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FS#65 - Add a blocking WaitEvent function
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1247 4e206d99-4929-0410-ac5d-dfc041789085
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@ -193,6 +193,7 @@ EXPORTS
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sfRenderWindow_GetHeight
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sfRenderWindow_GetSettings
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sfRenderWindow_GetEvent
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sfRenderWindow_WaitEvent
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sfRenderWindow_UseVerticalSync
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sfRenderWindow_ShowMouseCursor
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sfRenderWindow_SetCursorPosition
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@ -194,6 +194,7 @@ EXPORTS
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sfRenderWindow_GetHeight
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sfRenderWindow_GetSettings
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sfRenderWindow_GetEvent
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sfRenderWindow_WaitEvent
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sfRenderWindow_UseVerticalSync
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sfRenderWindow_ShowMouseCursor
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sfRenderWindow_SetCursorPosition
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@ -19,6 +19,7 @@ EXPORTS
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sfWindow_GetHeight
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sfWindow_GetSettings
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sfWindow_GetEvent
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sfWindow_WaitEvent
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sfWindow_UseVerticalSync
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sfWindow_ShowMouseCursor
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sfWindow_SetCursorPosition
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@ -19,6 +19,7 @@ EXPORTS
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sfWindow_GetHeight
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sfWindow_GetSettings
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sfWindow_GetEvent
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sfWindow_WaitEvent
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sfWindow_UseVerticalSync
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sfWindow_ShowMouseCursor
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sfWindow_SetCursorPosition
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@ -193,6 +193,7 @@ EXPORTS
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sfRenderWindow_GetHeight
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sfRenderWindow_GetSettings
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sfRenderWindow_GetEvent
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sfRenderWindow_WaitEvent
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sfRenderWindow_UseVerticalSync
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sfRenderWindow_ShowMouseCursor
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sfRenderWindow_SetCursorPosition
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@ -194,6 +194,7 @@ EXPORTS
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sfRenderWindow_GetHeight
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sfRenderWindow_GetSettings
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sfRenderWindow_GetEvent
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sfRenderWindow_WaitEvent
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sfRenderWindow_UseVerticalSync
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sfRenderWindow_ShowMouseCursor
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sfRenderWindow_SetCursorPosition
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@ -19,6 +19,7 @@ EXPORTS
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sfWindow_GetHeight
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sfWindow_GetSettings
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sfWindow_GetEvent
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sfWindow_WaitEvent
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sfWindow_UseVerticalSync
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sfWindow_ShowMouseCursor
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sfWindow_SetCursorPosition
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@ -19,6 +19,7 @@ EXPORTS
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sfWindow_GetHeight
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sfWindow_GetSettings
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sfWindow_GetEvent
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sfWindow_WaitEvent
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sfWindow_UseVerticalSync
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sfWindow_ShowMouseCursor
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sfWindow_SetCursorPosition
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@ -123,6 +123,17 @@ CSFML_API sfContextSettings sfRenderWindow_GetSettings(sfRenderWindow* renderWin
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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///
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/// \param renderWindow : Renderwindow object
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/// \param event : Event to fill
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///
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/// \return sfFalse if an error occured
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_WaitEvent(sfRenderWindow* renderWindow, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Enable / disable vertical synchronization on a window
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///
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@ -22,8 +22,8 @@
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_Shape_H
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#define SFML_Shape_H
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#ifndef SFML_SHAPE_H
