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Fixed a memory leak in sf::Window implementation on Windows
Synchronized sfml2 with trunk git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1280 4e206d99-4929-0410-ac5d-dfc041789085
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@ -150,10 +150,12 @@ myIsCursorIn (false)
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RegisterWindowClass();
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RegisterWindowClass();
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// Compute position and size
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// Compute position and size
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int Left = (GetDeviceCaps(GetDC(NULL), HORZRES) - Mode.Width) / 2;
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HDC ScreenDC = GetDC(NULL);
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int Top = (GetDeviceCaps(GetDC(NULL), VERTRES) - Mode.Height) / 2;
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int Left = (GetDeviceCaps(ScreenDC, HORZRES) - Mode.Width) / 2;
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int Top = (GetDeviceCaps(ScreenDC, VERTRES) - Mode.Height) / 2;
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int Width = myWidth = Mode.Width;
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int Width = myWidth = Mode.Width;
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int Height = myHeight = Mode.Height;
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int Height = myHeight = Mode.Height;
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ReleaseDC(NULL, ScreenDC);
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// Choose the window style according to the Style parameter
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// Choose the window style according to the Style parameter
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DWORD Win32Style = WS_VISIBLE;
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DWORD Win32Style = WS_VISIBLE;
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