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Change spelling of anti-aliasing
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265a0cb03f
commit
9f52cfec39
@ -414,6 +414,13 @@ SFML 3 removes all of the deprecated APIs in SFML 2.
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This is not a drop-in replacement but rather will require refactoring your code to work with a new geometry.
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One viable option is to use `sf::PrimitiveType::Triangles` where two adjacent triangles join to form what was previously one quad.
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## Anti-Aliasing Renamed
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SFML 3 capitalizes the `A` of `aliasing` for all the APIs.
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* `sf::RenderTexture::getMaximumAntialiasingLevel()` becomes `sf::RenderTexture::getMaximumAntiAliasingLevel()`
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* `sf::ContextSettings::antialiasingLevel` becomes `sf::ContextSettings::antiAliasingLevel`
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## Other Minor Changes
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SFML 3 includes various smaller changes that ought to be mentioned.
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@ -137,7 +137,7 @@ public:
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/// \return The maximum anti-aliasing level supported by the system
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static unsigned int getMaximumAntialiasingLevel();
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[[nodiscard]] static unsigned int getMaximumAntiAliasingLevel();
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable texture smoothing
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@ -54,7 +54,7 @@ struct ContextSettings
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////////////////////////////////////////////////////////////
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unsigned int depthBits{}; //!< Bits of the depth buffer
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unsigned int stencilBits{}; //!< Bits of the stencil buffer
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unsigned int antialiasingLevel{}; //!< Level of antialiasing
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unsigned int antiAliasingLevel{}; //!< Level of anti-aliasing
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unsigned int majorVersion{1}; //!< Major number of the context version to create
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unsigned int minorVersion{1}; //!< Minor number of the context version to create
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std::uint32_t attributeFlags{Attribute::Default}; //!< The attribute flags to create the context with
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@ -80,7 +80,7 @@ struct ContextSettings
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/// of bits per pixel requested for the (respectively) depth
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/// and stencil buffers.
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///
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/// antialiasingLevel represents the requested number of
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/// antiAliasingLevel represents the requested number of
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/// multisampling levels for anti-aliasing.
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///
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/// majorVersion and minorVersion define the version of the
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@ -75,7 +75,7 @@ public:
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/// must be a valid video mode.
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///
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/// The last parameter is an optional structure specifying
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/// advanced OpenGL context settings such as antialiasing,
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/// advanced OpenGL context settings such as anti-aliasing,
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/// depth-buffer bits, etc.
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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@ -106,14 +106,14 @@ bool RenderTexture::resize(Vector2u size, const ContextSettings& settings)
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////////////////////////////////////////////////////////////
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unsigned int RenderTexture::getMaximumAntialiasingLevel()
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unsigned int RenderTexture::getMaximumAntiAliasingLevel()
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{
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if (priv::RenderTextureImplFBO::isAvailable())
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{
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return priv::RenderTextureImplFBO::getMaximumAntialiasingLevel();
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return priv::RenderTextureImplFBO::getMaximumAntiAliasingLevel();
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}
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return priv::RenderTextureImplDefault::getMaximumAntialiasingLevel();
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return priv::RenderTextureImplDefault::getMaximumAntiAliasingLevel();
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}
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@ -47,7 +47,7 @@ RenderTextureImplDefault::~RenderTextureImplDefault() = default;