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#define SFML_SHAPE_H
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////////////////////////////////////////////////////////////
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// Headers
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@ -451,4 +451,4 @@ CSFML_API void sfShape_SetPointColor(sfShape* shape, unsigned int index, sfColor
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CSFML_API void sfShape_SetPointOutlineColor(sfShape* shape, unsigned int index, sfColor color);
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#endif // SFML_Shape_H
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#endif // SFML_SHAPE_H
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@ -145,6 +145,17 @@ CSFML_API sfContextSettings sfWindow_GetSettings(sfWindow* window);
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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///
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/// \param window : Window object
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/// \param event : Event to fill
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///
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/// \return sfFalse if an error occured
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Enable / disable vertical synchronization on a window
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///
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96
CSFML/src/SFML/ConvertEvent.h
Normal file
96
CSFML/src/SFML/ConvertEvent.h
Normal file
@ -0,0 +1,96 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CONVERTEVENT_H
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#define SFML_CONVERTEVENT_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Event.h>
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////////////////////////////////////////////////////////////
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// Define a function to convert a sf::Event ot a sfEvent
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////////////////////////////////////////////////////////////
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inline void ConvertEvent(const sf::Event& SFMLEvent, sfEvent* event)
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{
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// Convert its type
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event->Type = static_cast<sfEventType>(SFMLEvent.Type);
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// Fill its fields
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switch (event->Type)
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{
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case sfEvtResized :
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event->Size.Width = SFMLEvent.Size.Width;
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event->Size.Height = SFMLEvent.Size.Height;
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break;
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case sfEvtTextEntered :
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event->Text.Unicode = SFMLEvent.Text.Unicode;
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break;
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case sfEvtKeyReleased :
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case sfEvtKeyPressed :
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event->Key.Code = static_cast<sfKeyCode>(SFMLEvent.Key.Code);
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event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
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event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
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event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
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break;
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case sfEvtMouseWheelMoved :
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event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
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break;
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case sfEvtMouseButtonPressed :
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case sfEvtMouseButtonReleased :
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event->MouseButton.Button = static_cast<sfMouseButton>(SFMLEvent.MouseButton.Button);
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event->MouseButton.X = SFMLEvent.MouseButton.X;
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event->MouseButton.Y = SFMLEvent.MouseButton.Y;
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break;
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case sfEvtMouseMoved :
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event->MouseMove.X = SFMLEvent.MouseMove.X;
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event->MouseMove.Y = SFMLEvent.MouseMove.Y;
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break;
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case sfEvtJoyButtonPressed :
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case sfEvtJoyButtonReleased :
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event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
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event->JoyButton.Button = SFMLEvent.JoyButton.Button;
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break;
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case sfEvtJoyMoved :
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event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
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event->JoyMove.Axis = static_cast<sfJoyAxis>(SFMLEvent.JoyMove.Axis);
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event->JoyMove.Position = SFMLEvent.JoyMove.Position;
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break;
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default :
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break;
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}
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}
