diff --git a/Doxyfile b/Doxyfile
index 5a2bcf0b4..a7bf1f18b 100644
--- a/Doxyfile
+++ b/Doxyfile
@@ -655,7 +655,8 @@ EXCLUDE_PATTERNS = .svn \
Linux \
Unix \
Attic \
- OSX*
+ OSX* \
+ Win32
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
# (namespaces, classes, functions, etc.) that should be excluded from the
diff --git a/build/codeblocks/sfml-system.cbp b/build/codeblocks/sfml-system.cbp
index 7e82b659e..6ae9ecc0b 100644
--- a/build/codeblocks/sfml-system.cbp
+++ b/build/codeblocks/sfml-system.cbp
@@ -105,18 +105,20 @@
-
-
+
+
-
+
+
-
+
+
diff --git a/build/vc2005/sfml-system.vcproj b/build/vc2005/sfml-system.vcproj
index fa95ce48e..d357c97bb 100644
--- a/build/vc2005/sfml-system.vcproj
+++ b/build/vc2005/sfml-system.vcproj
@@ -342,11 +342,11 @@
Name="Win32"
>
@@ -382,6 +382,46 @@
RelativePath="..\..\include\SFML\System\Lock.hpp"
>
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -422,6 +462,10 @@
RelativePath="..\..\include\SFML\System\Sleep.hpp"
>
+
+
diff --git a/build/vc2008/sfml-system.vcproj b/build/vc2008/sfml-system.vcproj
index aa6d8d7d1..00cf086c0 100644
--- a/build/vc2008/sfml-system.vcproj
+++ b/build/vc2008/sfml-system.vcproj
@@ -335,11 +335,11 @@
Name="Win32"
>
@@ -375,6 +375,10 @@
RelativePath="..\..\src\SFML\System\Lock.hpp"
>
+
+
@@ -415,6 +419,10 @@
RelativePath="..\..\src\SFML\System\Sleep.hpp"
>
+
+
diff --git a/include/SFML/System/Mutex.hpp b/include/SFML/System/Mutex.hpp
index 536c5371e..1e267084a 100644
--- a/include/SFML/System/Mutex.hpp
+++ b/include/SFML/System/Mutex.hpp
@@ -29,17 +29,59 @@
// Headers
////////////////////////////////////////////////////////////
#include
+#include
-#ifdef SFML_SYSTEM_WINDOWS
+namespace sf
+{
+namespace priv
+{
+ class MutexImpl;
+}
- #include
+////////////////////////////////////////////////////////////
+/// Mutex defines a mutex (MUTual EXclusion) object,
+/// that allows a thread to lock critical instructions
+/// to avoid simultaneous access with other threads.
+/// See Lock for an efficient way of using it.
+////////////////////////////////////////////////////////////
+class SFML_API Mutex : NonCopyable
+{
+public :
-#else
+ ////////////////////////////////////////////////////////////
+ /// Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ Mutex();
- #include
+ ////////////////////////////////////////////////////////////
+ /// Destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ ~Mutex();
-#endif
+ ////////////////////////////////////////////////////////////
+ /// Lock the mutex
+ ///
+ ////////////////////////////////////////////////////////////
+ void Lock();
+
+ ////////////////////////////////////////////////////////////
+ /// Unlock the mutex
+ ///
+ ////////////////////////////////////////////////////////////
+ void Unlock();
+
+private :
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ priv::MutexImpl* myMutexImpl; ///< OS-specific implementation
+};
+
+} // namespace sf
#endif // SFML_MUTEX_HPP
diff --git a/include/SFML/System/Randomizer.hpp b/include/SFML/System/Randomizer.hpp
index 8ed27cdee..cb9585e79 100644
--- a/include/SFML/System/Randomizer.hpp
+++ b/include/SFML/System/Randomizer.hpp
@@ -79,13 +79,6 @@ public :
///
////////////////////////////////////////////////////////////
static int Random(int Begin, int End);
-
-private :
-
- ////////////////////////////////////////////////////////////
- // Static member variables
- ////////////////////////////////////////////////////////////
- static unsigned int ourSeed;
};
} // namespace sf
diff --git a/include/SFML/System/Sleep.hpp b/include/SFML/System/Sleep.hpp
index 2d0ebcaf3..7338cdfa1 100644
--- a/include/SFML/System/Sleep.hpp
+++ b/include/SFML/System/Sleep.hpp
@@ -33,13 +33,13 @@
namespace sf
{
- ////////////////////////////////////////////////////////////
- /// Make the current thread sleep for a given time
- ///
- /// \param Duration : Time to sleep, in seconds (must be >= 0)
- ///
- ////////////////////////////////////////////////////////////
- void SFML_API Sleep(float Duration);
+////////////////////////////////////////////////////////////
+/// Make the current thread sleep for a given time
+///
+/// \param Duration : Time to sleep, in seconds (must be >= 0)
+///
+////////////////////////////////////////////////////////////
+void SFML_API Sleep(float Duration);
} // namespace sf
diff --git a/include/SFML/System/Thread.hpp b/include/SFML/System/Thread.hpp
index 1cfe1e60f..4c123c738 100644
--- a/include/SFML/System/Thread.hpp
+++ b/include/SFML/System/Thread.hpp
@@ -29,17 +29,93 @@
// Headers
////////////////////////////////////////////////////////////
#include
+#include
+#include
-#ifdef SFML_SYSTEM_WINDOWS
+namespace sf
+{
+namespace priv
+{
+ class ThreadImpl;
+}
- #include
+////////////////////////////////////////////////////////////
+/// Thread defines an easy way to manipulate a thread.
