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Implement Application Menu for OS X (close #11)
This commit is contained in:
parent
369b7faa1c
commit
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@ -80,13 +80,15 @@ else() # MACOSX
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${SRCROOT}/OSX/JoystickImpl.hpp
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${SRCROOT}/OSX/SFApplication.h
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${SRCROOT}/OSX/SFApplication.m
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${SRCROOT}/OSX/SFApplicationDelegate.h
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${SRCROOT}/OSX/SFApplicationDelegate.m
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${SRCROOT}/OSX/SFContext.hpp
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${SRCROOT}/OSX/SFContext.mm
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${SRCROOT}/OSX/SFKeyboardModifiersHelper.h
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${SRCROOT}/OSX/SFKeyboardModifiersHelper.mm
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${SRCROOT}/OSX/SFOpenGLView.h
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${SRCROOT}/OSX/SFOpenGLView.mm
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${SRCROOT}/OSX/SFSilentResponder.h
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${SRCROOT}/OSX/SFOpenGLView.mm
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${SRCROOT}/OSX/SFSilentResponder.h
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${SRCROOT}/OSX/SFSilentResponder.m
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${SRCROOT}/OSX/SFWindow.h
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${SRCROOT}/OSX/SFWindow.m
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@ -88,7 +88,7 @@ public :
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/// \brief Drain the pool
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///
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////////////////////////////////////////////////////////////
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void Drain();
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void drain();
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private:
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@ -155,7 +155,7 @@ void PoolWrapper::release()
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// Drain pool if required.
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if (m_count == 0) {
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Drain();
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drain();
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}
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#ifdef SFML_DEBUG
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@ -165,7 +165,7 @@ void PoolWrapper::release()
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#endif
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}
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void PoolWrapper::Drain()
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void PoolWrapper::drain()
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{
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[m_pool drain];
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m_pool = 0;
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@ -227,7 +227,7 @@ void releasePool(void)
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void drainPool()
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{
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if (localPool != NULL) {
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localPool->Drain();
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localPool->drain();
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}
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#ifdef SFML_DEBUG
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else {
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@ -30,7 +30,7 @@
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#import <AppKit/AppKit.h>
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////////////////////////////////////////////////////////////
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/// \brief Event processing
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/// \brief Event processing & Menu bar initialisation
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///
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////////////////////////////////////////////////////////////
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@interface SFApplication : NSApplication
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@ -43,6 +43,13 @@
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+(void)processEvent;
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////////////////////////////////////////////////////////////
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/// \brief Set up the menu bar and its items
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///
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////////////////////////////////////////////////////////////
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+(void)setUpMenuBar;
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////////////////////////////////////////////////////////////
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/// \brief Dispatch events
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///
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@ -48,6 +48,203 @@
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}
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}
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////////////////////////////////////////////////////////
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+(void)setUpMenuBar
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{
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[SFApplication sharedApplication]; // Make sure NSApp exists
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// Set the main menu bar
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NSMenu* mainMenu = [NSApp mainMenu];
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if (mainMenu != nil) return;
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mainMenu = [[NSMenu alloc] initWithTitle:@""];
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[NSApp setMainMenu:mainMenu];
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// Application Menu (aka Apple Menu)
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NSMenuItem* appleItem = [mainMenu addItemWithTitle:@"" action:nil keyEquivalent:@""];
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NSMenu* appleMenu = [[SFApplication createAppleMenu] autorelease];
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[appleItem setSubmenu:appleMenu];
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// File Menu
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NSMenuItem* fileItem = [mainMenu addItemWithTitle:@"" action:nil keyEquivalent:@""];
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NSMenu* fileMenu = [[SFApplication createFileMenu] autorelease];
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[fileItem setSubmenu:fileMenu];
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// Window menu
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NSMenuItem* windowItem = [mainMenu addItemWithTitle:@"" action:nil keyEquivalent:@""];
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NSMenu* windowMenu = [[SFApplication createWindowMenu] autorelease];
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[windowItem setSubmenu:windowMenu];
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[NSApp setWindowsMenu:windowMenu];
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}
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////////////////////////////////////////////////////////
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+(NSMenu *)createAppleMenu
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{
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// Apple menu is as follow:
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//
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// AppName >
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// About AppName
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// --------------------
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// Preferences... [greyed]
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// --------------------
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// Services >
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// / default empty menu /
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// --------------------
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// Hide AppName ⌘H
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// Hide Others ⌥⌘H
