Emphasize words in documentation with markdown syntax

This commit is contained in:
kimci86 2024-11-08 23:32:20 +01:00 committed by Chris Thrasher
parent 25fde58395
commit a8b0f6fb70
2 changed files with 2 additions and 2 deletions

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@ -932,7 +932,7 @@ private:
/// for SFML. /// for SFML.
/// ///
/// Like any C/C++ program, a GLSL shader has its own variables /// Like any C/C++ program, a GLSL shader has its own variables
/// called \a `uniforms` that you can set from your C++ application. /// called _uniforms_ that you can set from your C++ application.
/// `sf::Shader` handles different types of uniforms: /// `sf::Shader` handles different types of uniforms:
/// \li scalars: \p float, \p int, \p bool /// \li scalars: \p float, \p int, \p bool
/// \li vectors (2, 3 or 4 components) /// \li vectors (2, 3 or 4 components)

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@ -250,7 +250,7 @@ public:
/// In other words, this function returns the bounds of the /// In other words, this function returns the bounds of the
/// shape in the global 2D world's coordinate system. /// shape in the global 2D world's coordinate system.
/// ///
/// This function does not necessarily return the \a `minimal` /// This function does not necessarily return the _minimal_
/// bounding rectangle. It merely ensures that the returned /// bounding rectangle. It merely ensures that the returned
/// rectangle covers all the vertices (but possibly more). /// rectangle covers all the vertices (but possibly more).
/// This allows for a fast approximation of the bounds as a /// This allows for a fast approximation of the bounds as a