+/// There are two ways to use Thread :
+/// - Inherit from it and override the Run() virtual function
+/// - Construct a Thread instance and pass it a function
+/// pointer to call
+////////////////////////////////////////////////////////////
+class SFML_API Thread : NonCopyable
+{
+public :
-#else
+ typedef void (*FuncType)(void*);
- #include
+ ////////////////////////////////////////////////////////////
+ /// Construct the thread from a function pointer
+ ///
+ /// \param Function : Entry point of the thread
+ /// \param UserData : Data to pass to the thread function (NULL by default)
+ ///
+ ////////////////////////////////////////////////////////////
+ Thread(FuncType Function, void* UserData = NULL);
-#endif
+ ////////////////////////////////////////////////////////////
+ /// Virtual destructor
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual ~Thread();
+
+ ////////////////////////////////////////////////////////////
+ /// Create and run the thread
+ ///
+ ////////////////////////////////////////////////////////////
+ void Launch();
+
+ ////////////////////////////////////////////////////////////
+ /// Wait until the thread finishes
+ ///
+ ////////////////////////////////////////////////////////////
+ void Wait();
+
+ ////////////////////////////////////////////////////////////
+ /// Terminate the thread
+ /// Terminating a thread with this function is not safe,
+ /// you should rather try to make the thread function
+ /// terminate by itself
+ ///
+ ////////////////////////////////////////////////////////////
+ void Terminate();
+
+protected :
+
+ ////////////////////////////////////////////////////////////
+ /// Default constructor
+ ///
+ ////////////////////////////////////////////////////////////
+ Thread();
+
+private :
+
+ friend class priv::ThreadImpl;
+
+ ////////////////////////////////////////////////////////////
+ /// Function called as the thread entry point
+ ///
+ ////////////////////////////////////////////////////////////
+ virtual void Run();
+
+ ////////////////////////////////////////////////////////////
+ // Member data
+ ////////////////////////////////////////////////////////////
+ priv::ThreadImpl* myThreadImpl; ///< OS-specific implementation of the thread
+ FuncType myFunction; ///< Function to call as the thread entry point
+ void* myUserData; ///< Data to pass to the thread function
+};
+
+} // namespace sf
#endif // SFML_THREAD_HPP
diff --git a/samples/sound/Sound.cpp b/samples/sound/Sound.cpp
index 94314d3c4..982eb99cd 100644
--- a/samples/sound/Sound.cpp
+++ b/samples/sound/Sound.cpp
@@ -31,11 +31,11 @@ void PlaySound()
// Loop while the sound is playing
while (Sound.GetStatus() == sf::Sound::Playing)
{
- // Display the playing position
- std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec ";
-
// Leave some CPU time for other processes
sf::Sleep(0.1f);
+
+ // Display the playing position
+ std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec ";
}
std::cout << std::endl << std::endl;
}
@@ -64,11 +64,11 @@ void PlayMusic()
// Loop while the music is playing
while (Music.GetStatus() == sf::Music::Playing)
{
- // Display the playing position
- std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
-
// Leave some CPU time for other processes
sf::Sleep(0.1f);
+
+ // Display the playing position
+ std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
}
std::cout << std::endl;
}
diff --git a/src/SFML/System/Win32/Mutex.cpp b/src/SFML/System/Mutex.cpp
similarity index 83%
rename from src/SFML/System/Win32/Mutex.cpp
rename to src/SFML/System/Mutex.cpp
index 717062c4a..8d4b49c99 100644
--- a/src/SFML/System/Win32/Mutex.cpp
+++ b/src/SFML/System/Mutex.cpp
@@ -25,7 +25,18 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
-#include
+#include
+
+
+#if defined(SFML_SYSTEM_WINDOWS)
+
+ #include
+
+#else
+
+ #include
+
+#endif
namespace sf
@@ -35,7 +46,7 @@ namespace sf
