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Remove references to C compilers
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parent
d672b3504e
commit
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13
.github/workflows/ci.yml
vendored
13
.github/workflows/ci.yml
vendored
@ -20,7 +20,6 @@ jobs:
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runs-on: ${{ matrix.platform.os }}
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env:
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CMAKE_C_COMPILER_LAUNCHER: ccache # Use ccache to cache C compiler output
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CMAKE_CXX_COMPILER_LAUNCHER: ccache # Use ccache to cache C++ compiler output
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strategy:
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@ -34,10 +33,10 @@ jobs:
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- { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well
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- { name: Windows VS2022 OpenGL ES, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DSFML_OPENGL_ES=ON -GNinja }
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- { name: Windows VS2022 Unity, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_UNITY_BUILD=ON -GNinja }
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- { name: Windows LLVM/Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Windows LLVM/Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags: -DSFML_OPENGL_ES=ON -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
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- { name: macOS, os: macos-12, flags: -GNinja }
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@ -53,7 +52,7 @@ jobs:
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include:
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
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- platform: { name: macOS, os: macos-12 }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
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- platform: { name: Android, os: ubuntu-22.04 }
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@ -281,7 +280,7 @@ jobs:
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unzip -qq -d $GITHUB_WORKSPACE android-ndk-r23b-linux.zip
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- name: Configure
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run: cmake --preset dev -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_UNITY_BUILD=ON ${{matrix.platform.flags}}
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run: cmake --preset dev -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_UNITY_BUILD=ON ${{matrix.platform.flags}}
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- name: Analyze Code
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run: cmake --build build --target tidy
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@ -313,7 +312,7 @@ jobs:
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run: sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox
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- name: Configure
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run: cmake --preset dev -GNinja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_BUILD_EXAMPLES=OFF -DSFML_ENABLE_SANITIZERS=ON ${{matrix.platform.flags}}
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run: cmake --preset dev -GNinja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER=clang++ -DSFML_BUILD_EXAMPLES=OFF -DSFML_ENABLE_SANITIZERS=ON ${{matrix.platform.flags}}
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- name: Build
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run: cmake --build build
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@ -23,7 +23,7 @@ sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug
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sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0")
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# project name
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project(SFML VERSION 3.0.0)
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project(SFML VERSION 3.0.0 LANGUAGES CXX)
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set(VERSION_IS_RELEASE OFF)
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@ -313,8 +313,8 @@ else()
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endif()
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if(SFML_OS_WINDOWS AND NOT SFML_COMPILER_MSVC)
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include(CheckIncludeFile)
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check_include_file(dinput.h DINPUT_H_FOUND)
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include(CheckIncludeFileCXX)
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check_include_file_cxx(dinput.h DINPUT_H_FOUND)
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if(NOT DINPUT_H_FOUND)
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target_include_directories(sfml-window SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/mingw")
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endif()
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