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Removed the built-in default font
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@ -18,6 +18,11 @@ int main()
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML OpenGL", sf::Style::Default, sf::ContextSettings(32));
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window.setVerticalSyncEnabled(true);
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// Load a font for drawing some text
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sf::Font font;
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if (!font.loadFromFile("resources/sansation.ttf"))
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return EXIT_FAILURE;
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// Create a sprite for the background
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sf::Texture backgroundTexture;
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if (!backgroundTexture.loadFromFile("resources/background.jpg"))
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@ -140,7 +145,7 @@ int main()
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// Draw some text on top of our OpenGL object
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window.pushGLStates();
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sf::Text text("SFML / OpenGL demo");
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sf::Text text("SFML / OpenGL demo", font);
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text.setColor(sf::Color(255, 255, 255, 170));
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text.setPosition(250.f, 450.f);
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window.draw(text);
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BIN
examples/opengl/resources/sansation.ttf
Normal file
BIN
examples/opengl/resources/sansation.ttf
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Binary file not shown.
@ -5,6 +5,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics.hpp>
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#include <cassert>
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#include <string>
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@ -19,6 +20,11 @@ public :
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{
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}
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static void setFont(const sf::Font& font)
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{
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s_font = &font;
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}
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const std::string& getName() const
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{
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return m_name;
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@ -43,7 +49,7 @@ public :
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}
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else
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{
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sf::Text error("Shader not\nsupported");
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sf::Text error("Shader not\nsupported", getFont());
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error.setPosition(320.f, 200.f);
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error.setCharacterSize(36);
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target.draw(error, states);
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@ -58,6 +64,12 @@ protected :
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{
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}
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static const sf::Font& getFont()
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{
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assert(s_font != NULL);
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return *s_font;
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}
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private :
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// Virtual functions to be implemented in derived effects
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@ -69,6 +81,8 @@ private :
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std::string m_name;
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bool m_isLoaded;
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static const sf::Font* s_font;
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};
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#endif // EFFECT_HPP
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@ -8,6 +8,8 @@
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#include <cmath>
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const sf::Font* Effect::s_font = NULL;
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////////////////////////////////////////////////////////////
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// "Pixelate" fragment shader
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////////////////////////////////////////////////////////////
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@ -87,6 +89,7 @@ public :
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"Mauris ultricies dolor sed massa convallis sed aliquet augue fringilla.\n"
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"Duis erat eros, porta in accumsan in, blandit quis sem.\n"
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"In hac habitasse platea dictumst. Etiam fringilla est id odio dapibus sit amet semper dui laoreet.\n");
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m_text.setFont(getFont());
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m_text.setCharacterSize(22);
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m_text.setPosition(30, 20);
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@ -268,6 +271,12 @@ int main()
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Shader");
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window.setVerticalSyncEnabled(true);
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// Load the application font and pass it to the Effect class
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sf::Font font;
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if (!font.loadFromFile("resources/sansation.ttf"))
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return EXIT_FAILURE;
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Effect::setFont(font);
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// Create the effects
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std::vector<Effect*> effects;
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effects.push_back(new Pixelate);
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@ -288,11 +297,6 @@ int main()
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textBackground.setPosition(0, 520);
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textBackground.setColor(sf::Color(255, 255, 255, 200));
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// Load the messages font
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sf::Font font;
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if (!font.loadFromFile("resources/sansation.ttf"))
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return EXIT_FAILURE;
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// Create the description text
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sf::Text description("Current effect: " + effects[current]->getName(), font, 20);
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description.setPosition(10, 530);
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@ -197,20 +197,6 @@ public :
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////////////////////////////////////////////////////////////
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Font& operator =(const Font& right);
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////////////////////////////////////////////////////////////
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/// \brief Return the default built-in font
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///
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/// This font is provided for convenience, it is used by
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/// sf::Text instances by default. It is provided so that
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/// users don't have to provide and load a font file in order
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/// to display text on screen.
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/// The font used is Arial.
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///
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/// \return Reference to the built-in default font
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///
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////////////////////////////////////////////////////////////
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static const Font& getDefaultFont();
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private :
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////////////////////////////////////////////////////////////
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@ -316,7 +302,7 @@ private :
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/// the loadFromFile function for the complete list of supported formats.
