Fixed joystick POV values not being set properly for devices that are accessed via DirectInput.

This commit is contained in:
binary1248 2020-11-29 13:39:33 +01:00 committed by Lukas Dürrenberger
parent 4cbb34ddb4
commit a262636590

View File

@ -907,7 +907,7 @@ JoystickState JoystickImpl::updateDInputBuffered()
{
if (m_axes[j] == events[i].dwOfs)
{
if (j == Joystick::PovX)
if ((j == Joystick::PovX) || (j == Joystick::PovY))
{
unsigned short value = LOWORD(events[i].dwData);
@ -915,26 +915,13 @@ JoystickState JoystickImpl::updateDInputBuffered()
{
float angle = (static_cast<float>(value)) * 3.141592654f / DI_DEGREES / 180.f;
m_state.axes[j] = std::sin(angle) * 100.f;
m_state.axes[Joystick::PovX] = std::sin(angle) * 100.f;
m_state.axes[Joystick::PovY] = std::cos(angle) * 100.f;
}
else
{
m_state.axes[j] = 0;
}
}
else if (j == Joystick::PovY)
{
unsigned short value = LOWORD(events[i].dwData);
if (value != 0xFFFF)
{
float angle = (static_cast<float>(value)) * 3.141592654f / DI_DEGREES / 180.f;
m_state.axes[j] = std::cos(angle) * 100.f;
}
else
{
m_state.axes[j] = 0.f;
m_state.axes[Joystick::PovX] = 0.f;
m_state.axes[Joystick::PovY] = 0.f;
}
}
else
@ -1009,7 +996,7 @@ JoystickState JoystickImpl::updateDInputPolled()
{
if (m_axes[i] != -1)
{
if (i == Joystick::PovX)
if ((i == Joystick::PovX) || (i == Joystick::PovY))
{
unsigned short value = LOWORD(*reinterpret_cast<const DWORD*>(reinterpret_cast<const char*>(&joystate) + m_axes[i]));
@ -1017,26 +1004,13 @@ JoystickState JoystickImpl::updateDInputPolled()
{
float angle = (static_cast<float>(value)) * 3.141592654f / DI_DEGREES / 180.f;
state.axes[i] = std::sin(angle) * 100.f;
state.axes[Joystick::PovX] = std::sin(angle) * 100.f;
state.axes[Joystick::PovY] = std::cos(angle) * 100.f;
}
else
{
state.axes[i] = 0;
}
}
else if (i == Joystick::PovY)
{
unsigned short value = LOWORD(*reinterpret_cast<const DWORD*>(reinterpret_cast<const char*>(&joystate) + m_axes[i]));
if (value != 0xFFFF)
{
float angle = (static_cast<float>(value)) * 3.141592654f / DI_DEGREES / 180.f;
state.axes[i] = std::cos(angle) * 100.f;
}
else
{
state.axes[i] = 0.f;
state.axes[Joystick::PovX] = 0.f;
state.axes[Joystick::PovY] = 0.f;
}
}
else