
- get {return myImage;}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[RenderImage]" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")" +
- " Image(" + Image + ")" +
- " DefaultView(" + DefaultView + ")" +
- " View(" + GetView() + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- if (!disposing)
- Context.Global.SetActive(true);
-
- sfRenderImage_Destroy(This);
-
- if (disposing)
- {
- myDefaultView.Dispose();
- myImage.Dispose();
- }
-
- if (!disposing)
- Context.Global.SetActive(false);
- }
-
- private View myDefaultView = null;
- private Image myImage = null;
-
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderImage_Create(uint Width, uint Height, bool DepthBuffer);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_Destroy(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_Clear(IntPtr This, Color ClearColor);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfRenderImage_GetWidth(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfRenderImage_GetHeight(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderImage_SetActive(IntPtr This, bool Active);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderImage_SaveGLStates(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderImage_RestoreGLStates(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderImage_Display(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_SetView(IntPtr This, IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderImage_GetView(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderImage_GetDefaultView(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntRect sfRenderImage_GetViewport(IntPtr This, IntPtr TargetView);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderImage_GetImage(IntPtr This);
-
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/RenderTarget.cs b/bindings/dotnet/src/Graphics/RenderTarget.cs
deleted file mode 100644
index 6319850da..000000000
--- a/bindings/dotnet/src/Graphics/RenderTarget.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Abstract base class for render targets (renderwindow, renderimage)
- ///
- ////////////////////////////////////////////////////////////
- public interface RenderTarget
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Width of the rendering region of the window
- ///
- ////////////////////////////////////////////////////////////
- uint Width {get;}
-
- ////////////////////////////////////////////////////////////
- ///
- /// Height of the rendering region of the window
- ///
- ////////////////////////////////////////////////////////////
- uint Height {get;}
-
- ////////////////////////////////////////////////////////////
- ///
- /// Default view of the window
- ///
- ////////////////////////////////////////////////////////////
- View DefaultView {get;}
-
- ////////////////////////////////////////////////////////////
- ///
- /// Return the current active view
- ///
- /// The current view
- ////////////////////////////////////////////////////////////
- View GetView();
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the current active view
- ///
- /// New view
- ////////////////////////////////////////////////////////////
- void SetView(View view);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the viewport of a view applied to this target
- ///
- /// Target view
- /// Viewport rectangle, expressed in pixels in the current target
- ////////////////////////////////////////////////////////////
- IntRect GetViewport(View view);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Convert a point in target coordinates into view coordinates
- /// This version uses the current view of the window
- ///
- /// X coordinate of the point to convert, relative to the target
- /// Y coordinate of the point to convert, relative to the target
- /// Converted point
- ////////////////////////////////////////////////////////////
- Vector2f ConvertCoords(uint x, uint y);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Convert a point in target coordinates into view coordinates
- /// This version uses the given view
- ///
- /// X coordinate of the point to convert, relative to the target
- /// Y coordinate of the point to convert, relative to the target
- /// Target view to convert the point to
- /// Converted point
- ////////////////////////////////////////////////////////////
- Vector2f ConvertCoords(uint x, uint y, View view);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Clear the entire window with black color
- ///
- ////////////////////////////////////////////////////////////
- void Clear();
-
- ////////////////////////////////////////////////////////////
- ///
- /// Clear the entire window with a single color
- ///
- /// Color to use to clear the window
- ////////////////////////////////////////////////////////////
- void Clear(Color color);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Draw something into the window
- ///
- /// Object to draw
- ////////////////////////////////////////////////////////////
- void Draw(Drawable objectToDraw);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Draw something into the render image with a shader
- ///
- /// Object to draw
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- void Draw(Drawable objectToDraw, Shader shader);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Save the current OpenGL render states and matrices
- ///
- ////////////////////////////////////////////////////////////
- void SaveGLStates();
-
- ////////////////////////////////////////////////////////////
- ///
- /// Restore the previously saved OpenGL render states and matrices
- ///
- ////////////////////////////////////////////////////////////
- void RestoreGLStates();
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/RenderWindow.cs b/bindings/dotnet/src/Graphics/RenderWindow.cs
deleted file mode 100644
index ff757a2a2..000000000
--- a/bindings/dotnet/src/Graphics/RenderWindow.cs
+++ /dev/null
@@ -1,630 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Collections;
-using System.Collections.Generic;
-using System.Security;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Simple wrapper for Window that allows easy
- /// 2D rendering
- ///
- ////////////////////////////////////////////////////////////
- public class RenderWindow : SFML.Window.Window, RenderTarget
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window with default style and creation settings
- ///
- /// Video mode to use
- /// Title of the window
- ////////////////////////////////////////////////////////////
- public RenderWindow(VideoMode mode, string title) :
- this(mode, title, Styles.Default, new ContextSettings(0, 0))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window with default creation settings
- ///
- /// Video mode to use
- /// Title of the window
- /// Window style (Resize | Close by default)
- ////////////////////////////////////////////////////////////
- public RenderWindow(VideoMode mode, string title, Styles style) :
- this(mode, title, style, new ContextSettings(0, 0))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window
- ///
- /// Video mode to use
- /// Title of the window
- /// Window style (Resize | Close by default)
- /// Creation parameters
- ////////////////////////////////////////////////////////////
- public RenderWindow(VideoMode mode, string title, Styles style, ContextSettings settings) :
- base(sfRenderWindow_Create(mode, title, style, ref settings), 0)
- {
- Initialize();
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window from an existing control with default creation settings
- ///
- /// Platform-specific handle of the control
- ////////////////////////////////////////////////////////////
- public RenderWindow(IntPtr handle) :
- this(handle, new ContextSettings(0, 0))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window from an existing control
- ///
- /// Platform-specific handle of the control
- /// Creation parameters
- ////////////////////////////////////////////////////////////
- public RenderWindow(IntPtr handle, ContextSettings settings) :
- base(sfRenderWindow_CreateFromHandle(handle, ref settings), 0)
- {
- Initialize();
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Tell whether or not the window is opened (ie. has been created).
- /// Note that a hidden window (Show(false))
- /// will still return true
- ///
- /// True if the window is opened
- ////////////////////////////////////////////////////////////
- public override bool IsOpened()
- {
- return sfRenderWindow_IsOpened(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Close (destroy) the window.
- /// The Window instance remains valid and you can call
- /// Create to recreate the window
- ///
- ////////////////////////////////////////////////////////////
- public override void Close()
- {
- sfRenderWindow_Close(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Display the window on screen
- ///
- ////////////////////////////////////////////////////////////
- public override void Display()
- {
- sfRenderWindow_Display(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Width of the rendering region of the window
- ///
- ////////////////////////////////////////////////////////////
- public override uint Width
- {
- get {return sfRenderWindow_GetWidth(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Height of the rendering region of the window
- ///
- ////////////////////////////////////////////////////////////
- public override uint Height
- {
- get {return sfRenderWindow_GetHeight(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Creation settings of the window
- ///
- ////////////////////////////////////////////////////////////
- public override ContextSettings Settings
- {
- get {return sfRenderWindow_GetSettings(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Enable / disable vertical synchronization
- ///
- /// True to enable v-sync, false to deactivate
- ////////////////////////////////////////////////////////////
- public override void EnableVerticalSync(bool enable)
- {
- sfRenderWindow_EnableVerticalSync(This, enable);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Show or hide the mouse cursor
- ///
- /// True to show, false to hide
- ////////////////////////////////////////////////////////////
- public override void ShowMouseCursor(bool show)
- {
- sfRenderWindow_ShowMouseCursor(This, show);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the position of the mouse cursor
- ///
- /// Left coordinate of the cursor, relative to the window
- /// Top coordinate of the cursor, relative to the window
- ////////////////////////////////////////////////////////////
- public override void SetCursorPosition(uint x, uint y)
- {
- sfRenderWindow_SetCursorPosition(This, x, y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the position of the window on screen.
- /// Only works for top-level windows
- ///
- /// Left position
- /// Top position
- ////////////////////////////////////////////////////////////
- public override void SetPosition(int x, int y)
- {
- sfRenderWindow_SetPosition(This, x, y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the size of the rendering region of the window
- ///
- /// New width
- /// New height
- ////////////////////////////////////////////////////////////
- public override void SetSize(uint width, uint height)
- {
- sfRenderWindow_SetSize(This, width, height);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the title of the window
- ///
- /// New title
- ////////////////////////////////////////////////////////////
- public override void SetTitle(string title)
- {
- sfRenderWindow_SetTitle(This, title);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Show or hide the window
- ///
- /// True to show, false to hide
- ////////////////////////////////////////////////////////////
- public override void Show(bool show)
- {
- sfRenderWindow_Show(This, show);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Enable or disable automatic key-repeat.
- /// Automatic key-repeat is enabled by default
- ///
- /// True to enable, false to disable
- ////////////////////////////////////////////////////////////
- public override void EnableKeyRepeat(bool enable)
- {
- sfRenderWindow_EnableKeyRepeat(This, enable);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the window's icon
- ///
- /// Icon's width, in pixels
- /// Icon's height, in pixels
- /// Array of pixels, format must be RGBA 32 bits
- ////////////////////////////////////////////////////////////
- public override void SetIcon(uint width, uint height, byte[] pixels)
- {
- unsafe
- {
- fixed (byte* PixelsPtr = pixels)
- {
- sfRenderWindow_SetIcon(This, width, height, PixelsPtr);
- }
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Activate of deactivate the window as the current target
- /// for rendering
- ///
- /// True to activate, false to deactivate (true by default)
- /// True if operation was successful, false otherwise
- ////////////////////////////////////////////////////////////
- public override bool SetActive(bool active)
- {
- return sfRenderWindow_SetActive(This, active);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Limit the framerate to a maximum fixed frequency
- ///
- /// Framerate limit, in frames per seconds (use 0 to disable limit)
- ////////////////////////////////////////////////////////////
- public override void SetFramerateLimit(uint limit)
- {
- sfRenderWindow_SetFramerateLimit(This, limit);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get time elapsed since last frame
- ///
- /// Time elapsed, in seconds
- ////////////////////////////////////////////////////////////
- public override uint GetFrameTime()
- {
- return sfRenderWindow_GetFrameTime(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the joystick threshold, ie. the value below which
- /// no move event will be generated
- ///
- /// New threshold, in range [0, 100]
- ////////////////////////////////////////////////////////////
- public override void SetJoystickThreshold(float threshold)
- {
- sfRenderWindow_SetJoystickThreshold(This, threshold);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// OS-specific handle of the window
- ///
- ////////////////////////////////////////////////////////////
- public override IntPtr SystemHandle
- {
- get {return sfRenderWindow_GetSystemHandle(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Default view of the window
- ///
- ////////////////////////////////////////////////////////////
- public View DefaultView
- {
- get {return myDefaultView;}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Return the current active view
- ///
- /// The current view
- ////////////////////////////////////////////////////////////
- public View GetView()
- {
- return new View(sfRenderWindow_GetView(This));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the current active view
- ///
- /// New view
- ////////////////////////////////////////////////////////////
- public void SetView(View view)
- {
- sfRenderWindow_SetView(This, view.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the viewport of a view applied to this target
- ///
- /// Target view
- /// Viewport rectangle, expressed in pixels in the current target
- ////////////////////////////////////////////////////////////
- public IntRect GetViewport(View view)
- {
- return sfRenderWindow_GetViewport(This, view.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Convert a point in target coordinates into view coordinates
- /// This version uses the current view of the window
- ///
- /// X coordinate of the point to convert, relative to the target
- /// Y coordinate of the point to convert, relative to the target
- /// Converted point
- ///
- ////////////////////////////////////////////////////////////
- public Vector2f ConvertCoords(uint x, uint y)
- {
- return ConvertCoords(x, y, GetView());
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Convert a point in target coordinates into view coordinates
- /// This version uses the given view
- ///
- /// X coordinate of the point to convert, relative to the target
- /// Y coordinate of the point to convert, relative to the target
- /// Target view to convert the point to
- /// Converted point
- ///
- ////////////////////////////////////////////////////////////
- public Vector2f ConvertCoords(uint x, uint y, View view)
- {
- Vector2f point;
- sfRenderWindow_ConvertCoords(This, x, y, out point.X, out point.Y, view.This);
-
- return point;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Clear the entire window with black color
- ///