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#endif // SFML_CONVERTEVENT_H
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@ -33,6 +33,7 @@
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#include <SFML/Graphics/SpriteStruct.h>
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#include <SFML/Graphics/StringStruct.h>
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#include <SFML/Internal.h>
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#include <SFML/ConvertEvent.h>
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////////////////////////////////////////////////////////////
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@ -150,60 +151,31 @@ sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event)
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if (!ret)
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return sfFalse;
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// Convert its type
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event->Type = static_cast<sfEventType>(SFMLEvent.Type);
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// Convert the sf::Event event to a sfEvent
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ConvertEvent(SFMLEvent, event);
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// Fill its fields
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switch (event->Type)
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{
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case sfEvtResized :
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event->Size.Width = SFMLEvent.Size.Width;
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event->Size.Height = SFMLEvent.Size.Height;
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break;
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return sfTrue;
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}
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case sfEvtTextEntered :
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event->Text.Unicode = SFMLEvent.Text.Unicode;
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break;
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case sfEvtKeyReleased :
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case sfEvtKeyPressed :
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event->Key.Code = static_cast<sfKeyCode>(SFMLEvent.Key.Code);
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event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
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event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
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event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
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break;
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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////////////////////////////////////////////////////////////
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sfBool sfRenderWindow_WaitEvent(sfRenderWindow* renderWindow, sfEvent* event)
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{
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CSFML_CHECK_RETURN(renderWindow, sfFalse);
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CSFML_CHECK_RETURN(event, sfFalse);
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case sfEvtMouseWheelMoved :
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event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
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break;
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = renderWindow->This.WaitEvent(SFMLEvent);
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case sfEvtMouseButtonPressed :
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case sfEvtMouseButtonReleased :
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event->MouseButton.Button = static_cast<sfMouseButton>(SFMLEvent.MouseButton.Button);
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event->MouseButton.X = SFMLEvent.MouseButton.X;
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event->MouseButton.Y = SFMLEvent.MouseButton.Y;
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break;
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// Error, return
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if (!ret)
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return sfFalse;
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case sfEvtMouseMoved :
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event->MouseMove.X = SFMLEvent.MouseMove.X;
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event->MouseMove.Y = SFMLEvent.MouseMove.Y;
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break;
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case sfEvtJoyButtonPressed :
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case sfEvtJoyButtonReleased :
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event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
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event->JoyButton.Button = SFMLEvent.JoyButton.Button;
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break;
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case sfEvtJoyMoved :
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event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
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event->JoyMove.Axis = static_cast<sfJoyAxis>(SFMLEvent.JoyMove.Axis);
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event->JoyMove.Position = SFMLEvent.JoyMove.Position;
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break;
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default :
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break;
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}
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// Convert the sf::Event event to a sfEvent
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ConvertEvent(SFMLEvent, event);
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return sfTrue;
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}
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -22,6 +22,8 @@
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_INTERNAL_H