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////////////////////////////////////////////////////////////
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unsigned int RenderTextureImplDefault::getMaximumAntialiasingLevel()
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unsigned int RenderTextureImplDefault::getMaximumAntiAliasingLevel()
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{
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// If the system is so old that it doesn't support FBOs, chances are it is
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// also using either a software renderer or some CPU emulated support for AA
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@ -69,7 +69,7 @@ public:
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/// \return The maximum anti-aliasing level supported by the system
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///
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////////////////////////////////////////////////////////////
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static unsigned int getMaximumAntialiasingLevel();
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static unsigned int getMaximumAntiAliasingLevel();
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private:
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////////////////////////////////////////////////////////////
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@ -114,7 +114,7 @@ bool RenderTextureImplFBO::isAvailable()
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////////////////////////////////////////////////////////////
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unsigned int RenderTextureImplFBO::getMaximumAntialiasingLevel()
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unsigned int RenderTextureImplFBO::getMaximumAntiAliasingLevel()
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{
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#ifdef SFML_OPENGL_ES
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@ -150,7 +150,7 @@ bool RenderTextureImplFBO::create(Vector2u size, unsigned int textureId, const C
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// Make sure that extensions are initialized
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ensureExtensionsInit();
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if (settings.antialiasingLevel && !(GLEXT_framebuffer_multisample && GLEXT_framebuffer_blit))
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if (settings.antiAliasingLevel && !(GLEXT_framebuffer_multisample && GLEXT_framebuffer_blit))
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return false;
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m_sRgb = settings.sRgbCapable && GL_EXT_texture_sRGB;
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@ -158,22 +158,22 @@ bool RenderTextureImplFBO::create(Vector2u size, unsigned int textureId, const C
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#ifndef SFML_OPENGL_ES
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// Check if the requested anti-aliasing level is supported
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if (settings.antialiasingLevel)
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if (settings.antiAliasingLevel)
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{
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GLint samples = 0;
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glCheck(glGetIntegerv(GLEXT_GL_MAX_SAMPLES, &samples));
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if (settings.antialiasingLevel > static_cast<unsigned int>(samples))
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if (settings.antiAliasingLevel > static_cast<unsigned int>(samples))
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{
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err() << "Impossible to create render texture (unsupported anti-aliasing level)"
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<< " Requested: " << settings.antialiasingLevel << " Maximum supported: " << samples << std::endl;
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<< " Requested: " << settings.antiAliasingLevel << " Maximum supported: " << samples << std::endl;
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return false;
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}
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}
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#endif
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if (!settings.antialiasingLevel)
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if (!settings.antiAliasingLevel)
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{
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// Create the depth/stencil buffer if requested
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if (settings.stencilBits && settings.depthBits)
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@ -261,7 +261,7 @@ bool RenderTextureImplFBO::create(Vector2u size, unsigned int textureId, const C
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}
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glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_colorBuffer));
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glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER,
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static_cast<GLsizei>(settings.antialiasingLevel),
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static_cast<GLsizei>(settings.antiAliasingLevel),
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m_sRgb ? GL_SRGB8_ALPHA8_EXT : GL_RGBA,
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static_cast<GLsizei>(size.x),