- ////////////////////////////////////////////////////////////
- public void Clear()
- {
- sfRenderWindow_Clear(This, Color.Black);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Clear the entire window with a single color
- ///
- /// Color to use to clear the window
- ////////////////////////////////////////////////////////////
- public void Clear(Color color)
- {
- sfRenderWindow_Clear(This, color);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Draw something into the window
- ///
- /// Object to draw
- ////////////////////////////////////////////////////////////
- public void Draw(Drawable objectToDraw)
- {
- objectToDraw.Render(this, null);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Draw something into the window with a shader
- ///
- /// Object to draw
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- public void Draw(Drawable objectToDraw, Shader shader)
- {
- objectToDraw.Render(this, shader);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Save the current OpenGL render states and matrices
- ///
- ////////////////////////////////////////////////////////////
- public void SaveGLStates()
- {
- sfRenderWindow_SaveGLStates(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Restore the previously saved OpenGL render states and matrices
- ///
- ////////////////////////////////////////////////////////////
- public void RestoreGLStates()
- {
- sfRenderWindow_RestoreGLStates(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[RenderWindow]" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")" +
- " Settings(" + Settings + ")" +
- " DefaultView(" + DefaultView + ")" +
- " View(" + GetView() + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal function to get the next event
- ///
- /// Variable to fill with the raw pointer to the event structure
- /// True if there was an event, false otherwise
- ////////////////////////////////////////////////////////////
- protected override bool PollEvent(out Event eventToFill)
- {
- return sfRenderWindow_PollEvent(This, out eventToFill);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal function to get the next event (blocking)
- ///
- /// Variable to fill with the raw pointer to the event structure
- /// False if any error occured
- ////////////////////////////////////////////////////////////
- protected override bool WaitEvent(out Event eventToFill)
- {
- return sfRenderWindow_WaitEvent(This, out eventToFill);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfRenderWindow_Destroy(This);
-
- if (disposing)
- myDefaultView.Dispose();
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Do common initializations
- ///
- ////////////////////////////////////////////////////////////
- private void Initialize()
- {
- myDefaultView = new View(sfRenderWindow_GetDefaultView(This));
- GC.SuppressFinalize(myDefaultView);
- }
-
- private View myDefaultView = null;
-
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderWindow_Create(VideoMode Mode, string Title, Styles Style, ref ContextSettings Params);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderWindow_CreateFromHandle(IntPtr Handle, ref ContextSettings Params);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_Destroy(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderWindow_IsOpened(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_Close(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderWindow_PollEvent(IntPtr This, out Event Evt);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderWindow_WaitEvent(IntPtr This, out Event Evt);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_Clear(IntPtr This, Color ClearColor);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_Display(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfRenderWindow_GetWidth(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfRenderWindow_GetHeight(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern ContextSettings sfRenderWindow_GetSettings(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_EnableVerticalSync(IntPtr This, bool Enable);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_ShowMouseCursor(IntPtr This, bool Show);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_SetCursorPosition(IntPtr This, uint X, uint Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_SetPosition(IntPtr This, int X, int Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_SetSize(IntPtr This, uint Width, uint Height);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_SetTitle(IntPtr This, string title);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_Show(IntPtr This, bool Show);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_EnableKeyRepeat(IntPtr This, bool Enable);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern void sfRenderWindow_SetIcon(IntPtr This, uint Width, uint Height, byte* Pixels);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderWindow_SetActive(IntPtr This, bool Active);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderWindow_SaveGLStates(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfRenderWindow_RestoreGLStates(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_SetFramerateLimit(IntPtr This, uint Limit);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfRenderWindow_GetFrameTime(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_SetJoystickThreshold(IntPtr This, float Threshold);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_SetView(IntPtr This, IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderWindow_GetView(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderWindow_GetDefaultView(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntRect sfRenderWindow_GetViewport(IntPtr This, IntPtr TargetView);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfRenderWindow_GetSystemHandle(IntPtr This);
-
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Shader.cs b/bindings/dotnet/src/Graphics/Shader.cs
deleted file mode 100644
index 7efb2782b..000000000
--- a/bindings/dotnet/src/Graphics/Shader.cs
+++ /dev/null
@@ -1,267 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.Collections.Generic;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Wrapper for pixel shaders
- ///
- ////////////////////////////////////////////////////////////
- public class Shader : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Load the shader from a file
- ///
- /// Path of the shader file to load
- ///
- ////////////////////////////////////////////////////////////
- public Shader(string filename) :
- base(sfShader_CreateFromFile(filename))
- {
- if (This == IntPtr.Zero)
- throw new LoadingFailedException("shader", filename);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the shader from another shader
- ///
- /// Shader to copy
- ////////////////////////////////////////////////////////////
- public Shader(Shader copy) :
- base(sfShader_Copy(copy.This))
- {
- foreach (KeyValuePair pair in copy.myTextures)
- myTextures[pair.Key] = copy.myTextures[pair.Key];
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a new shader from a text in memory
- ///
- /// String containing the shader code
- ///
- ////////////////////////////////////////////////////////////
- public static Shader FromString(string shader)
- {
- IntPtr ptr = sfShader_CreateFromMemory(shader);
- if (ptr == IntPtr.Zero)
- throw new LoadingFailedException("shader");
-
- return new Shader(ptr);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change a vector2 parameter of the shader
- ///
- /// Name of the parameter in the shader
- /// Value of the parameter
- ////////////////////////////////////////////////////////////
- public void SetParameter(string name, Vector2f v)
- {
- SetParameter(name, v.X, v.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change a 1-component parameter of the shader
- ///
- /// Name of the parameter in the shader
- /// Value of the parameter
- ////////////////////////////////////////////////////////////
- public void SetParameter(string name, float x)
- {
- sfShader_SetParameter1(This, name, x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change a 2-component parameter of the shader
- ///
- /// Name of the parameter in the shader
- /// X component of the value
- /// Y component of the value
- ////////////////////////////////////////////////////////////
- public void SetParameter(string name, float x, float y)
- {
- sfShader_SetParameter2(This, name, x, y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change a 3-component parameter of the shader
- ///
- /// Name of the parameter in the shader
- /// X component of the value
- /// Y component of the value
- /// Z component of the value
- ////////////////////////////////////////////////////////////
- public void SetParameter(string name, float x, float y, float z)
- {
- sfShader_SetParameter3(This, name, x, y, z);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change a 4-component parameter of the shader
- ///
- /// Name of the parameter in the shader
- /// X component of the value
- /// Y component of the value
- /// Z component of the value
- /// W component of the value
- ////////////////////////////////////////////////////////////
- public void SetParameter(string name, float x, float y, float z, float w)
- {
- sfShader_SetParameter4(This, name, x, y, z, w);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Set a texture parameter
- ///
- /// Name of the texture in the shader
- /// Image to set
- ////////////////////////////////////////////////////////////
- public void SetTexture(string name, Image texture)
- {
- myTextures[name] = texture;
- sfShader_SetTexture(This, name, texture.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Set the current texture parameter
- ///
- /// Name of the texture in the shader
- ////////////////////////////////////////////////////////////
- public void SetCurrentTexture(string name)
- {
- sfShader_SetCurrentTexture(This, name);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Bind the shader for rendering
- ///
- ////////////////////////////////////////////////////////////
- public void Bind()
- {
- sfShader_Bind(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Unbind the shader
- ///
- ////////////////////////////////////////////////////////////
- public void Unbind()
- {
- sfShader_Unbind(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Tell whether or not the system supports shaders
- ///
- ////////////////////////////////////////////////////////////
- public static bool IsAvailable
- {
- get {return sfShader_IsAvailable();}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Shader]";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- if (!disposing)
- Context.Global.SetActive(true);
-
- myTextures.Clear();
- sfShader_Destroy(This);
-
- if (!disposing)
- Context.Global.SetActive(false);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the shader from a pointer
- ///
- /// Pointer to the shader instance
- ////////////////////////////////////////////////////////////
- public Shader(IntPtr ptr) :
- base(ptr)
- {
- }
-
- Dictionary myTextures = new Dictionary();
-
- #region Imports
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShader_CreateFromFile(string Filename);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShader_CreateFromMemory(string Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShader_Copy(IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_Destroy(IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_SetParameter1(IntPtr Shader, string Name, float X);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_SetParameter2(IntPtr Shader, string Name, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_SetParameter3(IntPtr Shader, string Name, float X, float Y, float Z);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_SetParameter4(IntPtr Shader, string Name, float X, float Y, float Z, float W);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_SetTexture(IntPtr Shader, string Name, IntPtr Texture);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_SetCurrentTexture(IntPtr Shader, string Name);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_Bind(IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShader_Unbind(IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfShader_IsAvailable();
-
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Shape.cs b/bindings/dotnet/src/Graphics/Shape.cs
deleted file mode 100644
index 79e52418e..000000000
--- a/bindings/dotnet/src/Graphics/Shape.cs
+++ /dev/null
@@ -1,565 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Shape defines a drawable convex shape ; it also defines
- /// helper functions to draw simple shapes like
- /// lines, rectangles, circles, etc.
- ///
- ////////////////////////////////////////////////////////////
- public class Shape : Drawable
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- public Shape() :
- base(sfShape_Create())
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the shape from another shape
- ///
- /// Shape to copy
- ////////////////////////////////////////////////////////////
- public Shape(Shape copy) :
- base(sfShape_Copy(copy.This))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Position of the object on screen
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Position
- {
- get { return new Vector2f(sfShape_GetX(This), sfShape_GetY(This)); }
- set { sfShape_SetPosition(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Rotation of the object, defined in degrees
- ///
- ////////////////////////////////////////////////////////////
- public override float Rotation
- {
- get { return sfShape_GetRotation(This); }
- set { sfShape_SetRotation(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Vertical and horizontal scale of the object
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Scale
- {
- get { return new Vector2f(sfShape_GetScaleX(This), sfShape_GetScaleY(This)); }
- set { sfShape_SetScale(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Origin of the transformation of the object
- /// (center of translation, rotation and scale)
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Origin
- {
- get { return new Vector2f(sfShape_GetOriginX(This), sfShape_GetOriginY(This)); }
- set { sfShape_SetOrigin(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Global color of the object
- ///
- ////////////////////////////////////////////////////////////
- public override Color Color
- {
- get { return sfShape_GetColor(This); }
- set { sfShape_SetColor(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Blending mode of the object
- ///
- ////////////////////////////////////////////////////////////
- public override BlendMode BlendMode
- {
- get { return sfShape_GetBlendMode(This); }
- set { sfShape_SetBlendMode(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from global coordinates into local coordinates
- /// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public override Vector2f TransformToLocal(Vector2f point)
- {
- Vector2f Transformed;
- sfShape_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
-
- return Transformed;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from local coordinates into global coordinates
- /// (ie it applies the object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public override Vector2f TransformToGlobal(Vector2f point)
- {
- Vector2f Transformed;
- sfShape_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
-
- return Transformed;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Add a point to the shape
- ///
- /// Position of the point
- /// Color of the point
- ////////////////////////////////////////////////////////////
- public void AddPoint(Vector2f position, Color color)
- {
- AddPoint(position, color, Color.Black);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Add a point to the shape
- ///
- /// Position of the point
- /// Color of the point
- /// Outline color of the point
- ////////////////////////////////////////////////////////////
- public void AddPoint(Vector2f position, Color color, Color outlineColor)
- {
- sfShape_AddPoint(This, position.X, position.Y, color, outlineColor);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Enable or disable filling the shape.
- /// Fill is enabled by default
- ///
- /// True to enable, false to disable
- ////////////////////////////////////////////////////////////
- public void EnableFill(bool enable)
- {
- sfShape_EnableFill(This, enable);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Enable or disable drawing the shape outline.