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///
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/// Once it is loaded, a sf::Font instance provides three
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/// types of informations about the font:
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/// types of information about the font:
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/// \li Global metrics, such as the line spacing
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/// \li Per-glyph metrics, such as bounding box or kerning
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/// \li Pixel representation of glyphs
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@ -70,14 +70,14 @@ public :
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Text();
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////////////////////////////////////////////////////////////
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/// \brief Construct the string from a string, font and size
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/// \brief Construct the text from a string, font and size
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///
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/// \param string Text assigned to the string
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/// \param font Font used to draw the string
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/// \param characterSize Base size of characters, in pixels
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///
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////////////////////////////////////////////////////////////
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explicit Text(const String& string, const Font& font = Font::getDefaultFont(), unsigned int characterSize = 30);
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explicit Text(const String& string, const Font& font, unsigned int characterSize = 30);
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////////////////////////////////////////////////////////////
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/// \brief Set the text's string
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@ -109,8 +109,6 @@ public :
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/// a pointer to the one that you passed to this function.
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/// If the font is destroyed and the text tries to
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/// use it, the behaviour is undefined.
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/// Texts have a valid font by default, which the built-in
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/// Font::getDefaultFont().
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///
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/// \param font New font
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///
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@ -179,15 +177,16 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Get the text's font
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///
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/// If the text has no font attached, a NULL pointer is returned.
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/// The returned reference is const, which means that you
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/// cannot modify the font when you get it from this function.
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///
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/// \return Text's font
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/// \return Pointer to the text's font
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///
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/// \see setFont
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///
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////////////////////////////////////////////////////////////
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const Font& getFont() const;
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const Font* getFont() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the character size
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@ -348,10 +347,6 @@ private :
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/// window.draw(text);
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/// \endcode
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///
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/// Note that you don't need to load a font to draw text,
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/// SFML comes with a built-in font that is implicitely used
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/// by default.
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///
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/// \see sf::Font, sf::Transformable
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///
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////////////////////////////////////////////////////////////
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File diff suppressed because it is too large
Load Diff
@ -326,28 +326,6 @@ Font& Font::operator =(const Font& right)
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}
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////////////////////////////////////////////////////////////
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const Font& Font::getDefaultFont()
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{
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static Font font;
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static bool loaded = false;
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// Load the default font on first call
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if (!loaded)
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{
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static const signed char data[] =
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{
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#include <SFML/Graphics/Arial.hpp>
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};
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font.loadFromMemory(data, sizeof(data));
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loaded = true;
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}
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return font;
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}
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////////////////////////////////////////////////////////////
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void Font::cleanup()
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{
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@ -36,7 +36,7 @@ namespace sf
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////////////////////////////////////////////////////////////
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Text::Text() :
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m_string (),
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m_font (&Font::getDefaultFont()),
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m_font (NULL),
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m_characterSize(30),
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m_style (Regular),
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m_color (255, 255, 255),
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@ -122,10 +122,9 @@ const String& Text::getString() const
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////////////////////////////////////////////////////////////
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const Font& Text::getFont() const
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const Font* Text::getFont() const
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{
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assert(m_font != NULL); // can never be NULL, always &Font::getDefaultFont() by default
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return *m_font;
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return m_font;
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}
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@ -153,7 +152,9 @@ const Color& Text::getColor() const
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////////////////////////////////////////////////////////////
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Vector2f Text::findCharacterPos(std::size_t index) const
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{
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assert(m_font != NULL);
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// Make sure that we have a valid font
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if (!m_font)
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return Vector2f();
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// Adjust the index if it's out of range
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if (index > m_string.getSize())
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@ -212,23 +213,26 @@ FloatRect Text::getGlobalBounds() const
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////////////////////////////////////////////////////////////
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void Text::draw(RenderTarget& target, RenderStates states) const
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{
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assert(m_font != NULL);
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states.transform *= getTransform();
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states.blendMode = BlendAlpha; // alpha blending is mandatory for proper text rendering
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states.texture = &m_font->getTexture(m_characterSize);
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target.draw(m_vertices, states);
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if (m_font)
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{
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states.transform *= getTransform();
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states.blendMode = BlendAlpha; // alpha blending is mandatory for proper text rendering
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states.texture = &m_font->getTexture(m_characterSize);
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target.draw(m_vertices, states);
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}
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}
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////////////////////////////////////////////////////////////
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void Text::updateGeometry()
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{
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assert(m_font != NULL);
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// Clear the previous geometry
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m_vertices.clear();
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// No font: nothing to draw
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if (!m_font)
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return;
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// No text: nothing to draw
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if (m_string.isEmpty())
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return;
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