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#define SFML_INTERNAL_H
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////////////////////////////////////////////////////////////
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// Define macros to check the validity of CSFML objects
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@ -102,3 +104,5 @@
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#define CSFML_CALL_PTR_RETURN(Object, Function, Default) (void)Default; return (Object->This->Function);
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#endif
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#endif // SFML_INTERNAL_H
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@ -28,6 +28,7 @@
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#include <SFML/Window/Window.h>
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#include <SFML/Window/WindowStruct.h>
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#include <SFML/Internal.h>
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#include <SFML/ConvertEvent.h>
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////////////////////////////////////////////////////////////
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@ -139,60 +140,31 @@ sfBool sfWindow_GetEvent(sfWindow* window, sfEvent* event)
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if (!ret)
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return sfFalse;
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// Convert its type
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event->Type = static_cast<sfEventType>(SFMLEvent.Type);
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// Convert the sf::Event event to a sfEvent
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ConvertEvent(SFMLEvent, event);
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// Fill its fields
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switch (event->Type)
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{
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case sfEvtResized :
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event->Size.Width = SFMLEvent.Size.Width;
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event->Size.Height = SFMLEvent.Size.Height;
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break;
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return sfTrue;
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}
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case sfEvtTextEntered :
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event->Text.Unicode = SFMLEvent.Text.Unicode;
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break;
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case sfEvtKeyReleased :
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case sfEvtKeyPressed :
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event->Key.Code = static_cast<sfKeyCode>(SFMLEvent.Key.Code);
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event->Key.Alt = SFMLEvent.Key.Alt ? sfTrue : sfFalse;
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event->Key.Control = SFMLEvent.Key.Control ? sfTrue : sfFalse;
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event->Key.Shift = SFMLEvent.Key.Shift ? sfTrue : sfFalse;
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break;
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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////////////////////////////////////////////////////////////
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sfBool sfWindow_WaitEvent(sfWindow* window, sfEvent* event)
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{
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CSFML_CHECK_RETURN(window, sfFalse);
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CSFML_CHECK_RETURN(event, sfFalse);
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case sfEvtMouseWheelMoved :
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event->MouseWheel.Delta = SFMLEvent.MouseWheel.Delta;
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break;
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// Get the event
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sf::Event SFMLEvent;
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sfBool ret = window->This.WaitEvent(SFMLEvent);
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case sfEvtMouseButtonPressed :
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case sfEvtMouseButtonReleased :
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event->MouseButton.Button = static_cast<sfMouseButton>(SFMLEvent.MouseButton.Button);
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event->MouseButton.X = SFMLEvent.MouseButton.X;
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event->MouseButton.Y = SFMLEvent.MouseButton.Y;
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break;
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// Error, return
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if (!ret)
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return sfFalse;
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case sfEvtMouseMoved :
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event->MouseMove.X = SFMLEvent.MouseMove.X;
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event->MouseMove.Y = SFMLEvent.MouseMove.Y;
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break;
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case sfEvtJoyButtonPressed :
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case sfEvtJoyButtonReleased :
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event->JoyButton.JoystickId = SFMLEvent.JoyButton.JoystickId;
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event->JoyButton.Button = SFMLEvent.JoyButton.Button;
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break;
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case sfEvtJoyMoved :
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event->JoyMove.JoystickId = SFMLEvent.JoyMove.JoystickId;
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event->JoyMove.Axis = static_cast<sfJoyAxis>(SFMLEvent.JoyMove.Axis);
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event->JoyMove.Position = SFMLEvent.JoyMove.Position;