- /// Outline is enabled by default
- ///
- /// True to enable, false to disable
- ////////////////////////////////////////////////////////////
- public void EnableOutline(bool enable)
- {
- sfShape_EnableOutline(This, enable);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Thickness of the shape outline
- ///
- ////////////////////////////////////////////////////////////
- public float OutlineThickness
- {
- get {return sfShape_GetOutlineThickness(This);}
- set {sfShape_SetOutlineThickness(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Total number of points of the shape
- ///
- ////////////////////////////////////////////////////////////
- public uint PointsCount
- {
- get {return sfShape_GetPointsCount(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Set the position of a point
- ///
- /// Index of the point, in range [0, NbPoints - 1]
- /// New position of the index-th point
- ////////////////////////////////////////////////////////////
- public void SetPointPosition(uint index, Vector2f position)
- {
- sfShape_SetPointPosition(This, index, position.X, position.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the position of a point
- ///
- /// Index of the point, in range [0, NbPoints - 1]
- /// Position of the index-th point
- ////////////////////////////////////////////////////////////
- public Vector2f GetPointPosition(uint index)
- {
- Vector2f Pos;
- sfShape_GetPointPosition(This, index, out Pos.X, out Pos.Y);
-
- return Pos;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Set the color of a point
- ///
- /// Index of the point, in range [0, NbPoints - 1]
- /// New color of the index-th point
- ////////////////////////////////////////////////////////////
- public void SetPointColor(uint index, Color color)
- {
- sfShape_SetPointColor(This, index, color);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the color of a point
- ///
- /// Index of the point, in range [0, NbPoints - 1]
- /// Color of the index-th point
- ////////////////////////////////////////////////////////////
- public Color GetPointColor(uint index)
- {
- return sfShape_GetPointColor(This, index);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Set the outline color of a point
- ///
- /// Index of the point, in range [0, NbPoints - 1]
- /// New outline color of the index-th point
- ////////////////////////////////////////////////////////////
- public void SetPointOutlineColor(uint index, Color color)
- {
- sfShape_SetPointOutlineColor(This, index, color);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the outline color of a point
- ///
- /// Index of the point, in range [0, NbPoints - 1]
- /// Outline color of the index-th point
- ////////////////////////////////////////////////////////////
- public Color GetPointOutlineColor(uint index)
- {
- return sfShape_GetPointOutlineColor(This, index);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a shape made of a single line
- ///
- /// Position of the first point
- /// Position of the second point
- /// Line thickness
- /// Color used to draw the line
- /// New line shape built with the given parameters
- ////////////////////////////////////////////////////////////
- public static Shape Line(Vector2f p1, Vector2f p2, float thickness, Color color)
- {
- return Line(p1, p2, thickness, color, 0, Color.White);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a shape made of a single line
- ///
- /// Position of the first point
- /// Position of the second point
- /// Line thickness
- /// Color used to draw the line
- /// Outline width
- /// Color used to draw the outline
- /// New line shape built with the given parameters
- ////////////////////////////////////////////////////////////
- public static Shape Line(Vector2f p1, Vector2f p2, float thickness, Color color, float outline, Color outlineColor)
- {
- return new Shape(sfShape_CreateLine(p1.X, p1.Y, p2.X, p2.Y, thickness, color, outline, outlineColor));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a shape made of a single rectangle
- ///
- /// Rectangle to create
- /// Color used to fill the rectangle
- /// New rectangle shape built with the given parameters
- ////////////////////////////////////////////////////////////
- public static Shape Rectangle(FloatRect rectangle, Color color)
- {
- return Rectangle(rectangle, color, 0, Color.White);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a shape made of a single rectangle
- ///
- /// Rectangle to create
- /// Color used to fill the rectangle
- /// Outline width
- /// Color used to draw the outline
- /// New rectangle shape built with the given parameters
- ////////////////////////////////////////////////////////////
- public static Shape Rectangle(FloatRect rectangle, Color color, float outline, Color outlineColor)
- {
- return new Shape(sfShape_CreateRectangle(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height, color, outline, outlineColor));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a shape made of a single circle
- ///
- /// Position of the center
- /// Radius of the circle
- /// Color used to fill the circle
- /// New circle shape built with the given parameters
- ////////////////////////////////////////////////////////////
- public static Shape Circle(Vector2f center, float radius, Color color)
- {
- return Circle(center, radius, color, 0, Color.White);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create a shape made of a single circle
- ///
- /// Position of the center
- /// Radius of the circle
- /// Color used to fill the circle
- /// Outline width
- /// Color used to draw the outline
- /// New circle shape built with the given parameters
- ////////////////////////////////////////////////////////////
- public static Shape Circle(Vector2f center, float radius, Color color, float outline, Color outlineColor)
- {
- return new Shape(sfShape_CreateCircle(center.X, center.Y, radius, color, outline, outlineColor));
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Shape]" +
- " Position(" + Position + ")" +
- " Rotation(" + Rotation + ")" +
- " Scale(" + Scale + ")" +
- " Origin(" + Origin + ")" +
- " Color(" + Color + ")" +
- " BlendMode(" + BlendMode + ")" +
- " OutlineThickness(" + OutlineThickness + ")" +
- " PointsCount(" + PointsCount + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render window
- ///
- /// Target render window
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal override void Render(RenderWindow target, Shader shader)
- {
- if (shader == null)
- sfRenderWindow_DrawShape(target.This, This);
- else
- sfRenderWindow_DrawShapeWithShader(target.This, This, shader.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render image
- ///
- /// Target render image
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal override void Render(RenderImage target, Shader shader)
- {
- if (shader == null)
- sfRenderImage_DrawShape(target.This, This);
- else
- sfRenderImage_DrawShapeWithShader(target.This, This, shader.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfShape_Destroy(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal constructor
- ///
- /// Pointer to the internal object in C library
- ////////////////////////////////////////////////////////////
- private Shape(IntPtr thisPtr) :
- base(thisPtr)
- {
- }
-
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShape_Create();
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShape_Copy(IntPtr Shape);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_Destroy(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetPosition(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetRotation(IntPtr This, float Rotation);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetRotation(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetScale(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetScaleX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetScaleY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetOrigin(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetOriginX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetOriginY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetColor(IntPtr This, Color Color);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Color sfShape_GetColor(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetBlendMode(IntPtr This, BlendMode Mode);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern BlendMode sfShape_GetBlendMode(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_DrawShape(IntPtr This, IntPtr Shape);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_DrawShape(IntPtr This, IntPtr Shape);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShape_CreateLine(float P1X, float P1Y, float P2X, float P2Y, float Thickness, Color Col, float Outline, Color OutlineCol);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShape_CreateRectangle(float P1X, float P1Y, float P2X, float P2Y, Color Col, float Outline, Color OutlineCol);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfShape_CreateCircle(float X, float Y, float Radius, Color Col, float Outline, Color OutlineCol);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_AddPoint(IntPtr This, float X, float Y, Color Col, Color OutlineCol);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_EnableFill(IntPtr This, bool Enable);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_EnableOutline(IntPtr This, bool Enable);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetOutlineThickness(IntPtr This, float Thickness);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfShape_GetOutlineThickness(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfShape_GetPointsCount(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetPointPosition(IntPtr This, uint Index, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_GetPointPosition(IntPtr This, uint Index, out float X, out float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetPointColor(IntPtr This, uint Index, Color Col);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Color sfShape_GetPointColor(IntPtr This, uint Index);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfShape_SetPointOutlineColor(IntPtr This, uint Index, Color Col);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Color sfShape_GetPointOutlineColor(IntPtr This, uint Index);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Sprite.cs b/bindings/dotnet/src/Graphics/Sprite.cs
deleted file mode 100644
index 2ab1ee810..000000000
--- a/bindings/dotnet/src/Graphics/Sprite.cs
+++ /dev/null
@@ -1,397 +0,0 @@
-using System;
-using System.Security;
-using System.Runtime.InteropServices;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// This class defines a sprite : texture, transformations,
- /// color, and draw on screen
- ///
- ////////////////////////////////////////////////////////////
- public class Sprite : Drawable
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- public Sprite() :
- base(sfSprite_Create())
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sprite from a source image
- ///
- /// Source image to assign to the sprite
- ////////////////////////////////////////////////////////////
- public Sprite(Image image) :
- base(sfSprite_Create())
- {
- Image = image;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the sprite from another sprite
- ///
- /// Sprite to copy
- ////////////////////////////////////////////////////////////
- public Sprite(Sprite copy) :
- base(sfSprite_Copy(copy.This))
- {
- Image = copy.Image;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Position of the object on screen
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Position
- {
- get { return new Vector2f(sfSprite_GetX(This), sfSprite_GetY(This)); }
- set { sfSprite_SetPosition(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Rotation of the object, defined in degrees
- ///
- ////////////////////////////////////////////////////////////
- public override float Rotation
- {
- get { return sfSprite_GetRotation(This); }
- set { sfSprite_SetRotation(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Vertical and horizontal scale of the object
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Scale
- {
- get { return new Vector2f(sfSprite_GetScaleX(This), sfSprite_GetScaleY(This)); }
- set { sfSprite_SetScale(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Origin of the transformation of the object
- /// (center of translation, rotation and scale)
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Origin
- {
- get { return new Vector2f(sfSprite_GetOriginX(This), sfSprite_GetOriginY(This)); }
- set { sfSprite_SetOrigin(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Global color of the object
- ///
- ////////////////////////////////////////////////////////////
- public override Color Color
- {
- get { return sfSprite_GetColor(This); }
- set { sfSprite_SetColor(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Blending mode of the object
- ///
- ////////////////////////////////////////////////////////////
- public override BlendMode BlendMode
- {
- get { return sfSprite_GetBlendMode(This); }
- set { sfSprite_SetBlendMode(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from global coordinates into local coordinates
- /// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public override Vector2f TransformToLocal(Vector2f point)
- {
- Vector2f Transformed;
- sfSprite_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
-
- return Transformed;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from local coordinates into global coordinates
- /// (ie it applies the object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public override Vector2f TransformToGlobal(Vector2f point)
- {
- Vector2f Transformed;
- sfSprite_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
-
- return Transformed;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Width of the sprite
- ///
- ////////////////////////////////////////////////////////////
- public float Width
- {
- get { return sfSprite_GetWidth(This); }
- set { sfSprite_Resize(This, value, this.Height); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Height of the sprite
- ///
- ////////////////////////////////////////////////////////////
- public float Height
- {
- get { return sfSprite_GetHeight(This); }
- set { sfSprite_Resize(This, this.Width, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Source images displayed by the sprite
- ///
- ////////////////////////////////////////////////////////////
- public Image Image
- {
- get { return myImage; }
- set { myImage = value; sfSprite_SetImage(This, value != null ? value.This : IntPtr.Zero, false); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Sub-rectangle of the source image displayed by the sprite
- ///
- ////////////////////////////////////////////////////////////
- public IntRect SubRect
- {
- get { return sfSprite_GetSubRect(This); }
- set { sfSprite_SetSubRect(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Flip the sprite horizontically
- ///
- /// True to flip, false to canel flip
- ////////////////////////////////////////////////////////////
- public void FlipX(bool flipped)
- {
- sfSprite_FlipX(This, flipped);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Flip the sprite vertically
- ///
- /// True to flip, false to canel flip
- ////////////////////////////////////////////////////////////
- public void FlipY(bool flipped)
- {
- sfSprite_FlipY(This, flipped);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the color of a given pixel in the sprite
- /// (point is in local coordinates)
- ///
- /// X coordinate of the pixel to get
- /// Y coordinate of the pixel to get
- /// Color of pixel (x, y)
- ////////////////////////////////////////////////////////////
- public Color GetPixel(uint x, uint y)
- {
- return sfSprite_GetPixel(This, x, y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Sprite]" +
- " Position(" + Position + ")" +
- " Rotation(" + Rotation + ")" +
- " Scale(" + Scale + ")" +
- " Origin(" + Origin + ")" +
- " Color(" + Color + ")" +
- " BlendMode(" + BlendMode + ")" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")" +
- " SubRect(" + SubRect + ")" +
- " Image(" + Image + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render window
- ///
- /// Target render window
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal override void Render(RenderWindow target, Shader shader)
- {
- if (shader == null)
- sfRenderWindow_DrawSprite(target.This, This);
- else
- sfRenderWindow_DrawSpriteWithShader(target.This, This, shader.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render image
- ///
- /// Target render image
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal override void Render(RenderImage target, Shader shader)
- {
- if (shader == null)
- sfRenderImage_DrawSprite(target.This, This);
- else
- sfRenderImage_DrawSpriteWithShader(target.This, This, shader.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfSprite_Destroy(This);
- }
-
- private Image myImage = null;
-
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSprite_Create();
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfSprite_Copy(IntPtr Sprite);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_Destroy(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetPosition(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetRotation(IntPtr This, float Rotation);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetRotation(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetScale(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetScaleX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetScaleY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetOrigin(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetOriginX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetOriginY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetColor(IntPtr This, Color Color);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Color sfSprite_GetColor(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetBlendMode(IntPtr This, BlendMode Mode);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern BlendMode sfSprite_GetBlendMode(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Vector2f sfSprite_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Vector2f sfSprite_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_DrawSprite(IntPtr This, IntPtr Sprite);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_DrawSprite(IntPtr This, IntPtr Sprite);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_Resize(IntPtr This, float Width, float Height);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetWidth(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfSprite_GetHeight(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetImage(IntPtr This, IntPtr Image, bool AdjustToNewSize);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_SetSubRect(IntPtr This, IntRect Rect);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntRect sfSprite_GetSubRect(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_FlipX(IntPtr This, bool Flipped);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfSprite_FlipY(IntPtr This, bool Flipped);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Color sfSprite_GetPixel(IntPtr This, uint X, uint Y);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/Text.cs b/bindings/dotnet/src/Graphics/Text.cs
deleted file mode 100644
index c0a6c816d..000000000
--- a/bindings/dotnet/src/Graphics/Text.cs
+++ /dev/null
@@ -1,465 +0,0 @@
-using System;
-using System.Security;
-using System.Runtime.InteropServices;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// This class defines a graphical 2D text, that can be drawn on screen
- ///
- ////////////////////////////////////////////////////////////
- public class Text : Drawable
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Enumerate the string drawing styles
- ///
- ////////////////////////////////////////////////////////////
- [Flags]
- public enum Styles
- {
- /// Regular characters, no style
- Regular = 0,
-
- /// Characters are bold
- Bold = 1 << 0,
-
- /// Characters are in italic
- Italic = 1 << 1,
-
- /// Characters are underlined
- Underlined = 1 << 2
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- public Text() :
- this("")
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the text from a string
- ///
- /// String to display
- ////////////////////////////////////////////////////////////
- public Text(string str) :
- this(str, Font.DefaultFont)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the text from a string and a font
- ///
- /// String to display
- /// Font to use
- ////////////////////////////////////////////////////////////
- public Text(string str, Font font) :
- this(str, font, 30)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the text from a string, font and size
- ///
- /// String to display
- /// Font to use
- /// Base characters size
- ////////////////////////////////////////////////////////////
- public Text(string str, Font font, uint characterSize) :
- base(sfText_Create())
- {
- DisplayedString = str;
- Font = font;
- CharacterSize = characterSize;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the text from another text
- ///
- /// Text to copy
- ////////////////////////////////////////////////////////////
- public Text(Text copy) :
- base(sfText_Copy(copy.This))
- {
- Font = copy.Font;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Position of the object on screen
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Position
- {
- get { return new Vector2f(sfText_GetX(This), sfText_GetY(This)); }
- set { sfText_SetPosition(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Rotation of the object, defined in degrees
- ///
- ////////////////////////////////////////////////////////////
- public override float Rotation
- {
- get { return sfText_GetRotation(This); }
- set { sfText_SetRotation(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Vertical and horizontal scale of the object
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Scale
- {
- get { return new Vector2f(sfText_GetScaleX(This), sfText_GetScaleY(This)); }
- set { sfText_SetScale(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Origin of the transformation of the object
- /// (center of translation, rotation and scale)
- ///
- ////////////////////////////////////////////////////////////
- public override Vector2f Origin
- {
- get { return new Vector2f(sfText_GetOriginX(This), sfText_GetOriginY(This)); }
- set { sfText_SetOrigin(This, value.X, value.Y); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Global color of the object
- ///
- ////////////////////////////////////////////////////////////
- public override Color Color
- {
- get { return sfText_GetColor(This); }
- set { sfText_SetColor(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Blending mode of the object
- ///
- ////////////////////////////////////////////////////////////
- public override BlendMode BlendMode
- {
- get { return sfText_GetBlendMode(This); }
- set { sfText_SetBlendMode(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from global coordinates into local coordinates
- /// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public override Vector2f TransformToLocal(Vector2f point)
- {
- Vector2f Transformed;
- sfText_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
-
- return Transformed;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Transform a point from local coordinates into global coordinates
- /// (ie it applies the object's origin, translation, rotation and scale to the point)
- ///
- /// Point to transform
- /// Transformed point
- ////////////////////////////////////////////////////////////
- public override Vector2f TransformToGlobal(Vector2f point)
- {
- Vector2f Transformed;
- sfText_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
-
- return Transformed;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// String which is displayed
- ///
- ////////////////////////////////////////////////////////////
- public string DisplayedString
- {
- get
- {
- // Get the number of characters
- // This is probably not the most optimized way; if anyone has a better solution...
