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Make 'Vertex' a 'constexpr' class
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@ -28,7 +28,6 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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@ -39,7 +38,7 @@ namespace sf
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/// \brief Define a point with color and texture coordinates
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API Vertex
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class Vertex
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{
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public:
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@ -47,7 +46,7 @@ public:
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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Vertex();
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constexpr Vertex();
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position
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@ -57,7 +56,7 @@ public:
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/// \param thePosition Vertex position
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition);
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constexpr Vertex(const Vector2f& thePosition);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position and color
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@ -68,7 +67,7 @@ public:
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/// \param theColor Vertex color
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition, const Color& theColor);
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constexpr Vertex(const Vector2f& thePosition, const Color& theColor);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position and texture coordinates
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@ -79,7 +78,7 @@ public:
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/// \param theTexCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
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constexpr Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position, color and texture coordinates
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@ -89,7 +88,7 @@ public:
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/// \param theTexCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
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constexpr Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
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////////////////////////////////////////////////////////////
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// Member data
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@ -99,6 +98,8 @@ public:
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Vector2f texCoords; //!< Coordinates of the texture's pixel to map to the vertex
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};
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#include <SFML/Graphics/Vertex.inl>
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} // namespace sf
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@ -22,16 +22,9 @@
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Vertex.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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Vertex::Vertex() :
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constexpr Vertex::Vertex() :
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position (0, 0),
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color (255, 255, 255),
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texCoords(0, 0)
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@ -40,7 +33,7 @@ texCoords(0, 0)
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& thePosition) :
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constexpr Vertex::Vertex(const Vector2f& thePosition) :
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position (thePosition),
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color (255, 255, 255),
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texCoords(0, 0)
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@ -49,7 +42,7 @@ texCoords(0, 0)
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& thePosition, const Color& theColor) :
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constexpr Vertex::Vertex(const Vector2f& thePosition, const Color& theColor) :
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position (thePosition),
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color (theColor),
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texCoords(0, 0)
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@ -58,7 +51,7 @@ texCoords(0, 0)
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords) :
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constexpr Vertex::Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords) :
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position (thePosition),
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color (255, 255, 255),
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texCoords(theTexCoords)
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@ -67,11 +60,9 @@ texCoords(theTexCoords)
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////////////////////////////////////////////////////////////
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Vertex::Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords) :
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constexpr Vertex::Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords) :
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position (thePosition),
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color (theColor),
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texCoords(theTexCoords)
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{
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}
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} // namespace sf
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@ -47,8 +47,8 @@ set(SRC
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${INCROOT}/Transformable.hpp
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${SRCROOT}/View.cpp
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${INCROOT}/View.hpp
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${SRCROOT}/Vertex.cpp
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${INCROOT}/Vertex.hpp
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${INCROOT}/Vertex.inl
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)
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source_group("" FILES ${SRC})
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