////////////////////////////////////////////////////////////
Mutex::Mutex()
{
- InitializeCriticalSection(&myHandle);
+ myMutexImpl = new priv::MutexImpl;
}
@@ -44,7 +55,7 @@ Mutex::Mutex()
////////////////////////////////////////////////////////////
Mutex::~Mutex()
{
- DeleteCriticalSection(&myHandle);
+ delete myMutexImpl;
}
@@ -53,7 +64,7 @@ Mutex::~Mutex()
////////////////////////////////////////////////////////////
void Mutex::Lock()
{
- EnterCriticalSection(&myHandle);
+ myMutexImpl->Lock();
}
@@ -62,7 +73,7 @@ void Mutex::Lock()
////////////////////////////////////////////////////////////
void Mutex::Unlock()
{
- LeaveCriticalSection(&myHandle);
+ myMutexImpl->Unlock();
}
} // namespace sf
diff --git a/src/SFML/System/Platform.hpp b/src/SFML/System/Platform.hpp
index f9b7e1227..acf62c0f8 100644
--- a/src/SFML/System/Platform.hpp
+++ b/src/SFML/System/Platform.hpp
@@ -35,7 +35,7 @@
#include
-#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_MACOS) || defined(SFML_SYSTEM_FREEBSD)
+#else
#include
diff --git a/src/SFML/System/Randomizer.cpp b/src/SFML/System/Randomizer.cpp
index 93500bce1..fec209643 100644
--- a/src/SFML/System/Randomizer.cpp
+++ b/src/SFML/System/Randomizer.cpp
@@ -33,23 +33,20 @@
namespace
{
// Set the random numbers sequence seed with the current system time, so that it is always different
- unsigned int SetRandomSeed()
+ unsigned int InitializeSeed()
{
unsigned int Seed = static_cast(sf::priv::Platform::GetSystemTime() * 1000);
srand(Seed);
return Seed;
}
+
+ // Global storing the current seed
+ unsigned int GlobalSeed = InitializeSeed();
}
namespace sf
{
-////////////////////////////////////////////////////////////
-// Static member variables
-////////////////////////////////////////////////////////////
-unsigned int Randomizer::ourSeed = SetRandomSeed();
-
-
////////////////////////////////////////////////////////////
/// Set the seed for the generator. Using a known seed
/// allows you to reproduce the same sequence of random number
@@ -57,7 +54,7 @@ unsigned int Randomizer::ourSeed = SetRandomSeed();
void Randomizer::SetSeed(unsigned int Seed)
{
srand(Seed);
- ourSeed = Seed;
+ GlobalSeed = Seed;
}
@@ -66,7 +63,7 @@ void Randomizer::SetSeed(unsigned int Seed)
////////////////////////////////////////////////////////////
unsigned int Randomizer::GetSeed()
{
- return ourSeed;
+ return GlobalSeed;
}
diff --git a/src/SFML/System/Win32/Thread.cpp b/src/SFML/System/Thread.cpp
similarity index 66%
rename from src/SFML/System/Win32/Thread.cpp
rename to src/SFML/System/Thread.cpp
index d2d1d8226..3a88a9fcd 100644
--- a/src/SFML/System/Win32/Thread.cpp
+++ b/src/SFML/System/Thread.cpp
@@ -25,9 +25,18 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
-#include
-#include
-#include
+#include
+
+
+#if defined(SFML_SYSTEM_WINDOWS)
+
+ #include
+
+#else
+
+ #include
+
+#endif
namespace sf
@@ -36,9 +45,9 @@ namespace sf
/// Default constructor
////////////////////////////////////////////////////////////
Thread::Thread() :
-myHandle (NULL),
-myFunction(NULL),
-myUserData(NULL)
+myThreadImpl(NULL),
+myFunction (NULL),
+myUserData (NULL)
{
}
@@ -48,9 +57,9 @@ myUserData(NULL)
/// Construct the thread from a function pointer
////////////////////////////////////////////////////////////
Thread::Thread(Thread::FuncType Function, void* UserData) :
-myHandle (NULL),
-myFunction(Function),
-myUserData(UserData)
+myThreadImpl(NULL),
+myFunction (Function),
+myUserData (UserData)
{
}
@@ -62,8 +71,10 @@ myUserData(UserData)
Thread::~Thread()
{
// Wait for the thread to finish before destroying the instance
- if (myHandle)
- Wait();
+ Wait();
+
+ // Destroy the implementation
+ delete myThreadImpl;
}
@@ -72,12 +83,8 @@ Thread::~Thread()
////////////////////////////////////////////////////////////
void Thread::Launch()
{
- // Create the thread
- myHandle = reinterpret_cast(_beginthreadex(NULL, 0, &Thread::ThreadFunc, this, 0, NULL));
-
- // Error ?