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// Show All
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// --------------------
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// Quit AppName ⌘Q
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NSString* appName = [SFApplication applicationName];
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// APPLE MENU
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NSMenu* appleMenu = [[NSMenu alloc] initWithTitle:@""];
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// ABOUT
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[appleMenu addItemWithTitle:[@"About " stringByAppendingString:appName]
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action:@selector(orderFrontStandardAboutPanel:)
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keyEquivalent:@""];
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// SEPARATOR
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[appleMenu addItem:[NSMenuItem separatorItem]];
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// PREFERENCES
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[appleMenu addItemWithTitle:@"Preferences…"
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action:nil
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keyEquivalent:@""];
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// SEPARATOR
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[appleMenu addItem:[NSMenuItem separatorItem]];
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// SERVICES
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NSMenu* serviceMenu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
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NSMenuItem* serviceItem = [appleMenu addItemWithTitle:@"Services"
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action:nil
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keyEquivalent:@""];
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[serviceItem setSubmenu:serviceMenu];
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[NSApp setServicesMenu:serviceMenu];
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// SEPARATOR
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[appleMenu addItem:[NSMenuItem separatorItem]];
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// HIDE
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[appleMenu addItemWithTitle:[@"Hide " stringByAppendingString:appName]
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action:@selector(hide:)
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keyEquivalent:@"h"];
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// HIDE OTHER
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NSMenuItem* hideOtherItem = [appleMenu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:)
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keyEquivalent:@"h"];
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[hideOtherItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)];
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// SHOW ALL
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[appleMenu addItemWithTitle:@"Show All"
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action:@selector(unhideAllApplications:)
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keyEquivalent:@""];
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// SEPARATOR
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[appleMenu addItem:[NSMenuItem separatorItem]];
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// QUIT
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[appleMenu addItemWithTitle:[@"Quit " stringByAppendingString:appName]
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action:@selector(terminate:)
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keyEquivalent:@"q"];
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return appleMenu;
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}
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////////////////////////////////////////////////////////
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+(NSMenu *)createFileMenu
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{
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// The File menu is as follow:
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//
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// File >
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// Close ⌘W
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// FILE MENU
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NSMenu* fileMenu = [[NSMenu alloc] initWithTitle:@"File"];
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// CLOSE WINDOW
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NSMenuItem* closeItem = [[NSMenuItem alloc] initWithTitle:@"Close Window"
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action:@selector(performClose:)
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keyEquivalent:@"w"];
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[fileMenu addItem:closeItem];
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[closeItem release];
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return fileMenu;
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}
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////////////////////////////////////////////////////////
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+(NSMenu *)createWindowMenu
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{
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// The Window menu is as follow:
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//
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// Window >
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// Minimize ⌘M
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// Zoom
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// --------------------
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// Bring All to Front
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// WINDOW MENU
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NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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// MINIMIZE
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NSMenuItem* minimizeItem = [[NSMenuItem alloc] initWithTitle:@"Minimize"
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action:@selector(performMiniaturize:)
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keyEquivalent:@"m"];
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[windowMenu addItem:minimizeItem];
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[minimizeItem release];
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// ZOOM
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[windowMenu addItemWithTitle:@"Zoom"
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action:@selector(performZoom:)
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keyEquivalent:@""];
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// SEPARATOR
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[windowMenu addItem:[NSMenuItem separatorItem]];
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// BRING ALL TO FRONT
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[windowMenu addItemWithTitle:@"Bring All to Front"
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action:@selector(bringAllToFront:)
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keyEquivalent:@""];
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return windowMenu;
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}
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////////////////////////////////////////////////////////
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+(NSString *)applicationName
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{
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// First, try localized name
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NSString* appName = [[[NSBundle mainBundle] localizedInfoDictionary] objectForKey:@"CFBundleDisplayName"];
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// Then, try non-localized name
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if (appName == nil || [appName length] == 0) {
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appName = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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}
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// Finally, fallback to the process info
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if (appName == nil || [appName length] == 0) {
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appName = [[NSProcessInfo processInfo] processName];
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}
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return appName;