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static_cast<GLsizei>(size.y)));
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@ -281,7 +281,7 @@ bool RenderTextureImplFBO::create(Vector2u size, unsigned int textureId, const C
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}
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glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_depthStencilBuffer));
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glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER,
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static_cast<GLsizei>(settings.antialiasingLevel),
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static_cast<GLsizei>(settings.antiAliasingLevel),
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GLEXT_GL_DEPTH24_STENCIL8,
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static_cast<GLsizei>(size.x),
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static_cast<GLsizei>(size.y)));
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@ -303,7 +303,7 @@ bool RenderTextureImplFBO::create(Vector2u size, unsigned int textureId, const C
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}
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glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_depthStencilBuffer));
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glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER,
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static_cast<GLsizei>(settings.antialiasingLevel),
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static_cast<GLsizei>(settings.antiAliasingLevel),
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GLEXT_GL_DEPTH_COMPONENT,
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static_cast<GLsizei>(size.x),
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static_cast<GLsizei>(size.y)));
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@ -325,7 +325,7 @@ bool RenderTextureImplFBO::create(Vector2u size, unsigned int textureId, const C
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}
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glCheck(GLEXT_glBindRenderbuffer(GLEXT_GL_RENDERBUFFER, m_depthStencilBuffer));
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glCheck(GLEXT_glRenderbufferStorageMultisample(GLEXT_GL_RENDERBUFFER,
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static_cast<GLsizei>(settings.antialiasingLevel),
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static_cast<GLsizei>(settings.antiAliasingLevel),
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GLEXT_GL_STENCIL_INDEX8,
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static_cast<GLsizei>(size.x),
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static_cast<GLsizei>(size.y)));
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@ -80,7 +80,7 @@ public:
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/// \return The maximum anti-aliasing level supported by the system
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///
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////////////////////////////////////////////////////////////
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static unsigned int getMaximumAntialiasingLevel();
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static unsigned int getMaximumAntiAliasingLevel();
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////////////////////////////////////////////////////////////
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/// \brief Unbind the currently bound FBO
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@ -764,7 +764,7 @@ EGLConfig DRMContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe
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EGL_STENCIL_SIZE,
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static_cast<EGLint>(settings.stencilBits),
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EGL_SAMPLE_BUFFERS,
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static_cast<EGLint>(settings.antialiasingLevel),
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static_cast<EGLint>(settings.antiAliasingLevel),
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EGL_BLUE_SIZE,
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8,
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EGL_GREEN_SIZE,
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@ -808,7 +808,7 @@ void DRMContext::updateSettings()
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m_settings.stencilBits = static_cast<unsigned int>(tmp);
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eglCheck(eglGetConfigAttrib(m_display, m_config, EGL_SAMPLES, &tmp));
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m_settings.antialiasingLevel = static_cast<unsigned int>(tmp);
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m_settings.antiAliasingLevel = static_cast<unsigned int>(tmp);
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m_settings.majorVersion = 1;
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m_settings.minorVersion = 1;
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@ -376,7 +376,7 @@ void EglContext::updateSettings()
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m_settings.attributeFlags = ContextSettings::Default;
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m_settings.depthBits = 0;
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m_settings.stencilBits = 0;
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m_settings.antialiasingLevel = 0;
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m_settings.antiAliasingLevel = 0;
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EGLBoolean result = EGL_FALSE;
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EGLint tmp = 0;