- if (myHandle == NULL)
- std::cerr << "Failed to create thread" << std::endl;
+ delete myThreadImpl;
+ myThreadImpl = new priv::ThreadImpl(this);
}
@@ -86,15 +93,8 @@ void Thread::Launch()
////////////////////////////////////////////////////////////
void Thread::Wait()
{
- if (myHandle)
- {
- // Wait for the thread to finish, no timeout
- WaitForSingleObject(myHandle, INFINITE);
-
- // Don't forget to close the thread handle (__endthreadex doesn't do it)
- CloseHandle(myHandle);
- myHandle = NULL;
- }
+ if (myThreadImpl)
+ myThreadImpl->Wait();
}
@@ -106,11 +106,8 @@ void Thread::Wait()
////////////////////////////////////////////////////////////
void Thread::Terminate()
{
- if (myHandle)
- {
- TerminateThread(myHandle, 0);
- myHandle = NULL;
- }
+ if (myThreadImpl)
+ myThreadImpl->Terminate();
}
@@ -123,22 +120,4 @@ void Thread::Run()
myFunction(myUserData);
}
-
-////////////////////////////////////////////////////////////
-/// Actual thread entry point, dispatches to instances
-////////////////////////////////////////////////////////////
-unsigned int __stdcall Thread::ThreadFunc(void* UserData)
-{
- // The Thread instance is stored in the user data
- Thread* ThreadInstance = reinterpret_cast(UserData);
-
- // Forward to the instance
- ThreadInstance->Run();
-
- // Optional, but it is cleaner
- _endthreadex(0);
-
- return 0;
-}
-
} // namespace sf
diff --git a/src/SFML/System/Unix/Mutex.cpp b/src/SFML/System/Unix/MutexImpl.cpp
similarity index 86%
rename from src/SFML/System/Unix/Mutex.cpp
rename to src/SFML/System/Unix/MutexImpl.cpp
index 9614361df..cb0f7f7b4 100644
--- a/src/SFML/System/Unix/Mutex.cpp
+++ b/src/SFML/System/Unix/MutexImpl.cpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -25,15 +25,17 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
-#include
+#include
namespace sf
{
+namespace priv
+{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
-Mutex::Mutex()
+MutexImpl::MutexImpl()
{
pthread_mutex_init(&myMutex, NULL);
}
@@ -42,7 +44,7 @@ Mutex::Mutex()
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
-Mutex::~Mutex()
+MutexImpl::~MutexImpl()
{
pthread_mutex_destroy(&myMutex);
}
@@ -51,7 +53,7 @@ Mutex::~Mutex()
////////////////////////////////////////////////////////////
/// Lock the mutex
////////////////////////////////////////////////////////////
-void Mutex::Lock()
+void MutexImpl::Lock()
{
pthread_mutex_lock(&myMutex);
}
@@ -60,9 +62,11 @@ void Mutex::Lock()
////////////////////////////////////////////////////////////
/// Unlock the mutex
////////////////////////////////////////////////////////////
-void Mutex::Unlock()
+void MutexImpl::Unlock()
{
pthread_mutex_unlock(&myMutex);
}
+} // namespace priv
+
} // namespace sf
diff --git a/include/SFML/System/Unix/Mutex.hpp b/src/SFML/System/Unix/MutexImpl.hpp
similarity index 80%
rename from include/SFML/System/Unix/Mutex.hpp
rename to src/SFML/System/Unix/MutexImpl.hpp
index f8f24b6b6..ed4b1a8d1 100644
--- a/include/SFML/System/Unix/Mutex.hpp
+++ b/src/SFML/System/Unix/MutexImpl.hpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -22,8 +22,8 @@
//
////////////////////////////////////////////////////////////
-#ifndef SFML_MUTEXUNIX_HPP
-#define SFML_MUTEXUNIX_HPP
+#ifndef SFML_MUTEXIMPL_HPP
+#define SFML_MUTEXIMPL_HPP
////////////////////////////////////////////////////////////
// Headers
@@ -34,13 +34,12 @@
namespace sf
{
+namespace priv
+{
////////////////////////////////////////////////////////////
-/// Mutex defines a mutex (MUTual EXclusion) object,
-/// that allows a thread to lock critical instructions
-/// to avoid simultaneous access with other threads.
