Forget to fix the Linux implementation in previous commit :)

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1389 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-02-02 08:48:35 +00:00
parent 51fc817e8b
commit 9fe66bdc5e
2 changed files with 2 additions and 7 deletions

View File

@ -207,11 +207,8 @@ void RenderImageImplPBuffer::UpdateTexture(unsigned int textureId)
GLint previous;
GLCheck(glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous));
// Bind the texture
GLCheck(glEnable(GL_TEXTURE_2D));
GLCheck(glBindTexture(GL_TEXTURE_2D, textureId));
// Copy the rendered pixels to the image
GLCheck(glBindTexture(GL_TEXTURE_2D, textureId));
GLCheck(glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, myWidth, myHeight));
GLCheck(glBindTexture(GL_TEXTURE_2D, previous));

View File

@ -198,10 +198,8 @@ void RenderImageImplPBuffer::UpdateTexture(unsigned int textureId)
GLint previous;
GLCheck(glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous));
// Bind the texture
GLCheck(glBindTexture(GL_TEXTURE_2D, textureId));
// Copy the rendered pixels to the image
GLCheck(glBindTexture(GL_TEXTURE_2D, textureId));
GLCheck(glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, myWidth, myHeight));
GLCheck(glBindTexture(GL_TEXTURE_2D, previous));