- int length = Marshal.PtrToStringAnsi(sfText_GetString(This)).Length;
-
- // Copy the characters
- byte[] characters = new byte[length * 4];
- Marshal.Copy(sfText_GetUnicodeString(This), characters, 0, characters.Length);
-
- // Convert from UTF-32 to String (UTF-16)
- return System.Text.Encoding.UTF32.GetString(characters);
- }
-
- set
- {
- // Convert from String (UTF-16) to UTF-32
- int[] characters = new int[value.Length];
- for (int i = 0; i < value.Length; ++i)
- characters[i] = Char.ConvertToUtf32(value, i);
-
- // Transform to raw and pass to the C API
- GCHandle handle = GCHandle.Alloc(characters, GCHandleType.Pinned);
- sfText_SetUnicodeString(This, handle.AddrOfPinnedObject());
- handle.Free();
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Font used to display the text
- ///
- ////////////////////////////////////////////////////////////
- public Font Font
- {
- get {return myFont;}
- set {myFont = value; sfText_SetFont(This, value != null ? value.This : IntPtr.Zero);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Base size of characters
- ///
- ////////////////////////////////////////////////////////////
- public uint CharacterSize
- {
- get {return sfText_GetCharacterSize(This);}
- set {sfText_SetCharacterSize(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Style of the text (see Styles enum)
- ///
- ////////////////////////////////////////////////////////////
- public Styles Style
- {
- get {return sfText_GetStyle(This);}
- set {sfText_SetStyle(This, value);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the text rectangle on screen
- ///
- /// Text rectangle in global coordinates (doesn't include rotation)
- ////////////////////////////////////////////////////////////
- public FloatRect GetRect()
- {
- return sfText_GetRect(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Return the visual position of the Index-th character of the text,
- /// in coordinates relative to the text
- /// (note : translation, origin, rotation and scale are not applied)
- ///
- /// Index of the character
- /// Position of the Index-th character (end of text if Index is out of range)
- ////////////////////////////////////////////////////////////
- public Vector2f GetCharacterPos(uint index)
- {
- Vector2f Pos;
- sfText_GetCharacterPos(This, index, out Pos.X, out Pos.Y);
-
- return Pos;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Text]" +
- " Position(" + Position + ")" +
- " Rotation(" + Rotation + ")" +
- " Scale(" + Scale + ")" +
- " Origin(" + Origin + ")" +
- " Color(" + Color + ")" +
- " BlendMode(" + BlendMode + ")" +
- " String(" + DisplayedString + ")" +
- " Font(" + Font + ")" +
- " CharacterSize(" + CharacterSize + ")" +
- " Style(" + Style + ")" +
- " Rectangle(" + GetRect() + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render window
- ///
- /// Target render window
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal override void Render(RenderWindow target, Shader shader)
- {
- if (shader == null)
- sfRenderWindow_DrawText(target.This, This);
- else
- sfRenderWindow_DrawTextWithShader(target.This, This, shader.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Render the object into the given render image
- ///
- /// Target render image
- /// Shader to apply
- ////////////////////////////////////////////////////////////
- internal override void Render(RenderImage target, Shader shader)
- {
- if (shader == null)
- sfRenderImage_DrawText(target.This, This);
- else
- sfRenderImage_DrawTextWithShader(target.This, This, shader.This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfText_Destroy(This);
- }
-
- private Font myFont = Font.DefaultFont;
-
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfText_Create();
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfText_Copy(IntPtr Text);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_Destroy(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetPosition(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfText_GetX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfText_GetY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetRotation(IntPtr This, float Rotation);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfText_GetRotation(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetScale(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfText_GetScaleX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfText_GetScaleY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetOrigin(IntPtr This, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfText_GetOriginX(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfText_GetOriginY(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetColor(IntPtr This, Color Color);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Color sfText_GetColor(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetBlendMode(IntPtr This, BlendMode Mode);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern BlendMode sfText_GetBlendMode(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Vector2f sfText_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Vector2f sfText_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_DrawText(IntPtr This, IntPtr String);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderWindow_DrawTextWithShader(IntPtr This, IntPtr String, IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_DrawText(IntPtr This, IntPtr String);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfRenderImage_DrawTextWithShader(IntPtr This, IntPtr String, IntPtr Shader);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetUnicodeString(IntPtr This, IntPtr Text);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetFont(IntPtr This, IntPtr Font);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetCharacterSize(IntPtr This, uint Size);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_SetStyle(IntPtr This, Styles Style);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfText_GetString(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfText_GetUnicodeString(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfText_GetCharacterSize(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern Styles sfText_GetStyle(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern FloatRect sfText_GetRect(IntPtr This);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfText_GetCharacterPos(IntPtr This, uint Index, out float X, out float Y);
-
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/View.cs b/bindings/dotnet/src/Graphics/View.cs
deleted file mode 100644
index 5968aead8..000000000
--- a/bindings/dotnet/src/Graphics/View.cs
+++ /dev/null
@@ -1,251 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using SFML.Window;
-
-namespace SFML
-{
- namespace Graphics
- {
- ////////////////////////////////////////////////////////////
- ///
- /// This class defines a view (position, size, etc.) ;
- /// you can consider it as a 2D camera
- ///
- ////////////////////////////////////////////////////////////
- public class View : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Create a default view (1000x1000)
- ///
- ////////////////////////////////////////////////////////////
- public View() :
- base(sfView_Create())
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the view from a rectangle
- ///
- /// Rectangle defining the position and size of the view
- ////////////////////////////////////////////////////////////
- public View(FloatRect viewRect) :
- base(sfView_CreateFromRect(viewRect))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the view from its center and size
- ///
- /// Center of the view
- /// Size of the view
- ////////////////////////////////////////////////////////////
- public View(Vector2f center, Vector2f size) :
- base(sfView_Create())
- {
- this.Center = center;
- this.Size = size;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the view from another view
- ///
- /// View to copy
- ////////////////////////////////////////////////////////////
- public View(View copy) :
- base(sfView_Copy(copy.This))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Center of the view
- ///
- ////////////////////////////////////////////////////////////
- public Vector2f Center
- {
- get {return new Vector2f(sfView_GetCenterX(This), sfView_GetCenterY(This));}
- set {sfView_SetCenter(This, value.X, value.Y);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Half-size of the view
- ///
- ////////////////////////////////////////////////////////////
- public Vector2f Size
- {
- get {return new Vector2f(sfView_GetWidth(This), sfView_GetHeight(This));}
- set {sfView_SetSize(This, value.X, value.Y);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Rotation of the view, in degrees
- ///
- ////////////////////////////////////////////////////////////
- public float Rotation
- {
- get { return sfView_GetRotation(This); }
- set { sfView_SetRotation(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Target viewport of the view, defined as a factor of the
- /// size of the target to which the view is applied
- ///
- ////////////////////////////////////////////////////////////
- public FloatRect Viewport
- {
- get { return sfView_GetViewport(This); }
- set { sfView_SetViewport(This, value); }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Rebuild the view from a rectangle
- ///
- /// Rectangle defining the position and size of the view
- ////////////////////////////////////////////////////////////
- public void Reset(FloatRect rectangle)
- {
- sfView_Reset(This, rectangle);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Move the view
- ///
- /// Offset to move the view
- ////////////////////////////////////////////////////////////
- public void Move(Vector2f offset)
- {
- sfView_Move(This, offset.X, offset.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Rotate the view
- ///
- /// Angle of rotation, in degrees
- ////////////////////////////////////////////////////////////
- public void Rotate(float angle)
- {
- sfView_Rotate(This, angle);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Resize the view rectangle to simulate a zoom / unzoom effect
- ///
- /// Zoom factor to apply, relative to the current zoom
- ////////////////////////////////////////////////////////////
- public void Zoom(float factor)
- {
- sfView_Zoom(This, factor);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[View]" +
- " Center(" + Center + ")" +
- " Size(" + Size + ")" +
- " Rotation(" + Rotation + ")" +
- " Viewport(" + Viewport + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal constructor for other classes which need to manipulate raw views
- ///
- /// Direct pointer to the view object in the C library
- ////////////////////////////////////////////////////////////
- internal View(IntPtr thisPtr) :
- base(thisPtr)
- {
- myExternal = true;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- if (!myExternal)
- sfView_Destroy(This);
- }
-
- private bool myExternal = false;
- #region Imports
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfView_Create();
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfView_CreateFromRect(FloatRect Rect);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfView_Copy(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_Destroy(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_SetCenter(IntPtr View, float X, float Y);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_SetSize(IntPtr View, float Width, float Height);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_SetRotation(IntPtr View, float Angle);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_SetViewport(IntPtr View, FloatRect Viewport);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_Reset(IntPtr View, FloatRect Rectangle);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfView_GetCenterX(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfView_GetCenterY(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfView_GetWidth(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfView_GetHeight(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfView_GetRotation(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern FloatRect sfView_GetViewport(IntPtr View);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_Move(IntPtr View, float OffsetX, float OffsetY);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_Rotate(IntPtr View, float Angle);
-
- [DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfView_Zoom(IntPtr View, float Factor);
-
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Graphics/sfml-graphics.csproj b/bindings/dotnet/src/Graphics/sfml-graphics.csproj
deleted file mode 100644
index 41fae5c1e..000000000
--- a/bindings/dotnet/src/Graphics/sfml-graphics.csproj
+++ /dev/null
@@ -1,97 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {46786269-57B9-48E7-AA4F-8F4D84609FE6}
- Library
- Properties
- SFML.Graphics
- sfmlnet-graphics-2
-
-
-
-
- 2.0
-
-
-
-
- true
- ..\..\lib\x86\
- DEBUG;TRACE
- true
- ..\..\doc\build\graphics-doc.xml
- full
- x86
- prompt
-
-
- ..\..\lib\x86\
- TRACE
- true
- ..\..\doc\build\graphics-doc.xml
- true
- pdbonly
- x86
- prompt
-
-
- true
- ..\..\lib\x64\
- DEBUG;TRACE
- true
- ..\..\doc\build\graphics-doc.xml
- full
- x64
- prompt
-
-
- ..\..\lib\x64\
- TRACE
- true
- ..\..\doc\build\graphics-doc.xml
- true
- pdbonly
- x64
- prompt
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- sfml-window
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/bindings/dotnet/src/Window/ContextSettings.cs b/bindings/dotnet/src/Window/ContextSettings.cs
deleted file mode 100644
index 5512229f9..000000000
--- a/bindings/dotnet/src/Window/ContextSettings.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Structure defining the creation settings of OpenGL contexts
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct ContextSettings
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the settings from depth / stencil bits
- ///
- /// Depth buffer bits
- /// Stencil buffer bits
- ////////////////////////////////////////////////////////////
- public ContextSettings(uint depthBits, uint stencilBits) :
- this(depthBits, stencilBits, 0)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the settings from depth / stencil bits and antialiasing level
- ///
- /// Depth buffer bits
- /// Stencil buffer bits
- /// Antialiasing level
- ////////////////////////////////////////////////////////////
- public ContextSettings(uint depthBits, uint stencilBits, uint antialiasingLevel) :
- this(depthBits, stencilBits, antialiasingLevel, 2, 0)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the settings from depth / stencil bits and antialiasing level
- ///
- /// Depth buffer bits
- /// Stencil buffer bits
- /// Antialiasing level
- /// Major number of the context version
- /// Minor number of the context version
- ////////////////////////////////////////////////////////////
- public ContextSettings(uint depthBits, uint stencilBits, uint antialiasingLevel, uint majorVersion, uint minorVersion)
- {
- DepthBits = depthBits;
- StencilBits = stencilBits;