-/// See Lock for an efficient way of using it.
+/// Unix implementation of mutexes
////////////////////////////////////////////////////////////
-class SFML_API Mutex : NonCopyable
+class MutexImpl : NonCopyable
{
public :
@@ -48,13 +47,13 @@ public :
/// Default constructor
///
////////////////////////////////////////////////////////////
- Mutex();
+ MutexImpl();
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
- ~Mutex();
+ ~MutexImpl();
////////////////////////////////////////////////////////////
/// Lock the mutex
@@ -73,10 +72,12 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
- pthread_mutex_t myMutex; ///< pthread instance of the mutex
+ pthread_mutex_t myMutex; ///< pthread handle of the mutex
};
+} // namespace priv
+
} // namespace sf
-#endif // SFML_MUTEXUNIX_HPP
+#endif // SFML_MUTEXIMPL_HPP
diff --git a/src/SFML/System/Unix/Thread.cpp b/src/SFML/System/Unix/ThreadImpl.cpp
similarity index 53%
rename from src/SFML/System/Unix/Thread.cpp
rename to src/SFML/System/Unix/ThreadImpl.cpp
index 3268f610e..10ec8e2b8 100644
--- a/src/SFML/System/Unix/Thread.cpp
+++ b/src/SFML/System/Unix/ThreadImpl.cpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -25,78 +25,35 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
-#include
+#include
+#include
#include
namespace sf
{
+namespace priv
+{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
-Thread::Thread() :
-myIsActive(false),
-myFunction(NULL),
-myUserData(NULL)
+ThreadImpl::ThreadImpl(Thread* Owner) :
+myIsActive(true)
{
+ myIsActive = pthread_create(&myThread, NULL, &ThreadFunc, Owner) == 0;
-}
-
-
-////////////////////////////////////////////////////////////
-/// Construct the thread from a function pointer
-////////////////////////////////////////////////////////////
-Thread::Thread(Thread::FuncType Function, void* UserData) :
-myIsActive(false),
-myFunction(Function),
-myUserData(UserData)
-{
-
-}
-
-
-////////////////////////////////////////////////////////////
-/// Virtual destructor
-////////////////////////////////////////////////////////////
-Thread::~Thread()
-{
- // Wait for the thread to finish before destroying the instance
- if (myIsActive)
- Wait();
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create and run the thread
-////////////////////////////////////////////////////////////
-void Thread::Launch()
-{
- // Create the thread
- myIsActive = true;
- int Error = pthread_create(&myThread, NULL, &Thread::ThreadFunc, this);
-
- // Error ?