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@ -399,7 +399,7 @@ void EglContext::updateSettings()
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eglCheck(result = eglGetConfigAttrib(m_display, m_config, EGL_SAMPLES, &tmp));
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if (result != EGL_FALSE)
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m_settings.antialiasingLevel = static_cast<unsigned int>(tmp);
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m_settings.antiAliasingLevel = static_cast<unsigned int>(tmp);
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}
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}
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@ -596,7 +596,7 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, co
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// Re-create our shared context as a core context
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const ContextSettings sharedSettings{/* depthBits */ 0,
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/* stencilBits */ 0,
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/* antialiasingLevel */ 0,
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/* antiAliasingLevel */ 0,
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settings.majorVersion,
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settings.minorVersion,
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settings.attributeFlags};
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@ -645,7 +645,7 @@ std::unique_ptr<GlContext> GlContext::create(const ContextSettings& settings, Ve
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// Re-create our shared context as a core context
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const ContextSettings sharedSettings{/* depthBits */ 0,
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/* stencilBits */ 0,
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/* antialiasingLevel */ 0,
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/* antiAliasingLevel */ 0,
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settings.majorVersion,
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settings.minorVersion,
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settings.attributeFlags};
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@ -810,23 +810,23 @@ int GlContext::evaluateFormat(
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int colorBits,
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int depthBits,
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int stencilBits,
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int antialiasing,
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int antiAliasing,
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bool accelerated,
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bool sRgb)
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{
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int colorDiff = static_cast<int>(bitsPerPixel) - colorBits;
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int depthDiff = static_cast<int>(settings.depthBits) - depthBits;
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int stencilDiff = static_cast<int>(settings.stencilBits) - stencilBits;
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int antialiasingDiff = static_cast<int>(settings.antialiasingLevel) - antialiasing;
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int antiAliasingDiff = static_cast<int>(settings.antiAliasingLevel) - antiAliasing;
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// Weight sub-scores so that better settings don't score equally as bad as worse settings
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colorDiff *= ((colorDiff > 0) ? 100000 : 1);
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depthDiff *= ((depthDiff > 0) ? 100000 : 1);
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stencilDiff *= ((stencilDiff > 0) ? 100000 : 1);
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antialiasingDiff *= ((antialiasingDiff > 0) ? 100000 : 1);
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antiAliasingDiff *= ((antiAliasingDiff > 0) ? 100000 : 1);
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// Aggregate the scores
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int score = std::abs(colorDiff) + std::abs(depthDiff) + std::abs(stencilDiff) + std::abs(antialiasingDiff);
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int score = std::abs(colorDiff) + std::abs(depthDiff) + std::abs(stencilDiff) + std::abs(antiAliasingDiff);
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// If the user wants an sRGB capable format, try really hard to get one
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if (settings.sRgbCapable && !sRgb)
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@ -1021,13 +1021,13 @@ void GlContext::initialize(const ContextSettings& requestedSettings)
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}
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// Enable anti-aliasing if requested by the user and supported
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if ((requestedSettings.antialiasingLevel > 0) && (m_settings.antialiasingLevel > 0))
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if ((requestedSettings.antiAliasingLevel > 0) && (m_settings.antiAliasingLevel > 0))
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{
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glEnableFunc(GL_MULTISAMPLE);
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}
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else
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{
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m_settings.antialiasingLevel = 0;