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break;
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default :
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break;
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}
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// Convert the sf::Event event to a sfEvent
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ConvertEvent(SFMLEvent, event);
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return sfTrue;
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}
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@ -436,6 +436,18 @@ namespace SFML
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return sfRenderWindow_GetEvent(This, out eventToFill);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Internal function to get the next event (blocking)
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/// </summary>
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/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
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/// <returns>False if any error occured</returns>
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////////////////////////////////////////////////////////////
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protected override bool WaitEvent(out Event eventToFill)
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{
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return sfRenderWindow_WaitEvent(This, out eventToFill);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Handle the destruction of the object
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@ -487,6 +499,9 @@ namespace SFML
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern bool sfRenderWindow_GetEvent(IntPtr This, out Event Evt);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern bool sfRenderWindow_WaitEvent(IntPtr This, out Event Evt);
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[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
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static extern void sfRenderWindow_Clear(IntPtr This, Color ClearColor);
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@ -340,97 +340,27 @@ namespace SFML
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Call the event handlers for each pending event.
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/// Wait for a new event and dispatch it to the corresponding
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/// event handler
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/// </summary>
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////////////////////////////////////////////////////////////
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public void WaitAndDispatchEvents()
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{
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Event e;
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if (WaitEvent(out e))
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CallEventHandler(e);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Call the event handlers for each pending event
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/// </summary>
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////////////////////////////////////////////////////////////
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public void DispatchEvents()
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{
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Event e;
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while (GetEvent(out e))
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{
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switch (e.Type)
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{
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case EventType.Closed :
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if (Closed != null)
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Closed(this, EventArgs.Empty);
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||||
break;
|
||||
|
||||
case EventType.GainedFocus :
|
||||
if (GainedFocus != null)
|
||||
GainedFocus(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.JoyButtonPressed :
|
||||
if (JoyButtonPressed != null)
|
||||
JoyButtonPressed(this, new JoyButtonEventArgs(e.JoyButton));
|
||||
break;
|
||||
|
||||
case EventType.JoyButtonReleased :
|
||||
if (JoyButtonReleased != null)
|
||||
JoyButtonReleased(this, new JoyButtonEventArgs(e.JoyButton));
|
||||
break;
|
||||
|
||||
case EventType.JoyMoved :
|
||||
if (JoyMoved != null)
|
||||
JoyMoved(this, new JoyMoveEventArgs(e.JoyMove));
|
||||
break;
|
||||
|
||||
case EventType.KeyPressed :
|
||||
if (KeyPressed != null)
|
||||
KeyPressed(this, new KeyEventArgs(e.Key));
|
||||
break;
|
||||
|
||||
case EventType.KeyReleased :
|
||||
if (KeyReleased != null)
|
||||
KeyReleased(this, new KeyEventArgs(e.Key));
|
||||
break;
|
||||
|
||||
case EventType.LostFocus :
|
||||
if (LostFocus != null)
|
||||
LostFocus(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseButtonPressed :
|
||||
if (MouseButtonPressed != null)
|
||||
MouseButtonPressed(this, new MouseButtonEventArgs(e.MouseButton));
|
||||
break;
|
||||
|
||||
case EventType.MouseButtonReleased :
|
||||
if (MouseButtonReleased != null)
|
||||
MouseButtonReleased(this, new MouseButtonEventArgs(e.MouseButton));
|
||||
break;
|
||||
|
||||
case EventType.MouseEntered :
|
||||
if (MouseEntered != null)
|
||||
MouseEntered(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseLeft :
|
||||
if (MouseLeft != null)
|
||||
MouseLeft(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseMoved :
|
||||
if (MouseMoved != null)
|
||||
MouseMoved(this, new MouseMoveEventArgs(e.MouseMove));
|
||||
break;
|
||||
|
||||
case EventType.MouseWheelMoved :
|
||||
if (MouseWheelMoved != null)
|
||||
MouseWheelMoved(this, new MouseWheelEventArgs(e.MouseWheel));
|
||||
break;
|
||||
|
||||
case EventType.Resized :
|
||||
if (Resized != null)
|
||||
Resized(this, new SizeEventArgs(e.Size));
|
||||
break;
|
||||
|
||||
case EventType.TextEntered :
|
||||
if (TextEntered != null)
|
||||
TextEntered(this, new TextEventArgs(e.Text));
|
||||