- if (Error != 0)
- {
+ if (!myIsActive)
std::cerr << "Failed to create thread" << std::endl;
- myIsActive = false;
- }
}
////////////////////////////////////////////////////////////
/// Wait until the thread finishes
////////////////////////////////////////////////////////////
-void Thread::Wait()
+void ThreadImpl::Wait()
{
if (myIsActive)
- {
- // Wait for the thread to finish, no timeout
pthread_join(myThread, NULL);
-
- // Reset the thread state
- myIsActive = false;
- }
}
@@ -106,41 +63,30 @@ void Thread::Wait()
/// you should rather try to make the thread function
/// terminate by itself
////////////////////////////////////////////////////////////
-void Thread::Terminate()
+void ThreadImpl::Terminate()
{
if (myIsActive)
- {
pthread_cancel(myThread);
- myIsActive = false;
- }
}
////////////////////////////////////////////////////////////
-/// Function called as the thread entry point
+/// Global entry point for all threads
////////////////////////////////////////////////////////////
-void Thread::Run()
+void* ThreadFunc(void* UserData)
{
- if (myFunction)
- myFunction(myUserData);
-}
-
-
-////////////////////////////////////////////////////////////
-/// Actual thread entry point, dispatches to instances
-////////////////////////////////////////////////////////////
-void* Thread::ThreadFunc(void* UserData)
-{
- // The sfThread instance is stored in the user data
- Thread* ThreadToRun = reinterpret_cast(UserData);
+ // The Thread instance is stored in the user data
+ Thread* Owner = static_cast(UserData);
// Tell the thread to handle cancel requests immediatly
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
- // Forward to the instance
- ThreadToRun->Run();
+ // Forward to the owner
+ Owner->Run();
return NULL;
}
+} // namespace priv
+
} // namespace sf
diff --git a/include/SFML/System/Unix/Thread.hpp b/src/SFML/System/Unix/ThreadImpl.hpp
similarity index 56%
rename from include/SFML/System/Unix/Thread.hpp
rename to src/SFML/System/Unix/ThreadImpl.hpp
index b26d38ff5..2bf3e384f 100644
--- a/include/SFML/System/Unix/Thread.hpp
+++ b/src/SFML/System/Unix/ThreadImpl.hpp
@@ -1,7 +1,7 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
+// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
@@ -22,8 +22,8 @@
//
////////////////////////////////////////////////////////////
-#ifndef SFML_THREADUNIX_HPP
-#define SFML_THREADUNIX_HPP
+#ifndef SFML_THREADIMPL_HPP
+#define SFML_THREADIMPL_HPP
////////////////////////////////////////////////////////////
// Headers
@@ -34,39 +34,24 @@
namespace sf
{
+class Thread;
+
+namespace priv
+{
////////////////////////////////////////////////////////////
-/// Thread defines a thread.
-/// There is two ways to use Thread :
-/// - Inherit from it and override the Run() virtual function
-/// - Construct a sfThread instance and pass it a function
-/// pointer to call
+/// Unix implementation of threads
////////////////////////////////////////////////////////////
-class SFML_API Thread : NonCopyable
+class ThreadImpl : NonCopyable
{
public :
- typedef void (*FuncType)(void*);
-
////////////////////////////////////////////////////////////
- /// Construct the thread from a function pointer
+ /// Default constructor, launch the thread
///
- /// \param Function : Entry point of the thread
- /// \param UserData : Data to pass to the thread function (NULL by default)
+ /// \param Owner : Owner Thread instance to run
///
////////////////////////////////////////////////////////////
- Thread(FuncType Function, void* UserData = NULL);
-
- ////////////////////////////////////////////////////////////
- /// Virtual destructor
- ///
- ////////////////////////////////////////////////////////////
- virtual ~Thread();
-
- ////////////////////////////////////////////////////////////
- /// Create and run the thread
- ///
- ////////////////////////////////////////////////////////////
- void Launch();
+ ThreadImpl(Thread* Owner);
////////////////////////////////////////////////////////////
/// Wait until the thread finishes
@@ -83,42 +68,28 @@ public :
////////////////////////////////////////////////////////////
void Terminate();
-protected :
-
- ////////////////////////////////////////////////////////////
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- Thread();
-
private :
////////////////////////////////////////////////////////////
- /// Function called as the thread entry point
+ /// Global entry point for all threads
///
- ////////////////////////////////////////////////////////////
- virtual void Run();
-
- ////////////////////////////////////////////////////////////