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m_settings.antiAliasingLevel = 0;
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}
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// Enable sRGB if requested by the user and supported
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@ -1058,19 +1058,19 @@ void GlContext::checkSettings(const ContextSettings& requestedSettings) const
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if ((m_settings.attributeFlags != requestedSettings.attributeFlags) || (version < requestedVersion) ||
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(m_settings.stencilBits < requestedSettings.stencilBits) ||
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(m_settings.antialiasingLevel < requestedSettings.antialiasingLevel) ||
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(m_settings.antiAliasingLevel < requestedSettings.antiAliasingLevel) ||
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(m_settings.depthBits < requestedSettings.depthBits) || (!m_settings.sRgbCapable && requestedSettings.sRgbCapable))
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{
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err() << "Warning: The created OpenGL context does not fully meet the settings that were requested" << '\n'
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<< "Requested: version = " << requestedSettings.majorVersion << "." << requestedSettings.minorVersion
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<< " ; depth bits = " << requestedSettings.depthBits << " ; stencil bits = " << requestedSettings.stencilBits
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<< " ; AA level = " << requestedSettings.antialiasingLevel << std::boolalpha
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<< " ; AA level = " << requestedSettings.antiAliasingLevel << std::boolalpha
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<< " ; core = " << ((requestedSettings.attributeFlags & ContextSettings::Core) != 0)
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<< " ; debug = " << ((requestedSettings.attributeFlags & ContextSettings::Debug) != 0)
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<< " ; sRGB = " << requestedSettings.sRgbCapable << std::noboolalpha << '\n'
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<< "Created: version = " << m_settings.majorVersion << "." << m_settings.minorVersion
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<< " ; depth bits = " << m_settings.depthBits << " ; stencil bits = " << m_settings.stencilBits
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<< " ; AA level = " << m_settings.antialiasingLevel << std::boolalpha
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<< " ; AA level = " << m_settings.antiAliasingLevel << std::boolalpha
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<< " ; core = " << ((m_settings.attributeFlags & ContextSettings::Core) != 0)
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<< " ; debug = " << ((m_settings.attributeFlags & ContextSettings::Debug) != 0)
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<< " ; sRGB = " << m_settings.sRgbCapable << std::noboolalpha << std::endl;
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@ -273,7 +273,7 @@ protected:
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/// \param colorBits Color bits of the configuration to evaluate
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/// \param depthBits Depth bits of the configuration to evaluate
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/// \param stencilBits Stencil bits of the configuration to evaluate
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/// \param antialiasing Antialiasing level of the configuration to evaluate
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/// \param antiAliasing Anti-aliasing level of the configuration to evaluate
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/// \param accelerated Whether the pixel format is hardware accelerated
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/// \param sRgb Whether the pixel format is sRGB capable
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///
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@ -285,7 +285,7 @@ protected:
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int colorBits,
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int depthBits,
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int stencilBits,
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int antialiasing,
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int antiAliasing,
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bool accelerated,
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bool sRgb);
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@ -421,7 +421,7 @@ void GlxContext::updateSettingsFromVisualInfo(XVisualInfo* visualInfo)
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m_settings.depthBits = static_cast<unsigned int>(depth);
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m_settings.stencilBits = static_cast<unsigned int>(stencil);
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m_settings.antialiasingLevel = multiSampling ? static_cast<unsigned int>(samples) : 0;
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m_settings.antiAliasingLevel = multiSampling ? static_cast<unsigned int>(samples) : 0;
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m_settings.sRgbCapable = (sRgb == True);
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}
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@ -266,7 +266,7 @@ int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPix
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unsigned int bitsPerPixel{};
