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-update old USE_OS_X_VERSION_10_* macros
-fix setCursorPositionToX:Y: git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1752 4e206d99-4929-0410-ac5d-dfc041789085
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@ -51,9 +51,9 @@ namespace sf {
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/// as handle to WindowImpl.
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/// as handle to WindowImpl.
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#ifdef USE_OS_X_VERSION_10_4
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1060 // NSWindowDelegate is only define since 10.6
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@interface SFWindowController : NSResponder <WindowImplDelegateProtocol> {
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@interface SFWindowController : NSResponder <WindowImplDelegateProtocol> {
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#else /* USE_OS_X_VERSION_10_6 */
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#else
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@interface SFWindowController : NSResponder <WindowImplDelegateProtocol, NSWindowDelegate> {
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@interface SFWindowController : NSResponder <WindowImplDelegateProtocol, NSWindowDelegate> {
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#endif
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#endif
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NSWindow* myWindow;
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NSWindow* myWindow;
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@ -109,7 +109,7 @@
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backing:NSBackingStoreBuffered
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backing:NSBackingStoreBuffered
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defer:NO];
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defer:NO];
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/*
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/*
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"YES" make some "invalid drawable".
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"YES" produces some "invalid drawable".
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See http://www.cocoabuilder.com/archive/cocoa/152482-nsviews-and-nsopenglcontext-invalid-drawable-error.html
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See http://www.cocoabuilder.com/archive/cocoa/152482-nsviews-and-nsopenglcontext-invalid-drawable-error.html
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[...]
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[...]
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@ -226,6 +226,11 @@
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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-(void)setCursorPositionToX:(unsigned int)x Y:(unsigned int)y
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-(void)setCursorPositionToX:(unsigned int)x Y:(unsigned int)y
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{
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{
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// Create a SFML event.
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if (myRequester == 0) return;
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myRequester->MouseMovedAt(x, y);
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// Flip for SFML window coordinate system
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// Flip for SFML window coordinate system
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y = NSHeight([myWindow frame]) - y;
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y = NSHeight([myWindow frame]) - y;
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@ -243,6 +248,12 @@
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// Place the cursor.
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// Place the cursor.
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CGDisplayMoveCursorToPoint(screenNumber, CGPointMake(screenCoord.x, screenCoord.y));
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CGDisplayMoveCursorToPoint(screenNumber, CGPointMake(screenCoord.x, screenCoord.y));
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/*
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CGDisplayMoveCursorToPoint -- Discussion :
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No events are generated as a result of this move.
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Points that lie outside the desktop are clipped to the desktop.
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*/
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}
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}
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