- /// Actual thread entry point, dispatches to instances
- ///
- /// \param UserData : Data to pass to the thread function
+ /// \param UserData : User-defined data (contains the Thread instance)
///
/// \return Error code
///
////////////////////////////////////////////////////////////
- static void* ThreadFunc(void* UserData);
+ static void* EntryPoint(void* UserData);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
- pthread_t myThread; ///< Unix thread instance
+ pthread_t myThread; ///< pthread thread instance
bool myIsActive; ///< Thread state (active or inactive)
- FuncType myFunction; ///< Function to call as the thread entry point
- void* myUserData; ///< Data to pass to the thread function
};
+} // namespace priv
+
} // namespace sf
-#endif // SFML_THREADUNIX_HPP
+#endif // SFML_THREADIMPL_HPP
diff --git a/src/SFML/System/Win32/MutexImpl.cpp b/src/SFML/System/Win32/MutexImpl.cpp
new file mode 100644
index 000000000..17b326e0d
--- /dev/null
+++ b/src/SFML/System/Win32/MutexImpl.cpp
@@ -0,0 +1,72 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+MutexImpl::MutexImpl()
+{
+ InitializeCriticalSection(&myMutex);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Destructor
+////////////////////////////////////////////////////////////
+MutexImpl::~MutexImpl()
+{
+ DeleteCriticalSection(&myMutex);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Lock the mutex
+////////////////////////////////////////////////////////////
+void MutexImpl::Lock()
+{
+ EnterCriticalSection(&myMutex);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Unlock the mutex
+////////////////////////////////////////////////////////////
+void MutexImpl::Unlock()
+{
+ LeaveCriticalSection(&myMutex);
+}
+
+} // namespace priv
+
+} // namespace sf
diff --git a/include/SFML/System/Win32/Mutex.hpp b/src/SFML/System/Win32/MutexImpl.hpp
similarity index 79%
rename from include/SFML/System/Win32/Mutex.hpp
rename to src/SFML/System/Win32/MutexImpl.hpp
index 3cf5f9da7..1d7df5b62 100644
--- a/include/SFML/System/Win32/Mutex.hpp
+++ b/src/SFML/System/Win32/MutexImpl.hpp
@@ -22,8 +22,8 @@
//
////////////////////////////////////////////////////////////
-#ifndef SFML_MUTEXWIN32_HPP
-#define SFML_MUTEXWIN32_HPP
+#ifndef SFML_MUTEXIMPL_HPP
+#define SFML_MUTEXIMPL_HPP
////////////////////////////////////////////////////////////
// Headers
@@ -34,15 +34,12 @@
namespace sf
{
+namespace priv
+{
////////////////////////////////////////////////////////////
-/// Mutex defines a mutex (MUTual EXclusion) object,
-/// that allows a thread to lock critical instructions
-/// to avoid simultaneous access with other threads.
-/// The Win32 version uses critical sections, as it is
-/// faster than mutexes.
-/// See Lock for an efficient way of using it.
+/// Windows implementation of mutexes
////////////////////////////////////////////////////////////
-class SFML_API Mutex : NonCopyable
+class MutexImpl : NonCopyable
{
public :
@@ -50,13 +47,13 @@ public :
/// Default constructor
///
////////////////////////////////////////////////////////////
- Mutex();
+ MutexImpl();
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
- ~Mutex();
+ ~MutexImpl();
////////////////////////////////////////////////////////////
/// Lock the mutex
@@ -75,10 +72,12 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
- CRITICAL_SECTION myHandle; ///< Win32 handle of the mutex
+ CRITICAL_SECTION myMutex; ///< Win32 handle of the mutex
};
+} // namespace priv
+
} // namespace sf
-#endif // SFML_MUTEXWIN32_HPP
+#endif // SFML_MUTEXIMPL_HPP
diff --git a/src/SFML/System/Win32/ThreadImpl.cpp b/src/SFML/System/Win32/ThreadImpl.cpp
new file mode 100644
index 000000000..8faa77e6f
--- /dev/null
+++ b/src/SFML/System/Win32/ThreadImpl.cpp
@@ -0,0 +1,102 @@
+////////////////////////////////////////////////////////////
+//
+// SFML - Simple and Fast Multimedia Library
+// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
+//
+// This software is provided 'as-is', without any express or implied warranty.
+// In no event will the authors be held liable for any damages arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it freely,
+// subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented;
+// you must not claim that you wrote the original software.
+// If you use this software in a product, an acknowledgment
+// in the product documentation would be appreciated but is not required.
+//
+// 2. Altered source versions must be plainly marked as such,
+// and must not be misrepresented as being the original software.
+//
+// 3. This notice may not be removed or altered from any source distribution.