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}
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////////////////////////////////////////////////////////
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-(void)bringAllToFront:(id)sender
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{
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[[NSApp windows] makeObjectsPerformSelector:@selector(orderFrontRegardless)];
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}
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////////////////////////////////////////////////////////
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-(void)sendEvent:(NSEvent *)anEvent
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{
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// Fullscreen windows have a strange behaviour with key up. To make
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42
src/SFML/Window/OSX/SFApplicationDelegate.h
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42
src/SFML/Window/OSX/SFApplicationDelegate.h
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@ -0,0 +1,42 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <Foundation/Foundation.h>
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#import <AppKit/AppKit.h>
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////////////////////////////////////////////////////////////
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/// \brief Process some application specific events
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///
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////////////////////////////////////////////////////////////
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@interface SFApplicationDelegate : NSObject <NSApplicationDelegate>
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-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
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-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication;
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@end
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52
src/SFML/Window/OSX/SFApplicationDelegate.m
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52
src/SFML/Window/OSX/SFApplicationDelegate.m
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@ -0,0 +1,52 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/OSX/SFApplicationDelegate.h>
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////////////////////////////////////////////////////////////
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@implementation SFApplicationDelegate
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////////////////////////////////////////////////////////////
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-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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// TODO generate close event for each SFML window
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[NSApp makeWindowsPerform:@selector(sfClose) inOrder:NO];
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return NSTerminateCancel;
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}
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////////////////////////////////////////////////////////////
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-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)theApplication
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{
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return YES;
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}
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@end
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/// \brief Here we redefine some methods to allow grabing fullscreen events.
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///
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////////////////////////////////////////////////////////////
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@interface SFWindow : NSWindow {
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}
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@interface SFWindow : NSWindow
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////////////////////////////////////////////////////////////
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/// These two methods must return YES to grab fullscreen events.
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@ -45,4 +43,24 @@
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-(BOOL)acceptsFirstResponder;
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-(BOOL)canBecomeKeyWindow;
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////////////////////////////////////////////////////////////
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/// Override default implementation of keyDown: to prevent
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/// system alert
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///
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////////////////////////////////////////////////////////////
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-(void)keyDown:(NSEvent *)theEvent;
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@end
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@interface NSWindow (SFML)
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////////////////////////////////////////////////////////////
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/// Proxy for performClose: for the app delegate
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///
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/// Always return nil
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///
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////////////////////////////////////////////////////////////
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-(id)sfClose;
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@end
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return YES;
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}
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////////////////////////////////////////////////////////
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-(void)keyDown:(NSEvent *)theEvent
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{
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// alert to be thrown everytime the user presses a key.
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}
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@end
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@implementation NSWindow (SFML)
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////////////////////////////////////////////////////////////
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-(id)sfClose
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{
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[self performClose:nil];
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return nil;
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}
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@end
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@ -35,6 +35,7 @@
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#import <SFML/Window/OSX/cpp_objc_conversion.h>
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#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
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#import <SFML/Window/OSX/SFApplication.h>
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#import <SFML/Window/OSX/SFApplicationDelegate.h>
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namespace sf
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{
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@ -137,6 +138,14 @@ void WindowImplCocoa::setUpProcess(void)
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SetFrontProcess(&psn);
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}
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// Register an application delegate if there is none
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if (![[SFApplication sharedApplication] delegate]) {
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[NSApp setDelegate:[[SFApplicationDelegate alloc] init]];
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}
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// Create menus for the application (before finishing launching!)
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[SFApplication setUpMenuBar];
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// Tell the application to stop bouncing in the Dock.
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[[SFApplication sharedApplication] finishLaunching];
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// NOTE : This last call won't harm anything even if SFML window was
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