- AntialiasingLevel = antialiasingLevel;
- MajorVersion = majorVersion;
- MinorVersion = minorVersion;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[ContextSettings]" +
- " DepthBits(" + DepthBits + ")" +
- " StencilBits(" + StencilBits + ")" +
- " AntialiasingLevel(" + AntialiasingLevel + ")" +
- " MajorVersion(" + MajorVersion + ")" +
- " MinorVersion(" + MinorVersion + ")";
- }
-
- /// Depth buffer bits (0 is disabled)
- public uint DepthBits;
-
- /// Stencil buffer bits (0 is disabled)
- public uint StencilBits;
-
- /// Antialiasing level (0 is disabled)
- public uint AntialiasingLevel;
-
- /// Major number of the context version
- public uint MajorVersion;
-
- /// Minor number of the context version
- public uint MinorVersion;
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/Event.cs b/bindings/dotnet/src/Window/Event.cs
deleted file mode 100644
index 0408c4ac8..000000000
--- a/bindings/dotnet/src/Window/Event.cs
+++ /dev/null
@@ -1,266 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Enumeration of the different types of events
- ///
- ////////////////////////////////////////////////////////////
- public enum EventType
- {
- /// Event triggered when a window is manually closed
- Closed,
-
- /// Event triggered when a window is resized
- Resized,
-
- /// Event triggered when a window loses the focus
- LostFocus,
-
- /// Event triggered when a window gains the focus
- GainedFocus,
-
- /// Event triggered when a valid character is entered
- TextEntered,
-
- /// Event triggered when a keyboard key is pressed
- KeyPressed,
-
- /// Event triggered when a keyboard key is released
- KeyReleased,
-
- /// Event triggered when the mouse wheel is scrolled
- MouseWheelMoved,
-
- /// Event triggered when a mouse button is pressed
- MouseButtonPressed,
-
- /// Event triggered when a mouse button is released
- MouseButtonReleased,
-
- /// Event triggered when the mouse moves within the area of a window
- MouseMoved,
-
- /// Event triggered when the mouse enters the area of a window
- MouseEntered,
-
- /// Event triggered when the mouse leaves the area of a window
- MouseLeft,
-
- /// Event triggered when a joystick button is pressed
- JoystickButtonPressed,
-
- /// Event triggered when a joystick button is released
- JoystickButtonReleased,
-
- /// Event triggered when a joystick axis moves
- JoystickMoved,
-
- /// Event triggered when a joystick is connected
- JoystickConnected,
-
- /// Event triggered when a joystick is disconnected
- JoystickDisconnected
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Keyboard event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct KeyEvent
- {
- /// Code of the key (see KeyCode enum)
- public Keyboard.Key Code;
-
- /// Is the Alt modifier pressed?
- public int Alt;
-
- /// Is the Control modifier pressed?
- public int Control;
-
- /// Is the Shift modifier pressed?
- public int Shift;
-
- /// Is the System modifier pressed?
- public int System;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Text event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct TextEvent
- {
- /// UTF-32 value of the character
- public uint Unicode;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Mouse move event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct MouseMoveEvent
- {
- /// X coordinate of the mouse cursor
- public int X;
-
- /// Y coordinate of the mouse cursor
- public int Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Mouse buttons event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct MouseButtonEvent
- {
- /// Code of the button (see MouseButton enum)
- public Mouse.Button Button;
-
- /// X coordinate of the mouse cursor
- public int X;
-
- /// Y coordinate of the mouse cursor
- public int Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Mouse wheel event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct MouseWheelEvent
- {
- /// Scroll amount
- public int Delta;
-
- /// X coordinate of the mouse cursor
- public int X;
-
- /// Y coordinate of the mouse cursor
- public int Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Joystick axis move event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct JoystickMoveEvent
- {
- /// Index of the joystick which triggered the event
- public uint JoystickId;
-
- /// Joystick axis (see JoyAxis enum)
- public Joystick.Axis Axis;
-
- /// Current position of the axis
- public float Position;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Joystick buttons event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct JoystickButtonEvent
- {
- /// Index of the joystick which triggered the event
- public uint JoystickId;
-
- /// Index of the button
- public uint Button;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Joystick connect event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct JoystickConnectEvent
- {
- /// Index of the joystick which triggered the event
- public uint JoystickId;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Size event parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct SizeEvent
- {
- /// New width of the window
- public uint Width;
-
- /// New height of the window
- public uint Height;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Event defines a system event and its parameters
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Explicit, Size = 20)]
- public struct Event
- {
- /// Type of event (see EventType enum)
- [FieldOffset(0)]
- public EventType Type;
-
- /// Arguments for size events (Resized)
- [FieldOffset(4)]
- public SizeEvent Size;
-
- /// Arguments for key events (KeyPressed, KeyReleased)
- [FieldOffset(4)]
- public KeyEvent Key;
-
- /// Arguments for text events (TextEntered)
- [FieldOffset(4)]
- public TextEvent Text;
-
- /// Arguments for mouse move events (MouseMoved)
- [FieldOffset(4)]
- public MouseMoveEvent MouseMove;
-
- /// Arguments for mouse button events (MouseButtonPressed, MouseButtonReleased)
- [FieldOffset(4)]
- public MouseButtonEvent MouseButton;
-
- /// Arguments for mouse wheel events (MouseWheelMoved)
- [FieldOffset(4)]
- public MouseWheelEvent MouseWheel;
-
- /// Arguments for joystick axis events (JoystickMoved)
- [FieldOffset(4)]
- public JoystickMoveEvent JoystickMove;
-
- /// Arguments for joystick button events (JoystickButtonPressed, JoystickButtonReleased)
- [FieldOffset(4)]
- public JoystickButtonEvent JoystickButton;
-
- /// Arguments for joystick connect events (JoystickConnected, JoystickDisconnected)
- [FieldOffset(4)]
- public JoystickConnectEvent JoystickConnect;
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/EventArgs.cs b/bindings/dotnet/src/Window/EventArgs.cs
deleted file mode 100644
index 8ecf8d3cd..000000000
--- a/bindings/dotnet/src/Window/EventArgs.cs
+++ /dev/null
@@ -1,378 +0,0 @@
-using System;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Keyboard event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class KeyEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the key arguments from a key event
- ///
- /// Key event
- ////////////////////////////////////////////////////////////
- public KeyEventArgs(KeyEvent e)
- {
- Code = e.Code;
- Alt = e.Alt != 0;
- Control = e.Control != 0;
- Shift = e.Shift != 0;
- System = e.System != 0;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[KeyEventArgs]" +
- " Code(" + Code + ")" +
- " Alt(" + Alt + ")" +
- " Control(" + Control + ")" +
- " Shift(" + Shift + ")" +
- " System(" + System + ")";
- }
-
- /// Code of the key (see KeyCode enum)
- public Keyboard.Key Code;
-
- /// Is the Alt modifier pressed?
- public bool Alt;
-
- /// Is the Control modifier pressed?
- public bool Control;
-
- /// Is the Shift modifier pressed?
- public bool Shift;
-
- /// Is the System modifier pressed?
- public bool System;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Text event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class TextEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the text arguments from a text event
- ///
- /// Text event
- ////////////////////////////////////////////////////////////
- public TextEventArgs(TextEvent e)
- {
- Unicode = Char.ConvertFromUtf32((int)e.Unicode);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[TextEventArgs]" +
- " Unicode(" + Unicode + ")";
- }
-
- /// UTF-16 value of the character
- public string Unicode;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Mouse move event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class MouseMoveEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the mouse move arguments from a mouse move event
- ///
- /// Mouse move event
- ////////////////////////////////////////////////////////////
- public MouseMoveEventArgs(MouseMoveEvent e)
- {
- X = e.X;
- Y = e.Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[MouseMoveEventArgs]" +
- " X(" + X + ")" +
- " Y(" + Y + ")";
- }
-
- /// X coordinate of the mouse cursor
- public int X;
-
- /// Y coordinate of the mouse cursor
- public int Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Mouse buttons event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class MouseButtonEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the mouse button arguments from a mouse button event
- ///
- /// Mouse button event
- ////////////////////////////////////////////////////////////
- public MouseButtonEventArgs(MouseButtonEvent e)
- {
- Button = e.Button;
- X = e.X;
- Y = e.Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[MouseButtonEventArgs]" +
- " Button(" + Button + ")" +
- " X(" + X + ")" +
- " Y(" + Y + ")";
- }
-
- /// Code of the button (see MouseButton enum)
- public Mouse.Button Button;
-
- /// X coordinate of the mouse cursor
- public int X;
-
- /// Y coordinate of the mouse cursor
- public int Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Mouse wheel event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class MouseWheelEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the mouse wheel arguments from a mouse wheel event
- ///
- /// Mouse wheel event
- ////////////////////////////////////////////////////////////
- public MouseWheelEventArgs(MouseWheelEvent e)
- {
- Delta = e.Delta;
- X = e.X;
- Y = e.Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[MouseWheelEventArgs]" +
- " Delta(" + Delta + ")" +
- " X(" + X + ")" +
- " Y(" + Y + ")";
- }
-
- /// Scroll amount
- public int Delta;
-
- /// X coordinate of the mouse cursor
- public int X;
-
- /// Y coordinate of the mouse cursor
- public int Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Joystick axis move event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class JoystickMoveEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the joystick move arguments from a joystick move event
- ///
- /// Joystick move event
- ////////////////////////////////////////////////////////////
- public JoystickMoveEventArgs(JoystickMoveEvent e)
- {
- JoystickId = e.JoystickId;
- Axis = e.Axis;
- Position = e.Position;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[JoystickMoveEventArgs]" +
- " JoystickId(" + JoystickId + ")" +
- " Axis(" + Axis + ")" +
- " Position(" + Position + ")";
- }
-
- /// Index of the joystick which triggered the event
- public uint JoystickId;
-
- /// Joystick axis (see JoyAxis enum)
- public Joystick.Axis Axis;
-
- /// Current position of the axis
- public float Position;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Joystick buttons event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class JoystickButtonEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the joystick button arguments from a joystick button event
- ///
- /// Joystick button event
- ////////////////////////////////////////////////////////////
- public JoystickButtonEventArgs(JoystickButtonEvent e)
- {
- JoystickId = e.JoystickId;
- Button = e.Button;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[JoystickButtonEventArgs]" +
- " JoystickId(" + JoystickId + ")" +
- " Button(" + Button + ")";
- }
-
- /// Index of the joystick which triggered the event
- public uint JoystickId;
-
- /// Index of the button
- public uint Button;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Joystick connection/disconnection event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class JoystickConnectEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the joystick connect arguments from a joystick connect event
- ///
- /// Joystick button event
- ////////////////////////////////////////////////////////////
- public JoystickConnectEventArgs(JoystickConnectEvent e)
- {
- JoystickId = e.JoystickId;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[JoystickConnectEventArgs]" +
- " JoystickId(" + JoystickId + ")";
- }
-
- /// Index of the joystick which triggered the event
- public uint JoystickId;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Size event parameters
- ///
- ////////////////////////////////////////////////////////////
- public class SizeEventArgs : EventArgs
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the size arguments from a size event
- ///
- /// Size event
- ////////////////////////////////////////////////////////////
- public SizeEventArgs(SizeEvent e)
- {
- Width = e.Width;
- Height = e.Height;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[SizeEventArgs]" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")";
- }
-
- /// New width of the window
- public uint Width;
-
- /// New height of the window
- public uint Height;
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/Joystick.cs b/bindings/dotnet/src/Window/Joystick.cs
deleted file mode 100644
index 6b1555664..000000000
--- a/bindings/dotnet/src/Window/Joystick.cs
+++ /dev/null
@@ -1,159 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Give access to the real-time state of the joysticks
- ///
- ////////////////////////////////////////////////////////////
- public class Joystick
- {
- /// Maximum number of supported joysticks
- public static readonly uint Count = 8;
-
- /// Maximum number of supported buttons
- public static readonly uint ButtonCount = 32;
-
- /// Maximum number of supported axes
- public static readonly uint AxisCount = 8;
-
- ////////////////////////////////////////////////////////////
- ///
- /// Axes supported by SFML joysticks
- ///
- ////////////////////////////////////////////////////////////
- public enum Axis
- {
- /// The X axis
- X,
-
- /// The Y axis
- Y,
-
- /// The Z axis
- Z,
-
- /// The R axis
- R,
-
- /// The U axis
- U,
-
- /// The V axis
- V,
-
- /// The X axis of the point-of-view hat
- PovX,
-
- /// TheY axis of the point-of-view hat
- PovY
- };
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check if a joystick is connected
- ///
- /// Index of the joystick to check
- /// True if the joystick is connected, false otherwise
- ////////////////////////////////////////////////////////////
- public static bool IsConnected(uint joystick)
- {
- return sfJoystick_IsConnected(joystick);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Return the number of buttons supported by a joystick
- ///
- /// If the joystick is not connected, this function returns 0.
