Activated OpenGL 3 contexts on Linux

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1210 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-08-28 20:17:10 +00:00
parent 9944cdcbba
commit a6e353f11b

View File

@ -275,7 +275,7 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
GLXContext toShare = shared ? shared->myContext : NULL;
// Create the context -- first try an OpenGL 3.0 context if it is supported
/*const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
if (glXCreateContextAttribsARB)
{
@ -295,7 +295,7 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
0, 0
};
myContext = glXCreateContextAttribsARB(myDisplay, configs[0], toShare, true, attributes);
}*/
}
// If the OpenGL 3.0 context failed, create a regular OpenGL 1.x context
if (!myContext)