+//
+////////////////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////
+// Headers
+////////////////////////////////////////////////////////////
+#include
+#include
+#include
+#include
+
+
+namespace sf
+{
+namespace priv
+{
+////////////////////////////////////////////////////////////
+/// Default constructor
+////////////////////////////////////////////////////////////
+ThreadImpl::ThreadImpl(Thread* Owner)
+{
+ myThread = reinterpret_cast(_beginthreadex(NULL, 0, &ThreadImpl::EntryPoint, Owner, 0, NULL));
+
+ if (!myThread)
+ std::cerr << "Failed to create thread" << std::endl;
+}
+
+
+////////////////////////////////////////////////////////////
+/// Destructor
+////////////////////////////////////////////////////////////
+ThreadImpl::~ThreadImpl()
+{
+ if (myThread)
+ CloseHandle(myThread);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Wait until the thread finishes
+////////////////////////////////////////////////////////////
+void ThreadImpl::Wait()
+{
+ if (myThread)
+ WaitForSingleObject(myThread, INFINITE);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Terminate the thread
+/// Terminating a thread with this function is not safe,
+/// you should rather try to make the thread function
+/// terminate by itself
+////////////////////////////////////////////////////////////
+void ThreadImpl::Terminate()
+{
+ if (myThread)
+ TerminateThread(myThread, 0);
+}
+
+
+////////////////////////////////////////////////////////////
+/// Global entry point for all threads
+////////////////////////////////////////////////////////////
+unsigned int __stdcall ThreadImpl::EntryPoint(void* UserData)
+{
+ // The Thread instance is stored in the user data
+ Thread* Owner = static_cast(UserData);
+
+ // Forward to the owner
+ Owner->Run();
+
+ // Optional, but it is cleaner
+ _endthreadex(0);
+
+ return 0;
+}
+
+} // namespace priv
+
+} // namespace sf
diff --git a/include/SFML/System/Win32/Thread.hpp b/src/SFML/System/Win32/ThreadImpl.hpp
similarity index 59%
rename from include/SFML/System/Win32/Thread.hpp
rename to src/SFML/System/Win32/ThreadImpl.hpp
index f44dfe125..baf714bbb 100644
--- a/include/SFML/System/Win32/Thread.hpp
+++ b/src/SFML/System/Win32/ThreadImpl.hpp
@@ -22,8 +22,8 @@
//
////////////////////////////////////////////////////////////
-#ifndef SFML_THREADWIN32_HPP
-#define SFML_THREADWIN32_HPP
+#ifndef SFML_THREADIMPL_HPP
+#define SFML_THREADIMPL_HPP
////////////////////////////////////////////////////////////
// Headers
@@ -34,39 +34,30 @@
namespace sf
{
+class Thread;
+
+namespace priv
+{
////////////////////////////////////////////////////////////
-/// Thread defines an easy way to manipulate a thread.
-/// There are two ways to use Thread :
-/// - Inherit from it and override the Run() virtual function
-/// - Construct a Thread instance and pass it a function
-/// pointer to call
+/// Windows implementation of threads
////////////////////////////////////////////////////////////
-class SFML_API Thread : NonCopyable
+class ThreadImpl : NonCopyable
{
public :
- typedef void (*FuncType)(void*);
+ ////////////////////////////////////////////////////////////
+ /// Default constructor, launch the thread
+ ///
+ /// \param Owner : Owner Thread instance to run
+ ///
+ ////////////////////////////////////////////////////////////
+ ThreadImpl(Thread* Owner);
////////////////////////////////////////////////////////////
- /// Construct the thread from a function pointer
- ///
- /// \param Function : Entry point of the thread
- /// \param UserData : Data to pass to the thread function (NULL by default)
+ /// Destructor
///
////////////////////////////////////////////////////////////
- Thread(FuncType Function, void* UserData = NULL);
-
- ////////////////////////////////////////////////////////////
- /// Virtual destructor
- ///
- ////////////////////////////////////////////////////////////
- virtual ~Thread();
-
- ////////////////////////////////////////////////////////////
- /// Create and run the thread
- ///
- ////////////////////////////////////////////////////////////
- void Launch();
+ ~ThreadImpl();
////////////////////////////////////////////////////////////
/// Wait until the thread finishes
@@ -83,41 +74,27 @@ public :
////////////////////////////////////////////////////////////
void Terminate();
-protected :
-
- ////////////////////////////////////////////////////////////
- /// Default constructor
- ///
- ////////////////////////////////////////////////////////////
- Thread();
-
private :
////////////////////////////////////////////////////////////
- /// Function called as the thread entry point
+ /// Global entry point for all threads
///
- ////////////////////////////////////////////////////////////
- virtual void Run();
-
- ////////////////////////////////////////////////////////////
- /// Actual thread entry point, dispatches to instances
- ///
- /// \param UserData : Data to pass to the thread function
+ /// \param UserData : User-defined data (contains the Thread instance)
///
/// \return Error code
///
////////////////////////////////////////////////////////////
- static unsigned int __stdcall ThreadFunc(void* UserData);
+ static unsigned int __stdcall EntryPoint(void* UserData);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
- HANDLE myHandle; ///< Win32 thread handle
- FuncType myFunction; ///< Function to call as the thread entry point
- void* myUserData; ///< Data to pass to the thread function
+ HANDLE myThread; ///< Win32 thread handle
};
+} // namespace priv
+
} // namespace sf
-#endif // SFML_THREADWIN32_HPP
+#endif // SFML_THREADIMPL_HPP