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unsigned int depthBits{};
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unsigned int stencilBits{};
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unsigned int antialiasingLevel{};
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unsigned int antiAliasingLevel{};
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bool pbuffer{};
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int bestFormat{};
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};
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@ -282,7 +282,7 @@ int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPix
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for (const auto& entry : pixelFormatCache)
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{
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if (bitsPerPixel == entry.bitsPerPixel && settings.depthBits == entry.depthBits &&
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settings.stencilBits == entry.stencilBits && settings.antialiasingLevel == entry.antialiasingLevel &&
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settings.stencilBits == entry.stencilBits && settings.antiAliasingLevel == entry.antiAliasingLevel &&
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pbuffer == entry.pbuffer)
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return entry.bestFormat;
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}
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@ -429,7 +429,7 @@ int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPix
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const std::lock_guard lock(cacheMutex);
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pixelFormatCache.emplace_back(
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PixelFormatCacheEntry{bitsPerPixel, settings.depthBits, settings.stencilBits, settings.antialiasingLevel, pbuffer, bestFormat});
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PixelFormatCacheEntry{bitsPerPixel, settings.depthBits, settings.stencilBits, settings.antiAliasingLevel, pbuffer, bestFormat});
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}
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return bestFormat;
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@ -524,18 +524,18 @@ void WglContext::updateSettingsFromPixelFormat()
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if (wglGetPixelFormatAttribivARB(m_deviceContext, format, PFD_MAIN_PLANE, 2, sampleAttributes, sampleValues) ==
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TRUE)
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{
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m_settings.antialiasingLevel = static_cast<unsigned int>(sampleValues[0] ? sampleValues[1] : 0);
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m_settings.antiAliasingLevel = static_cast<unsigned int>(sampleValues[0] ? sampleValues[1] : 0);
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}
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else
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{
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err() << "Failed to retrieve pixel format multisampling information: " << getErrorString(GetLastError())
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<< std::endl;
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m_settings.antialiasingLevel = 0;
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m_settings.antiAliasingLevel = 0;
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}
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}
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else
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{
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m_settings.antialiasingLevel = 0;
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m_settings.antiAliasingLevel = 0;
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}
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if (SF_GLAD_WGL_ARB_framebuffer_sRGB || SF_GLAD_WGL_EXT_framebuffer_sRGB)
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@ -564,7 +564,7 @@ void WglContext::updateSettingsFromPixelFormat()
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{
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m_settings.depthBits = actualFormat.cDepthBits;
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m_settings.stencilBits = actualFormat.cStencilBits;
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m_settings.antialiasingLevel = 0;
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m_settings.antiAliasingLevel = 0;
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}
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}
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@ -130,7 +130,7 @@ void Window::close()
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////////////////////////////////////////////////////////////
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const ContextSettings& Window::getSettings() const
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{
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static constexpr ContextSettings empty{/* depthBits */ 0, /* stencilBits */ 0, /* antialiasingLevel */ 0};
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static constexpr ContextSettings empty{/* depthBits */ 0, /* stencilBits */ 0, /* antiAliasingLevel */ 0};
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return m_context ? m_context->getSettings() : empty;
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}
|
||||
|
@ -91,7 +91,7 @@ void WindowBase::create(VideoMode mode, const String& title, std::uint32_t style
|
||||
state,
|
||||
ContextSettings{/* depthBits */ 0,
|
||||
/* stencilBits */ 0,
|
||||
