Update PrimitiveType values occurrences in documentation

because PrimitiveType is a scoped enumeration.
This commit is contained in:
kimci86 2024-01-27 15:37:10 +01:00 committed by Chris Thrasher
parent 0d3c7f1c32
commit a7f054712a
3 changed files with 5 additions and 5 deletions

View File

@ -135,7 +135,7 @@ public:
/// }; /// };
/// ///
/// // draw it /// // draw it
/// window.draw(vertices, 6, sf::Triangles); /// window.draw(vertices, 6, sf::PrimitiveType::Triangles);
/// \endcode /// \endcode
/// ///
/// Note: although texture coordinates are supposed to be an integer /// Note: although texture coordinates are supposed to be an integer

View File

@ -144,7 +144,7 @@ public:
/// \li As points /// \li As points
/// \li As lines /// \li As lines
/// \li As triangles /// \li As triangles
/// The default primitive type is sf::Points. /// The default primitive type is sf::PrimitiveType::Points.
/// ///
/// \param type Type of primitive /// \param type Type of primitive
/// ///
@ -202,7 +202,7 @@ private:
/// ///
/// Example: /// Example:
/// \code /// \code
/// sf::VertexArray lines(sf::LineStrip, 4); /// sf::VertexArray lines(sf::PrimitiveType::LineStrip, 4);
/// lines[0].position = sf::Vector2f(10, 0); /// lines[0].position = sf::Vector2f(10, 0);
/// lines[1].position = sf::Vector2f(20, 0); /// lines[1].position = sf::Vector2f(20, 0);
/// lines[2].position = sf::Vector2f(30, 5); /// lines[2].position = sf::Vector2f(30, 5);

View File

@ -245,7 +245,7 @@ public:
/// This function defines how the vertices must be interpreted /// This function defines how the vertices must be interpreted
/// when it's time to draw them. /// when it's time to draw them.
/// ///
/// The default primitive type is sf::Points. /// The default primitive type is sf::PrimitiveType::Points.
/// ///
/// \param type Type of primitive /// \param type Type of primitive
/// ///
@ -401,7 +401,7 @@ SFML_GRAPHICS_API void swap(VertexBuffer& left, VertexBuffer& right) noexcept;
/// \code /// \code
/// sf::Vertex vertices[15]; /// sf::Vertex vertices[15];
/// ... /// ...
/// sf::VertexBuffer triangles(sf::Triangles); /// sf::VertexBuffer triangles(sf::PrimitiveType::Triangles);
/// triangles.create(15); /// triangles.create(15);
/// triangles.update(vertices); /// triangles.update(vertices);
/// ... /// ...