- /// Index of the joystick
- /// Number of buttons supported by the joystick
- ////////////////////////////////////////////////////////////
- public static uint GetButtonCount(uint joystick)
- {
- return sfJoystick_GetButtonCount(joystick);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check if a joystick supports a given axis
- ///
- /// If the joystick is not connected, this function returns false.
- /// Index of the joystick
- /// Axis to check
- /// True if the joystick supports the axis, false otherwise
- ////////////////////////////////////////////////////////////
- public static bool HasAxis(uint joystick, Axis axis)
- {
- return sfJoystick_HasAxis(joystick, axis);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check if a joystick button is pressed
- ///
- /// If the joystick is not connected, this function returns false.
- /// Index of the joystick
- /// Button to check
- /// True if the button is pressed, false otherwise
- ////////////////////////////////////////////////////////////
- public static bool IsButtonPressed(uint joystick, uint button)
- {
- return sfJoystick_IsButtonPressed(joystick, button);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the current position of a joystick axis
- ///
- /// If the joystick is not connected, this function returns 0.
- /// Index of the joystick
- /// Axis to check
- /// Current position of the axis, in range [-100 .. 100]
- ////////////////////////////////////////////////////////////
- public static float GetAxisPosition(uint joystick, Axis axis)
- {
- return sfJoystick_GetAxisPosition(joystick, axis);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Update the states of all joysticks
- ///
- /// This function is used internally by SFML, so you normally
- /// don't have to call it explicitely. However, you may need to
- /// call it if you have no window yet (or no window at all):
- /// in this case the joysticks states are not updated automatically.
- ////////////////////////////////////////////////////////////
- public static void Update()
- {
- sfJoystick_Update();
- }
-
- #region Imports
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfJoystick_IsConnected(uint joystick);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfJoystick_GetButtonCount(uint joystick);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfJoystick_HasAxis(uint joystick, Axis axis);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfJoystick_IsButtonPressed(uint joystick, uint button);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern float sfJoystick_GetAxisPosition(uint joystick, Axis axis);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfJoystick_Update();
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/Keyboard.cs b/bindings/dotnet/src/Window/Keyboard.cs
deleted file mode 100644
index 3f36cf0e7..000000000
--- a/bindings/dotnet/src/Window/Keyboard.cs
+++ /dev/null
@@ -1,146 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Give access to the real-time state of the keyboard
- ///
- ////////////////////////////////////////////////////////////
- public class Keyboard
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Key codes
- ///
- ////////////////////////////////////////////////////////////
- public enum Key
- {
- A, // The A key
- B, // The B key
- C, // The C key
- D, // The D key
- E, // The E key
- F, // The F key
- G, // The G key
- H, // The H key
- I, // The I key
- J, // The J key
- K, // The K key
- L, // The L key
- M, // The M key
- N, // The N key
- O, // The O key
- P, // The P key
- Q, // The Q key
- R, // The R key
- S, // The S key
- T, // The T key
- U, // The U key
- V, // The V key
- W, // The W key
- X, // The X key
- Y, // The Y key
- Z, // The Z key
- Num0, // The 0 key
- Num1, // The 1 key
- Num2, // The 2 key
- Num3, // The 3 key
- Num4, // The 4 key
- Num5, // The 5 key
- Num6, // The 6 key
- Num7, // The 7 key
- Num8, // The 8 key
- Num9, // The 9 key
- Escape, // The Escape key
- LControl, // The left Control key
- LShift, // The left Shift key
- LAlt, // The left Alt key
- LSystem, // The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
- RControl, // The right Control key
- RShift, // The right Shift key
- RAlt, // The right Alt key
- RSystem, // The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
- Menu, // The Menu key
- LBracket, // The [ key
- RBracket, // The ] key
- SemiColon, // The ; key
- Comma, // The , key
- Period, // The . key
- Quote, // The ' key
- Slash, // The / key
- BackSlash, // The \ key
- Tilde, // The ~ key
- Equal, // The = key
- Dash, // The - key
- Space, // The Space key
- Return, // The Return key
- Back, // The Backspace key
- Tab, // The Tabulation key
- PageUp, // The Page up key
- PageDown, // The Page down key
- End, // The End key
- Home, // The Home key
- Insert, // The Insert key
- Delete, // The Delete key
- Add, // +
- Subtract, // -
- Multiply, // *
- Divide, // /
- Left, // Left arrow
- Right, // Right arrow
- Up, // Up arrow
- Down, // Down arrow
- Numpad0, // The numpad 0 key
- Numpad1, // The numpad 1 key
- Numpad2, // The numpad 2 key
- Numpad3, // The numpad 3 key
- Numpad4, // The numpad 4 key
- Numpad5, // The numpad 5 key
- Numpad6, // The numpad 6 key
- Numpad7, // The numpad 7 key
- Numpad8, // The numpad 8 key
- Numpad9, // The numpad 9 key
- F1, // The F1 key
- F2, // The F2 key
- F3, // The F3 key
- F4, // The F4 key
- F5, // The F5 key
- F6, // The F6 key
- F7, // The F7 key
- F8, // The F8 key
- F9, // The F8 key
- F10, // The F10 key
- F11, // The F11 key
- F12, // The F12 key
- F13, // The F13 key
- F14, // The F14 key
- F15, // The F15 key
- Pause, // The Pause key
-
- KeyCount // Keep last -- the total number of keyboard keys
- };
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check if a key is pressed
- ///
- /// Key to check
- /// True if the key is pressed, false otherwise
- ////////////////////////////////////////////////////////////
- public static bool IsKeyDown(Key key)
- {
- return sfKeyboard_IsKeyDown(key);
- }
-
- #region Imports
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfKeyboard_IsKeyDown(Key Key);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/LoadingFailedException.cs b/bindings/dotnet/src/Window/LoadingFailedException.cs
deleted file mode 100644
index cea37d279..000000000
--- a/bindings/dotnet/src/Window/LoadingFailedException.cs
+++ /dev/null
@@ -1,84 +0,0 @@
-using System;
-using System.Runtime.Serialization;
-
-namespace SFML
-{
- ////////////////////////////////////////////////////////////
- ///
- /// Exception thrown by SFML whenever loading a resource fails
- ///
- ////////////////////////////////////////////////////////////
- [Serializable]
- public class LoadingFailedException : Exception
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Default constructor (unknown error)
- ///
- ////////////////////////////////////////////////////////////
- public LoadingFailedException() :
- base("Failed to load a resource")
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Failure to load a resource from memory
- ///
- /// Name of the resource
- ////////////////////////////////////////////////////////////
- public LoadingFailedException(string resourceName) :
- base("Failed to load " + resourceName + " from memory")
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Failure to load a resource from memory
- ///
- /// Name of the resource
- /// Exception which is the cause ofthe current exception
- ////////////////////////////////////////////////////////////
- public LoadingFailedException(string resourceName, Exception innerException) :
- base("Failed to load " + resourceName + " from memory", innerException)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Failure to load a resource from a file
- ///
- /// Name of the resource
- /// Path of the file
- ////////////////////////////////////////////////////////////
- public LoadingFailedException(string resourceName, string filename) :
- base("Failed to load " + resourceName + " from file " + filename)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Failure to load a resource from a file
- ///
- /// Name of the resource
- /// Path of the file
- /// Exception which is the cause ofthe current exception
- ////////////////////////////////////////////////////////////
- public LoadingFailedException(string resourceName, string filename, Exception innerException) :
- base("Failed to load " + resourceName + " from file " + filename, innerException)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Initialize an instance of the exception with serialized data
- ///
- /// Serialized data
- /// Contextual informations
- ////////////////////////////////////////////////////////////
- public LoadingFailedException(SerializationInfo info, StreamingContext context) :
- base(info, context)
- {
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/Mouse.cs b/bindings/dotnet/src/Window/Mouse.cs
deleted file mode 100644
index 3a79725d3..000000000
--- a/bindings/dotnet/src/Window/Mouse.cs
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Give access to the real-time state of the mouse
- ///
- ////////////////////////////////////////////////////////////
- public class Mouse
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Mouse buttons
- ///
- ////////////////////////////////////////////////////////////
- public enum Button
- {
- /// The left mouse button
- Left,
-
- /// The right mouse button
- Right,
-
- /// The middle (wheel) mouse button
- Middle,
-
- /// The first extra mouse button
- XButton1,
-
- /// The second extra mouse button
- XButton2,
-
- /// Keep last -- the total number of mouse buttons
- ButtonCount
- };
-
- ////////////////////////////////////////////////////////////
- ///
- /// Check if a mouse button is pressed
- ///
- /// Button to check
- /// True if the button is pressed, false otherwise
- ////////////////////////////////////////////////////////////
- public static bool IsButtonPressed(Button button)
- {
- return sfMouse_IsButtonPressed(button);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the current position of the mouse
- ///
- /// This function returns the current position of the mouse
- /// cursor.
- /// If the cursor is over a SFML window, the returned position
- /// is relative to this window. Otherwise, the returned position
- /// is in desktop coordinates.
- /// Current position of the mouse
- ////////////////////////////////////////////////////////////
- public static Vector2i GetPosition()
- {
- Vector2i position;
- sfMouse_GetPosition(out position.X, out position.Y);
- return position;
- }
-
- #region Imports
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfMouse_IsButtonPressed(Button button);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfMouse_GetPosition(out int x, out int y);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/ObjectBase.cs b/bindings/dotnet/src/Window/ObjectBase.cs
deleted file mode 100644
index 6c3b08b51..000000000
--- a/bindings/dotnet/src/Window/ObjectBase.cs
+++ /dev/null
@@ -1,93 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace SFML
-{
- ////////////////////////////////////////////////////////////
- ///
- /// The ObjectBase class is an abstract base for every
- /// SFML object. It's meant for internal use only
- ///
- ////////////////////////////////////////////////////////////
- public abstract class ObjectBase : IDisposable
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the object from a pointer to the C library object
- ///
- /// Internal pointer to the object in the C libraries
- ////////////////////////////////////////////////////////////
- public ObjectBase(IntPtr thisPtr)
- {
- myThis = thisPtr;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Dispose the object
- ///
- ////////////////////////////////////////////////////////////
- ~ObjectBase()
- {
- Dispose(false);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Access to the internal pointer of the object.