break;
|
||||
}
|
||||
}
|
||||
CallEventHandler(e);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -448,7 +378,7 @@ namespace SFML
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal function to get the next event
|
||||
/// Internal function to get the next event (non-blocking)
|
||||
/// </summary>
|
||||
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
|
||||
/// <returns>True if there was an event, false otherwise</returns>
|
||||
@ -458,6 +388,18 @@ namespace SFML
|
||||
return sfWindow_GetEvent(This, out eventToFill);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal function to get the next event (blocking)
|
||||
/// </summary>
|
||||
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
|
||||
/// <returns>False if any error occured</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected virtual bool WaitEvent(out Event eventToFill)
|
||||
{
|
||||
return sfWindow_WaitEvent(This, out eventToFill);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
@ -469,6 +411,98 @@ namespace SFML
|
||||
sfWindow_Destroy(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Call the event handler for the given event
|
||||
/// </summary>
|
||||
/// <param name="e">Event to dispatch</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
private void CallEventHandler(Event e)
|
||||
{
|
||||
switch (e.Type)
|
||||
{
|
||||
case EventType.Closed :
|
||||
if (Closed != null)
|
||||
Closed(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.GainedFocus :
|
||||
if (GainedFocus != null)
|
||||
GainedFocus(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.JoyButtonPressed :
|
||||
if (JoyButtonPressed != null)
|
||||
JoyButtonPressed(this, new JoyButtonEventArgs(e.JoyButton));
|
||||
break;
|
||||
|
||||
case EventType.JoyButtonReleased :
|
||||
if (JoyButtonReleased != null)
|
||||
JoyButtonReleased(this, new JoyButtonEventArgs(e.JoyButton));
|
||||
break;
|
||||
|
||||
case EventType.JoyMoved :
|
||||
if (JoyMoved != null)
|
||||
JoyMoved(this, new JoyMoveEventArgs(e.JoyMove));
|
||||
break;
|
||||
|
||||
case EventType.KeyPressed :
|
||||
if (KeyPressed != null)
|
||||
KeyPressed(this, new KeyEventArgs(e.Key));
|
||||
break;
|
||||
|
||||
case EventType.KeyReleased :
|
||||
if (KeyReleased != null)
|
||||
KeyReleased(this, new KeyEventArgs(e.Key));
|
||||
break;
|
||||
|
||||
case EventType.LostFocus :
|
||||
if (LostFocus != null)
|
||||
LostFocus(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseButtonPressed :
|
||||
if (MouseButtonPressed != null)
|
||||
MouseButtonPressed(this, new MouseButtonEventArgs(e.MouseButton));
|
||||
break;
|
||||
|
||||
case EventType.MouseButtonReleased :
|
||||
if (MouseButtonReleased != null)
|
||||
MouseButtonReleased(this, new MouseButtonEventArgs(e.MouseButton));
|
||||
break;
|
||||
|
||||
case EventType.MouseEntered :
|
||||
if (MouseEntered != null)
|
||||
MouseEntered(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseLeft :
|
||||
if (MouseLeft != null)
|
||||
MouseLeft(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseMoved :
|
||||
if (MouseMoved != null)
|
||||
MouseMoved(this, new MouseMoveEventArgs(e.MouseMove));
|
||||
break;
|
||||
|
||||
case EventType.MouseWheelMoved :
|
||||
if (MouseWheelMoved != null)
|
||||
MouseWheelMoved(this, new MouseWheelEventArgs(e.MouseWheel));
|
||||
break;
|
||||
|
||||
case EventType.Resized :
|
||||
if (Resized != null)
|
||||
Resized(this, new SizeEventArgs(e.Size));
|
||||
break;
|
||||
|
||||
case EventType.TextEntered :
|
||||
if (TextEntered != null)
|
||||
TextEntered(this, new TextEventArgs(e.Text));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Event handler for the Closed event</summary>
|
||||
public event EventHandler Closed = null;
|
||||
|
||||
@ -541,6 +575,9 @@ namespace SFML
|
||||
[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfWindow_GetEvent(IntPtr This, out Event Evt);
|
||||
|
||||
[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfWindow_WaitEvent(IntPtr This, out Event Evt);
|
||||
|
||||
[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_Display(IntPtr This);
|
||||
|
||||
|
@ -192,7 +192,7 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Pop the event on top of events stack, if any, and return it
|
||||
///
|
||||
/// This function is not blocking, if there's no pending event then
|
||||
/// This function is not blocking: if there's no pending event then
|
||||
/// it will return false and leave \a event unmodified.
|
||||
/// Note that more than event may be present in the events stack,
|
||||
/// thus you should always call this function in a loop
|
||||
@ -212,6 +212,31 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
bool GetEvent(Event& event);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Wait for an event and return it
|
||||
///
|
||||
/// This function is blocking: if there's no pending event then
|
||||
/// it will wait until an event is received.
|
||||
/// After this function returns (and no error occured),
|
||||
/// the \a event object is always valid and filled properly.
|
||||
/// This function is typically used when you have a thread that
|
||||
/// is dedicated to events handling: you want to make this thread
|
||||
/// sleep as long as no new event is received.
|
||||
/// \code
|
||||
/// sf::Event event;
|
||||
/// if (window.WaitEvent(event))
|
||||
/// {
|
||||
/// // process event...
|
||||
/// }
|
||||
/// \endcode
|
||||
///
|
||||
/// \param event Event to be returned
|
||||
///
|
||||
/// \return False if any error occured
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool WaitEvent(Event& event);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable vertical synchronization
|
||||
///
|
||||
|
@ -280,7 +280,7 @@ WindowHandle WindowImplX11::GetHandle() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplX11::ProcessEvents()
|
||||
void WindowImplX11::ProcessEvents(bool block)
|
||||
{
|
||||
// This function implements a workaround to properly discard
|
||||
// repeated key events when necessary. The problem is that the
|
||||
|
@ -82,81 +82,83 @@ public :
|
||||
::Display* GetDisplay() const;
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OS-specific handle of the window
|
||||
///
|
||||