/* antialiasingLevel */ 0,
|
||||
/* antiAliasingLevel */ 0,
|
||||
/* majorVersion */ 0,
|
||||
/* minorVersion */ 0,
|
||||
/* attributeFlags */ 0xFFFFFFFF,
|
||||
|
@ -47,7 +47,7 @@ SFContext::SFContext(SFContext* shared)
|
||||
// Create the context
|
||||
createContext(shared,
|
||||
VideoMode::getDesktopMode().bitsPerPixel,
|
||||
ContextSettings{0 /* depthBits */, 0 /* stencilBits */, 0 /* antialiasingLevel */});
|
||||
ContextSettings{0 /* depthBits */, 0 /* stencilBits */, 0 /* antiAliasingLevel */});
|
||||
}
|
||||
|
||||
|
||||
@ -180,7 +180,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons
|
||||
attrs.push_back(NSOpenGLPFAStencilSize);
|
||||
attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(m_settings.stencilBits));
|
||||
|
||||
if (m_settings.antialiasingLevel > 0)
|
||||
if (m_settings.antiAliasingLevel > 0)
|
||||
{
|
||||
/*
|
||||
* Antialiasing techniques are described in the
|
||||
@ -202,7 +202,7 @@ void SFContext::createContext(SFContext* shared, unsigned int bitsPerPixel, cons
|
||||
|
||||
// Antialiasing level
|
||||
attrs.push_back(NSOpenGLPFASamples);
|
||||
attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(m_settings.antialiasingLevel));
|
||||
attrs.push_back(static_cast<NSOpenGLPixelFormatAttribute>(m_settings.antiAliasingLevel));
|
||||
|
||||
// No software renderer - only hardware renderer
|
||||
attrs.push_back(NSOpenGLPFAAccelerated);
|
||||
|
@ -87,9 +87,9 @@ TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests())
|
||||
CHECK(renderTexture.resize({100, 100}, sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */}));
|
||||
}
|
||||
|
||||
SECTION("getMaximumAntialiasingLevel()")
|
||||
SECTION("getMaximumAntiAliasingLevel()")
|
||||
{
|
||||
CHECK(sf::RenderTexture::getMaximumAntialiasingLevel() <= 64);
|
||||
CHECK(sf::RenderTexture::getMaximumAntiAliasingLevel() <= 64);
|
||||
}
|
||||
|
||||
SECTION("Set/get smooth")
|
||||
|
@ -21,7 +21,7 @@ TEST_CASE("[Window] sf::ContextSettings")
|
||||
constexpr sf::ContextSettings contextSettings;
|
||||
STATIC_CHECK(contextSettings.depthBits == 0);
|
||||
STATIC_CHECK(contextSettings.stencilBits == 0);
|
||||
STATIC_CHECK(contextSettings.antialiasingLevel == 0);
|
||||
STATIC_CHECK(contextSettings.antiAliasingLevel == 0);
|
||||
STATIC_CHECK(contextSettings.majorVersion == 1);
|
||||
STATIC_CHECK(contextSettings.minorVersion == 1);
|
||||
STATIC_CHECK(contextSettings.attributeFlags == sf::ContextSettings::Default);
|
||||
@ -33,7 +33,7 @@ TEST_CASE("[Window] sf::ContextSettings")
|
||||
constexpr sf::ContextSettings contextSettings{1, 1, 2, 3, 5, sf::ContextSettings::Core, true};
|
||||
STATIC_CHECK(contextSettings.depthBits == 1);
|
||||
STATIC_CHECK(contextSettings.stencilBits == 1);
|
||||
STATIC_CHECK(contextSettings.antialiasingLevel == 2);
|
||||
STATIC_CHECK(contextSettings.antiAliasingLevel == 2);
|
||||
STATIC_CHECK(contextSettings.majorVersion == 3);
|
||||
STATIC_CHECK(contextSettings.minorVersion == 5);
|
||||
STATIC_CHECK(contextSettings.attributeFlags == sf::ContextSettings::Core);
|
||||
|
@ -33,7 +33,7 @@ TEST_CASE("[Window] sf::Window", runDisplayTests())
|
||||
CHECK(window.getNativeHandle() == sf::WindowHandle());
|
||||
CHECK(window.getSettings().depthBits == 0);
|
||||
CHECK(window.getSettings().stencilBits == 0);
|
||||
CHECK(window.getSettings().antialiasingLevel == 0);
|
||||
CHECK(window.getSettings().antiAliasingLevel == 0);
|
||||
CHECK(window.getSettings().majorVersion == 1);
|
||||
CHECK(window.getSettings().minorVersion == 1);
|
||||
CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default);
|
||||
@ -73,13 +73,13 @@ TEST_CASE("[Window] sf::Window", runDisplayTests())
|
||||
"Window Tests",
|
||||
sf::Style::Resize,
|
||||
sf::State::Windowed,
|
||||
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
|
||||
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antiAliasingLevel */ 1});
|
||||
CHECK(window.isOpen());
|
||||
CHECK(window.getSize() == sf::Vector2u(360, 240));
|
||||
CHECK(window.getNativeHandle() != sf::WindowHandle());
|
||||
CHECK(window.getSettings().depthBits >= 1);
|
||||
CHECK(window.getSettings().stencilBits >= 1);
|
||||
CHECK(window.getSettings().antialiasingLevel >= 1);
|
||||
CHECK(window.getSettings().antiAliasingLevel >= 1);
|
||||
}
|
||||
|
||||
SECTION("Mode, title, and state")
|
||||
@ -96,13 +96,13 @@ TEST_CASE("[Window] sf::Window", runDisplayTests())
|
||||
const sf::Window window(sf::VideoMode({360, 240}),
|
||||
"Window Tests",
|
||||
sf::State::Windowed,
|
||||
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
|
||||
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antiAliasingLevel */ 1});
|
||||
CHECK(window.isOpen());
|
||||
CHECK(window.getSize() == sf::Vector2u(360, 240));
|
||||
CHECK(window.getNativeHandle() != sf::WindowHandle());
|
||||
CHECK(window.getSettings().depthBits >= 1);
|
||||
CHECK(window.getSettings().stencilBits >= 1);
|
||||
CHECK(window.getSettings().antialiasingLevel >= 1);
|
||||
CHECK(window.getSettings().antiAliasingLevel >= 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -134,13 +134,13 @@ TEST_CASE("[Window] sf::Window", runDisplayTests())
|
||||
"Window Tests",
|
||||
sf::Style::Resize,
|
||||
sf::State::Windowed,
|
||||
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1});
|
||||
sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antiAliasingLevel */ 1});
|
||||
CHECK(window.isOpen());
|
||||
CHECK(window.getSize() == sf::Vector2u(240, 360));
|
||||
CHECK(window.getNativeHandle() != sf::WindowHandle());
|
||||
CHECK(window.getSettings().depthBits >= 1);
|
||||
CHECK(window.getSettings().stencilBits >= 1);
|
||||
CHECK(window.getSettings().antialiasingLevel >= 1);
|
||||
CHECK(window.getSettings().antiAliasingLevel >= 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user