- /// For internal use only
- ///
- ////////////////////////////////////////////////////////////
- public IntPtr This
- {
- get {return myThis;}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Explicitely dispose the object
- ///
- ////////////////////////////////////////////////////////////
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Destroy the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- private void Dispose(bool disposing)
- {
- if (myThis != IntPtr.Zero)
- {
- Destroy(disposing);
- myThis = IntPtr.Zero;
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Destroy the object (implementation is left to each derived class)
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected abstract void Destroy(bool disposing);
-
- ////////////////////////////////////////////////////////////
- ///
- /// Set the pointer to the internal object. For internal use only
- ///
- /// Pointer to the internal object in C library
- ////////////////////////////////////////////////////////////
- protected void SetThis(IntPtr thisPtr)
- {
- myThis = thisPtr;
- }
-
- private IntPtr myThis = IntPtr.Zero;
- }
-}
diff --git a/bindings/dotnet/src/Window/Vector2.cs b/bindings/dotnet/src/Window/Vector2.cs
deleted file mode 100644
index 8a07669ac..000000000
--- a/bindings/dotnet/src/Window/Vector2.cs
+++ /dev/null
@@ -1,246 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Vector2f is an utility class for manipulating 2 dimensional
- /// vectors with float components
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector2f
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the vector from its coordinates
- ///
- /// X coordinate
- /// Y coordinate
- ////////////////////////////////////////////////////////////
- public Vector2f(float x, float y)
- {
- X = x;
- Y = y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator - overload ; returns the opposite of a vector
- ///
- /// Vector to negate
- /// -v
- ////////////////////////////////////////////////////////////
- public static Vector2f operator -(Vector2f v)
- {
- return new Vector2f(-v.X, -v.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator - overload ; subtracts two vectors
- ///
- /// First vector
- /// Second vector
- /// v1 - v2
- ////////////////////////////////////////////////////////////
- public static Vector2f operator -(Vector2f v1, Vector2f v2)
- {
- return new Vector2f(v1.X - v2.X, v1.Y - v2.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator + overload ; add two vectors
- ///
- /// First vector
- /// Second vector
- /// v1 + v2
- ////////////////////////////////////////////////////////////
- public static Vector2f operator +(Vector2f v1, Vector2f v2)
- {
- return new Vector2f(v1.X + v2.X, v1.Y + v2.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator * overload ; multiply a vector by a scalar value
- ///
- /// Vector
- /// Scalar value
- /// v * x
- ////////////////////////////////////////////////////////////
- public static Vector2f operator *(Vector2f v, float x)
- {
- return new Vector2f(v.X * x, v.Y * x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator * overload ; multiply a scalar value by a vector
- ///
- /// Scalar value
- /// Vector
- /// x * v
- ////////////////////////////////////////////////////////////
- public static Vector2f operator *(float x, Vector2f v)
- {
- return new Vector2f(v.X * x, v.Y * x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator / overload ; divide a vector by a scalar value
- ///
- /// Vector
- /// Scalar value
- /// v / x
- ////////////////////////////////////////////////////////////
- public static Vector2f operator /(Vector2f v, float x)
- {
- return new Vector2f(v.X / x, v.Y / x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Vector2f]" +
- " X(" + X + ")" +
- " Y(" + Y + ")";
- }
-
- /// X (horizontal) component of the vector
- public float X;
-
- /// Y (vertical) component of the vector
- public float Y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Vector2i is an utility class for manipulating 2 dimensional
- /// vectors with integer components
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector2i
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the vector from its coordinates
- ///
- /// X coordinate
- /// Y coordinate
- ////////////////////////////////////////////////////////////
- public Vector2i(int x, int y)
- {
- X = x;
- Y = y;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator - overload ; returns the opposite of a vector
- ///
- /// Vector to negate
- /// -v
- ////////////////////////////////////////////////////////////
- public static Vector2i operator -(Vector2i v)
- {
- return new Vector2i(-v.X, -v.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator - overload ; subtracts two vectors
- ///
- /// First vector
- /// Second vector
- /// v1 - v2
- ////////////////////////////////////////////////////////////
- public static Vector2i operator -(Vector2i v1, Vector2i v2)
- {
- return new Vector2i(v1.X - v2.X, v1.Y - v2.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator + overload ; add two vectors
- ///
- /// First vector
- /// Second vector
- /// v1 + v2
- ////////////////////////////////////////////////////////////
- public static Vector2i operator +(Vector2i v1, Vector2i v2)
- {
- return new Vector2i(v1.X + v2.X, v1.Y + v2.Y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator * overload ; multiply a vector by a scalar value
- ///
- /// Vector
- /// Scalar value
- /// v * x
- ////////////////////////////////////////////////////////////
- public static Vector2i operator *(Vector2i v, int x)
- {
- return new Vector2i(v.X * x, v.Y * x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator * overload ; multiply a scalar value by a vector
- ///
- /// Scalar value
- /// Vector
- /// x * v
- ////////////////////////////////////////////////////////////
- public static Vector2i operator *(int x, Vector2i v)
- {
- return new Vector2i(v.X * x, v.Y * x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Operator / overload ; divide a vector by a scalar value
- ///
- /// Vector
- /// Scalar value
- /// v / x
- ////////////////////////////////////////////////////////////
- public static Vector2i operator /(Vector2i v, int x)
- {
- return new Vector2i(v.X / x, v.Y / x);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Vector2i]" +
- " X(" + X + ")" +
- " Y(" + Y + ")";
- }
-
- /// X (horizontal) component of the vector
- public int X;
-
- /// Y (vertical) component of the vector
- public int Y;
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/VideoMode.cs b/bindings/dotnet/src/Window/VideoMode.cs
deleted file mode 100644
index 29d47d56c..000000000
--- a/bindings/dotnet/src/Window/VideoMode.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// VideoMode defines a video mode (width, height, bpp, frequency)
- /// and provides static functions for getting modes supported
- /// by the display device
- ///
- ////////////////////////////////////////////////////////////
- [StructLayout(LayoutKind.Sequential)]
- public struct VideoMode
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the video mode with its width and height
- ///
- /// Video mode width
- /// Video mode height
- ////////////////////////////////////////////////////////////
- public VideoMode(uint width, uint height) :
- this(width, height, 32)
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Construct the video mode with its width, height and depth
- ///
- /// Video mode width
- /// Video mode height
- /// Video mode depth (bits per pixel)
- ////////////////////////////////////////////////////////////
- public VideoMode(uint width, uint height, uint bpp)
- {
- Width = width;
- Height = height;
- BitsPerPixel = bpp;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Tell whether or not the video mode is supported
- ///
- /// True if the video mode is valid, false otherwise
- ////////////////////////////////////////////////////////////
- public bool IsValid()
- {
- return sfVideoMode_IsValid(this);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the list of all the supported fullscreen video modes
- ///
- ////////////////////////////////////////////////////////////
- public static VideoMode[] FullscreenModes
- {
- get
- {
- unsafe
- {
- uint Count;
- VideoMode* ModesPtr = sfVideoMode_GetFullscreenModes(out Count);
- VideoMode[] Modes = new VideoMode[Count];
- for (uint i = 0; i < Count; ++i)
- Modes[i] = ModesPtr[i];
-
- return Modes;
- }
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the current desktop video mode
- ///
- ////////////////////////////////////////////////////////////
- public static VideoMode DesktopMode
- {
- get {return sfVideoMode_GetDesktopMode();}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[VideoMode]" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")" +
- " BitsPerPixel(" + BitsPerPixel + ")";
- }
-
- /// Video mode width, in pixels
- public uint Width;
-
- /// Video mode height, in pixels
- public uint Height;
-
- /// Video mode depth, in bits per pixel
- public uint BitsPerPixel;
-
- #region Imports
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern VideoMode sfVideoMode_GetDesktopMode();
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern VideoMode* sfVideoMode_GetFullscreenModes(out uint Count);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfVideoMode_IsValid(VideoMode Mode);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/Window.cs b/bindings/dotnet/src/Window/Window.cs
deleted file mode 100644
index 1a99e017c..000000000
--- a/bindings/dotnet/src/Window/Window.cs
+++ /dev/null
@@ -1,690 +0,0 @@
-using System;
-using System.Runtime.InteropServices;
-using System.Collections.Generic;
-using System.Security;
-
-namespace SFML
-{
- namespace Window
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Enumeration of window creation styles
- ///
- ////////////////////////////////////////////////////////////
- [Flags]
- public enum Styles
- {
- /// No border / title bar (this flag and all others are mutually exclusive)
- None = 0,
-
- /// Title bar + fixed border
- Titlebar = 1 << 0,
-
- /// Titlebar + resizable border + maximize button
- Resize = 1 << 1,
-
- /// Titlebar + close button
- Close = 1 << 2,
-
- /// Fullscreen mode (this flag and all others are mutually exclusive))
- Fullscreen = 1 << 3,
-
- /// Default window style (titlebar + resize + close)
- Default = Titlebar | Resize | Close
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Window is a rendering window ; it can create a new window
- /// or connect to an existing one
- ///
- ////////////////////////////////////////////////////////////
- public class Window : ObjectBase
- {
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window with default style and creation settings
- ///
- /// Video mode to use
- /// Title of the window
- ////////////////////////////////////////////////////////////
- public Window(VideoMode mode, string title) :
- this(mode, title, Styles.Default, new ContextSettings(0, 0))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window with default creation settings
- ///
- /// Video mode to use
- /// Title of the window
- /// Window style (Resize | Close by default)
- ////////////////////////////////////////////////////////////
- public Window(VideoMode mode, string title, Styles style) :
- this(mode, title, style, new ContextSettings(0, 0))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window
- ///
- /// Video mode to use
- /// Title of the window
- /// Window style (Resize | Close by default)
- /// Creation parameters
- ////////////////////////////////////////////////////////////
- public Window(VideoMode mode, string title, Styles style, ContextSettings settings) :
- base(sfWindow_Create(mode, title, style, ref settings))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window from an existing control with default creation settings
- ///
- /// Platform-specific handle of the control
- ////////////////////////////////////////////////////////////
- public Window(IntPtr handle) :
- this(handle, new ContextSettings(0, 0))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Create the window from an existing control
- ///
- /// Platform-specific handle of the control
- /// Creation parameters
- ////////////////////////////////////////////////////////////
- public Window(IntPtr Handle, ContextSettings settings) :
- base(sfWindow_CreateFromHandle(Handle, ref settings))
- {
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Tell whether or not the window is opened (ie. has been created).
- /// Note that a hidden window (Show(false))
- /// will still return true
- ///
- /// True if the window is opened
- ////////////////////////////////////////////////////////////
- public virtual bool IsOpened()
- {
- return sfWindow_IsOpened(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Close (destroy) the window.
- /// The Window instance remains valid and you can call
- /// Create to recreate the window
- ///
- ////////////////////////////////////////////////////////////
- public virtual void Close()
- {
- sfWindow_Close(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Display the window on screen
- ///
- ////////////////////////////////////////////////////////////
- public virtual void Display()
- {
- sfWindow_Display(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Width of the rendering region of the window
- ///
- ////////////////////////////////////////////////////////////
- public virtual uint Width
- {
- get {return sfWindow_GetWidth(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Height of the rendering region of the window
- ///
- ////////////////////////////////////////////////////////////
- public virtual uint Height
- {
- get {return sfWindow_GetHeight(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Creation settings of the window
- ///
- ////////////////////////////////////////////////////////////
- public virtual ContextSettings Settings
- {
- get {return sfWindow_GetSettings(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Enable / disable vertical synchronization
- ///
- /// True to enable v-sync, false to deactivate
- ////////////////////////////////////////////////////////////
- public virtual void EnableVerticalSync(bool enable)
- {
- sfWindow_EnableVerticalSync(This, enable);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Show or hide the mouse cursor
- ///
- /// True to show, false to hide
- ////////////////////////////////////////////////////////////
- public virtual void ShowMouseCursor(bool show)
- {
- sfWindow_ShowMouseCursor(This, show);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the position of the mouse cursor
- ///
- /// Left coordinate of the cursor, relative to the window
- /// Top coordinate of the cursor, relative to the window
- ////////////////////////////////////////////////////////////
- public virtual void SetCursorPosition(uint x, uint y)
- {
- sfWindow_SetCursorPosition(This, x, y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get the position of the mouse cursor
- ///
- /// The current position of the mouse cursor, relative to the window
- ////////////////////////////////////////////////////////////
- public virtual Vector2i GetCursorPosition()
- {
- Vector2i position;
- sfWindow_GetCursorPosition(This, out position.X, out position.Y);
- return position;
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the position of the window on screen.