/// \return Handle of the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual WindowHandle GetHandle() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from operating system
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param show True to show, false to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ShowMouseCursor(bool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the mouse cursor
|
||||
///
|
||||
/// \param left Left coordinate of the cursor, relative to the window
|
||||
/// \param top Top coordinate of the cursor, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int left, unsigned int top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
/// \param left Left position
|
||||
/// \param top Top position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetPosition(int left, int top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the size of the rendering region of the window
|
||||
///
|
||||
/// \param width New width
|
||||
/// \param height New height
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetSize(unsigned int width, unsigned int height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param show True to show, false to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Show(bool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void EnableKeyRepeat(bool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the window's icon
|
||||
///
|
||||
/// \param width Icon's width, in pixels
|
||||
/// \param height Icon's height, in pixels
|
||||
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetIcon(unsigned int width, unsigned int height, const Uint8* pixels);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OS-specific handle of the window
|
||||
///
|
||||
/// \return Handle of the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual WindowHandle GetHandle() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents(bool block);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param show True to show, false to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ShowMouseCursor(bool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the mouse cursor
|
||||
///
|
||||
/// \param left Left coordinate of the cursor, relative to the window
|
||||
/// \param top Top coordinate of the cursor, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int left, unsigned int top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
/// \param left Left position
|
||||
/// \param top Top position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetPosition(int left, int top);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the size of the rendering region of the window
|
||||
///
|
||||
/// \param width New width
|
||||
/// \param height New height
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetSize(unsigned int width, unsigned int height);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param show True to show, false to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Show(bool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void EnableKeyRepeat(bool enabled);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the window's icon
|
||||
///
|
||||
/// \param width Icon's width, in pixels
|
||||
/// \param height Icon's height, in pixels
|
||||
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetIcon(unsigned int width, unsigned int height, const Uint8* pixels);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Switch to fullscreen mode
|
||||
|
@ -202,11 +202,14 @@ WindowHandle WindowImplWin32::GetHandle() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplWin32::ProcessEvents()
|
||||
void WindowImplWin32::ProcessEvents(bool block)
|
||||
{
|
||||
// We update the window only if we own it
|
||||
// We process the window events only if we own it
|
||||
if (!myCallback)
|
||||
{
|
||||
if (block)
|
||||
WaitMessage();
|
||||
|
||||
MSG message;
|
||||
while (PeekMessage(&message, myHandle, 0, 0, PM_REMOVE))
|
||||
{
|
||||
|
@ -81,10 +81,12 @@ private :
|
||||
virtual WindowHandle GetHandle() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from operating system
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents();
|
||||
virtual void ProcessEvents(bool block);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
|
@ -211,9 +211,29 @@ bool Window::GetEvent(Event& event)
|
||||
{
|
||||
// Let the window implementation process incoming events if the events queue is empty
|
||||
if (myWindow && myEvents.empty())
|
||||
myWindow->DoEvents();
|
||||
myWindow->DoEvents(false);
|
||||
|
||||
// Pop first event of queue, if not empty
|
||||
// Pop the first event of the queue, if it is not empty
|
||||
if (!myEvents.empty())
|
||||
{
|
||||
event = myEvents.front();
|
||||
myEvents.pop();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Window::WaitEvent(Event& event)
|
||||
{
|
||||
// Let the window implementation process incoming events if the events queue is empty
|
||||
if (myWindow && myEvents.empty())
|
||||
myWindow->DoEvents(true);
|
||||
|
||||
// Pop the first event of the queue, if it is not empty
|
||||
if (!myEvents.empty())
|
||||
{
|
||||
event = myEvents.front();
|
||||
|
@ -126,13 +126,13 @@ void WindowImpl::SetJoystickThreshold(float threshold)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImpl::DoEvents()
|
||||
void WindowImpl::DoEvents(bool block)
|
||||
{
|
||||
// Read the joysticks state and generate the appropriate events
|
||||
ProcessJoystickEvents();
|
||||
|
||||
// Let the derived class process other events
|
||||
ProcessEvents();
|
||||
ProcessEvents(block);
|
||||
}
|
||||
|
||||
|
||||
|
@ -124,10 +124,12 @@ public :
|
||||
void SetJoystickThreshold(float threshold);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from operating system
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void DoEvents();
|
||||
void DoEvents(bool block);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OS-specific handle of the window
|
||||
@ -229,10 +231,12 @@ private :
|
||||
void ProcessJoystickEvents();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from operating system
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents() = 0;
|
||||
virtual void ProcessEvents(bool block) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Total number of joysticks supported
|
||||
|
Loading…
Reference in New Issue
Block a user