- /// Only works for top-level windows
- ///
- /// Left position
- /// Top position
- ////////////////////////////////////////////////////////////
- public virtual void SetPosition(int x, int y)
- {
- sfWindow_SetPosition(This, x, y);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the size of the rendering region of the window
- ///
- /// New width
- /// New height
- ////////////////////////////////////////////////////////////
- public virtual void SetSize(uint width, uint height)
- {
- sfWindow_SetSize(This, width, height);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the title of the window
- ///
- /// New title
- ////////////////////////////////////////////////////////////
- public virtual void SetTitle(string title)
- {
- sfWindow_SetTitle(This, title);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Show or hide the window
- ///
- /// True to show, false to hide
- ////////////////////////////////////////////////////////////
- public virtual void Show(bool show)
- {
- sfWindow_Show(This, show);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Enable or disable automatic key-repeat.
- /// Automatic key-repeat is enabled by default
- ///
- /// True to enable, false to disable
- ////////////////////////////////////////////////////////////
- public virtual void EnableKeyRepeat(bool enable)
- {
- sfWindow_EnableKeyRepeat(This, enable);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the window's icon
- ///
- /// Icon's width, in pixels
- /// Icon's height, in pixels
- /// Array of pixels, format must be RGBA 32 bits
- ////////////////////////////////////////////////////////////
- public virtual void SetIcon(uint width, uint height, byte[] pixels)
- {
- unsafe
- {
- fixed (byte* PixelsPtr = pixels)
- {
- sfWindow_SetIcon(This, width, height, PixelsPtr);
- }
- }
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Activate the window as the current target
- /// for rendering
- ///
- /// True if operation was successful, false otherwise
- ////////////////////////////////////////////////////////////
- public virtual bool SetActive()
- {
- return SetActive(true);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Activate of deactivate the window as the current target
- /// for rendering
- ///
- /// True to activate, false to deactivate (true by default)
- /// True if operation was successful, false otherwise
- ////////////////////////////////////////////////////////////
- public virtual bool SetActive(bool active)
- {
- return sfWindow_SetActive(This, active);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Limit the framerate to a maximum fixed frequency
- ///
- /// Framerate limit, in frames per seconds (use 0 to disable limit)
- ////////////////////////////////////////////////////////////
- public virtual void SetFramerateLimit(uint limit)
- {
- sfWindow_SetFramerateLimit(This, limit);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Get time elapsed since last frame
- ///
- /// Time elapsed, in milliseconds
- ////////////////////////////////////////////////////////////
- public virtual uint GetFrameTime()
- {
- return sfWindow_GetFrameTime(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Change the joystick threshold, ie. the value below which
- /// no move event will be generated
- ///
- /// New threshold, in range [0, 100]
- ////////////////////////////////////////////////////////////
- public virtual void SetJoystickThreshold(float threshold)
- {
- sfWindow_SetJoystickThreshold(This, threshold);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// OS-specific handle of the window
- ///
- ////////////////////////////////////////////////////////////
- public virtual IntPtr SystemHandle
- {
- get {return sfWindow_GetSystemHandle(This);}
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Wait for a new event and dispatch it to the corresponding
- /// event handler
- ///
- ////////////////////////////////////////////////////////////
- public void WaitAndDispatchEvents()
- {
- Event e;
- if (WaitEvent(out e))
- CallEventHandler(e);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Call the event handlers for each pending event
- ///
- ////////////////////////////////////////////////////////////
- public void DispatchEvents()
- {
- Event e;
- while (PollEvent(out e))
- CallEventHandler(e);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Provide a string describing the object
- ///
- /// String description of the object
- ////////////////////////////////////////////////////////////
- public override string ToString()
- {
- return "[Window]" +
- " Width(" + Width + ")" +
- " Height(" + Height + ")" +
- " Settings(" + Settings + ")";
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Constructor for derived classes
- ///
- /// Pointer to the internal object
- /// Internal hack :)
- ////////////////////////////////////////////////////////////
- protected Window(IntPtr thisPtr, int dummy) :
- base(thisPtr)
- {
- // TODO : find a cleaner way of separating this constructor from Window(IntPtr handle)
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal function to get the next event (non-blocking)
- ///
- /// Variable to fill with the raw pointer to the event structure
- /// True if there was an event, false otherwise
- ////////////////////////////////////////////////////////////
- protected virtual bool PollEvent(out Event eventToFill)
- {
- return sfWindow_PollEvent(This, out eventToFill);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Internal function to get the next event (blocking)
- ///
- /// Variable to fill with the raw pointer to the event structure
- /// False if any error occured
- ////////////////////////////////////////////////////////////
- protected virtual bool WaitEvent(out Event eventToFill)
- {
- return sfWindow_WaitEvent(This, out eventToFill);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Handle the destruction of the object
- ///
- /// Is the GC disposing the object, or is it an explicit call ?
- ////////////////////////////////////////////////////////////
- protected override void Destroy(bool disposing)
- {
- sfWindow_Destroy(This);
- }
-
- ////////////////////////////////////////////////////////////
- ///
- /// Call the event handler for the given event
- ///
- /// Event to dispatch
- ////////////////////////////////////////////////////////////
- private void CallEventHandler(Event e)
- {
- switch (e.Type)
- {
- case EventType.Closed :
- if (Closed != null)
- Closed(this, EventArgs.Empty);
- break;
-
- case EventType.GainedFocus :
- if (GainedFocus != null)
- GainedFocus(this, EventArgs.Empty);
- break;
-
- case EventType.JoystickButtonPressed:
- if (JoystickButtonPressed != null)
- JoystickButtonPressed(this, new JoystickButtonEventArgs(e.JoystickButton));
- break;
-
- case EventType.JoystickButtonReleased :
- if (JoystickButtonReleased != null)
- JoystickButtonReleased(this, new JoystickButtonEventArgs(e.JoystickButton));
- break;
-
- case EventType.JoystickMoved :
- if (JoystickMoved != null)
- JoystickMoved(this, new JoystickMoveEventArgs(e.JoystickMove));
- break;
-
- case EventType.JoystickConnected:
- if (JoystickConnected != null)
- JoystickConnected(this, new JoystickConnectEventArgs(e.JoystickConnect));
- break;
-
- case EventType.JoystickDisconnected:
- if (JoystickDisconnected != null)
- JoystickDisconnected(this, new JoystickConnectEventArgs(e.JoystickConnect));
- break;
-
- case EventType.KeyPressed :
- if (KeyPressed != null)
- KeyPressed(this, new KeyEventArgs(e.Key));
- break;
-
- case EventType.KeyReleased :
- if (KeyReleased != null)
- KeyReleased(this, new KeyEventArgs(e.Key));
- break;
-
- case EventType.LostFocus :
- if (LostFocus != null)
- LostFocus(this, EventArgs.Empty);
- break;
-
- case EventType.MouseButtonPressed :
- if (MouseButtonPressed != null)
- MouseButtonPressed(this, new MouseButtonEventArgs(e.MouseButton));
- break;
-
- case EventType.MouseButtonReleased :
- if (MouseButtonReleased != null)
- MouseButtonReleased(this, new MouseButtonEventArgs(e.MouseButton));
- break;
-
- case EventType.MouseEntered :
- if (MouseEntered != null)
- MouseEntered(this, EventArgs.Empty);
- break;
-
- case EventType.MouseLeft :
- if (MouseLeft != null)
- MouseLeft(this, EventArgs.Empty);
- break;
-
- case EventType.MouseMoved :
- if (MouseMoved != null)
- MouseMoved(this, new MouseMoveEventArgs(e.MouseMove));
- break;
-
- case EventType.MouseWheelMoved :
- if (MouseWheelMoved != null)
- MouseWheelMoved(this, new MouseWheelEventArgs(e.MouseWheel));
- break;
-
- case EventType.Resized :
- if (Resized != null)
- Resized(this, new SizeEventArgs(e.Size));
- break;
-
- case EventType.TextEntered :
- if (TextEntered != null)
- TextEntered(this, new TextEventArgs(e.Text));
- break;
- }
- }
-
- /// Event handler for the Closed event
- public event EventHandler Closed = null;
-
- /// Event handler for the Resized event
- public event EventHandler Resized = null;
-
- /// Event handler for the LostFocus event
- public event EventHandler LostFocus = null;
-
- /// Event handler for the GainedFocus event
- public event EventHandler GainedFocus = null;
-
- /// Event handler for the TextEntered event
- public event EventHandler TextEntered = null;
-
- /// Event handler for the KeyPressed event
- public event EventHandler KeyPressed = null;
-
- /// Event handler for the KeyReleased event
- public event EventHandler KeyReleased = null;
-
- /// Event handler for the MouseWheelMoved event
- public event EventHandler MouseWheelMoved = null;
-
- /// Event handler for the MouseButtonPressed event
- public event EventHandler MouseButtonPressed = null;
-
- /// Event handler for the MouseButtonReleased event
- public event EventHandler MouseButtonReleased = null;
-
- /// Event handler for the MouseMoved event
- public event EventHandler MouseMoved = null;
-
- /// Event handler for the MouseEntered event
- public event EventHandler MouseEntered = null;
-
- /// Event handler for the MouseLeft event
- public event EventHandler MouseLeft = null;
-
- /// Event handler for the JoystickButtonPressed event
- public event EventHandler JoystickButtonPressed = null;
-
- /// Event handler for the JoystickButtonReleased event
- public event EventHandler JoystickButtonReleased = null;
-
- /// Event handler for the JoystickMoved event
- public event EventHandler JoystickMoved = null;
-
- /// Event handler for the JoystickConnected event
- public event EventHandler JoystickConnected = null;
-
- /// Event handler for the JoystickDisconnected event
- public event EventHandler JoystickDisconnected = null;
-
- #region Imports
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfWindow_Create(VideoMode Mode, string Title, Styles Style, ref ContextSettings Params);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfWindow_CreateFromHandle(IntPtr Handle, ref ContextSettings Params);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_Destroy(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfWindow_IsOpened(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_Close(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfWindow_PollEvent(IntPtr This, out Event Evt);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfWindow_WaitEvent(IntPtr This, out Event Evt);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_Display(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfWindow_GetWidth(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfWindow_GetHeight(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern ContextSettings sfWindow_GetSettings(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_EnableVerticalSync(IntPtr This, bool Enable);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_ShowMouseCursor(IntPtr This, bool Show);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_SetCursorPosition(IntPtr This, uint X, uint Y);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_GetCursorPosition(IntPtr This, out int X, out int Y);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_SetPosition(IntPtr This, int X, int Y);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_SetSize(IntPtr This, uint Width, uint Height);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_SetTitle(IntPtr This, string title);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_Show(IntPtr This, bool Show);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_EnableKeyRepeat(IntPtr This, bool Enable);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- unsafe static extern void sfWindow_SetIcon(IntPtr This, uint Width, uint Height, byte* Pixels);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern bool sfWindow_SetActive(IntPtr This, bool Active);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_SetFramerateLimit(IntPtr This, uint Limit);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern uint sfWindow_GetFrameTime(IntPtr This);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern void sfWindow_SetJoystickThreshold(IntPtr This, float Threshold);
-
- [DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- static extern IntPtr sfWindow_GetSystemHandle(IntPtr This);
- #endregion
- }
- }
-}
diff --git a/bindings/dotnet/src/Window/sfml-window.csproj b/bindings/dotnet/src/Window/sfml-window.csproj
deleted file mode 100644
index 6a2ead758..000000000
--- a/bindings/dotnet/src/Window/sfml-window.csproj
+++ /dev/null
@@ -1,85 +0,0 @@
-
-
-
- Debug
- AnyCPU
- 9.0.21022
- 2.0
- {D17DE83D-A592-461F-8AF2-53F9E22E1D0F}
- Library
- Properties
- SFML.Window
- sfmlnet-window-2
-
-
-
-
- 2.0
-
-
-
-
- true
- ..\..\lib\x86\
- DEBUG;TRACE
- true
- ..\..\doc\build\window-doc.xml
- full
- x86
- prompt
-
-
- ..\..\lib\x86\
- TRACE
- true
- ..\..\doc\build\window-doc.xml
- true
- pdbonly
- x86
- prompt
-
-
- true
- ..\..\lib\x64\
- DEBUG;TRACE
- true
- ..\..\doc\build\window-doc.xml
- full
- x64
- prompt
-
-
- ..\..\lib\x64\
- TRACE
- true
- ..\..\doc\build\window-doc.xml
- true
- pdbonly
- x64
- prompt
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file